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_AvaX_

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Treść opublikowana przez _AvaX_

  1. Fajny skrypt Jak chcesz mogę dla ciebie zrobić konfiguracje w YAML
  2. _AvaX_

    40sek na wybranie trybu

    on join: set player's level to 40: while player is online: wait a second set player's level to player's level -1 if player's level = 0: kick player due to "Zostales wyrzucony" Sprawdź
  3. _AvaX_

    Fajny skrypt na drop

    Jak nie, jak tak. sdDrop - Najlepszy skrypt na drop?
  4. Polecam zobaczyć mój stary skrypt. QEnchant - Skrypt na enchanty - Obczaj kod i zachęcam do kontynuacji tego skryptu bo ja go dawno temu zostawiłem.
  5. on join: while player is online: repiar player's helmet repair player's chestplate repiar player's leggings repiar player's boots loop all items in player's inventory: repair loop-item Tadam. Tak wiem, laguje.
  6. Add (arg-2 parsed as number) to {zmienna}
  7. _AvaX_

    BOY/SAND farmery

    on place of ender portal frame: if player's tool is ender portal frame named "&6BoyFarmer": loop blocks below event-block: if block below loop-block is air or grass or long grass: add 1 to {_l} else: exit loop loop {_l} -1 times: wait 15 ticks spawn falling block of obsidian at block below event-block wait 15 ticks set event-block to obsidian set block below event-block to obsidian on break of hopper: if {nz::%event-block%} is true: cancel event on place of sand: if player's tool is sand named "&eSandFarmer": set {_s} to event-block loop {sf} times: if block above {_s} is not bedrock: wait 1.3 second if block at {_s} is sand: spawn falling block of sand at block above {_s} push spawned entity upwards at speed 0.5 set {_s} to block above {_s} else: exit loop wait 10 ticks set event-block to sand on place of tnt: if player's tool is tnt named "&aAutoFosa": set {_bb} to event-block set event-block to air loop {af} times: if block below {_bb} is bedrock: exit loop else: set {nz::%{_bb}%} to true set block above {_bb} to air wait 10 ticks set {_bb} to block below {_bb} wait 10 ticks create a fake explosion at {_bb} set block at {_bb} to air set block at {_bb} to hopper set block above {_bb} to air set block at {_bb} to air delete {nz::*} on load: if file "plugins/QFarmers/config.yml" doesn't exists: create file "plugins/QFarmers/config.yml" set {sf} to 50 set {af} to 25 command /dajmi: permission: op trigger: give player tnt named "&aAutoFosa" give player sand named "&eSandFarmer" give player ender portal frame named "&6BoyFarmer" Zobacz czy działa bo stare trochę.
  8. Jakich? Zawsze podawaj błędy
  9. Pierwszy błąd jest spowodowany drugim. loop players in world "swiat"":
  10. _AvaX_

    Skracanie kodu

    on click holding tnt: <kod> ??
  11. _AvaX_

    Czas

    Poprawiłem już
  12. _AvaX_

    Czas

    A gdzie ty ten czas ustawiasz? A poza tym nie powninieneś co 5 sekund zapęttlać wszystkich graczy. on join: while player is online: wait 1 second remove 1 from {vipczas::%player%} if {vipczas::%player%} is bigger or equal to 0: send "cos"
  13. _AvaX_

    on chat

    A jakie błędy?
  14. _AvaX_

    on chat

    1. Masz w zmiennych %player% 2. send "%mmessage%" to loop-player
  15. loop ({_i} parsed as integer) times: give 1 of golden apple:1 to player Sprawdź tak lub tak: loop {_i} times: give 1 of golden apple:1 to player Albo spróbuj zamiast set {_i} to {ilosckoxow::%player%} parsed as number zmienić na parsed as integer
  16. Albo po prostu użyć sdGUI XD Fajny poradnik
  17. Świetna reklama A tak na poważnie to nie rozumiem w jaki sposób ma to kogoś zachęcić do gry. Żadnych konkretnych informacji, zero grafiki, absolutnie nic co przyciąga uwagę i na dodatek wersja 1.8.8 2/10 nie zagram.
  18. set {_players} to 0 loop all players: if loop-player is not player: if distance between player and loop-player >= 50: add 1 to {_players} if {_players} = 0: send "&cNie ma wroga w poblizu" else: send "&2W poblizu jest %{_players}% wrogow"
  19. _AvaX_

    Podwójny skok

    on flight toggle: player's gamemode is not creative: cancel event wait a tick set player's flight state to false push player upwards at speed 0.8 push player forwards at speed 0.8 on jump: player's gamemode is not creative: if block below player is not air or water: set player's flight state to true
  20. Jest tutaj. Dlaczego ludzie sami nie używają google
  21. function searchPlayer(g: player): set {number} to a random integer between 1 and 2 if {number} is 1: (Tu dzieje sie cos) if {number} is 2: (Tu dzieje sie cos) set {randomplayer} to a random player out of all players if {game1.%{randomplayer}%.team} is "endofgame": (Cos tam) else: searchPlayer({randomplayer}) Powinno działać
  22. on join: set {_x} to rounded x-coordinate of player set {_z} to rounded z-coordinate of player on quit: delete {logged::%player%} on any move: if {logged::%player%} is not set: if rounded x-coordinate of player is not {_x}: if rounded z-coordinate of player is not {_z}: if player has permission "*": set {logged::%player%} to true #Jakis kod Nie pisałem w Skript od kilku miesięcy XD
  23. @Unix Dlaczego? Czego niby ten skrypt wymaga?
  24. @Supelek Nazwa skryptu jest pod zmienną %script% użyj tego to będzie łatwiej
  25. _AvaX_

    gui

    format slot 13 of player with 1 chest named "&5&lObsydian Case" to close then run [make player execute command "/odrop"] Aczkolwiek zalecam użyć sdGUI ponieważ teraz da się wyciągać przedmioty
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