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Shooterowy

Użytkownik
  • Ilość zawartości

    950
  • Rejestracja

  • Ostatnia wizyta

  • Wygrane w rankingu

    11

Ostatnia wygrana Shooterowy w dniu 9 lipca 2021

Użytkownicy przyznają Shooterowy punkty reputacji!

8 obserwujących

O Shooterowy

  • Urodziny 27.03.1998 (24.508463883 lat)

Informacje

  • Płeć
    Mężczyzna
  • Nick w MC
    Shotugo

Metody kontaktu

Ostatnie wizyty

6 420 wyświetleń profilu

Osiągnięcia Shooterowy

  1. loop 2 times: spawn a cow at player apply invisibility to spawned entity for 999 days
  2. Shooterowy

    Sklep Tokeny

    on join: if {tokeny::%player%} is not set: set {tokeny::%player%} to 0 command /tokeny [<text="stan">] [<text>] [<text>]: trigger: if arg 1 is "stan": if arg 2 is not set: if sender is not a player: send "&cKonsola nie ma tokenów." stop if player doesn't have permission "tokeny.stan" or "tokeny.admin": send "&cBrak uprawnień." stop send "&7Twoje tokeny: &c%{tokeny::%player%}%" stop if sender is a player: if player doesn't have permission "tokeny.stan.gracze" or "tokeny.admin": execute player command "/tokeny stan" stop if {tokeny::%arg 2%} is not set: send "&cNie znaleziono gracza." stop send "&7Tokeny gracza &e%arg 2%&7: &c%{tokeny::%arg 2%}%" stop if arg 1 is "dodaj": if sender is a player: if player doesn't have permission "tokeny.dodaj" or "tokeny.admin": send "&cBrak uprawnień." stop if arg 2 is not set: send "&cPoprawne użycie: &7/tokeny daj <gracz> <ilość>" stop if arg 3 is not set: send "&cPoprawne użycie: &7/tokeny daj <gracz> <ilość>" stop if {tokeny::%arg 2%} is not set: send "&cNie znaleziono gracza." stop if arg 3 parsed as integer is not set: send "&cIlość musi być liczbą całkowitą większą niż 0." stop if arg 3 parsed as integer is less than 1: send "&cIlość musi być liczbą większą niż 0." stop add arg 3 parsed as integer to {tokeny::%arg 2%} send "&7Dodałeś &c%arg 3% &7tokenów graczowi &e%arg 2%&7." if arg 2 parsed as player is set: send "&7Otrzymałeś &c%arg 3% &7tokenów." to arg 2 parsed as player stop if arg 1 is "usun": if sender is a player: if player doesn't have permission "tokeny.usun" or "tokeny.admin": send "&cBrak uprawnień." stop if arg 2 is not set: send "&cPoprawne użycie: &7/tokeny zabierz <gracz> <ilość>" stop if arg 3 is not set: send "&cPoprawne użycie: &7/tokeny zabierz <gracz> <ilość>" stop if {tokeny::%arg 2%} is not set: send "&cNie znaleziono gracza." stop if arg 3 parsed as integer is not set: send "&cIlość musi być liczbą całkowitą większą niż 0." stop if arg 3 parsed as integer is less than 1: send "&cIlość musi być liczbą większą niż 0." stop if {tokeny::%arg 2%} is 0: send "&cGracz &e%arg 2%&7 ma &c0 &7tokenów." stop set {_tk} to arg 3 parsed as integer if {_tk} is more than {tokeny::%arg 2%}: set {_tk} to {tokeny::%arg 2%} remove {_tk} from {tokeny::%arg 2%} send "&7Usunąłeś &c%{_tk}% &7tokenów graczowi &e%arg 2%&7." if arg 2 parsed as player is set: send "&7Usunięto &c%{_tk}% &7tokenów z Twojego konta." to arg 2 parsed as player stop if arg 1 is "resetuj": if sender is a player: if player doesn't have permission "tokeny.resetuj" or "tokeny.admin": send "&cBrak uprawnień." stop if arg 2 is not set: send "&cPoprawne użycie: &7/tokeny resetuj <gracz>" stop if {tokeny::%arg 2%} is not set: send "&cNie znaleziono gracza." stop set {tokeny::%arg 2%} to 0 send "&7Zresetowałeś tokeny graczowi &e%arg 2%&7." if arg 2 parsed as player is set: send "&7Twoje tokeny zostały zresetowane." to arg 2 parsed as player stop Komendy: /tokeny [stan] - tokeny.stan / tokeny.admin /tokeny stan <gracz> - tokeny.stan.gracze / tokeny.admin /tokeny dodaj <gracz> <ilosc> - tokeny.dodaj / tokeny.admin /tokeny usun <gracz> <ilosc> - tokeny.usun / tokeny.admin /tokeny resetuj <gracz> - tokeny.resetuj / tokeny.admin
  3. on explode: "%shooter%" is "wither" cancel event
  4. Shooterowy

    Losowy numer

    on join: while {ID::%player%} is not set: set {_id} to random integer from 1 to 500 if {Gracz::%{_id}%} is not set: set {Gracz::%{_id}%} to player set {ID::%player%} to {_id} set player's default nametag to "%{_id}%" on quit: clear {Gracz::%{ID::%player%}%} clear {ID::%player%} Wymagane: Tablisknu, ProtocolLib
  5. Literówka, zamień "raws" na "rows"
  6. Spróbuj if "%event-block%" is "ripe wheat plant":
  7. Shooterowy

    lokalizacja bloku

    command /ustaw: trigger: set {blok} to location of targeted block command /zmien: trigger: set block at {blok} to diamond block
  8. command /test: trigger: set {zmienna} to now every 1 minute: if {zmienna} is set: if difference between {zmienna} and now is more than 24 hours: broadcast "Minęły 24 godziny" clear {zmienna}
  9. Sprawdzaj najpierw typ itemu a potem jego nazwę. on place: if player's tool is furnace: if name of player's tool is "&8Piec hutniczy": #....
  10. on armor change: wait a tick if player's boots is leather boots named "&bButy wiatru": set {buty::%player%} to true apply speed 2 to player for 99 days else: if {buty::%player%} is true: remove speed from player clear {buty::%player%} if player's leggings is leather leggings named "&cSpodnie hadesa": set {spodnie::%player%} to true apply fire resistance 3 to player for 99 days else: if {spodnie::%player%} is true: remove fire resistance from player clear {spodnie::%player%} on drink: if event-item is milk bucket: wait a tick if {buty::%player%} is true: apply speed 2 to player for 99 days if {spodnie::%player%} is true: apply fire resistance 3 to player for 99 days
  11. command /zamknij: trigger: if target block is any door: if {door::%target block%} is set: send "&cTe drzwi są już zablokowane." stop set {_x} to random integer between 100001 and 999991 set {door::%target block%} to {_x} if "%type of block below target block%" is "%type of target block%": set {door::%block below target block%} to {_x} else: set {door::%block above target block%} to {_x} give tripwire hook named "Klucz do drzwi %{_x}%" to player send "&aOd teraz by otworzyć te drzwi, otwierając drzwi musisz trzymać ten klucz w ręce." on rightclick: if target block is any door: if {door::%target block%} is set: if player isn't holding tripwire hook named "Klucz do drzwi %{door::%target block%}%": cancel event send "&cPotrzebujesz klucza, aby otworzyć te drzwi."
  12. on rightclick: if name of player's tool is "&aMiecz Robin Hooda": if time since {rhs::%player%} is more than 3 seconds: shoot arrow from player set {rhs::%player%} to now
  13. Shooterowy

    Przypisane itemy

    on rightclick: if player's tool is elytra: if player's chestplate is air: if lore of player's tool is not set: set lore of player's tool to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of player's tool%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event on inventory click: if event-inventory is player's inventory: if clicked slot is 38: if cursor slot of player is elytra: if lore of cursor slot of player is not set: set lore of cursor slot of player to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of cursor slot of player%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event else: if clicked slot is elytra: if click type is left mouse button with shift or right mouse button with shift: if player's chestplate is air: if lore of clicked slot is not set: set lore of clicked slot to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of clicked slot%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event
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