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Ilość zawartości
65 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
1
Treść opublikowana przez xxTrollPLxx
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10/10
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@TheMolkaPL czego, nie rozumiesz w wypowiedzi Adddisa9?
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2/10 Pewnie się zapytasz CZEMUUUUUUUUU???? po 1 Essentials ma taką opcje po 2 takie [ciach] się napisze w 3 minutki po 3 po [ciach] robisz to w action barze? może nie mam jakiegoś skRayFall... po 4 nie ma /r ani /reply po 5 mogłeś się bardziej postarać wiem, że cię stać na więcej POZDRAWIAM ;3
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info Skrypt na /ping i powiadomienie o wysokim pingu. [1.8]
xxTrollPLxx odpowiedział(a) na 4RNI temat w Skrypty
mi też ;D -
luck perms
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to czk przerobie go szybciutko on join: set {collow.%player%} to false command /saveeq: trigger: add 1 to {backeq.liczba.%player%} if {collow.%player%} is false: send "&6Ekwipunek Zostal Zapisany :)" to player set {collow.%player%} to true if {backeq.liczba.%player%} is 1: delete {eq.%player%.1::*} set {czas.%player%.1} to now set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%player%.1} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.1::*} add 1 to {liczbaitow.%player%.1} if {backeq.liczba.%player%} is 2: delete {eq.%player%.2::*} set {czas.%player%.2} to now set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%player%.2} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.2::*} add 1 to {liczbaitow.%player%.2} if {backeq.liczba.%player%} is 3: delete {eq.%player%.3::*} set {czas.%player%.3} to now set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%player%.3} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.3::*} add 1 to {liczbaitow.%player%.3} if {backeq.liczba.%player%} is 4: delete {eq.%player%.4::*} set {czas.%player%.4} to now set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%player%.4} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.4::*} add 1 to {liczbaitow.%player%.4} if {backeq.liczba.%player%} is bigger than 5: delete {eq.%player%.5::*} set {czas.%player%.5} to now set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%player%} to 0 delete {liczbaitow.%player%.5} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.5::*} add 1 to {liczbaitow.%player%.5} wait 1200 ticks set {collow.%player%} to false Stop if {collow.%player%} is true: send "&4EQ Mozna Zapisywac Co Minute." to player command /backeq [<player>] [<text>]: trigger: if player has permission "Itachi.eq.back": if arg 1 is not set: send "&c/BackEQ NICK" to player stop if arg 1 is set: if arg 2 is not set: open chest with 5 rows named "&5BACKEQ" to player wait 2 ticks format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "backeq %player-arg%"] format slot 8 of player with 1 of fire named "&6EXIT" to close format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run "run backeq %player-arg% 1" format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run "run backeq %player-arg% 2" format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run "run backeq %player-arg% 3" format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run "run backeq %player-arg% 4" format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run "run backeq %player-arg% 5" format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run "run backeq %player-arg%" stop if arg 2 is "1": clear the player's inventory execute player command: "backeq %player-arg%" if {eq.%player-arg%.1::*} is set: loop {eq.%player-arg%.1::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "2": clear the player's inventory execute player command: "backeq %player-arg%" if {eq.%player-arg%.2::*} is set: loop {eq.%player-arg%.2::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "3": clear the player's inventory execute player command: "backeq %player-arg%" if {eq.%player-arg%.3::*} is set: loop {eq.%player-arg%.3::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "4": clear the player's inventory execute player command: "backeq %player-arg%" if {eq.%player-arg%.4::*} is set: loop {eq.%player-arg%.4::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "5": clear the player's inventory execute player command: "backeq %player-arg%" if {eq.%player-arg%.5::*} is set: loop {eq.%player-arg%.5::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player every 30 minutes: loop all players: add 1 to {backeq.liczba.%loop-player%} wait 100 ticks loop all players: send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player if {backeq.liczba.%loop-player%} is 1: delete {eq.%loop-player%.1::*} set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.1} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%loop-player%.1} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.1::*} add 1 to {liczbaitow.%loop-player%.1} if {backeq.liczba.%loop-player%} is 2: delete {eq.%loop-player%.2::*} set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.2} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%loop-player%.2} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.2::*} add 1 to {liczbaitow.%loop-player%.2} if {backeq.liczba.%loop-player%} is 3: delete {eq.%loop-player%.3::*} set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.3} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%loop-player%.3} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.3::*} add 1 to {liczbaitow.%loop-player%.3} if {backeq.liczba.%loop-player%} is 4: delete {eq.%loop-player%.4::*} set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.4} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%loop-player%.4} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.4::*} add 1 to {liczbaitow.%loop-player%.4} if {backeq.liczba.%loop-player%} is bigger than 5: delete {eq.%loop-player%.5::*} set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.5} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%loop-player%} to 0 delete {liczbaitow.%loop-player%.5} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.5::*} add 1 to {liczbaitow.%loop-player%.5} powinno działać ale nie wiem nie testowałem!
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1 ew. 2
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on join: set {collow.%player%} to false command /saveeq: trigger: add 1 to {backeq.liczba.%player%} if {collow.%player%} is false: send "&6Ekwipunek Zostal Zapisany :)" to player set {collow.%player%} to true if {backeq.liczba.%player%} is 1: delete {eq.%player%.1::*} set {czas.%player%.1} to now set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%player%.1} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.1::*} add 1 to {liczbaitow.%player%.1} if {backeq.liczba.%player%} is 2: delete {eq.%player%.2::*} set {czas.%player%.2} to now set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%player%.2} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.2::*} add 1 to {liczbaitow.%player%.2} if {backeq.liczba.%player%} is 3: delete {eq.%player%.3::*} set {czas.%player%.3} to now set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%player%.3} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.3::*} add 1 to {liczbaitow.%player%.3} if {backeq.liczba.%player%} is 4: delete {eq.%player%.4::*} set {czas.%player%.4} to now set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%player%.4} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.4::*} add 1 to {liczbaitow.%player%.4} if {backeq.liczba.%player%} is bigger than 5: delete {eq.%player%.5::*} set {czas.%player%.5} to now set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%player%} to 0 delete {liczbaitow.%player%.5} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.5::*} add 1 to {liczbaitow.%player%.5} wait 1200 ticks set {collow.%player%} to false Stop if {collow.%player%} is true: send "&4EQ Mozna Zapisywac Co Minute." to player command /backeq [<player>] [<text>]: trigger: if player has permission "Itachi.eq.back": if arg 1 is not set: send "&c/BackEQ NICK" to player stop if arg 1 is set: if arg 2 is not set: open chest with 5 rows named "&5BACKEQ" to player wait 2 ticks format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "backeq %player-arg%"] format slot 8 of player with 1 of fire named "&6EXIT" to close format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "backeq %player-arg% 1"] format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "backeq %player-arg% 2"] format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "backeq %player-arg% 3"] format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "backeq %player-arg% 4"] format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "backeq %player-arg% 5"] format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "backeq %player-arg%"] stop if arg 2 is "1": clear the player's inventory execute player command "backeq %player-arg%" if {eq.%player-arg%.1::*} is set: loop {eq.%player-arg%.1::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "2": clear the player's inventory execute player command "backeq %player-arg%" if {eq.%player-arg%.2::*} is set: loop {eq.%player-arg%.2::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "3": clear the player's inventory execute player command "backeq %player-arg%" if {eq.%player-arg%.3::*} is set: loop {eq.%player-arg%.3::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "4": clear the player's inventory execute player command "backeq %player-arg%" if {eq.%player-arg%.4::*} is set: loop {eq.%player-arg%.4::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "5": clear the player's inventory execute player command "backeq %player-arg%" if {eq.%player-arg%.5::*} is set: loop {eq.%player-arg%.5::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player every 30 minutes: loop all players: add 1 to {backeq.liczba.%loop-player%} wait 100 ticks loop all players: send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player if {backeq.liczba.%loop-player%} is 1: delete {eq.%loop-player%.1::*} set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.1} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%loop-player%.1} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.1::*} add 1 to {liczbaitow.%loop-player%.1} if {backeq.liczba.%loop-player%} is 2: delete {eq.%loop-player%.2::*} set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.2} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%loop-player%.2} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.2::*} add 1 to {liczbaitow.%loop-player%.2} if {backeq.liczba.%loop-player%} is 3: delete {eq.%loop-player%.3::*} set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.3} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%loop-player%.3} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.3::*} add 1 to {liczbaitow.%loop-player%.3} if {backeq.liczba.%loop-player%} is 4: delete {eq.%loop-player%.4::*} set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.4} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%loop-player%.4} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.4::*} add 1 to {liczbaitow.%loop-player%.4} if {backeq.liczba.%loop-player%} is bigger than 5: delete {eq.%loop-player%.5::*} set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.5} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%loop-player%} to 0 delete {liczbaitow.%loop-player%.5} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.5::*} add 1 to {liczbaitow.%loop-player%.5} jak nie działa to poprawie jeszcze raz Liczę na plusss!
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"between 1 and 2" czyli losuje 2 liczby czyli 1 i 2 ale jak tylko 2 expa ci leci to serio nie wiem..
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Na jaką chcesz :L
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on break nether quartz: set event-block to air wait 1 tick drop 5 stone wait 3 second set event-block to nether quartz @jaku49 można też tak,nie obraz się że skopiowałem twój kod i przerobiłem
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Wykrywanie czy ktoś widzi gracza, i czy nie widzi - Problem
xxTrollPLxx odpowiedział(a) na Qrador pytanie w Pytania i problemy
u góry pan dobrze napisał -
Sprawdzanie przez jakie ip łączy się gracz
xxTrollPLxx odpowiedział(a) na jaku49 pytanie w Pytania i problemy
nie wiem czy się tak da... -
Unikalne biomy na twój serwer!
xxTrollPLxx odpowiedział(a) na Kraftowanyxd temat w Archiwum współpracy
@TheRed1337 no właśnie xD- 63 odpowiedzi
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- autorskie biomy
- terraincontrol
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(i 1 więcej)
Oznaczone tagami:
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Skrypt na ustawienie itemów startowych po każdym wejściu
xxTrollPLxx odpowiedział(a) na pytanie w Zlecenia
on join: trigger: execute player command: "clear %player%" execute player command: "sk load" to player stop -
@TheMolkaPL lepiej się nie odzywaj bo lepszy nie jesteś jak on chce to mu zrobię, ale [ciach] nie wtrącaj się w sprawy innych PS: Ty jesteś bez sensu ;< //Poprawiono formatowanie ~ JanekJaran
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BlazingPackAuth - Skrypt na autoryzacje blazingpack.
xxTrollPLxx odpowiedział(a) na JanekMaSkrypta_ temat w Archiwum
T|PACK chyba ale nie jestem pewien ;d -
4 linijka kodu i 1 xd
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BlazingPackAuth - Skrypt na autoryzacje blazingpack.
xxTrollPLxx odpowiedział(a) na JanekMaSkrypta_ temat w Archiwum
@Szki3lko bo C|PACK zmieniło nazwe XD -
co miało by być w tym gui?
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Kodzik >>> Kliknij!! jak nie działa ban to usuń "/" przed ban ;D
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Na twoim miejscu bym porównał kod mój z jego kodem
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on join: if player has permission "*" stop
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on right click holding stone: if player's tool's name is "ELOMELO": execute console command "pex user %player% add essentials.repair" remove 1 stone named "ELOMELO" from player wait 3 minutes execute console command "pex user %player% remove essentials.repair" command /ssdd1: permission: ssdd1 permission message: &cNie Masz Dostepu Do Tej Komendy! trigger: execute console command "give %player% stone name:ELOMELO" nie testowane ale licze na Plusss + jak cos nie dziala to pisz kumplu
