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Ilość zawartości
999 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
23
Treść opublikowana przez Shooterowy
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Problem z trail projectile z skQuery
Shooterowy odpowiedział(a) na piter909 pytanie w Pytania i problemy
Chyba chodzi o to: https://skript.pl/short/particles/ -
on death of wither: remove all nether star from drops
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on click: loop all horses in radius 1 around player: if loop-entity's passenger is player: if name of loop-entity is "%player%": cancel event stop on damage: loop all horses in radius 1 around attacker: if loop-entity's passenger is attacker: if name of loop-entity is "%attacker%": cancel event stop
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on death: if victim is a player: if attacker is a player: if attacker has permission "drop.klucz": chance of 10.5%: drop 1 tripwire hook of unbreaking 10 named "&4&lMagiczny Klucz" at the victim send " " to attacker send "&aUdalo ci sie wydropic Klucz do Tajemniczej Skrzynki!" to attacker send " " to attacker
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Jak zrobic komende ktora wykona inna jako inny gracz?
Shooterowy odpowiedział(a) na KrolJulian pytanie w Pytania i problemy
command /executeas <player> <text>: trigger: if player has permission "skript.executeas": make arg 1 execute command "%arg 2%" stop -
command /diament: trigger: if {monety::%player%} is more than or equal to 100: remove 100 from {monety::%player%} add diamond to player send "Kupiles diament za 100 monet" else: send "&cNie stac cie na diament!
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zapisywanie danych zmiennych w .yml
Shooterowy odpowiedział(a) na VersusxGamesPro pytanie w Pytania i problemy
on script load: if file "plugins/Skript/scripts/kasa.yml" isn't exists: #Jezeli plik kasa.yml w folderze scripts nie istnieje create file "plugins/Skript/scripts/kasa.yml" #Stworz plik kasa.yml w folderze scripts on join: set {_kasa} to single value "kasa.%player%" get of "plugins/Skript/scripts/kasa.yml" parsed as number #Pobierz kase gracza z pliku if {_kasa} is not set: #Jezeli nie ma gracza w pliku set "kasa.%player%" to "0" in yaml file "plugins/Skript/scripts/kasa.yml" #Ustaw kase gracza w pliku na 0 command /dodaj [<number>]: trigger: set {_kasa} to single value "kasa.%player%" get of "plugins/Skript/scripts/kasa.yml" parsed as number #Pobierz kase gracza z pliku set "kasa.%player%" to "%{_kasa} + arg-number%" in yaml file "plugins/Skript/scripts/kasa.yml" #Dodaj argument 1 do kasy gracza w pliku @down Wytłumaczone (kod bez zmiennych) -
Dostaniesz psa. Chcę lalkę Barbie.
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on death of player: create a citizen named "%name of victim%" at location of victim Potrzebne dodatki: - skRayFall Potrzebne pluginy: - Citizens
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on death of player: wait 1 tick force respawn victim Potrzebny dodatek RandomSK
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on join: wait 2 ticks loop 100 times: send ""
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on chat: cancel event send "%player's displayname%&7: %message%" to players in player's world
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remove 9 from player's level on rightclick on enchantment table: cancel event execute player command "komenda"
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on join: set join message to "" on quit: set quit message to "" on death: set death message to ""
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komputer INTEL / AMD
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To nie zadziała, w Skript raczej się nie da tego zrobić. Może jakiś add-on dodaje takie coś.
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Raizen dał cynk i oto jestem.
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on damage of player: if attacker is a player: chance of 1/2: drop diamond at victim on inventory close: if player's chestplate is diamond chestplate of protection 1 named "Test": if player's level is smaller than 3: set player's chestplate to air drop diamond chestplate of protection 1 named "Test" at player send "Musisz miec 3 lvl aby to zalozyc!" on rightclick: if player's tool is diamond chestplate of protection 1 named "Test": cancel event send "Musisz miec 3 lvl aby to zalozyc!" command /test: trigger: add diamond chestplate of protection 1 named "Test" to player
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On leftclick: if player is holding Stick named "&dVortex": if difference between {Sura1::%player%::lastuse} and now is smaller than 3 seconds: send "&cStrzela� Kul� Ognia Możesz Co 3 Sekundy" stop set {Sura1::%player%::lastuse} to now shoot a fireball from player On rightclick with stick: if name of player's tool is "&dVortex": if difference between {Sura2::%player%::lastuse} and now is smaller than 5 seconds: send "&cLatac Mozesz Co 5 Sekund" stop set {Sura2::%player%::lastuse} to now push the player upwards at velocity 3 push the player horizontally forward at speed 15 # TUTAJ WLACZA SIE OCHRONA OD UPADKU set {falldmg.%player%} to true on damage: if name of attacker's tool is "&dVortex": increase damage by 10 # TUTAJ SPRAWDZA CZY OBRAZENIA SA ZADANE PRZEZ UPADEK if damage is caused by fall: if {falldmg.%victim%} is set: cancel event clear {falldmg.%victim%}
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on any movement: if event-entity is a zombie: cancel event
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zmień if {nicki::*} contains name of player: na if "%{nicki::*}%" contains "%name of player%": //Edit @up, no przecież :P
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command /losuj: trigger: set {_nick} to random element out of {nicki::*} send "Losowanie to %{_nick}%" on join: if player has permissions "admin.sk.nick": add name of player to {nicki::*} on quit: if {nicki::*} contains name of player: remove name of player from {nicki::*}
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command /test: trigger: if player's balance is more than or equal to 100: remove 100 from player's balance send "Ok"
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Musisz mieć plugin Vault.
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on damage: if attacker is a player: if victim is a zombie: if name of victim is "Zombiak": cancel event
