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Shooterowy

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Ostatnia wygrana Shooterowy w dniu 17 kwietnia 2023

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O Shooterowy

  • Urodziny 03/27/1998 (25.922928873 lat)

Informacje

  • Płeć
    Mężczyzna
  • Nick w MC
    Shotugo

Metody kontaktu

Ostatnie wizyty

7170 wyświetleń profilu

Osiągnięcia Shooterowy

  1. set {_slot} to 4 loop 23 times: if slot {_slot} of player's current inventory is not air: add slot {_slot} of player's current inventory to {klatka::%{_id}%::itemy::*} add 1 to {_slot} send "&8» &aZapisano itemy dla klatki: %{_id}%"
  2. Jeśli chodzi o komendę /blocks (/condense) z Essentials to: essentials.condense
  3. Napisałem coś innego, może Ci się spodoba. command /kula: permission: admin.kula trigger: add 64 fire charge named "&a&lKULA ULEPSZENIA" with lore "&eKliknij nią na przedmiot w ekwipunku, aby go ulepszyć!" and "&f(nie działa na najlepsze enchanty)" to player on rightclick: if name of player's tool is "&a&lKULA ULEPSZENIA": cancel event on inventory click: type of cursor slot of player is fire charge name of cursor slot of player is "&a&lKULA ULEPSZENIA" if clicked slot is any sword or any armor: cancel event if clicked slot is any sword: if clicked slot is enchanted with sharpness: set {_lvl} to level of sharpness of clicked slot if {_lvl} is less than 5: add 1 to {_lvl} enchant clicked slot with "sharpness %{_lvl}%" parsed as enchantment type remove 1 of cursor slot of player from cursor slot of player send "&aUlepszyłeś %type of clicked slot% na ostrość %{_lvl}%" play sound "BLOCK_ANVIL_USE" to player else: send "&cPrzedmiot posiada maksymalny poziom zakęcia ostrość." play sound "ITEM_SHIELD_BLOCK" to player else: send "&cPrzedmiot nie posiada zaklęcia ostrość!" play sound "ENTITY_VILLAGER_NO" to player else: if clicked slot is any armor: if clicked slot is enchanted with protection: set {_lvl} to level of protection of clicked slot if {_lvl} is less than 4: add 1 to {_lvl} enchant clicked slot with "protection %{_lvl}%" parsed as enchantment type remove 1 of cursor slot of player from cursor slot of player send "&aUlepszyłeś %type of clicked slot% na ochrona %{_lvl}%" play sound "BLOCK_ANVIL_USE" to player else: send "&cPrzedmiot posiada maksymalny poziom zakęcia ochrona." play sound "ITEM_SHIELD_BLOCK" to player else: send "&cPrzedmiot nie posiada zaklęcia ochrona!" play sound "ENTITY_VILLAGER_NO" to player
  4. Jedyna opcja to wysłanie klikalnego linku na czacie. Nie da się automatycznie otworzyć strony internetowej. Żeby linki działały musisz w pliku konfiguracyjnym pluginu Skript (config.sk) zmienić opcję "parse links in chat messages" na "strict" command /pomoc: trigger: set {_gui} to chest inventory with 1 row named "&aPomoc" set slot 4 of {_gui} to book named "&eWięcej informacji" with lore "&cKliknij, aby wyświetlić adres strony internetowej serwera" open {_gui} to player on inventory click: if name of event-inventory is "&aPomoc": if index of clicked slot is 4: close player's inventory send "&eWięcej pomocy znajdziesz na: &bhttps://www.twojastrona.pl/"
  5. Shooterowy

    Skrypt na /przelej

    command /przelej [<text>] [<text>]: permission: waluta.przelej permission message: &cBrak uprawnień. trigger: if arg 1 is not set: send "&c/przelej <gracz> <kwota>" stop if {waluta::%arg 1%} is not set: send "&cNie ma takiego gracza." stop if arg 1 is name of player: send "&cNie możesz przelać sobie pieniędzy." stop if arg 2 is not set: send "&c/przelej <gracz> <kwota>" stop if arg 2 parsed as number is not set: send "&c/przelej <gracz> <kwota>" stop if arg 2 parsed as number is less than or equal to 0.009: send "&cKwota musi być większa niż $0.009." stop set {_ilosc} to arg 2 parsed as number if {waluta::%player%} is less than {_ilosc}: send "&cNie masz tyle pieniędzy." stop remove {_ilosc} from {waluta::%player%} add {_ilosc} to {waluta::%arg 1%} send "&7Przelałeś &c$%{_ilosc}% &7do &9%arg 1%&7. Stan konta: &c$%{waluta::%player%}%" send "&9%player% przelał Ci &c$%{_ilosc}%&7. Stan konta: &c$%{waluta::%arg 1%}%" to arg 1 parsed as player
  6. options: czas: 2 tier: 2 efekt: speed region: spawn on region enter: if "%region%" contains "{@region}": if "%player's potion effects%" contains "speed of tier 2": remove speed from player apply potion of speed of tier {@tier} to player for {@czas} seconds on region leave: if "%region%" contains "{@region}": if "%player's potion effects%" contains "speed of tier 2": remove speed from player
  7. On region enter: player doesn't have permission "admin.latanie" If "%region%" contain "spawn": Execute console command "fly %player% on" on region exit: player doesn't have permission "admin.latanie" If "%region%" contain "spawn": Execute console command "fly %player% off"
  8. Musisz napisać do autora pluginu z prośbą, aby dodał taką opcję.
  9. command /dzialka [<text>] [<text>]: trigger: if arg 1 is "dom": execute player command "ps home" else if arg 1 is "polacz": execute player command "ps merge" else if arg 1 is "sprzedaj": if arg 2 is set: execute player command "ps sell %argument 2%" else: execute player command "ps sell" else if arg 1 is "dodaj": execute player command "ps add" else if arg 1 is "wyrzuc": execute player command "ps remove" else if arg 1 is "wlasciciel": execute player command "ps addowner" else if arg 1 is "usunwlasciciel": execute player command "ps removeowner" else if arg 1 is "wynajem": execute player command "ps rent" else if arg 1 is "kup": execute player command "ps buy" else if arg 1 is "ukryj": execute player command "ps hide" else if arg 1 is "pokaz": execute player command "ps unhide" else if arg 1 is "ustawdom": execute player command "ps sethome" else if arg 1 is "granica": execute player command "ps view" else if arg 1 is "usun": execute player command "ps unclaim" else if arg 1 is "lista": execute player command "ps list" else if arg 1 is "nazwa": if arg 2 is set: execute player command "ps name %argument 2%" else: execute player command "ps name" else: execute player command "ps help"
  10. Zamień set {_liczba} to 1st line of lore of attacker's tool na set {_liczba} to uncoloured 1st line of lore of attacker's tool
  11. @EventHandler public void DamageEvent(EntityDamageByEntityEvent event) { if(!(event.getEntity() instanceof Player)) return; if (!(event.getDamager() instanceof Arrow)) return; Arrow arrow = (Arrow) event.getDamager(); if(!(arrow.getShooter() instanceof Player)) return; Player victim = (Player) event.getEntity(); Player shooter = (Player) arrow.getShooter(); if(shooter != victim) victim.sendMessage("Gracz " + shooter.getName() + " strzelił do Ciebie z łuku."); else victim.sendMessage("Strzeliłeś do siebie z łuku."); }
  12. Shooterowy

    kantor

    options: GUICantorRows: 3 #Wielkość GUI (max 6) GUICantorName: &bKantor #Nazwa GUI GUICantorBackground: blue glass pane named " " #Tło GUI GUICantorGoldItem: gold ingot named "&6Złoto" #Wymieniany przedmiot GUICantorGoldToMoneySlot: 11 GUICantorMoneyToGoldSlot: 15 GUICantorExitSlot: 22 command /kantor: trigger: openCantor(player) function openCantor(player: player): set {_gui} to chest inventory with {@GUICantorRows} rows named "{@GUICantorName}" set slot (integers between 0 and ({@GUICantorRows}*9)-1) of {_gui} to {@GUICantorBackground} set slot {@GUICantorGoldToMoneySlot} of {_gui} to gold ingot named "&6Wymień złoto na pieniądze" with lore "&bLPM - Wymień 1 złoto na $1" and "&bPPM - Wymień 64 złota na $64" set slot {@GUICantorMoneyToGoldSlot} of {_gui} to paper named "&aWymień pieniądze na złoto" with lore "&bLPM - Wymień $1 na 1 złoto" and "&bPPM - Wymień $64 na 64 złota" set slot {@GUICantorExitSlot} of {_gui} to barrier named "&cWyjdź" open {_gui} to {_player} on inventory click: if event-inventory is player's inventory: stop if name of event-inventory is not "{@GUICantorName}": stop cancel event if index of clicked slot is {@GUICantorGoldToMoneySlot}: set {_zloto} to number of {@GUICantorGoldItem} in player's inventory if click type is left mouse button: if {_zloto} is 0: send "&cNie masz 1 złota w ekwipunku." stop remove 1 {@GUICantorGoldItem} from player's inventory add 1 to player's money send "&aWymieniłeś 1 złoto na $1." stop if click type is right mouse button: if {_zloto} is less than 64: send "&cNie masz 64 złota w ekwipunku." stop remove 64 {@GUICantorGoldItem} from player's inventory add 64 to player's money send "&aWymieniłeś 64 złota na $64." stop if index of clicked slot is {@GUICantorMoneyToGoldSlot}: if click type is left mouse button: if player's money is less than 1: send "&cNie masz $1." stop if player cannot hold 1 {@GUICantorGoldItem}: send "&cNie masz miejsca w ekwipunku." stop add 1 {@GUICantorGoldItem} to player's inventory remove 1 from player's money send "&aWymieniłeś $1 na 1 złoto." stop if click type is right mouse button: if player's money is less than 64: send "&cNie masz $64." stop if player cannot hold 64 {@GUICantorGoldItem}: send "&cNie masz miejsca w ekwipunku." stop add 64 {@GUICantorGoldItem} to player's inventory remove 64 from player's money send "&aWymieniłeś $64 na 64 złota." stop if index of clicked slot is {@GUICantorExitSlot}: close player's inventory stop
  13. on damage: victim is a player attacker is a player attacker is flying make attacker stop flying Nie testowane
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