daniel124pl
Użytkownik-
Ilość zawartości
6 -
Rejestracja
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Ostatnia wizyta
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia daniel124pl
Świeżak (1/13)
0
Reputacja
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[12:44:45] [Server thread/INFO]: [Skript][m Reloading all scripts... [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 14: set {ostatni.%player%.1::*} to "&2ZAPIS 1"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 15: delete {liczbaitow.%player%.1}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 16: loop all items in the player"s inventory:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 17: wait 5 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 18: add loop-item to {eq.%player%.1::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 19: add 1 to {liczbaitow.%player%.1}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 20: if {backeq.liczba.%player%} is 2:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 21: delete {eq.%player%.2::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 22: set {czas.%player%.2} to now") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 23: set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 24: set {ostatni.%player%.1::*} to "&2ZAPIS 2"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 25: delete {liczbaitow.%player%.2}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 26: loop all items in the player"s inventory:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 27: wait 5 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 28: add loop-item to {eq.%player%.2::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 29: add 1 to {liczbaitow.%player%.2}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 30: if {backeq.liczba.%player%} is 3:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 31: delete {eq.%player%.3::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 32: set {czas.%player%.3} to now") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 33: set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 34: set {ostatni.%player%.1::*} to "&2ZAPIS 3"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 35: delete {liczbaitow.%player%.3}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 36: loop all items in the player"s inventory:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 37: wait 5 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 38: add loop-item to {eq.%player%.3::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 39: add 1 to {liczbaitow.%player%.3}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 40: if {backeq.liczba.%player%} is 4:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 41: delete {eq.%player%.4::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 42: set {czas.%player%.4} to now") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 43: set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 44: set {ostatni.%player%.1::*} to "&2ZAPIS 4"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 45: delete {liczbaitow.%player%.4}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 46: loop all items in the player"s inventory:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 47: wait 5 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 48: add loop-item to {eq.%player%.4::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 49: add 1 to {liczbaitow.%player%.4}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 50: if {backeq.liczba.%player%} is bigger than 5:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 51: delete {eq.%player%.5::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 52: set {czas.%player%.5} to now") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 53: set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 54: set {ostatni.%player%.1::*} to "&2ZAPIS 5"") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 55: set {backeq.liczba.%player%} to 0") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 56: delete {liczbaitow.%player%.5}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 16 spaces (backup.sk, line 57: loop all items in the player"s inventory:") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 58: wait 5 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 59: add loop-item to {eq.%player%.5::*}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 20 spaces (backup.sk, line 60: add 1 to {liczbaitow.%player%.5}") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 61: wait 1200 ticks") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 62: set {collow.%player%} to false") [12:44:45] [Server thread/ERROR]: indentation error: expected 8 spaces, but found 12 spaces (backup.sk, line 63: Stop") [12:44:45] [Server thread/ERROR]: ""backeq %player-arg%"]" is not a text (backup.sk, line 77: format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "backeq %player-arg%"]") [12:44:45] [Server thread/ERROR]: Can"t understand this condition/effect: execute player command: "backeq %player-arg%" (backup.sk, line 88: execute player command: "backeq %player-arg%"") [12:44:45] [Server thread/ERROR]: Can"t understand this condition/effect: execute player command: "backeq %player-arg%" (backup.sk, line 97: execute player command: "backeq %player-arg%"") [12:44:45] [Server thread/ERROR]: Can"t understand this condition/effect: execute player command: "backeq %player-arg%" (backup.sk, line 106: execute player command: "backeq %player-arg%"") [12:44:45] [Server thread/ERROR]: Can"t understand this condition/effect: execute player command: "backeq %player-arg%" (backup.sk, line 115: execute player command: "backeq %player-arg%"") [12:44:45] [Server thread/ERROR]: Can"t understand this condition/effect: execute player command: "backeq %player-arg%" (backup.sk, line 124: execute player command: "backeq %player-arg%"") Pochrzaniły się taby i spacje... mógłbyś mi to wytabować?
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Niestety jeszcze wywala [12:00:01] [Server thread/INFO]: [Skript][m Reloading all scripts... [12:00:02] [Server thread/ERROR]: '"backeq %player-arg%"]' is not a text (backup.sk, line 77: format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "backeq %player-arg%"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg% 1"]' is not a text (backup.sk, line 79: format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "backeq %player-arg% 1"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg% 2"]' is not a text (backup.sk, line 80: format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "backeq %player-arg% 2"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg% 3"]' is not a text (backup.sk, line 81: format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "backeq %player-arg% 3"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg% 4"]' is not a text (backup.sk, line 82: format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "backeq %player-arg% 4"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg% 5"]' is not a text (backup.sk, line 83: format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "backeq %player-arg% 5"]') [12:00:02] [Server thread/ERROR]: '"backeq %player-arg%"]' is not a text (backup.sk, line 84: format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "backeq %player-arg%"]')
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daniel124pl zareagował(a) na odpowiedź na pytanie:
Skrypt na backupy problem!
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Witam tak jak w temacie, tu wkleje kod, a na samym dole bląd #autor: ItachiStudio #!!!Zakaz podszywania sie pod autora!!! on join: set {collow.%player%} to false command /saveeq: trigger: add 1 to {backeq.liczba.%player%} if {collow.%player%} is false: send "&6Ekwipunek Zostal Zapisany :)" to player set {collow.%player%} to true if {backeq.liczba.%player%} is 1: delete {eq.%player%.1::*} set {czas.%player%.1} to now set {forma.%player%.1::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%player%.1} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.1::*} add 1 to {liczbaitow.%player%.1} if {backeq.liczba.%player%} is 2: delete {eq.%player%.2::*} set {czas.%player%.2} to now set {forma.%player%.2::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%player%.2} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.2::*} add 1 to {liczbaitow.%player%.2} if {backeq.liczba.%player%} is 3: delete {eq.%player%.3::*} set {czas.%player%.3} to now set {forma.%player%.3::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%player%.3} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.3::*} add 1 to {liczbaitow.%player%.3} if {backeq.liczba.%player%} is 4: delete {eq.%player%.4::*} set {czas.%player%.4} to now set {forma.%player%.4::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%player%.4} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.4::*} add 1 to {liczbaitow.%player%.4} if {backeq.liczba.%player%} is bigger than 5: delete {eq.%player%.5::*} set {czas.%player%.5} to now set {forma.%player%.5::*} to "&2ZAPIS WYKONANY PRZEZ GRACZA" set {ostatni.%player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%player%} to 0 delete {liczbaitow.%player%.5} loop all items in the player's inventory: wait 5 ticks add loop-item to {eq.%player%.5::*} add 1 to {liczbaitow.%player%.5} wait 1200 ticks set {collow.%player%} to false Stop if {collow.%player%} is true: send "&4EQ Mozna Zapisywac Co Minute." to player command /backeq [<player>] [<text>]: trigger: if player has permission "Itachi.eq.back": if arg 1 is not set: send "&c/BackEQ NICK" to player stop if arg 1 is set: if arg 2 is not set: open chest with 5 rows named "&5BACKEQ" to player wait 2 ticks format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"] format slot 8 of player with 1 of fire named "&6EXIT" to close format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"] format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"] format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"] format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"] format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"] format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"] stop if arg 2 is "1": clear the player's inventory execute player command "/backeq %player-arg%" if {eq.%player-arg%.1::*} is set: loop {eq.%player-arg%.1::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "2": clear the player's inventory execute player command "/backeq %player-arg%" if {eq.%player-arg%.2::*} is set: loop {eq.%player-arg%.2::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "3": clear the player's inventory execute player command "/backeq %player-arg%" if {eq.%player-arg%.3::*} is set: loop {eq.%player-arg%.3::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "4": clear the player's inventory execute player command "/backeq %player-arg%" if {eq.%player-arg%.4::*} is set: loop {eq.%player-arg%.4::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player if arg 2 is "5": clear the player's inventory execute player command "/backeq %player-arg%" if {eq.%player-arg%.5::*} is set: loop {eq.%player-arg%.5::*}: add loop-value to the player stop if {eq.%player-arg%.2::*} is not set: send "&4BLAD KRYTYCZNY" to player every 30 minutes: loop all players: add 1 to {backeq.liczba.%loop-player%} wait 100 ticks loop all players: send "&6Twoje Eq Zostalo Zapisane Z Daty &8&l>> &7%now%" to loop-player if {backeq.liczba.%loop-player%} is 1: delete {eq.%loop-player%.1::*} set {forma.%loop-player%.1::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.1} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 1" delete {liczbaitow.%loop-player%.1} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.1::*} add 1 to {liczbaitow.%loop-player%.1} if {backeq.liczba.%loop-player%} is 2: delete {eq.%loop-player%.2::*} set {forma.%loop-player%.2::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.2} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 2" delete {liczbaitow.%loop-player%.2} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.2::*} add 1 to {liczbaitow.%loop-player%.2} if {backeq.liczba.%loop-player%} is 3: delete {eq.%loop-player%.3::*} set {forma.%loop-player%.3::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.3} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 3" delete {liczbaitow.%loop-player%.3} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.3::*} add 1 to {liczbaitow.%loop-player%.3} if {backeq.liczba.%loop-player%} is 4: delete {eq.%loop-player%.4::*} set {forma.%loop-player%.4::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.4} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 4" delete {liczbaitow.%loop-player%.4} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.4::*} add 1 to {liczbaitow.%loop-player%.4} if {backeq.liczba.%loop-player%} is bigger than 5: delete {eq.%loop-player%.5::*} set {forma.%loop-player%.5::*} to "&cZAPIS WYKONANY PRZEZ SERWER" set {czas.%loop-player%.5} to now set {ostatni.%loop-player%.1::*} to "&2ZAPIS 5" set {backeq.liczba.%loop-player%} to 0 delete {liczbaitow.%loop-player%.5} loop all items in the loop-player's inventory: wait 5 ticks add loop-item to {eq.%loop-player%.5::*} add 1 to {liczbaitow.%loop-player%.5} BŁĄD: [11:29:36] [Server thread/INFO]: [Skript][m Reloading all scripts... [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 81: format slot 0 of player with 1 of chest named "&6Zapisy Eq Gracza %player-arg%" to run [execute player command "/backeq %player-arg%"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 1"]' is not a text (backup.sk, line 83: format slot 20 of player with 1 of zombie head named "%{forma.%player-arg%.1::*}%" with lore "&7DATA: &2%{czas.%player-arg%.1}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.1}%" to run [execute player command "/backeq %player-arg% 1"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 2"]' is not a text (backup.sk, line 84: format slot 21 of player with 1 of zombie head named "%{forma.%player-arg%.2::*}%" with lore "&7DATA: &2%{czas.%player-arg%.2}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.2}%" to run [execute player command "/backeq %player-arg% 2"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 3"]' is not a text (backup.sk, line 85: format slot 22 of player with 1 of zombie head named "%{forma.%player-arg%.3::*}%" with lore "&7DATA: &2%{czas.%player-arg%.3}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.3}%" to run [execute player command "/backeq %player-arg% 3"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 4"]' is not a text (backup.sk, line 86: format slot 23 of player with 1 of zombie head named "%{forma.%player-arg%.4::*}%" with lore "&7DATA: &2%{czas.%player-arg%.4}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.4}%" to run [execute player command "/backeq %player-arg% 4"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg% 5"]' is not a text (backup.sk, line 87: format slot 24 of player with 1 of zombie head named "%{forma.%player-arg%.5::*}%" with lore "&7DATA: &2%{czas.%player-arg%.5}%||&7LICZBA ITEMOW: &2%{liczbaitow.%player-arg%.5}%" to run [execute player command "/backeq %player-arg% 5"]') [11:29:36] [Server thread/ERROR]: '"/backeq %player-arg%"]' is not a text (backup.sk, line 88: format slot 44 of player with 1 of cobweb named "&7OSTATNI ZAPIS" with lore "&9%{ostatni.%player-arg%.1::*}%" to run [execute player command "/backeq %player-arg%"]') Bardzo proszę o pomoc! Pozdrawiam Daniel
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Witam chcialbym zmienic ten skrypt tak aby losowana byla liczba od 1 do 20 i pozniej na chacie bedzie napisane napisz /verify <wylosowana_liczba> i dopiero po wpisaniu poprawnej liczby gracz bedzie mogl sie zalogowac/zarejestrowac. variables: account::@console::notbot: true account::console::notbot: true on join: if {account::%player%::notbot} is not set: send "&2Napisz /verify aby zweryfikowac swoje konto" stop on command "/verify": cancel event set {account::%player%::notbot} to "true" kick the player due to "Zweryfikowales swoje konto" stop on command "/deleteaccount": cancel event delete {account::%player%::notbot} kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on command "/login": if {account::%player%::notbot} is not set: if command is not "/verify": kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on command "/register": if {account::%player%::notbot} is not set: if command is not "/verify": kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on command "/l": if {account::%player%::notbot} is not set: if command is not "/verify": kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on command "/reg": if {account::%player%::notbot} is not set: if command is not "/verify": kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on chat: if {account::%player%::notbot} is not set: kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on damage: if {account::%attacker%::notbot} is not set: kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop on death: if {account::%player%::notbot} is not set: kick the player due to "Napisz /verify aby zweryfikowac swoje konto" stop
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Errorek mi wyskoczył: 'else' has to be placed just after an 'if' or'else if' section
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Witam, próbowałem na wiele sposobow lecz poleglem. Chcę aby komenda wpisana w konsoli bądź przez amina zmieniała wartość w pliku plugins/Ban/user/%player%.yml z ban true na false. on load: if folder "plugins/Ban/" doesn't exists: create folder "plugins/Ban/" if folder "plugins/Ban/user." doesn't exists: create folder "plugins/Ban/user/" if file "plugins/Ban/config.yml" doesn't exists: create file "plugins/Ban/config.yml" set "time" to "0" in yaml file "plugins/Ban/config.yml" on join: if file "plugins/Ban/user/%player%.yml" doesn't exists: create file "plugins/Ban/user/%player%.yml" set "nick" to "%player%" in yaml file "plugins/Ban/user/%player%.yml" set "ban" to "true" in yaml file "plugins/Ban/user/%player%.yml" set "time" to "0" in yaml file "plugins/Ban/user/%player%.yml" #Jak to przekształcić command /unbanicja <offline player>: usage: /unbanicja <offline player> trigger: if arg false contains "%player%" from "plugins/Ban/user/": remove file "plugins/Ban/user/%player%.yml" Jak coś skrypt jest w okrojonej wersji gdyż nie chciałbym go opubliczniać
