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koversik123

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  1. Coś w podobie do tego tylko nie chce żeby były permissie do używania tych komend ! command /msg <player> <text>: aliases: tell, m, t, whisper trigger: player has permission "sopher.chat.msg": arg 1 is set: arg 1 is online: arg 2 is set: send "&7[&dJa &f> &d%arg 1%&7] &7%arg 2%" to player send "&7[&d%player% &f> &dJa&7] &7%arg 2%" to arg 1 clear {sopher.chat.msg.%player%} clear {sopher.chat.msg.%arg 1%} wait 1 second set {sopher.chat.msg.%player%} to arg 1 set {sopher.chat.msg.%arg 1%} to player loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %arg 1%&7] &7%arg 2%" to loop-player stop stop log " [%player% > %arg 1%] %arg 2%" to "sopher.chat.msg" stop send "&6** &7Musisz wpisac wiadomosc!" stop send "&6** &7Gracz %arg 1% nie jest aktywny!" stop send "&6** /msg <gracz> <tresc>" stop send "&6**{prms}" stop command /reply <text>: trigger: arg is set: if {sopher.chat.msg.%player%} is set: send "&7[&dJa &f> &d%{sopher.chat.msg.%player%}%&7] &7%arg%" to player send "&7[&d%player% &f> &dJa&7] &7%arg%" to {sopher.chat.msg.%player%} loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %{sopher.chat.msg.%player%}%&7] &7%arg%" to loop-player stop stop log " [%player% > %{sopher.chat.msg.%player%}%] %arg%" to "sopher.chat.msg" stop else: send "&6** &9Nie masz komu odpisac!" stop send "&6** /r <tresc>" stop command /r <text>: trigger: arg is set: if {sopher.chat.msg.%player%} is set: send "&7[&dJa &f> &d%{sopher.chat.msg.%player%}%&7] &7%arg%" to player send "&7[&d%player% &f> &dJa&7] &7%arg%" to {sopher.chat.msg.%player%} loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %{sopher.chat.msg.%player%}%&7] &7%arg%" to loop-player stop stop stop else: send "&6** &9Nie masz komu odpisac!" stop send "&6** /r <tresc>" stop
  2. Jak to usunę to wyświetla mi się ciągle &6***{prms}
  3. command /msg <player> <text>: aliases: tell, m, t, whisper trigger: player has permission "sopher.chat.msg": arg 1 is set: arg 1 is online: arg 2 is set: send "&7[&dJa &f> &d%arg 1%&7] &7%arg 2%" to player send "&7[&d%player% &f> &dJa&7] &7%arg 2%" to arg 1 clear {sopher.chat.msg.%player%} clear {sopher.chat.msg.%arg 1%} wait 1 second set {sopher.chat.msg.%player%} to arg 1 set {sopher.chat.msg.%arg 1%} to player loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %arg 1%&7] &7%arg 2%" to loop-player stop stop log " [%player% > %arg 1%] %arg 2%" to "sopher.chat.msg" stop send "&6** &7Musisz wpisac wiadomosc!" stop send "&6** &7Gracz %arg 1% nie jest aktywny!" stop send "&6** /msg <gracz> <tresc>" stop send "&6**{prms}" stop command /reply <text>: trigger: arg is set: if {sopher.chat.msg.%player%} is set: send "&7[&dJa &f> &d%{sopher.chat.msg.%player%}%&7] &7%arg%" to player send "&7[&d%player% &f> &dJa&7] &7%arg%" to {sopher.chat.msg.%player%} loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %{sopher.chat.msg.%player%}%&7] &7%arg%" to loop-player stop stop log " [%player% > %{sopher.chat.msg.%player%}%] %arg%" to "sopher.chat.msg" stop else: send "&6** &9Nie masz komu odpisac!" stop send "&6** /r <tresc>" stop command /r <text>: trigger: arg is set: if {sopher.chat.msg.%player%} is set: send "&7[&dJa &f> &d%{sopher.chat.msg.%player%}%&7] &7%arg%" to player send "&7[&d%player% &f> &dJa&7] &7%arg%" to {sopher.chat.msg.%player%} loop all players: loop-player has permission "sopher.chat.spy" if {sopher.chat.spy.%loop-player%} is true: send "&7[&5SPY&7] [&f%player% > %{sopher.chat.msg.%player%}%&7] &7%arg%" to loop-player stop stop stop else: send "&6** &9Nie masz komu odpisac!" stop send "&6** /r <tresc>" stop Chce żeby nie było permissi do używania tego usunie ktoś ?
  4. Gdy posiadam te 2 itemy i chce otworzyć skrzynie piszę mi że potrzebuje klucza ale w eq go mam o co chodzi ? options: #Szansa na dropnięcie klucza chance: 5% #Nazwa klucza keyname: &4&lKlucz #Crafting skrzynki 1: oak plank 2: oak plank 3: oak plank 4: oak plank 5: enchanted golden apple 6: oak plank 7: oak plank 8: oak plank 9: oak plank #Nazwa skrzynki chestname: &4&lSkrzynka #=================# # Kod # #=================# on death: if victim is a player: chance of {@chance}: give player a tripwire hook named "{@keyname}" on break of stone: chance of 1%: drop chest named "{@chestname}" at event-location on script load: register new shaped recipe for chest named "{@chestname}" using {@1}, {@2}, {@3}, {@4}, {@5}, {@6}, {@7}, {@8}, {@9} command /skrzynki [<text>] [<text>]: trigger: if player has permissions "Admin.sk": if arg 1 is "give": if arg 2 is "key" or "klucz": give player a tripwire hook named "{@keyname}" send "&aDodano klucz do twojego EQ" if arg 2 is "skrzynka" or "chest": give player a chest named "{@chestname}" send "&aDodano skrzynie do twojego EQ" else: send "Poprawne uzycie: '/skrzynki give key/klucz/skrzynka/chest'" to player else: send "&cNie masz permisji" on place of chest: if player has tripwire hook named "{@keyname}" and chest named "{@chestname}": cancel event remove 1 tripwire hook named "{@keyname}" from player's inventory remove 1 chest named "{@chestname}" from player's inventory give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 else: cancel event if player is holding a chest named "{@chestname}": send "&cPotrzebujesz klucza" cancel event
  5. options: #Szansa na dropnięcie klucza chance: 5% #Nazwa klucza keyname: &4&lKlucz #Crafting skrzynki 1: oak plank 2: oak plank 3: oak plank 4: oak plank 5: enchanted golden apple 6: oak plank 7: oak plank 8: oak plank 9: oak plank #Nazwa skrzynki chestname: &4&lSkrzynka #=================# # Kod # #=================# on death: if victim is a player: chance of {@chance}: give player a tripwire hook named "{@keyname}" on break of stone: chance of 1%: drop chest named "{@chestname}" at event-location on script load: register new shaped recipe for chest named "{@chestname}" using {@1}, {@2}, {@3}, {@4}, {@5}, {@6}, {@7}, {@8}, {@9} command /skrzynki [<text>] [<text>]: trigger: if arg 1 is "give": if arg 2 is "key" or "klucz": give player a tripwire hook named "{@keyname}" if arg 2 is "skrzynka" or "chest": give player a chest named "{@chestname}" else: send "Poprawne uzycie: '/skrzynki give key/klucz/skrzynka/chest'" to player on place of chest: if player has tripwire hook named "{@keyname}" and chest named "{@chestname}": cancel event remove 1 tripwire hook named "{@keyname}" from player's inventory remove 1 chest named "{@chestname}" from player's inventory give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 else: cancel event if player is holding a chest named "{@chestname}": cancel event Dodał by mi ktoś permissie do używania tej komendy i wiadomości podczas dostania itemu z skrzynki !
  6. Albo jak czegoś takiego się nie da w skrypcie to chociaż żeby wyświetlały się wiadomości na chat o zdobytym przedmiocie ! Ale jak się da tym 1 sposobem to nie pogardzę :D
  7. options: #Szansa na dropnięcie klucza chance: 5% #Nazwa klucza keyname: &4&lKlucz #Crafting skrzynki 1: oak plank 2: oak plank 3: oak plank 4: oak plank 5: enchanted golden apple 6: oak plank 7: oak plank 8: oak plank 9: oak plank #Nazwa skrzynki chestname: &4&lSkrzynka #=================# # Kod # #=================# on death: if victim is a player: chance of {@chance}: give player a tripwire hook named "{@keyname}" on break of stone: chance of 1%: drop chest named "{@chestname}" at event-location on script load: register new shaped recipe for chest named "{@chestname}" using {@1}, {@2}, {@3}, {@4}, {@5}, {@6}, {@7}, {@8}, {@9} command /skrzynki [<text>] [<text>]: trigger: if arg 1 is "give": if arg 2 is "key" or "klucz": give player a tripwire hook named "{@keyname}" if arg 2 is "skrzynka" or "chest": give player a chest named "{@chestname}" else: send "Poprawne uzycie: '/skrzynki give key/klucz/skrzynka/chest'" to player on place of chest: if player has tripwire hook named "{@keyname}" and chest named "{@chestname}": cancel event remove 1 tripwire hook named "{@keyname}" from player's inventory remove 1 chest named "{@chestname}" from player's inventory give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 else: cancel event if player is holding a chest named "{@chestname}": cancel event Chodzi mi o to żeby wyskakiwało takie okienko jak w skrzynce i żeby w nim losowało itemy !
  8. Człowieku przestań z tym pluginem bo to jest wielkie dno !!!!!!!!!
  9. options: #Szansa na dropnięcie klucza chance: 5% #Nazwa klucza keyname: &4&lKlucz #Crafting skrzynki 1: oak plank 2: oak plank 3: oak plank 4: oak plank 5: enchanted golden apple 6: oak plank 7: oak plank 8: oak plank 9: oak plank #Nazwa skrzynki chestname: &4&lSkrzynka #=================# # Kod # #=================# on death: if victim is a player: chance of {@chance}: give player a tripwire hook named "{@keyname}" on break of stone: chance of 1%: drop chest named "{@chestname}" at event-location on script load: register new shaped recipe for chest named "{@chestname}" using {@1}, {@2}, {@3}, {@4}, {@5}, {@6}, {@7}, {@8}, {@9} command /skrzynki [<text>] [<text>]: trigger: if arg 1 is "give": if arg 2 is "key" or "klucz": give player a tripwire hook named "{@keyname}" if arg 2 is "skrzynka" or "chest": give player a chest named "{@chestname}" else: send "Poprawne uzycie: '/skrzynki give key/klucz/skrzynka/chest'" to player on place of chest: if player has tripwire hook named "{@keyname}" and chest named "{@chestname}": cancel event remove 1 tripwire hook named "{@keyname}" from player's inventory remove 1 chest named "{@chestname}" from player's inventory give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 give player a diamond sword of sharpness 7 or a diamond pickaxe of efficiency 7 or a diamond helmet of protection 6 else: cancel event if player is holding a chest named "{@chestname}": cancel event Chodzi mi o to żeby wyskakiwało takie okienko jak w skrzynce i żeby w nim losowało itemy !
  10. Szukam skryptu na magiczne skrzynki i klucze, chodzi mi o to że gdy gracz kopie wylatuje mu skrzynka a żeby zdobyć klucz musi łowić albo zabić innego gracza! Ma ktoś taki skrypt który łatwo się konfiguruje i chodzi mi też oto że gdy ma się te dwa itemy w ekwipunku to gdy przeniesiemy klucz na skrzynkę dostajemy itemy i jest to wyświetlane na czacie !
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