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Shooterowy

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Treść opublikowana przez Shooterowy

  1. on rightclick: if event-block is lever: if {lu::%event-block%} is not set: set {lu::%event-block%} to now else: if difference between {lu::%event-block%} and now is smaller than 1 second: cancel event else: set {lu::%event-block%} to now
  2. Shooterowy

    Skripcik

    play raw sound "random.pop" at player with pitch 1 volume 5 Powinno być {_p} zamiast player, no chyba ze dzwiek ma slyszec ten ktory wiadomosc wysyla.
  3. command /rgzrob [<text>]: permission: kurawitaktegoniedostaniesz.egze trigger: execute player command "/rg flag %arg% passthrough deny"
  4. Mam dla Ciebie najkrótsze rozwiązanie on craft: if event-item is hopper minecart: cancel event
  5. Sprawdzałem na 1.13.2, pewnie masz 1.8 zamiast if player's tool is any tool or any armor or any weapon or fishing rod: spróbuj wypisać itemy po kolei (troche tego bedzie) if player's tool is wooden sword or stone sword or iron sword or golden sword or diamond sword or ... ew. może takie coś zadziała if "%player's tool%" contains "sword" or "pickaxe" or "axe" or "shovel" or "hoe" or "bow" or "fishing rod" or "helmet" or "chestplate" or "leggings" or "boots":
  6. Shooterowy

    Online

    on sign change: if line 1 is "%%online%%": set {Online::%event-location%} to event-location set line 1 to "&a&l[ONLINE]" set line 2 to "&c&l%size of online players%&7&l/&c&l%max players count%" on join: wait a tick loop {Online::*}: if "%block at loop-value%" contains "sign": set line 2 of block at loop-value to "&c&l%size of online players%&7&l/&c&l%max players count%" else: clear {Online::%loop-index%} on quit: wait a tick loop {Online::*}: if "%block at loop-value%" contains "sign": set line 2 of block at loop-value to "&c&l%size of online players%&7&l/&c&l%max players count%" else: clear {Online::%loop-index%} on break: if {Online::%event-location%} is set: clear {Online::%event-location%}
  7. Możesz użyć takiego czegoś set {_x} to number of entities in radius 10 around {pos} - zwraca liczbę istot w promieniu 10 bloków wokół {pos}
  8. command /napraw: trigger: if player's tool is any tool or any armor or any weapon or shield: if durability of player's tool is not 0: if player has 10 snowballs named "&6Waluta serwerowa": remove 10 snowballs named "&6Waluta serwerowa" from player repair player's tool send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" on sign change: if line 1 is "[Napraw]": if line 2 is "hand" or "all": set line 1 to "&9[Napraw]" set line 2 to "&2%line 2%" on rightclick: if event-block is sign: if line 1 of event-block is "&9[Napraw]": if line 2 of event-block is "&2hand": if player's tool is any tool or any armor or any weapon or shield or fishing rod: if durability of player's tool is not 0: if player has 10 snowballs named "&6Waluta serwerowa": remove 10 snowballs named "&6Waluta serwerowa" from player repair player's tool send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" else if line 2 of event-block is "&2all": if player has 10 snowballs named "&6Waluta serwerowa": set {_ni} to 0 loop items in player's inventory: if loop-item is any tool or any armor or any weapon or shield or fishing rod: if durability of loop-item is not 0: repair loop-item add 1 to {_ni} if {_ni} > 0: remove 10 snowballs named "&6Waluta serwerowa" from player send "&aNaprawiono. Pobrano 10 waluty serwerowej" else: send "&cBrak przedmiotow do naprawy." else: send "&cMasz za malo waluty" command /waluta: trigger: add 10 snowballs named "&6Waluta serwerowa" to player
  9. Takie coś na szybko command /napraw: trigger: if player's tool is any tool or any armor or any weapon or shield: if durability of player's tool is not 0: if {Waluta::%player%} >= 100: remove 100 from {Waluta::%player%} repair player's tool send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" on join: if {Waluta::%player%} is not set: set {Waluta::%player%} to 0 command /waluta [<text>]: trigger: if arg is not set: send "&6Waluta: &c%{Waluta::%player%}%" on sign change: if line 1 is "[Napraw]": if line 2 is "hand" or "all": set line 1 to "&9[Napraw]" set line 2 to "&2%line 2%" on rightclick: if event-block is sign: if line 1 of event-block is "&9[Napraw]": if line 2 of event-block is "&2hand": if player's tool is any tool or any armor or any weapon or shield or fishing rod: if durability of player's tool is not 0: if {Waluta::%player%} >= 100: remove 100 from {Waluta::%player%} repair player's tool send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cMasz za malo waluty" else: send "&cPrzedmiot nie jest zniszczony." else: send "&cNie mozesz naprawic tego przedmiotu" else if line 2 of event-block is "&2all": if {Waluta::%player%} >= 100: set {_ni} to 0 loop items in player's inventory: if loop-item is any tool or any armor or any weapon or shield or fishing rod: if durability of loop-item is not 0: repair loop-item add 1 to {_ni} if {_ni} > 0: remove 100 from {Waluta::%player%} send "&aNaprawiono. Pobrano 100 waluty z konta" else: send "&cBrak przedmiotow do naprawy." else: send "&cMasz za malo waluty"
  10. command /txt: trigger: send texture pack from "link" to player SKQUERY 3.6.2-LIME (wzięte ze skunity.com)
  11. add unbreakable diamond sword to player add unbreakable diamond helmet to player add unbreakable bow to player i tak dalej
  12. command /reset1 [<offlineplayer=%player%>]: trigger: if {zadanie1::%argument%} is true: clear {zadanie1::%argument%} send "Zresetowano zadanie 1 gracza %argument%"
  13. command /zadanka: trigger: wait 3 tick open chest with 3 row named "&8 ※ &9LISTA ZADAN&8 ※" to player if {zadanie1::%player%} is not set: format slot 0 of player with 1 of book named "&8※ &aZADANIE 1&8 ※" with lore "&8» &eAby wykonać to zadanie musisz miec w ekwipunku 1 diament." to close then run [make player execute command "/zadanie1"] else: format slot 0 of player with 1 of enchanted book named "&8※ &aZADANIE 1&8 ※" with lore "&8» &aZadanie wykonane." to be unstealable format slot 1 of player with 1 of book named "&8※ &aZADANIE 2&8 ※" with lore "&8» &eKLIKNIJ MNIE!" to close then run [make player execute command "/cpk"] format slot 17 of player with 1 of barrier named "&8※ &cZAMKNIJ&8 ※" to close then run [make player execute command " "] command /zadanie1: trigger: wait 3 tick if player has 1 diamond: launch star firework colored green at player timed 0 launch ball firework colored yellow at player timed 0 remove 1 diamond from player drop ("NICK" parsed as offline player)'s skull named "TROFEUM" send player title "&9&lGratulacje!" with subtitle "&a&oWykonales zadanie: &e&lTEST" for 6 seconds set {zadanie1::%player%} to true else: send "&cNie masz potrzebnych przedmiotow, aby wykonac to zadanie!" if player has spawn creeper: if player has yellow bed:
  14. Nie działa bo musisz ustalić przedział command /los [<text>]: trigger: execute player command "play (muzyka%random integer between 1 and 11%)"
  15. Ja się nie kłócę, po prostu stwierdzam, że loop 80 times bardziej laguje. A w wersji @xAxee trzeba wypisywać po kolei? Nie wiem, nie grałem, autor tematu sobie wybierze co mu bardziej odpowiada. Tyle z mojej strony, pozdrawiam Cię. Nadal nie rozumiem skąd bierzesz to wypisywanie po kolei, na pewno nie mówimy o tym samym skrypcie.
  16. Ta.... Bo lepiej, żeby sprawdzało 80 razy czy nazwa sie zgadza niż pobierało jednorazowo opis z miecza Tutaj przerobiony skrypt @xAxee command /silny [<number>]: trigger: set lore of player's tool to "&7Silny na potwory: &a+%arg%%%" on damage: if attacker is a player: if victim is not a player: if uncolored lore of attacker's tool contains "Silny na potwory: +": set {_l} to "%uncolored lore of attacker's tool%" replace all "%%" and "Silny na potwory: +" and " " with "" in {_l} add damage*(({_l} parsed as number)/100) to damage Testowałem, u mnie działa poprawnie (1.13.2)
  17. Na nic nam narty nocą.
  18. Sprawdź czy instrukcje warunkowe się wykonują, dodając send "test 1" send "test 2" itd. po ifach.
  19. command /test: trigger: open chest with 1 rows named "Test" to player while inventory name of current inventory of player is "Test": format slot 4 of player with 1 of redstone block to be unstealable wait 10 ticks format slot 4 of player with 1 of emerald block to be unstealable wait 10 ticks
  20. on join: wait a second if {regulamin::%player%} is not set: apply nausea 999 to player for 99999 seconds apply slowness 999 to player for 9999 seconds apply blindness 999 to player for 9999 seconds send "Aby się zalogować przeczytaj najpierw regulamin wpisując komendę /regulamin" command /regulamin: trigger: send "bla bla bla" send "Jesli akceptujesz napisz /akceptuje" send "Jesli nie akceptujesz, opusc serwer." command /akceptuje: trigger: if {regulamin::%player%} is not set: set {regulamin::%player%} to true send "akceptowales regulamin" remove nausea from player remove blindness from player remove slowness from player on command: if sender is a player: if {regulamin::%player%} is not set: if command is not "regulamin" or "akceptuje": cancel event send "&cNajpierw przeczytaj regulamin" on chat: if {regulamin::%player%} is not set: cancel event send "&cNajpierw przeczytaj regulamin"
  21. on join: wait a second set {mob::type} to "zombie" parsed as entity type set {mob::location} to location of player spawn {mob::type} at {mob::location}
  22. command /spam [<text>]: permission: spam.admin trigger: if arg 1 is set: loop 10 times: broadcast "&a%arg 1%" else: send "&cPodaj tresc wiadomosci!"
  23. Co się usuwa? Przedmioty?
  24. Shooterowy

    Pomoc

    Zmień if {test.%player%.status} is true: na if {test.%player%.status} is false:
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