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Shooterowy

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4 obserwujących

O Shooterowy

  • Tytuł
    Wyjadacz III
  • Urodziny 27.03.1998 (21.229627345 lat)

Informacje

  • Płeć
    Mężczyzna
  • Nick w MC
    Shooterowy

Metody kontaktu

Ostatnie wizyty

4 362 wyświetleń profilu
  1. On death of player: Chance of 20%: Drop victim's head named "&7» &eGlowka Gracza&7: &a%victim%" at victim
  2. Shooterowy

    Ile liter w tekscie

    command /test: trigger: set {_x} to "abacad" set {_s::*} to {_x} split at "a" send "%size of {_s::*}-1%"
  3. Shooterowy

    LVL

    command /lvl: trigger: set {_xptonextlvl} to (100*{lvl::%player%})+100 send "&7Twój poziom: &c%{lvl::%player%}% &7(&c%{xp::%player%}%&7/&c%{_xptonextlvl}%&7)" send "&7Do poziomu &c%{lvl::%player%}+1% &7brakuje Ci &c%{_xptonextlvl} - {xp::%player%}% &7xp." on join: if {lvl::%player%} is not set: set {lvl::%player%} to 0 set {xp::%player%} to 0 on chat: cancel event broadcast "&a[ LVL %{lvl::%player%}% ] &6%player%: &7%message%" on death: if attacker is a player: if victim is a zombie: add 5 to {xp::%attacker%} else if victim is a skeleton: add 7 to {xp::%attacker%} else if victim is a creeper: add 10 to {xp::%attacker%} loop 999 times: set {_xptonextlvl} to (100*{lvl::%attacker%})+100 if {xp::%attacker%} is more than or equal to {_xptonextlvl}: add 1 to {lvl::%attacker%} send "&7Awansowales na &c%{lvl::%attacker%}% &7poziom." to attacker else: exit loop
  4. Shooterowy

    Cooldown na dźwignie

    on rightclick: if event-block is lever: if {lu::%event-block%} is not set: set {lu::%event-block%} to now else: if difference between {lu::%event-block%} and now is smaller than 1 second: cancel event else: set {lu::%event-block%} to now
  5. Shooterowy

    Skripcik

    play raw sound "random.pop" at player with pitch 1 volume 5 Powinno być {_p} zamiast player, no chyba ze dzwiek ma slyszec ten ktory wiadomosc wysyla.
  6. Shooterowy

    Problem z [<arg/text>]

    command /rgzrob [<text>]: permission: kurawitaktegoniedostaniesz.egze trigger: execute player command "/rg flag %arg% passthrough deny"
  7. Shooterowy

    Blokowanie pchania wagoników

    Mam dla Ciebie najkrótsze rozwiązanie on craft: if event-item is hopper minecart: cancel event
  8. Sprawdzałem na 1.13.2, pewnie masz 1.8 zamiast if player's tool is any tool or any armor or any weapon or fishing rod: spróbuj wypisać itemy po kolei (troche tego bedzie) if player's tool is wooden sword or stone sword or iron sword or golden sword or diamond sword or ... ew. może takie coś zadziała if "%player's tool%" contains "sword" or "pickaxe" or "axe" or "shovel" or "hoe" or "bow" or "fishing rod" or "helmet" or "chestplate" or "leggings" or "boots":
  9. Shooterowy

    Online

    on sign change: if line 1 is "%%online%%": set {Online::%event-location%} to event-location set line 1 to "&a&l[ONLINE]" set line 2 to "&c&l%size of online players%&7&l/&c&l%max players count%" on join: wait a tick loop {Online::*}: if "%block at loop-value%" contains "sign": set line 2 of block at loop-value to "&c&l%size of online players%&7&l/&c&l%max players count%" else: clear {Online::%loop-index%} on quit: wait a tick loop {Online::*}: if "%block at loop-value%" contains "sign": set line 2 of block at loop-value to "&c&l%size of online players%&7&l/&c&l%max players count%" else: clear {Online::%loop-index%} on break: if {Online::%event-location%} is set: clear {Online::%event-location%}
  10. Możesz użyć takiego czegoś set {_x} to number of entities in radius 10 around {pos} - zwraca liczbę istot w promieniu 10 bloków wokół {pos}
  11. command /napraw: trigger: if player's tool is any tool or any armor or any weapon or shield: if durability of player's tool is not 0: if player has 10 snowballs named "&6Waluta serwerowa": remove 10 snowballs named "&6Waluta serwerowa" from player repair player's tool send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" on sign change: if line 1 is "[Napraw]": if line 2 is "hand" or "all": set line 1 to "&9[Napraw]" set line 2 to "&2%line 2%" on rightclick: if event-block is sign: if line 1 of event-block is "&9[Napraw]": if line 2 of event-block is "&2hand": if player's tool is any tool or any armor or any weapon or shield or fishing rod: if durability of player's tool is not 0: if player has 10 snowballs named "&6Waluta serwerowa": remove 10 snowballs named "&6Waluta serwerowa" from player repair player's tool send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" else if line 2 of event-block is "&2all": if player has 10 snowballs named "&6Waluta serwerowa": set {_ni} to 0 loop items in player's inventory: if loop-item is any tool or any armor or any weapon or shield or fishing rod: if durability of loop-item is not 0: repair loop-item add 1 to {_ni} if {_ni} > 0: remove 10 snowballs named "&6Waluta serwerowa" from player send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cBrak przedmiotow do naprawy." else: send "&cMasz za malo waluty" command /waluta: trigger: add 10 snowballs named "&6Waluta serwerowa" to player
  12. Takie coś na szybko command /napraw: trigger: if player's tool is any tool or any armor or any weapon or shield: if durability of player's tool is not 0: if {Waluta::%player%} >= 100: remove 100 from {Waluta::%player%} repair player's tool send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" on join: if {Waluta::%player%} is not set: set {Waluta::%player%} to 0 command /waluta [<text>]: trigger: if arg is not set: send "&6Waluta: &c%{Waluta::%player%}%" on sign change: if line 1 is "[Napraw]": if line 2 is "hand" or "all": set line 1 to "&9[Napraw]" set line 2 to "&2%line 2%" on rightclick: if event-block is sign: if line 1 of event-block is "&9[Napraw]": if line 2 of event-block is "&2hand": if player's tool is any tool or any armor or any weapon or shield or fishing rod: if durability of player's tool is not 0: if {Waluta::%player%} >= 100: remove 100 from {Waluta::%player%} repair player's tool send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" else if line 2 of event-block is "&2all": if {Waluta::%player%} >= 100: set {_ni} to 0 loop items in player's inventory: if loop-item is any tool or any armor or any weapon or shield or fishing rod: if durability of loop-item is not 0: repair loop-item add 1 to {_ni} if {_ni} > 0: remove 100 from {Waluta::%player%} send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cBrak przedmiotow do naprawy." else: send "&cMasz za malo waluty"
  13. Shooterowy

    Pobieranie texturepacka

    command /txt: trigger: send texture pack from "link" to player SKQUERY 3.6.2-LIME (wzięte ze skunity.com)
  14. add unbreakable diamond sword to player add unbreakable diamond helmet to player add unbreakable bow to player i tak dalej
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