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Shooterowy

Użytkownik
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    938
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  • Wygrane w rankingu

    11

Ostatnia wygrana Shooterowy w dniu 9 lipca

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9 obserwujących

O Shooterowy

  • Urodziny 27.03.1998 (23.575579387 lat)

Informacje

  • Płeć
    Mężczyzna
  • Nick w MC
    Shotugo

Metody kontaktu

Ostatnie wizyty

5 982 wyświetleń profilu

Osiągnięcia Shooterowy

  1. on rightclick: if name of player's tool is "&aMiecz Robin Hooda": if time since {rhs::%player%} is more than 3 seconds: shoot arrow from player set {rhs::%player%} to now
  2. Shooterowy

    Przypisane itemy

    on rightclick: if player's tool is elytra: if player's chestplate is air: if lore of player's tool is not set: set lore of player's tool to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of player's tool%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event on inventory click: if event-inventory is player's inventory: if clicked slot is 38: if cursor slot of player is elytra: if lore of cursor slot of player is not set: set lore of cursor slot of player to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of cursor slot of player%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event else: if clicked slot is elytra: if click type is left mouse button with shift or right mouse button with shift: if player's chestplate is air: if lore of clicked slot is not set: set lore of clicked slot to "&7Znalezione przez: &c%player%" stop set {_lore} to "%uncoloured lore of clicked slot%" set {_owner} to 2nd element of {_lore} split at ": " if {_owner} is not "%player%": send "&cNie możesz tego używać." cancel event
  3. @EventHandler public void onBlockBreak(BlockBreakEvent event) { Player player = event.getPlayer(); ItemStack tool = event.getPlayer().getInventory().getItemInMainHand(); if(tool == null || tool.getType().equals(Material.AIR)) return; Damageable meta = (Damageable) tool.getItemMeta(); int md = tool.getType().getMaxDurability(); int cd = meta.getDamage(); if(md-cd == 1){ event.setCancelled(true); player.sendMessage(ChatColor.RED + "Twój przedmiot jest zbyt słaby aby to wykopać."); return; } }
  4. Jeżeli główka w menu jest ciągle w tym samym slocie to zamiast sprawdzać kliknięty przedmiot sprawdzaj jego numer. clicked slot is 1 #Numer slota, w którym jest główka w menu
  5. Shooterowy

    Działki kasa

    command /kup: trigger: if player is in world "Dzialkiwilka": if player's balance is greater than or equal to 1500: execute player command "/plotme claim" send "&6&lDI&e&lGG&6&lERS&f: &e%player% &2Gratulacje kupiłeś Działkę." remove 1500 from player's balance broadcast "&6&lDI&e&lGG&6&lERS&f: &e%player% &6 - Kupił Działkę &b&l." stop else: send "&6&lDI&e&lGG&6&lERS&f: &e%player% &2- dozbieraj jeszcze pieniądze." stop else: send "&6&lDI&e&lGG&6&lERS&f: &e%player% &2- działke możesz kupić tylko na &b/dzialki" stop
  6. Shooterowy

    gui

    set {_inv} to chest inventory with 6 rows named "Nazwa" set slot (integers between 0 and 53) of {_inv} to diamond named "diament" open {_inv} to player
  7. Shooterowy

    czas

    at 8am in "world": send "Wiadomość" to all players
  8. W ekwipunku gracza czy ekwipunku stworzonym w skrypcie/pluginie? Jeśli w ekwipunku gracza to on inventory click: if event-inventory is player's inventory: if clicked slot is 8: cancel event W stworzonym ekwipunku: on inventory click: if name of event-inventory is "Sklep": cancel event
  9. Shooterowy

    Paczka papierosow

    command /paczkafajek [<offlineplayer=%player%>]: trigger: set {_p} to arg if {_p} is not online: send "&cNie ma takiego gracza." stop add clay ball named "&7Paczka papierosow" with lore "&cW tej paczce jest &e20 &cpapierosów" to {_p} send "&7Otrzymałeś paczkę papierosów." to {_p} if {_p} is not player: send "&7Dałeś paczkę papierosów graczowi &c%{_p}%" stop on rightclick: if name of player's tool is "&7Paczka papierosow": set {_cig} to 5th element of (split "%uncolored lore of player's tool%" at " ") parsed as integer remove 1 from {_cig} add 1 of stick named "&7&lPapieros" to player if {_cig} > 0: if item amount of player's tool is 1: set lore of player's tool to "&cW tej paczce jest &e%{_cig}% &cpapierosów" else: remove 1 of player's tool from player add clay ball named "&7Paczka papierosow" with lore "&cW tej paczce jest &e%{_cig}% &cpapierosów" to player else: remove 1 of player's tool from player
  10. on place: if name of player's tool is "Drzewo 100/100": set {drzewo::%event-location%} to 100 on break of oak log: if {drzewo::%event-location%} is set: remove 1 from {drzewo::%event-location%} send action bar "Drzewo %{drzewo::%event-location%}%/100" to player wait a second if {drzewo::%event-location%} is 0: clear {drzewo::%event-location%} stop set event-block to oak log command /drzewo: trigger: add oak log named "Drzewo 100/100" to player
  11. Shooterowy

    Nieskończone kowadło

    on inventory click: type of event-inventory is anvil inventory clicked slot is 2 clicked slot is not air targeted block is any anvil block below targeted block is diamond block set {_f} to facing of targeted block set targeted block to anvil set facing of targeted block to {_f}
  12. on death: if attacker is a player: loop drops: if attacker has enough space for loop-item: add loop-item to attacker remove loop-item from drops
  13. on pickup: type of event-item is stone set {_stone} to number of stone in player's inventory if {_stone} >= 16: cancel event stop set {_cpstone} to 16-{_stone} set {_estone} to item amount of event-item if {_cpstone} >= {_estone}: stop cancel event add {_cpstone} of stone to player delete event-entity drop {_estone}-{_cpstone} of stone at event-entity without velocity
  14. on entity target: if event-entity is a piglin brute: if event-entity's target is a player: delete event-entity
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