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kaol48s

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Treść opublikowana przez kaol48s

  1. options: stoneSVIP: 0.5 stoneVIP: 1 stoneGracz: 2 obsSVIP: 2 obsVIP: 4 obsGracz: 6 on place of end stone: if name of player's tool is "&cGenerator stone'a": add location of block to {stowniarka::*} add location of block above block to {stone::*} set block above location of event-block to stone on break of stone: loop {stone::*}: if loop-value is location of targeted block: player has permission "stowniarka.SVIP": wait {@stoneSVIP} second set block to stone else: player has permission "stowniarka.VIP": wait {@stoneVIP} second set block to stone else: wait {@stoneGracz} second set block to stone on break end stone: loop {stowniarka::*}: if loop-value is location of targeted block: remove location of block from {stowniarka::*} remove location of block above from {stone::*} cancel event set block to air drop end stone named "&cGenerator stone'a" on place of netherrack: if name of player's tool is "&cGenerator obsidianu": add location of block to {obsiadianiarka::*} add location of block above block to {obs::*} set block above location of event-block to obsidian on break of obsidian: loop {obs::*}: if loop-value is location of targeted block: player has permission "obsiadianiarka.SVIP": wait {@obsSVIP} second set block to obsidian else: player has permission "obsiadianiarka.VIP": wait {@obsVIP} second set block to obsidian else: wait {@obsGracz} second set block to obsidian on break netherrack: loop {obsiadianiarka::*}: if loop-value is location of targeted block: remove location of block from {obsiadianiarka::*} remove location of block above from {obs::*} cancel event set block to air drop netherrack named "&cGenerator obsidianu" on script load: register new shaped recipe for end stone named "&cGenerator stone'a" using redstone, diamond block, redstone, iron block, stone, iron block, redstone, piston, redstone register new shaped recipe for netherrack named "&cGenerator obsidianu" using redstone, diamond block, redstone, iron block, obsidian, iron block, redstone, piston, redstone command /stoniarka: trigger: give 1 netherrack named "&cGenerator obsidianu" to player prosze dodałem 3 rangi SVIP VIP i Gracz każdy ma inny czas do ustalenia w configu "options" licze na + za pomoc
  2. chyba w essensials jest ./pex user "tu nick gracza" add "permisja" a w skripcie to bedzie execute console comnad "pex user %player-arg% add "permisja"" aby to działało trzeba zrobić komende command /komenda [<player>] jeśli niechce ci sie z tym bawić daj znać na skype karol just karol licze na + za pomoc
  3. gdzy sprawdzałem skript zabierało kupon więc możne to wina wersji ja testowałem na 1.8.8
  4. kaol48s

    push

    prosze o usunięcie warna pomieważ w konsoli nie ma żadnych błędów //To nie jest warn, tylko przypomnienie o korekcie ~
  5. kaol48s

    Log do pliku

    on first join: if {antybot} is set: wait 5 ticks kick player due to "&8&l*** &cANTYBOT&8&l ***%nl%&a Wejdz ponownie na serwer&2 %player%&a :)" log "%player% : Pierwszy raz wszedl na serwer! Jego ip: %player's ip%" to "plugins/Skript/AntyBot/Gracze" command /antybot: permission: antybot.admin permission message: &cNie masz uprawnien! trigger: if {antybot} is set: clear {antybot} send "&cWylaczyles ANTYBOT'a!" stop if {antybot} is not set: set {antybot} to true send "&aWlaczyles ANTYBOT'a!" stop every 0.1 seconds: if folder "plugins/Skript/AntyBot" does not exists: create folder "plugins/Skript/AntyBot" if file "plugins/Skript/AntyBot/Gracze" does not exists: create file "plugins/Skript/AntyBot/Gracze" ten kod działa tylko ty tworzysz te plugins/skript/anybot w folderze "logs" on znajduje sie w plugins/skript/logs powodzenia licze na + za pomoc
  6. on rightclick with dye: if player's tool's name is "&a&lKUPON NA 1000 PUNKTóW ZASOBóW": execute console command "k admin rpforplayer %player% 1000" remove 1 dye named "&a&lKUPON NA 1000 PUNKTóW ZASOBóW" from player wait 1 second send "&6Brawo! Wykorzystales kupon na 1000 RP!" command /kupon: trigger: give 1 dye named "&a&lKUPON NA 1000 PUNKTóW ZASOBóW" to player
  7. podpowiedź one muszą sie stykać {zmienna1}*{zmienna2}
  8. kaol48s

    push

    command /puszup: trigger: set {pos} to location of player loop all zombies: push loop-zombie {pos} at speed 10 niedziała pomocy
  9. kaol48s

    Jak to zrobić?

    if player has permission "permisja.sk" or "*": kod "*" to jest permisja op
  10. command /zapisz: trigger: if {itemki.%player%::*} is set: send "&atwoje EQ zostało już zapisane aby je wczytać napisz &4/oddaj" if {itemki.%player%::*} is not set: loop all items in the player's inventory: add loop-item to {itemki.%player%::*} remove loop-item from the player send "&apomyślnie zapisano twoje EQ" command /oddaj: trigger: if {itemki.%player%::*} is not set: send "&4&lnie zapisałeś EQ" else: send "&c&lotzrymałeś z zapisanego EQ: &a%{itemki.%player%::*}%" loop {itemki.%player%::*}: add loop-value to player clear {itemki.%player%::*} prosze licze na + a tutaj bardziej rozbudowana wersja z podglądem i zapisem zdalnym (admin może zapisać EQ innego gracza oraz je sprawdzić) command /zapisz [<player>]: trigger: if player-arg is not set: if {itemki.%player%::*} is set: send "&atwoje EQ zostało już zapisane aby je wczytać napisz &4/oddaj" if {itemki.%player%::*} is not set: if player can hold 36 cake: send "&4nie można zapisać pustego EQ" stop else: loop all items in the player's inventory: add loop-item to {itemki.%player%::*} remove loop-item from the player send "&apomyślnie zapisano twoje EQ" if player-arg is set: if player has permission "*": if {itemki.%player-arg%::*} is set: send "&aEQ gracza %player-arg% zostało już zapisane aby je zobaczyć napisz /poka %player-arg%" if {itemki.%player-arg%::*} is not set: set {_000} to player-arg if player-arg can hold 36 cake: send "gracz %player-arg% nie ma nic w EQ" else: loop all items in the argument's inventory: add loop-item to {itemki.%argument%::*} remove loop-item from the player-arg send "&apomyślnie zapisano EQ gracza %player-arg%" command /wczytaj [<player>]: trigger: if player-arg is not set: if {itemki.%player%::*} is not set: send "&4&lnie zapisałeś EQ" else: send "&c&lotzrymałeś z zapisanego EQ: &a%{itemki.%player%::*}%" loop {itemki.%player%::*}: add loop-value to player clear {itemki.%player%::*} else: if player has permission "*": if {itemki.%player-arg%::*} is not set: send "&4&lnie zapisałeś EQ" else: send "&c&lotzrymałeś z zapisanego EQ: &a%{itemki.%player-arg%::*}%" loop {itemki.%player-arg%::*}: add loop-value to player command /inventory [<player>]: trigger: if arg-1 is not set: if {itemki.%player%::*} is set: open chest with 5 rows named "inventory gracza %player%" to player wait 1 tick set {_num} to size of {itemki.%player%::*} loop {_num} times: loop {itemki.%player%::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {itemki.%player%::*} loop {_num} times: loop-number is less than or equal to 100: {_n.%loop-number%} isn't "<player>" format slot loop-number -1 of player with {_v.%loop-number%} to be unstealable set {itemki.%{_n.%loop-number%}%} to {_v.%loop-number%} else: send "&4&lnie zapisałeś EQ aby je zapisac użyj /zapisz" if player-arg is set: if player has permission "*": set {_000} to player-arg if {_000} is not "%player%": if {itemki.%player-arg%::*} is set: open chest with 5 rows named "inventory gracza %player-arg%" to player set {inv} to player-arg wait 1 tick set {_num} to size of {itemki.%player-arg%::*} loop {_num} times: loop {itemki.%player-arg%::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {itemki.%player-arg%::*} loop {_num} times: loop-number is less than or equal to 100: {_n.%loop-number%} isn't "<player>" format slot loop-number -1 of player with {_v.%loop-number%} to be unstealable set {itemki.%{_n.%loop-number%}%} to {_v.%loop-number%} else: send "&4&l%player-arg% nie zapisał EQ" else: send "aby zobaczyć swoje EQ wpisz /poka" on inventory close: if inventory name of player's current inventory is "inventory gracza %player%": loop 35 times: add slot loop-number -1 of player's current inventory to {itemki.%player%::*} if inventory name of player's current inventory is "inventory gracza %{inv}%": loop 35 times: add slot loop-number -1 of player's current inventory to {itemki.%{inv}%::*}
  11. kaol48s

    Problem z Give

    można to zrobić formatem tylko że jeśli to ma być np dla gracza to usunie mu item który ma na slocie 1 (wiem że tam pisze format slot 0 ale 0 to jest slot 1 w skripcie) slot 0 of player with 64 water bottle named "&2&oMala mikstura leczenia" with lore "&a&a&oOdnawia: &b&o1 Serce" to close unformat slot 0 of player
  12. kaol48s

    doda ktos top?

    variables: {stone::%player%} = 0 command /pkt1 [<text>] [<text>] [<text>]: trigger: if arg 1 is not set: send "&e(&3 - &e) &8&m &7&l << &3PlatformaKlocka &7&l>> &8&m &e (&3 - &e)" send " &3/pkt pokaz &8- &7pokazuje ile punktow masz" send " &3/pkt top &8- &7pokazuje &6TOP5 &7graczy." if arg 1 is "pokaz": send " &7Posiadasz &3%{stone::%player%}%&7 punktow." if arg 1 is "top": send "&c| &6------------------------------- &c|" send "&c| &dTOP 5 NAJLEPSZYCH GRACZY &c|" send "&c| &6------------------------------- &c|" if {stone::*} is not set: send "&c&lnikt nie ma jeszce pkt" else: set {_num} to size of {stone::*} loop {_num} times: loop {stone::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value-2 set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value-2 set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {stone::*} loop {_num} times: loop-number is less than or equal to 10: {_n.%loop-number%} isn't "<player>" send "&4&l%loop-number%. &e&l%{_n.%loop-number%}% &7(&a&l%{_v.%loop-number%}%&7)" set {stone::%{_n.%loop-number%}%} to {_v.%loop-number%} on place: player is in world "ASkyBlock": add 1 to {postaw::%player%} if {postaw::%player%} = 10: add 1 to {stone::%player%} set {postaw::%player%} to 0 send " &7Dostales &31 punkt" to player prosze możlie błędy było spowodowane przez wersje gry ja robiłem na 1.8.8
  13. kaol48s

    doda ktos top?

    variables: {stone::%player%} = 0 command /pkt [<text>] [<text>] [<text>]: trigger: if arg 1 is not set: send "&e(&3 - &e) &8&m &7&l << &3PlatformaKlocka &7&l>> &8&m &e (&3 - &e)" send " &3/pkt pokaz &8- &7pokazuje ile punktow masz" send " &3/pkt top &8- &7pokazuje &6TOP5 &7graczy." if arg 1 is "pokaz": send " &7Posiadasz &3%{stone::%player%}%&7 punktow." if arg 1 is "top": send "&c| &6------------------------------- &c|" send "&c| &dTOP 5 NAJLEPSZYCH GRACZY &c|" send "&c| &6------------------------------- &c|" if {stone::*} is not set: send "&c&lnikt nie ma jeszce pkt" else: set {_num} to size of {stone::*} loop {_num} times: loop {stone::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {stone::*} loop {_num} times: loop-number is less than or equal to 10: {_n.%loop-number%} isn't "<player>" send "&4&l%loop-number%. &e&l%{_n.%loop-number%}% &7(&a&l%{_v.%loop-number%}%&7)" set {stone::%{_n.%loop-number%}%} to {_v.%loop-number%} on place: player is in world "ASkyBlock": add 1 to {postaw::%player%} if {postaw::%player%} = 10: add 1 to {stone::%player%} set {postaw::%player%} to 0 send " &7Dostales &31 punkt" to player prosze testowane licze na +
  14. options: nazwa: &cPremiumCase lore: &7Szansa na drop&8:||&71&8x &cLuki, Kilofy, bloki szmaragdow 5/2/1&8: &c20 %%||&710&8x &cKoxy&8: &c25 %%||&71&8x &6rzucaneTNT&8: &c5 %%||&71&8x &l&9B&l&eE&l&aA&l&cC&l&6O&l&eN command /premiumcase: trigger: send "&e&8===== &cPREMIUMCASE&8&l =====" send "&a&l/pc daj/all (gracz) &7<- Daje PremiumCase" send "&e&8===== &cPREMIUMCASE&8&l =====" send "&a&l/pc daj/all (gracz) &7<- Daje PremiumCase" send "&a&l/pcautor &7<- wyswietla informacje o autorze" send "&l&8===== &cPREMIUMCASE&l&8 =====" command /pcautor: trigger: send "&cPremiumCase &7Autorem &6Jest " to player send "&cPremiunCase &7poprawcą &6skriptu jest &4karol48s" to player command /pc [<text>] [<player>]: trigger: if arg 1 is not set: send "&c/&cpc &bdaj&8/&ball &6nick" if arg 1 is "all": loop all players: give 1 dragon egg of knockback 1 named "{@nazwa}" with lore "{@lore}" to loop-player send "&cDales PremiumCase wszystkim graczom" if arg 1 is "daj": if arg-2 is set: give 1 dragon egg of knockback 1 named "{@nazwa}" with lore "{@lore}" to arg-2 send "&cDales PremiumCase graczowi &6%player-arg%" else: send "&cPodaj nick gracza" prosze sprawdzony i licze na + problem : nie można dawać w lore ani w nazwie "%" bo skript szuka zmiennej którą w komendzie wpisuje sie np ""send "%{zmienna}%" to player"" zamiast "%" i "procent" w nazwie daj "%%"
  15. to jest raczej niemożliwe ale można np przy komendzie na dodawanie dać graczowy permisje jeśli te osoba z którą jest je ma pewnie i tak nie ogarniasz co mówie wieć napisze kodzik command /dodaj [<text>]: trigger: if arg-1 is set: if arg-1 is a player: if player has permission "1.lvl": make execute console command "pex user %arg-1% add 1.lvl" add 1 to {_lvl} if player has permission "2.lvl": make execute console command "pex user %arg-1% add 2.lvl" add 1 to {_lvl} if player has permission "3.lvl": make execute console command "pex user %arg-1% add 3.lvl" add 1 to {_lvl} if player has permission "4.lvl": make execute console command "pex user %arg-1% add 4.lvl" add 1 to {_lvl} if player has permission "5.lvl": make execute console command "pex user %arg-1% add 5.lvl" add 1 to {_lvl} send "dodałeś gracza arg-1 i otrzymał on permisje na lvl {_lvl}"
  16. on mine of stone: add 1 to {licznik::%player%} command /pokaz: trigger: message "%{licznik::%player%}%" command /top10: trigger: send "&c| &6------------------------------- &c|" send "&c| &dTOP 10 NAJLEPSZYCH GRACZY EVENTU: &c|" send "&c| &6------------------------------- &c|" set {_num} to size of {licznik::*} loop {_num} times: loop {licznik::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {licznik::*} loop {_num} times: loop-number is less than or equal to 10: {_n.%loop-number%} isn't "<player>" send "&4&l%loop-number%. &e&l%{_n.%loop-number%}% &7(&a&l%{_v.%loop-number%}%&7)" set {licznik::%{_n.%loop-number%}%} to {_v.%loop-number%} proszę testowane błąd był w loop-value-2 troche się przy tym namęczyłem więc liczę na +
  17. zobacz czy działa bo ja mam kilka plików które mają po 20 konfliktów aby nie spamić tu może dodaj mnie na skype : karol just karol
  18. remove {_v.%loop-number%} from {licznik::*} zamień {licznik::*} na {licznik::loop-player} nie jestem pewny ale może to zadziała
  19. kaol48s

    tpa

    prosze wytabuj //Kod w spoilerze ~
  20. on damage: if attacker has pemission "policja.sk": if victim has permission "policja.sk": Cancel event send "&cNie możesz bić innego &4policjanta" to attacker else: Stop else: Stop if attacker has pemission "gang.sk": if victim has permission "gang.sk": Cancel event send "&cNie możesz bić innego &4gangstera" to attacker else: Stop else: Stop prosze
  21. jeśli chcesz mogę ci pisać skripty skype : karol just karol
  22. nie możliwe sprawdzałem
  23. mam kod działa sprawdzałem a dla sprostowania nie nabijam postów (wytabuj) options: NazwaSC: nazwa every 1 second: loop all players: display board named "{@NazwaSC}" to loop-player make score "&7Online: &6%number of all players%" in board of loop-player to 2 if {sektory::A::%loop-player%} is true: if {sektory::B::%loop-player%} is false: make score "&7Sektor: &6A" in board of loop-player to 3 move display of loop-player to sidebar if {sektory::B::%loop-player%} is true: if {sektory::A::%loop-player%} is false: make score "&7Sektor: &6B" in board of loop-player to 3 move display of loop-player to sidebar if {sektory::B::%loop-player%} is false: if {sektory::A::%loop-player%} is false: make score "&7Sektor: &6-" in board of loop-player to 3 command /a: trigger: set {sektory::A::%player%} to true set {sektory::B::%player%} to false command /b: trigger: set {sektory::B::%player%} to true set {sektory::A::%player%} to false command /ab: #to jest jeśli nie ma nić ustawione # trigger: set {sektory::B::%player%} to false set {sektory::A::%player%} to false
  24. czy zawsze bedzie np A albo zawsze B czy bedzie możliwość aby nić nie było?
  25. jaka wersja minecfaft ?
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