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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    Create file

    Jakiego dodatku używasz do yml? Polecam skUtilties
  2. xAxee

    Gui - ogłoszenia

    %nl% albo || ale będziesz musiał zmienić na with lore "&aOpis: &c%colored {ogloszenia::%loop-value%::opis}%"
  3. xAxee

    Gui - ogłoszenia

    command /ogloszenieusun [<text>]: permission: ogloszenie trigger: remove arg from {ogloszeniaList::*} clear {ogloszenia::%arg%::opis} clear {ogloszenia::%arg%::item} send "&7Usunieto ogloszenie"
  4. xAxee

    Gui - ogłoszenia

    command /ogloszenie [<text="test">] [<text="testowy">] [<text="gold ore">]: permission: ogloszenie trigger: set {_name} to (arg 1).replace("_", " ") add {_name} to {ogloszeniaList::*} set {ogloszenia::%{_name}%::opis} to (arg 2).replace("_", " ") set {ogloszenia::%{_name}%::item} to (arg 3).replace("_", " ") send "&7Dodano ogloszenie" command /ogloszenia [<text>]: trigger: open chest with 3 rows named "&6Ogloszenia" to player set {_s} to 0 loop {ogloszeniaList::*}: set player's current inventory's slot {_s} to ({ogloszenia::%loop-value%::item} parsed as item) named "&aTytul: &6%loop-value%" with lore "&aOpis: &c%{ogloszenia::%loop-value%::opis}%" add 1 to {_s} on inventory click: if inventory name of current inventory of player is "&6Ogloszenia": cancel event
  5. można np takiego raczka zrobic (Tuske) command /wywolaj [<text>]: trigger: evaluate arg send "<command:/wywolaj add diamond to player>Kliknij."
  6. xAxee

    Sharpness

    on damage of player: attacker is player set {_lvl} to level of sharpness of attacker's tool set damage to damage + (0.25*{_lvl})
  7. xAxee

    Dublexp RPG

    on death of zombie: {turbo} is true event.setExp(event.getExp()*1.5) command /turbo [<text>]: Trigger: if {turbo} is false: set {turbo} to true Send "włączono" Stop set {turbo} to false Send "wyłączono" Skript-mirror
  8. xAxee

    Zmiana nazwy itemu.

    Command /check [<player>]: Trigger: if (arg's tool)'s name contain "+1": Stop Else: set (arg's tool)'s name to "+1"
  9. set {_drop} to false while {_drop} is false: chance of 4%: add a {@naszyjnik1} to player set {_drop} to true stop chance of 40%: add a {@tarcza2} to player set {_drop} to true stop chance of 40%: add a {@pierscien2} to player set {_drop} to true stop chance of 12%: add a {@tarcza1} to player set {_drop} to true stop chance of 4%: add a {@kolczyki2} to player set {_drop} to true stop
  10. skrypt robiłeś w tym samym pliku co są funkcje cooldownu czy w innym?
  11. Nie XD nie działa
  12. on damage of ender dragon: if attacker is a player: send title "&4%health of victim% ❤ &7/ &5200 ❤" to attacker for 5 seconds sam skript
  13. można np takiego raczka zrobic (Tuske) command /wywolaj [<text>]: trigger: evaluate arg send "<command:/wywolaj add diamond to player>Kliknij."
  14. w tym evencie nie ma zmiennej player zamien ja na attacker
  15. xAxee

    Łopata 99/100

    set {_lore} to uncolored line 6 of lore of player's tool replace all "Uzycie:" and "/ 100", " " set {_lore to ({_lore} parsed as number) - 1 set line 6 of lore of player's tool to "&2Uzycie:&c %{_lore} % &9/&4 100"
  16. 𝒙𝑨𝒙𝒆𝒆#5695 zaproś na discordzie
  17. zamien upwards na forward
  18. aby nie klikać w myszke, przecież to wyczerpujące zadanie
  19. import: org.bukkit.Bukkit command /viewDistance [<text>]: trigger: set {_s} to Bukkit.getViewDistance() send "&7View distance wynosi: &6%{_s}%" chyba o to ci chodzi
  20. command /sdfsdfsdf [<text>]: trigger: set {_p1} to random player out of all players set {_p2} to random player out of all players while {_p1} is {_p2}: set {_p2} to random player out of all players teleport ({_p1} and {_p2}) to {spawn}
  21. xAxee

    Pomoc z sk :)

    options: Whois-name: "&6Whois" List-name: "&eList" command /whois [<text>]: trigger: open chest with 9 rows named {@Whois-name} to player set {_s} to 0 loop all players: set player's current inventory's slot {_s} to light green wool named "&6%loop-player%" add 1 to {_s} command /list [<text>]: trigger: open chest with 9 rows named {@List-name} to player set {_s} to 0 loop all players: {wl:%loop-player%} is true set player's current inventory's slot {_s} to ("%loop-player%" parsed as offline player)'s skull named "&6%loop-player%" add 1 to {_s} on inventory click: if inventory name of current inventory of player is {@Whois-name} or {@List-name}: cancel event
  22. xAxee

    Wiadomość po killu

    On kill points change: send player title "&aZabiles &7%victim%" with subtitle "&7Dostales: &a%change%" set action bar of killer to "&aZabiles &7%victim% &7Dostales: &a%change%" send "&aZabiles &7%victim% &7Dostales: &a%change%" #Wybierz metode którą chcesz FunnySkAddon - event skQuery - title skRayFall - action bar
  23. xAxee

    Sklep tabliczkowy

    Da się ;]
  24. No nie powiedziałes gdzie to ma być to dałem do komendy.
  25. Zależy od wersji
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