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WooMBO - CooMBO

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Treść opublikowana przez WooMBO - CooMBO

  1. po zobaczeniu, że jest takie coś jak skript [plugin] to dopisałem po prostu .pl na koniec :D
  2. jakieś błędy? używałem tego sk więc powinien działać.
  3. WooMBO - CooMBO

    Zmienna

    co to ss to argument jest pisany w cmd więc nie może zostać zmieniony- jak sama treść błędu mówi. jak już to na odwrót zrób. set {zmienna.%player%} to arg 2
  4. on damage: if {red::%attacker%} is true: if {red::%victim%} is true: cancel event send "&eNie atakuj swoich!" if {blue::%attacker%} is true: if {blue::%victim%} is true: cancel event send "&eNie atakuj swoich!" dodawaj graczy z teamu red to {red: :*} a z blue do {blue: :*} znaczy coś takiego set {red::%player%} to true - tak setuj
  5. command /spawnnpc [<text>][<text>]: trigger: if arg 1 is set: if arg 2 is set: spawn 1 villager at location of player set name of last spawned entity to "%arg 2%" add "%arg 2%" to {npcs::*} set {cmd::%last-spawned-entity%} to arg 1 set {loc::%last-spawned-entity%} to location of last spawned entity stop else: send "Podaj nazwe NPC." stop else: send "Podaj komende" on rightclick: if clicked entity is villager: if {npcs::*} contain "%coloured name of clicked entity": execute player command "%{cmd::%clicked-entity%}%" stop every second: loop all entities in world "world": if {npcs::*} = loop-entity: teleport loop-entity to {loc::%loop-entity%} on damage: if victim is villager: if {npcs::*} contain "%coloured name of victim": if player isn't op: cancel event on death: if victim is villager: if {npcs::*} contain "%coloured name of victim": remove "%coloured name of victim%" from {npcs::*}
  6. WooMBO - CooMBO

    Gui

    wait tick lub 2 ticks się daje aby bugów nie było. zmienne daje się w %.% a nie tylko jeden %. format slot 0 of player with 1 of diamond named "&7Diament: %{diament.%player%}%" with lore "&6Ilosc Dropu: &21||Ilosc Dropu z for: &22-4||&6Poziom Kopania: &2dowolny||Kilof: &2Dowolny" to close
  7. WooMBO - CooMBO

    Gui

    command /stone: aliases: drop, kamien trigger: open chest with 2 rows named "&e&lSzansa na drop" to player wait tick format slot 0 of player with 1 of diamond named "&7Diament: {diament.%player%}%" with lore "&6Ilosc Dropu: &21||Ilosc Dropu z for: &22-4||&6Poziom Kopania: &2dowolny||Kilof: &2Dowolny" to close
    1. Pokaż poprzednie komentarze  7 więcej
    2. Dzony1910

      Dzony1910

      hah, zaraz dam ci ss'a na pw

    3. WooMBO - CooMBO

      WooMBO - CooMBO

      co miesiąc? XD na miesiąc zarabiam ponad 2 więc tak 1.7 k do przodu :D

  8. WooMBO - CooMBO

    Problem

    Zamien wszystkie player na victim
  9. Na tym forum bylo juz o mieczach z lvl'ami które zwiekszaja dmg i armorze chyba. Lvl byly za ity z tego co pamiętam... Kiedyś go widzialem na tym forum.
  10. Zle. Give (item) with name "nazwa" to player
  11. On projectile: Trail projectile with (particle na dym) Z pamięci więc nwm czy to projectile czy jak
  12. WooMBO - CooMBO

    BNrak ruchu

    Złącz to tak. Zamiast last spawned entity daj last-spawned-entity
  13. Event-block jest z skript... A może wymaga to dodatków?
  14. WooMBO - CooMBO

    SC

    Belowname to pod nickiem
  15. if {archery::statek: :*} = player: reszta kodu mozna = lub contain
  16. :: sluzy do zmiennej grupowej ale przechowując np tak: set {dolaczyl::%player%} to true to wyglada to tak: {dolaczyl::*} ale mozna sprawdzic czy jest setowane na true/false/czy zawiera. Ale to jest dobrze bo nwm jak usunąć zmienną jak by byla tak: {dolaczyl.%player%} gdyby cos bylo nie tak? nie da sie. A w :: da- clear {dolaczyl::*}. To jest dobry zapis więc się nie martw
  17. jakas oryginalna gra :D typu tdm [team vs team]. Osobiscie piszę minigrę na Heroes- pomysł od fajnej piosenki HEROES :D. Już mam wszystko tylko nie mam pomysłów na klasy. Wszystko w YML- 0 lagów!
  18. to dodaj przy dołączaniu: set {wgrze::%player%} to true przy wychodzeniu z gry: set {wgrze::%player%} to false i przy dołączaniu sprawdzaj czy ma na false jesli nie to daj send "jestes podczas gry". przy dedzie też sprawdzaj czy {wgrze::%player%} is true.
  19. on death of player: remove player from {archery::statek: :*} send "&ePrzegrales!" if (size of {archery::statek: :*}) =2: loop {archery::statek: :*}: send "" to loop-value send "&aWygrales! &e+5 coinsow" to loop-value add 5 to {coins::%loop-value%} teleport loop-value to {lobby} i masz blad w sign: execute player command "Archery dolacz statek" a nie bez dolacz? w kodzie masz if arg 1 is "statek" a nie 2...
  20. If placed block is block of diamond / of redstone
  21. wytabuj... To takie trudne XD?
  22. command /administracja: trigger: open chest with 4 rows named "&8[&6*&8] &3Administracja &8[&6*&8]" to player wait 2 tick format slot 0 of player with 1 of orange glass to be unstealable format slot 1 of player with 1 of orange glass to be unstealable format slot 2 of player with 1 of orange glass to be unstealable format slot 3 of player with 1 of orange glass to be unstealable format slot 4 of player with 1 of orange glass to be unstealable wait tick format slot 5 of player with 1 of orange glass to be unstealable format slot 6 of player with 1 of orange glass to be unstealable format slot 7 of player with 1 of orange glass to be unstealable format slot 8 of player with 1 of orange glass to be unstealable wait tick format slot 9 of player with 1 of orange glass to be unstealable format slot 10 of player with 1 of COAL named "&4HeadAdmin" with lore "&3brak" to be unstealable format slot 11 of player with 1 of iron ingot named "&7&lOpiekun" with lore "&3ZolniezPolski,KapturekXD" to be unstealable format slot 12 of player with 1 of gold ingot named "&6&lElite" with lore "&3Dzienny" to be unstealable format slot 13 of player with 1 of diamond named "&7ChatMod" with lore "&3_MagisterFrugo_,ola231" to be unstealable format slot 14 of player with 1 of emerald named "&2Moderator" with lore "&3Wirus2001" to be unstealable format slot 15 of player with 1 of redstone named "&4Admin" with lore "&3Brak" to be unstealable format slot 16 of player with 1 of lapis lazuli named "&6Wlasciciel" with lore "&3Wirus2001" to be unstealable wait tick format slot 17 of player with 1 of orange glass to be unstealable format slot 18 of player with 1 of orange glass to be unstealable format slot 19 of player with 1 of orange glass to be unstealable format slot 20 of player with 1 of orange glass to be unstealable format slot 21 of player with 1 of orange glass to be unstealable wait tick format slot 22 of player with 1 of orange glass to be unstealable format slot 23 of player with 1 of orange glass to be unstealable format slot 24 of player with 1 of orange glass to be unstealable format slot 25 of player with 1 of orange glass to be unstealable format slot 26 of player with 1 of orange glass to be unstealable format slot 27 of player with 1 of orange glass to be unstealable wait tick format slot 28 of player with 1 of orange glass to be unstealable format slot 29 of player with 1 of orange glass to be unstealable format slot 30 of player with 1 of orange glass to be unstealable format slot 31 of player with 1 of orange glass to be unstealable wait tick format slot 32 of player with 1 of orange glass to be unstealable format slot 33 of player with 1 of orange glass to be unstealable format slot 34 of player with 1 of orange glass to be unstealable format slot 35 of player with 1 of orange glass to be unstealable
  23. czyli daj przed wait 2 tick 16 spacji... omg
  24. ale przepisz cały ten error? Z tabem może być error, nwm
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