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    • Witam, Otóż chciałem skorzystać ze skryptu użytkownika xAxee na efekty do pluginu Funny Guilds, ale niestety w konsoli występuje spam związany z pobieraniem nazwy ekwipunku, czytałem na różnych forach o tym, ale nie potrafię odpowiednio zmienić kodu aby usunąć ten problem. Błąd:  [Skript] In 1.13+ you cannot get the title name of an inventory outside of an InventoryClickEvent, Only if this inventory has an InventoryHolder may it be used in this state.  
    • Witam chciałbym zrobić crafting przedmiotu przez gui. I chciałbym zmienną ustanowić ilość przedmiotów. Prosze o pomoc Kod, przy którym wywala mi błąd:             format gui slot 11 of player with  {craftp.%player%} honey bottle named "&6&lAntyRad" with lore " &9- Chroni przez 10 minut przed radiacją."   screen: https://imgur.com/tv0S4E2
    • Siema, posiadam taki skrypt na bonusy do seta zależne od prota: every 3 seconds: loop all players: #-----------------------------BUTY------------------------# set {rpg_buty::%loop-player%} to enchant level of protection of loop-player's boots if {rpg_buty::%loop-player%} is higher than 9: if {rpg_buty::%loop-player%} is smaller than 20: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 19: if {rpg_buty::%loop-player%} is smaller than 30: remove speed from loop-player apply speed 1 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 29: if {rpg_buty::%loop-player%} is smaller than 40: remove speed from loop-player apply speed 2 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 39: if {rpg_buty::%loop-player%} is smaller than 50: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 49: if {rpg_buty::%loop-player%} is smaller than 60: remove speed from loop-player apply speed 3 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 59: if {rpg_buty::%loop-player%} is smaller than 70: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 69: if {rpg_buty::%loop-player%} is smaller than 80: remove speed from loop-player apply speed 4 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 79: if {rpg_buty::%loop-player%} is smaller than 90: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 89: if {rpg_buty::%loop-player%} is smaller than 100: remove speed from loop-player apply speed 5 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 99: if {rpg_buty::%loop-player%} is smaller than 110: remove speed from loop-player apply speed 6 to loop-player for 3.1 second if {rpg_buty::%loop-player%} is higher than 109: remove speed from loop-player apply speed 7 to loop-player for 3.1 second #---------------------------HELM---------------------------# set {rpg_helm::%loop-player%} to enchant level of protection of loop-player's helmet if {rpg_helm::%loop-player%} is higher than 9: if {rpg_helm::%loop-player%} is smaller than 20: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 19: if {rpg_helm::%loop-player%} is smaller than 30: remove jump boost from loop-player apply jump boost 1 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 29: if {rpg_helm::%loop-player%} is smaller than 40: remove jump boost from loop-player apply jump boost 2 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 39: if {rpg_helm::%loop-player%} is smaller than 50: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 49: if {rpg_helm::%loop-player%} is smaller than 60: remove jump boost from loop-player apply jump boost 3 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 59: if {rpg_helm::%loop-player%} is smaller than 70: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 69: if {rpg_helm::%loop-player%} is smaller than 80: remove jump boost from loop-player apply jump boost 4 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 79: if {rpg_helm::%loop-player%} is smaller than 90: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 89: if {rpg_helm::%loop-player%} is smaller than 100: remove jump boost from loop-player apply jump boost 5 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 99: if {rpg_helm::%loop-player%} is smaller than 110: remove jump boost from loop-player apply jump boost 6 to loop-player for 3.1 second if {rpg_helm::%loop-player%} is higher than 109: remove jump boost from loop-player apply jump boost 7 to loop-player for 3.1 second #-----------------------SPODNIE--------------------------# set {rpg_spodnie::%loop-player%} to enchant level of protection of loop-player's leggings if {rpg_spodnie::%loop-player%} is higher than 9: if {rpg_spodnie::%loop-player%} is smaller than 20: heal the loop-player by 1 if {rpg_spodnie::%loop-player%} is higher than 19: if {rpg_spodnie::%loop-player%} is smaller than 30: heal the loop-player by 2 if {rpg_spodnie::%loop-player%} is higher than 29: if {rpg_spodnie::%loop-player%} is smaller than 40: heal the loop-player by 3 if {rpg_spodnie::%loop-player%} is higher than 39: if {rpg_spodnie::%loop-player%} is smaller than 50: heal the loop-player by 4 if {rpg_spodnie::%loop-player%} is higher than 49: if {rpg_spodnie::%loop-player%} is smaller than 60: heal the loop-player by 5 if {rpg_spodnie::%loop-player%} is higher than 59: if {rpg_spodnie::%loop-player%} is smaller than 70: heal the loop-player by 6 if {rpg_spodnie::%loop-player%} is higher than 69: if {rpg_spodnie::%loop-player%} is smaller than 80: heal the loop-player by 7 if {rpg_spodnie::%loop-player%} is higher than 79: if {rpg_spodnie::%loop-player%} is smaller than 90: heal the loop-player by 8 if {rpg_spodnie::%loop-player%} is higher than 89: if {rpg_spodnie::%loop-player%} is smaller than 100: heal the loop-player by 9 if {rpg_spodnie::%loop-player%} is higher than 99: if {rpg_spodnie::%loop-player%} is smaller than 110: heal the loop-player by 10 if {rpg_spodnie::%loop-player%} is higher than 109: heal the loop-player by 11 #---------------KLATA----------------------------------# set {rpg_klata::%loop-player%} to enchant level of protection of loop-player's chestplate if {rpg_klata::%loop-player%} is 0: set the maximum health of the loop-player to 10 if {rpg_klata::%loop-player%} is higher than 9: if {rpg_klata::%loop-player%} is smaller than 20: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 12 if {rpg_klata::%loop-player%} is higher than 19: if {rpg_klata::%loop-player%} is smaller than 30: remove damage resistance from loop-player apply damage resistance 1 to loop-player for 3.1 second set the maximum health of the loop-player to 14 if {rpg_klata::%loop-player%} is higher than 29: if {rpg_klata::%loop-player%} is smaller than 40: remove damage resistance from loop-player apply damage resistance 2 to loop-player for 3.1 second set the maximum health of the loop-player to 16 if {rpg_klata::%loop-player%} is higher than 39: if {rpg_klata::%loop-player%} is smaller than 50: remove damage resistance from loop-player apply damage resistance 3 to loop-player for 3.1 second set the maximum health of the loop-player to 18 if {rpg_klata::%loop-player%} is higher than 49: if {rpg_klata::%loop-player%} is smaller than 60: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 20 if {rpg_klata::%loop-player%} is higher than 59: if {rpg_klata::%loop-player%} is smaller than 70: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 25 if {rpg_klata::%loop-player%} is higher than 69: if {rpg_klata::%loop-player%} is smaller than 80: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 30 if {rpg_klata::%loop-player%} is higher than 79: if {rpg_klata::%loop-player%} is smaller than 90: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 40 if {rpg_klata::%loop-player%} is higher than 89: if {rpg_klata::%loop-player%} is smaller than 100: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 50 if {rpg_klata::%loop-player%} is higher than 99: if {rpg_klata::%loop-player%} is smaller than 110: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 60 if {rpg_klata::%loop-player%} is higher than 109: remove damage resistance from loop-player apply damage resistance 4 to loop-player for 3.1 second set the maximum health of the loop-player to 70 Problem jest taki, że "remove (efekt) from loop-player" działa tak, że jeżeli na trybie Creative mam otwarty ekwipunek i jakiś item trzymam w powietrzu to mi go usuwa. Wie ktoś jak to naprawić?
    • mmm masz tu poprawione command /zglos [<text>]: permission: z3eme.zglos permission message: &7[&cZGLOS&7]&f Nie masz permisji trigger: if arg is set: loop all players: loop-player has permission "z3eme.zglos.czytaj": send "&7[&cZGLOS&7] &7Gracz %player% zgłosił &b%arg 1% &7blok!" to loop-player stop else: send "&7[&cZGLOS&7] &f Musisz podać nick oszusta"  
    • zamiast set block at event-block to redstone block daj set block behind behind event-block to redstone block  
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