
LubieRPG
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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Ostatnie wizyty
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Osiągnięcia LubieRPG

Początkujący III (4/13)
0
Reputacja
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Chodzi mi o to, czy lepiej mieć wszystko w jednym "every 1 second" czy mieć ich kilka
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Siema, mam pytanie nurtujące mnie od pewnego czasu, czy "every 1 second: loop all players" jest tak samo optymalne niż 20 razy napisanie tego samego? Przykład, żeby lepiej zrozumieć: Czy ta opcja: every 1 second: loop all players: send "siema" to loop-player give loop-player 1 diamond named "&aTest" strike lightning at loop-player Działa tak samo czy bardziej optymalnie niż: every 1 second: loop all players: send "siema" to loop-player every 1 second: loop all players: give loop-player 1 diamond named "&aTest" every 1 second: loop all players: strike lightning at loop-player Z góry poprosiłbym mały argument bo bardzo mnie to ciekawi
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12 GB RAM i7-7700k 5.0 GHz
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Witam, przychodzę z tematem trochę innym niż skrypty, ale nie mam gdzie indziej szukać pomocy. Mianowicie co 5-10 minut na moim serwerze pojawiają się jedno-dwusekundowe lagi. Co 10 minut w konsoli widzę coś takiego: [INFO] BungeeCord [INFO] 22 Moje ustawienia bukkit.yml ticks-per: animal-spawns: 400 monster-spawns: 1 autosave: 0 Z góry dzięki za pomoc!
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Witam, mam problem, jakiś typ na Nukerze wbija mi na serwa z czym generuje ogromną liczbę cpsów, mam plugin kickujący za CPS'y jednak w tym czasie zdąży wywalić osoby w taki sposób, że kicka ich z serwa, ale wciąż ich postacie są na serwerze. Zna ktoś jakiegoś fixa/zabezpieczenie/skrypt czy coś na to? Ewentualnie czy xProtector temu zapobiega?
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Siema, mam problem, skrypt ogólnie działa, ale w powodzie muta mogę wpisywać tylko 1 słowo, oto kod: command /mute [<text>] [<text>] [<text>]: permission: admin.mute trigger: set {_gracz} to arg 1 parsed as offlineplayer set {_powod} to arg 2 parsed as text set {_czas} to arg 3 parsed as timespan if {_gracz} is set: if {_powod} is set: if {_czas} is set: broadcast "" broadcast "&6&lMUTE &b> &8%{_gracz}% &czostal zmutowany na &8%{_czas}% &cprzez &8%player% &cza &8%{_powod}%&c!" broadcast "" set {zmutowanie.set::%{_gracz}%} to {_zmutowany} set {zmutowanie.now::%{_gracz}%} to now else: send "&6&lMUTE &b> &cPodaj jednostke czasu! &8(&fseconds&8/&fminutes&8/&fdays&8/&fmonths&8)" else: send "&6&lMUTE &b> &cPodaj powod!" else: send "&6&lMUTE &b> &cPodaj nick gracza, ktorego chcesz zmutowac!"
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Siema, wie ktoś jak to naprawić, że jak (czasami, ale dość rzadko) wejdzie się w portal to obraca o 180 stopni? Z góry dzięki za pomoc. Spigot 1.8.8 Multiverse Portals Config: wand: 271 useonmove: true portalsdefaulttonether: false enforceportalaccess: true portalcooldown: 0 clearonremove: false teleportvehicles: true framematerials: [] version: 2.7
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Paper Spigot 1.8.8 Skript 2.2 Fixes v8b Siema, wytłumaczy mi ktoś czemu nie dodaje mi kasy kiedy klikam PPM na czek? Oto kod: variables: {kasa::%player%} = 0 command /kasa: trigger: send "Kasa: %{kasa::%player%}%$" command /wyplac [<integer>]: trigger: set {_number} to arg 1 if {kasa::%player%} is more than or equal to {_number}: if {_number} is more than or equal to 1: remove {_number} from {kasa::%player%} add {_number} to {kasa::%arg-1%} give 1 paper named "Czek na kase" with lore "Wartosc: %{_number}%$" to player on rightclick: if player's tool is paper: if name of player's tool is "Czek na kase": set {_lore1} to 1st line of the tool's lore replace all "Wartosc:" and "$" and " " with "" in {_lore1} set {_lore1} to {_lore1} parsed as integer add {_lore1} to {kasa::%player%} remove 1 of tool from tool stop Z góry dzięki za pomoc!
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Siema, posiadam taki skrypt na bonusy do seta zależne od prota: every 3 seconds: loop all players: #-----------------------------BUTY------------------------# set {rpg_buty::%loop-player%} to enchant level of protection of loop-player's boots if {rpg_buty::%loop-player%} is higher than 9: if {rpg_buty::%loop-player%} is smaller than 20: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 19: if {rpg_buty::%loop-player%} is smaller than 30: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 29: if {rpg_buty::%loop-player%} is smaller than 40: remove speed from loop-player apply speed 2 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 39: if {rpg_buty::%loop-player%} is smaller than 50: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 49: if {rpg_buty::%loop-player%} is smaller than 60: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 59: if {rpg_buty::%loop-player%} is smaller than 70: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 69: if {rpg_buty::%loop-player%} is smaller than 80: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 79: if {rpg_buty::%loop-player%} is smaller than 90: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 89: if {rpg_buty::%loop-player%} is smaller than 100: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 99: if {rpg_buty::%loop-player%} is smaller than 110: remove speed from loop-player apply speed 6 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 109: remove speed from loop-player apply speed 7 to loop-player for 3.1 second #---------------------------HELM---------------------------# set {rpg_helm::%loop-player%} to enchant level of protection of loop-player's helmet if {rpg_helm::%loop-player%} is higher than 9: if {rpg_helm::%loop-player%} is smaller than 20: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 19: if {rpg_helm::%loop-player%} is smaller than 30: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 29: if {rpg_helm::%loop-player%} is smaller than 40: remove jump boost from loop-player apply jump boost 2 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 39: if {rpg_helm::%loop-player%} is smaller than 50: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 49: if {rpg_helm::%loop-player%} is smaller than 60: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 59: if {rpg_helm::%loop-player%} is smaller than 70: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 69: if {rpg_helm::%loop-player%} is smaller than 80: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 79: if {rpg_helm::%loop-player%} is smaller than 90: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 89: if {rpg_helm::%loop-player%} is smaller than 100: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 99: if {rpg_helm::%loop-player%} is smaller than 110: remove jump boost from loop-player apply jump boost 6 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 109: remove jump boost from loop-player apply jump boost 7 to loop-player for 3.1 second #-----------------------SPODNIE--------------------------# set {rpg_spodnie::%loop-player%} to enchant level of protection of loop-player's leggings if {rpg_spodnie::%loop-player%} is higher than 9: if {rpg_spodnie::%loop-player%} is smaller than 20: heal the loop-player by 1 if {rpg_spodnie::%loop-player%} is higher than 19: if {rpg_spodnie::%loop-player%} is smaller than 30: heal the loop-player by 2 if {rpg_spodnie::%loop-player%} is higher than 29: if {rpg_spodnie::%loop-player%} is smaller than 40: heal the loop-player by 3 if {rpg_spodnie::%loop-player%} is higher than 39: if {rpg_spodnie::%loop-player%} is smaller than 50: heal the loop-player by 4 if {rpg_spodnie::%loop-player%} is higher than 49: if {rpg_spodnie::%loop-player%} is smaller than 60: heal the loop-player by 5 if {rpg_spodnie::%loop-player%} is higher than 59: if {rpg_spodnie::%loop-player%} is smaller than 70: heal the loop-player by 6 if {rpg_spodnie::%loop-player%} is higher than 69: if {rpg_spodnie::%loop-player%} is smaller than 80: heal the loop-player by 7 if {rpg_spodnie::%loop-player%} is higher than 79: if {rpg_spodnie::%loop-player%} is smaller than 90: heal the loop-player by 8 if {rpg_spodnie::%loop-player%} is higher than 89: if {rpg_spodnie::%loop-player%} is smaller than 100: heal the loop-player by 9 if {rpg_spodnie::%loop-player%} is higher than 99: if {rpg_spodnie::%loop-player%} is smaller than 110: heal the loop-player by 10 if {rpg_spodnie::%loop-player%} is higher than 109: heal the loop-player by 11 #---------------KLATA----------------------------------# set {rpg_klata::%loop-player%} to enchant level of protection of loop-player's chestplate if {rpg_klata::%loop-player%} is 0: set the maximum health of the loop-player to 10 if {rpg_klata::%loop-player%} is higher than 9: if {rpg_klata::%loop-player%} is smaller than 20: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 12 if {rpg_klata::%loop-player%} is higher than 19: if {rpg_klata::%loop-player%} is smaller than 30: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 14 if {rpg_klata::%loop-player%} is higher than 29: if {rpg_klata::%loop-player%} is smaller than 40: remove damage resistance from loop-player apply damage resistance 2 to loop-player for 3.1 second set the maximum health of the loop-player to 16 if {rpg_klata::%loop-player%} is higher than 39: if {rpg_klata::%loop-player%} is smaller than 50: remove damage resistance from loop-player apply damage resistance 3 to loop-player for 3.1 second set the maximum health of the loop-player to 18 if {rpg_klata::%loop-player%} is higher than 49: if {rpg_klata::%loop-player%} is smaller than 60: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 20 if {rpg_klata::%loop-player%} is higher than 59: if {rpg_klata::%loop-player%} is smaller than 70: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 25 if {rpg_klata::%loop-player%} is higher than 69: if {rpg_klata::%loop-player%} is smaller than 80: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 30 if {rpg_klata::%loop-player%} is higher than 79: if {rpg_klata::%loop-player%} is smaller than 90: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 40 if {rpg_klata::%loop-player%} is higher than 89: if {rpg_klata::%loop-player%} is smaller than 100: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 50 if {rpg_klata::%loop-player%} is higher than 99: if {rpg_klata::%loop-player%} is smaller than 110: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 60 if {rpg_klata::%loop-player%} is higher than 109: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 70 Problem jest taki, że "remove (efekt) from loop-player" działa tak, że jeżeli na trybie Creative mam otwarty ekwipunek i jakiś item trzymam w powietrzu to mi go usuwa. Wie ktoś jak to naprawić?
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Toranktto zareagował(a) na odpowiedź na pytanie: Resetowanie czasu działania
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To nic nie zmienia bo po kliknięciu PPM na potke ta zmienna zmienia się na true i nic to nie daje a co do wywalenie serwera to jest "on join" które ustawia działanie na false
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Witam, mam taki skrypt na miksturę siły na RPG: on rightclick: if player's tool is water bottle named "&6&lMikstura Sily" with lore "&aObrazenia: &c+100%%||&aDzialanie: &c5 minut": cancel event if {potadmgdzialanie::%player%} is false: if {potadmg100::%player%} is false: remove 1 water bottle named "&6&lMikstura Sily" with lore "&aObrazenia: &c+100%%||&aDzialanie: &c5 minut" from player set {potadmgdzialanie::%player%} to true set {potadmg100::%player%} to true send "&6Pomyslnie wypiles miksture sily!" to player play raw sound "random.drink" at player with pitch 1 volume 10 wait 5 minutes send "&cCzas mikstury sily skonczyl sie!" to player set {potadmgdzialanie::%player%} to false set {potadmg100::%player%} to false else: send "&cTen efekt jest uzyty!" stop else: send "&cTen efekt jest uzyty!" stop on join: set {potadmgdzialanie::%player%} to false set {potadmg100::%player%} to false on quit: set {potadmgdzialanie::%player%} to false set {potadmg100::%player%} to false on death: set {potadmgdzialanie::%player%} to false set {potadmg100::%player%} to false on damage: if {potadmgdzialanie::%attacker%} is true: if {potadmg100::%attacker%} is true: set damage to damage*2 Problem polega w tym, że jeżeli osoba umrze to efekt potki z niej schodzi, jednakże jeżeli po śmierci użyje jej ponownie to efekt zniknie po 5 minutach od użycia potki. Przykład: Jeżeli osoba cały czas np. przez 10 minut będzie umierała co 15 sekund, to po użyciu potki zamiast przez 5 minut będzie działała 15 sekund Ciężko mi to wytłumaczyć, ale myślę, że jest w miarę jasno. Z góry dziękuję za pomoc w problemie! Lepszy przykład: Godzina 15:05:00 - Gracz1 używa potki Godzina 15:07:00 - Gracz1 umiera i ponownie używa potki Godzina 15:10:00 - Potka dobiega końca i względem ostatniego użycia działała 3 minuty
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dzięki, akurat korzystam z notepada
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Siema, zna ktoś jakiś szybszy sposób niż ręczne tabowanie np. 100 linijek? Chodzi o taką sytuację kiedy skrypt jest poprawnie napisany i wyskakuje error np. 8 spaces = 2 tabs. Z góry dzięki
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czyli jak to zrobić bo średnio ogarniam Okej dzięki