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Shooterowy

Użytkownik
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    738
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  • Ostatnia wizyta

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    2

Ostatnia wygrana Shooterowy w dniu 21 października

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6 obserwujących

O Shooterowy

  • Tytuł
    Wyjadacz III
  • Urodziny 27.03.1998 (21.715233040 lat)

Informacje

  • Płeć
    Mężczyzna
  • Nick w MC
    Shooterowy

Metody kontaktu

Ostatnie wizyty

4 589 wyświetleń profilu
  1. on death: if victim is a player: if attacker is a creeper: send "&f[&6GC&f]&7 [*] %victim% zostal zabity! &aAwww man!" to all players
  2. set {gracz} to a player set {gracz2} to a player {gracz} i {gracz2} to ta sama osoba.
  3. Shooterowy

    Konie Na serwerze

    Wsiądź na oswojonego konia i naciśnij E, wyświetli Ci się ekwipunek konia, tam wkładasz siodło.
  4. Shooterowy

    Urodziny

    Najlepszego
  5. Shooterowy

    znowu loopowanie

    command /test [<text>]: trigger: loop {TEST::%arg%::lista::*}: set {TEST::%arg%::element::%loop-value%::status} to false
  6. Shooterowy

    zmienne /grupa

    Przykład: command /grupa [<text>] [<text>]: trigger: if arg 1 is "dolacz": if arg 2 is set: if {Grupy::Grupa::%arg 2%::lista::*} doesn't contain player: add player to {Grupy::Grupa::%arg 2%::lista::*} set {Grupy::Gracz::%player%::grupa} to arg 2 send "Dolaczyles do grupy %arg 2%" else: send "Jestes juz w grupie %arg 2%" else: send "Podaj nazwe grupy" command /lista [<text>]: trigger: if arg is not set: if {Grupy::Gracz::%player%::grupa} is set: send "Lista graczy w twojej grupie: %{Grupy::Grupa::%{Grupy::Gracz::%player%::grupa}%::lista::*}%" else: send "Nie jestes w zadnej grupie" add player to {Grupy::Grupa::%arg 2%::lista::*} set {Grupy::Gracz::%player%::grupa} to arg 2 send "Lista graczy w twojej grupie: %{Grupy::Grupa::%{Grupy::Gracz::%player%::grupa}%::lista::*}%"
  7. Skriptowy efekt ban banuje gracza, ale nie wyrzuca go z serwera. Wyjdź z serwera po wpisaniu komendy, a ban będzie aktywny. Tak więc po zbanowaniu gracza trzeba go jeszcze wyrzucic.
  8. Zapomniałem '/' przed komendami if clicked slot is 11: execute player command "/server pvp" else if clicked slot is 15: execute player command "/server survival"
  9. command /lista: trigger: open chest with 3 rows named "&7&lWybierz Serwer" to player set slot 11 of player's current inventory to diamond sword named "&c&lChest&4Pvp" with lore "&b&lZapraszamy !" set slot 15 of player's current inventory to player head named "&2&lDzialki" with lore "&b&lZapraszamy !" on inventory click: cancel event if inventory name of player's current inventory is "&7&lWybierz Serwer": if clicked slot is 11: execute player command "server pvp" else if clicked slot is 15: execute player command "server survival"
  10. Shooterowy

    level

    if level of player is 0: send "%level progress of player%" else: set {_xp} to "%level progress of player%" replace "0." with "" in {_xp} send "%level of player%.%{_xp}%"
  11. Shooterowy

    level

    send "%level of player%.%level progress of player%"
  12. Shooterowy

    Drop cobblestone

    variables: {Drop::%player%} = true command /drop [<text>]: trigger: if argument is not set: if {Drop::%player%} is false: send "&7Drop cobblestone jest &cwyłączony&7." send "&7Użyj &9/drop on &7aby go włączyć." else: send "&7Drop cobblestone jest &awłączony&7." send "&7Użyj &9/drop off &7aby go wyłączyć." else if argument is "on": if {Drop::%player%} is false: send "&7Drop cobblestone został &awłączony&7." set {Drop::%player%} to true else: send "&7Drop cobblestone jest już &awłączony&7." else if argument is "off": if {Drop::%player%} is true: send "&7Drop cobblestone został &cwyłączony&7." set {Drop::%player%} to false else: send "&7Drop cobblestone jest już &cwyłączony&7." else: execute player command "/drop" on break: if event-block is stone: if player's tool is not enchanted with silk touch: if {Drop::%player%} is false: cancel event delete event-block
  13. Shooterowy

    Blok teleportacji

    Tutaj kod napisany po mojemu: options: item: emerald block named "&6Teleporter mobow" block: emerald block on Skript start: register new shaped recipe for {@item} using diamond, diamond, diamond, diamond, egg, diamond, diamond, diamond, diamond on place: if player's tool is {@item}: set event-block to {@block} set {Teleporter::%event-location%} to event-location on break: if {Teleporter::%event-location%} is set: cancel event clear {Teleporter::%event-location%} set event-block to air drop {@item} at event-location every 2 seconds: loop {Teleporter::*}: if block at loop-value is not {@block}: clear {Teleporter::%loop-index%} exit loop set {_loc1} to location of block 20 meters southwest of loop-value set {_loc2} to location of block 20 meters northeast of loop-value set y-loc of {_loc2} to 255 teleport all zombies and skeletons and spiders and creepers and witches and zombie pigmen and zombie villagers where [entity input's location is within {_loc1} to {_loc2}] to block below loop-value A tutaj ten wcześniejszy kod z dodanymi mobami: (Zmieniłem on script load na on Skript start) options: item: emerald block named "&6Teleporter mobow" block: emerald block on Skript start: wait 1 tick register new shaped recipe for {@item} using diamond, diamond, diamond, diamond, egg, diamond, diamond, diamond, diamond on place: if player's tool is {@item}: set {_l} to location of event-block set block at {_l} to {@block} while type of block at {_l} is {@block}: loop all zombies and skeletons and creepers and spiders and witches and zombie pigmen and zombie villagers in radius 15 around event-block: If y-coord of loop-entity >= y-coord of {_l}: teleport loop-entity to block under {_l} wait 2 seconds
  14. Shooterowy

    Blok teleportacji

    options: item: emerald block named "&6Teleporter mobow" block: emerald block on script load: wait 1 tick register new shaped recipe for {@item} using diamond, diamond, diamond, diamond, egg, diamond, diamond, diamond, diamond on place: if player's tool is {@item}: set {_l} to location of event-block set block at {_l} to {@block} while type of block at {_l} is {@block}: loop all zombies in radius 15 around event-block: If y-coord of loop-entity >= y-coord of {_l}: teleport loop-entity to block under {_l} wait 2 seconds
  15. Shooterowy

    /sethoem /delhome /home

    command /delhome [<text>]: trigger: if arg 1 is set: if {home::%player%::%arg 1%} is set: clear {home::%player%::%arg 1%} send "Usunięto dom %arg 1%" else: send "Nie masz domu o takiej nazwie." else: send "Podaj nazwe domu"
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