on death of player:
set {_drops::*} to drops
clear drops
set block at victim to chest
loop {_drops::*}:
if (inventory of block at victim) can hold loop-item:
add loop-item to (inventory of block at victim)
else:
drop loop-item at above block at victim
on death of player:
send attacker title "&aZabiles: %victim%" with subtitle "" for 2 second
send victim title "&cUmarles" with subtitle "&7Odrodzisz się za 5 sekund" for 2 second
on death of player:
send attacker title "&aZabiles!" with subtitle "&7%victim%" for 2 second
send victim title "&cZginales!" with subtitle "&7Odrodzisz sie za 5 sekund" for 2 second
on load:
createCooldown("chat", 10 second)
on chat:
if getCooldown(player, "chat"):
setCooldown(player, "chat")
stop
if player has permission "chat.brak":
stop
Cancel event
Send "Musisz odczekać! %getCooldownText(player,""chat"")%"
Wymagane AxCooldown