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kubastion

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Treść opublikowana przez kubastion

  1. W skrypcie podzielnik, to nie dwukropek a "/", czyli jeśli chcesz coś podzielić to robisz : set {_zmienna} to {zmienna1} / {zmienna2}
  2. Jeśli chodzi o komendę z /killall, spróbuj: /killall named
  3. Spróbuj tak: on rightclick on crafting table: cancel event wait 2 ticks open chest with 4 rows named "Test" to the player wait 2 ticks ...
  4. Witam. Chodzi tu o zabranie przedmiotu po kliknięciu PPM. Przykładowo mam cały plecak kamienia, i klikam w piąty slot paska szybkiego wybierania. Jak zrobić, żeby to właśnie zabrało kamień z piątego slotu? Tym oto kodem: on right click: if player's tool is stone: set {_s} to amount of player's tool remove {_s} of player's tool from player's inventory Zabiera mi po kolei z plecaka niezależnie z jakiego slotu kliknę PPM. Z góry dziękuje!
  5. Jeśli chodzi o tą linijke, to ona akurat działa, bo sprawdzałem dając: command /test: trigger: if player is a plot: send "aa" I działalo tylko wtedy gdy dzialka byla zajeta, czyli prawidlowo. Tylko wlasnie problemem sa te inne linijki ;v
  6. Witam. Na internecie znalazłem SkUniversal, który rzekomo współpracuje z PlotSquared. Jednak kombinowałem z kilkoma linijkami, takimi jak chociażby: command /test: trigger: if player is a plot: if owner of plot is a player: send "test" command /test2: trigger: if player is in plot: set ID of plot at location of player to {_s} if owner of {_s} is a player: send "a" Itp. Przy pierwszym zatrzymuje się przy 3 linijce, a przy drugiej komenda w ogóle nie działa. Tutaj jest dokumentacja: https://docs.skunity.com/syntax/search/addon:skuniversal plot Jeśli ktoś nie wie jak pomóc, a zna jakieś inne dodatki, które sprawdzają właściciela danej działki, to będę wdzięczny za info ^_^
  7. Ale to tylko i wyłącznie moje zdanie, jestem realistą i dla mnie jest przejrzysta, są zawarte najważniejsze informacje etc.
  8. Prezentacja fajna, przejrzysta. Zagrałbym pewnie na skyblocku i fb, gdyby nie ten drop, jest za duży, to nie dla aczkolwiek powodzonka!
  9. Poprawione @IDaily Gaming IP masz pod eską "S" na samej górze, zanim coś napiszesz, spójrz drugi, czy trzeci raz, to nie boli
  10. Zapraszamy dzisiaj o godzinie 18:00
  11. kubastion

    Zedytuje mi to ktoś?

    variables: {drop::zelazo::%player%} = "&aWlaczony" {drop::zloto::%player%} = "&aWlaczony" {drop::diament::%player%} = "&aWlaczony" {drop::szmaragd::%player%} = "&aWlaczony" {drop::obsydian::%player%} = "&aWlaczony" {drop::perla::%player%} = "&aWlaczony" {drop::ksiazka::%player%} = "&aWlaczony" {drop::tnt::%player%} = "&aWlaczony" {drop::piasek::%player%} = "&aWlaczony" {drop::proch::%player%} = "&aWlaczony" {drop::redstone::%player%} = "&aWlaczony" {drop::drewno::%player%} = "&aWlaczony" {drop::refil::%player%} = "&aWlaczony" {drop::wegiel::%player%} = "&aWlaczony" {drop::nic::%player%} = "&aWlaczony" {drop::slimeball::%player%} = "&aWlaczony" {drop::jablko::%player%} = "&aWlaczony" on mine of stone: if {drop::zelazo::%player%} is "&aWlaczony": chance of 23%: give 1 iron block to the player if {drop::zloto::%player%} is "&aWlaczony": chance of 10%: give 1 gold block to the player if {drop::diament::%player%} is "&aWlaczony": chance of 24%: give 1 diamond block to the player if {drop::szmaragd::%player%} is "&aWlaczony": chance of 1%: give 1 emerald block to the player if {drop::obsydian::%player%} is "&aWlaczony": chance of 18%: give 1 obsidian to the player if {drop::perla::%player%} is "&aWlaczony": chance of 10%: give 1 ender pearl to the player if {drop::ksiazka::%player%} is "&aWlaczony": chance of 11%: give 1 bookshelf to the player if {drop::tnt::%player%} is "&aWlaczony": chance of 19%: give 1 tnt to the player if {drop::piasek::%player%} is "&aWlaczony": chance of 18%: give 1 sand to the player if {drop::proch::%player%} is "&aWlaczony": chance of 17%: give 1 gunpowder to the player if {drop::redstone::%player%} is "&aWlaczony": chance of 25%: give 1 redstone block to the player if {drop::drewno::%player%} is "&aWlaczony": chance of 13%: give 1 17:0 to the player if {drop::refil::%player%} is "&aWlaczony": chance of 1%: give 1 322:0 to the player if {drop::wegiel::%player%} is "&aWlaczony": chance of 28%: give 1 coal block to the player if {drop::nic::%player%} is "&aWlaczony": chance of 14%: give 1 string to the player if {drop::slimeball::%player%} is "&aWlaczony": chance of 15%: give 1 slimeball to the player if {drop::jablko::%player%} is "&aWlaczony": chance of 27%: give 1 apple to the player chance of 200%: give 100 exp to the player command /drop: trigger: open chest with 4 rows named "&8» &6Drop" to player wait 2 tick format slot 0 of player with 1 of emerald block named "&8» &aSzmaragd" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::szmaragd::%player%}%" to close then run [execute player command "dropp szmaragd"] format slot 1 of player with 1 of gold block named "&8» &eZloto" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::zloto::%player%}%" to close then run [execute player command "dropp zloto"] format slot 2 of player with 1 of diamond block named "&8» &bDiament" with lore "&8» &6Szansa&8: &624%%||&6Drop &8» %{drop::diament::%player%}%" to close then run [execute player command "dropp diament"] format slot 3 of player with 1 of iron block named "&8» &fZelazo" with lore "&8» &6Szansa&8: &623%%||&6Drop &8» %{drop::zelazo::%player%}%" to close then run [execute player command "dropp zelazo"] format slot 4 of player with 1 of obsidian named "&8» &7Obsydian" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::obsydian::%player%}%" to close then run [execute player command "dropp obsydian"] format slot 5 of player with 1 of 368 named "&8» &5Ender Perla" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::perla::%player%}%" to close then run [execute player command "dropp perla"] format slot 6 of player with 1 of bookshelf named "&8» &6Biblioteczki" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::ksiazka::%player%}%" to close then run [execute player command "dropp ksiazka"] format slot 7 of player with 1 of tnt named "&8» &cTNT" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::tnt::%player%}%" to close then run [execute player command "dropp tnt"] format slot 8 of player with 1 of sand named "&8» &fPiasek" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::piasek::%player%}%" to close then run [execute player command "dropp piasek"] format slot 9 of player with 1 of gunpowder named "&8» &7Proch" with lore "&8» &6Szansa&8: &617%%||&6Drop &8» %{drop::proch::%player%}%" to close then run [execute player command "dropp proch"] format slot 10 of player with 1 of redstone block named "&8» &4Redstone" with lore "&8» &6Szansa&8: &625%%||&6Drop &8» %{drop::redstone::%player%}%" to close then run [execute player command "dropp redstone"] format slot 11 of player with 1 of 322:0 named "&8» &eReffy" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::refil::%player%}%" to close then run [execute player command "dropp refil"] format slot 12 of player with 1 of coal block named "&8» &0Wegiel" with lore "&8» &6Szansa&8: &628%%||&6Drop &8» %{drop::wegiel::%player%}%" to close then run [execute player command "dropp wegiel"] format slot 13 of player with 1 of string named "&8» &fNici" with lore "&8» &6Szansa&8: &614%%||&6Drop &8» %{drop::nic::%player%}%" to close then run [execute player command "dropp nic"] format slot 14 of player with 1 of slimeball named "&8» &aSlimeball" with lore "&8» &6Szansa&8: &615%%||&6Drop &8» %{drop::slimeball::%player%}%" to close then run [execute player command "dropp slimeball"] format slot 15 of player with 1 of 5 named "&8» &3Drewno" with lore "&8» &6Szansa&8: &613%%||&6Drop &8» %{drop::drewno::%player%}%" to close then run [execute player command "dropp drewno"] format slot 16 of player with 1 of apple named "&8» &4Jablko" with lore "&8» &6Szansa&8: &627%%||&6Drop &8» %{drop::jablko::%player%}%" to close then run [execute player command "dropp jablko"] format slot 26 of player with 1 of 384 named "&8» &7Exp&8: &6100" with lore "&8» &6Szansa&8: &6200%%" to be unstealable format slot 34 of player with 1 of 35:14 named "&8» &cWylacz Wszystko" to close then run [execute player command "dropp wszystkooff"] format slot 35 of player with 1 of 35:5 named "&8» &aWlacz Wszystko" to close then run [execute player command "dropp wszystkoon"] command /dropp [<text>]: trigger: if arg is "wszystkooff" or "wszystkoon": if arg is "wszystkooff": set {drop::szmaragd::%player%} to "&cWylaczony" set {drop::zloto::%player%} to "&cWylaczony" set {drop::diament::%player%} to "&cWylaczony" set {drop::zelazo::%player%} to "&cWylaczony" set {drop::obsydian::%player%} to "&cWylaczony" set {drop::perla::%player%} to "&cWylaczony" set {drop::ksiazka::%player%} to "&cWylaczony" set {drop::tnt::%player%} to "&cWylaczony" set {drop::piasek::%player%} to "&cWylaczony" set {drop::proch::%player%} to "&cWylaczony" set {drop::redstone::%player%} to "&cWylaczony" set {drop::refil::%player%} to "&cWylaczony" set {drop::wegiel::%player%} to "&cWylaczony" set {drop::nic::%player%} to "&cWylaczony" set {drop::slimeball::%player%} to "&cWylaczony" set {drop::drewno::%player%} to "&cWylaczony" set {drop::jablko::%player%} to "&cWylaczony" stop if arg is "wszystkoon": set {drop::szmaragd::%player%} to "&aWlaczony" set {drop::zloto::%player%} to "&aWlaczony" set {drop::diament::%player%} to "&aWlaczony" set {drop::zelazo::%player%} to "&aWlaczony" set {drop::obsydian::%player%} to "&aWlaczony" set {drop::perla::%player%} to "&aWlaczony" set {drop::ksiazka::%player%} to "&aWlaczony" set {drop::tnt::%player%} to "&aWlaczony" set {drop::piasek::%player%} to "&aWlaczony" set {drop::proch::%player%} to "&aWlaczony" set {drop::redstone::%player%} to "&aWlaczony" set {drop::refil::%player%} to "&aWlaczony" set {drop::wegiel::%player%} to "&aWlaczony" set {drop::nic::%player%} to "&aWlaczony" set {drop::slimeball::%player%} to "&aWlaczony" set {drop::drewno::%player%} to "&aWlaczony" set {drop::jablko::%player%} to "&aWlaczony" stop else: if {drop::%arg%::%player%} is set: if {drop::%arg%::%player%} is "&aWlaczony": set {drop::%arg%::%player%} to "&cWylaczony" send "&cWylaczono drop" stop if {drop::%arg%::%player%} is "&cWylaczony": set {drop::%arg%::%player%} to "&aWlaczony" send "&aWlaczono drop" stop on mine of iron ore: cancel event set block to air on mine of gold ore: cancel event set block to air on mine of emerald ore: cancel event set block to air on mine of diamond ore: cancel event set block to air on mine of coal ore: cancel event set block to air on mine of redstone ore: cancel event set block to air Błędów już nie ma, znowu zapomniałem wytabować, coś dzisiaj głowy nie mam. Co do dropu, to sprawdzałem czy nie zrobiłem błędu, i musi działać od razu, odpal jakieś nowe konto, wejdź na serwer i sprawdź czy działa, bo powinno
  12. kubastion

    Zedytuje mi to ktoś?

    variables: {drop::zelazo::%player%} = "&aWlaczony" {drop::zloto::%player%} = "&aWlaczony" {drop::diament::%player%} = "&aWlaczony" {drop::szmaragd::%player%} = "&aWlaczony" {drop::obsydian::%player%} = "&aWlaczony" {drop::perla::%player%} = "&aWlaczony" {drop::ksiazka::%player%} = "&aWlaczony" {drop::tnt::%player%} = "&aWlaczony" {drop::piasek::%player%} = "&aWlaczony" {drop::proch::%player%} = "&aWlaczony" {drop::redstone::%player%} = "&aWlaczony" {drop::drewno::%player%} = "&aWlaczony" {drop::refil::%player%} = "&aWlaczony" {drop::wegiel::%player%} = "&aWlaczony" {drop::nic::%player%} = "&aWlaczony" {drop::slimeball::%player%} = "&aWlaczony" {drop::jablko::%player%} = "&aWlaczony" on mine of stone: if {drop::zelazo::%player%} is "&aWlaczony": chance of 23%: give 1 iron block to the player if {drop::zloto::%player%} is "&aWlaczony": chance of 10%: give 1 gold block to the player if {drop::diament::%player%} is "&aWlaczony": chance of 24%: give 1 diamond block to the player if {drop::szmaragd::%player%} is "&aWlaczony": chance of 1%: give 1 emerald block to the player if {drop::obsydian::%player%} is "&aWlaczony": chance of 18%: give 1 obsidian to the player if {drop::perla::%player%} is "&aWlaczony": chance of 10%: give 1 ender pearl to the player if {drop::ksiazka::%player%} is "&aWlaczony": chance of 11%: give 1 bookshelf to the player if {drop::tnt::%player%} is "&aWlaczony": chance of 19%: give 1 tnt to the player if {drop::piasek::%player%} is "&aWlaczony": chance of 18%: give 1 sand to the player if {drop::proch::%player%} is "&aWlaczony": chance of 17%: give 1 gunpowder to the player if {drop::redstone::%player%} is "&aWlaczony": chance of 25%: give 1 redstone block to the player if {drop::drewno::%player%} is "&aWlaczony": chance of 13%: give 1 17:0 to the player if {drop::refil::%player%} is "&aWlaczony": chance of 1%: give 1 322:0 to the player if {drop::wegiel::%player%} is "&aWlaczony": chance of 28%: give 1 coal block to the player if {drop::nic::%player%} is "&aWlaczony": chance of 14%: give 1 string to the player if {drop::slimeball::%player%} is "&aWlaczony": chance of 15%: give 1 slimeball to the player if {drop::jablko::%player%} is "&aWlaczony": chance of 27%: give 1 apple to the player chance of 200%: give 100 exp to the player command /drop: trigger: open chest with 4 rows named "&8» &6Drop" to player wait 2 tick format slot 0 of player with 1 of emerald block named "&8» &aSzmaragd" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::szmaragd::%player%}%" to close then run [execute player command "dropp szmaragd"] format slot 1 of player with 1 of gold block named "&8» &eZloto" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::zloto::%player%}%" to close then run [execute player command "dropp zloto"] format slot 2 of player with 1 of diamond block named "&8» &bDiament" with lore "&8» &6Szansa&8: &624%%||&6Drop &8» %{drop::diament::%player%}%" to close then run [execute player command "dropp diament"] format slot 3 of player with 1 of iron block named "&8» &fZelazo" with lore "&8» &6Szansa&8: &623%%||&6Drop &8» %{drop::zelazo::%player%}%" to close then run [execute player command "dropp zelazo"] format slot 4 of player with 1 of obsidian named "&8» &7Obsydian" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::obsydian::%player%}%" to close then run [execute player command "dropp obsydian"] format slot 5 of player with 1 of 368 named "&8» &5Ender Perla" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::perla::%player%}%" to close then run [execute player command "dropp perla"] format slot 6 of player with 1 of bookshelf named "&8» &6Biblioteczki" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::ksiazka::%player%}%" to close then run [execute player command "dropp ksiazka"] format slot 7 of player with 1 of tnt named "&8» &cTNT" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::tnt::%player%}%" to close then run [execute player command "dropp tnt"] format slot 8 of player with 1 of sand named "&8» &fPiasek" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::piasek::%player%}%" to close then run [execute player command "dropp piasek"] format slot 9 of player with 1 of gunpowder named "&8» &7Proch" with lore "&8» &6Szansa&8: &617%%||&6Drop &8» %{drop::proch::%player%}%" to close then run [execute player command "dropp proch"] format slot 10 of player with 1 of redstone block named "&8» &4Redstone" with lore "&8» &6Szansa&8: &625%%||&6Drop &8» %{drop::redstone::%player%}%" to close then run [execute player command "dropp redstone"] format slot 11 of player with 1 of 322:0 named "&8» &eReffy" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::refil::%player%}%" to close then run [execute player command "dropp refil"] format slot 12 of player with 1 of coal block named "&8» &0Wegiel" with lore "&8» &6Szansa&8: &628%%||&6Drop &8» %{drop::wegiel::%player%}%" to close then run [execute player command "dropp wegiel"] format slot 13 of player with 1 of string named "&8» &fNici" with lore "&8» &6Szansa&8: &614%%||&6Drop &8» %{drop::nic::%player%}%" to close then run [execute player command "dropp nic"] format slot 14 of player with 1 of slimeball named "&8» &aSlimeball" with lore "&8» &6Szansa&8: &615%%||&6Drop &8» %{drop::slimeball::%player%}%" to close then run [execute player command "dropp slimeball"] format slot 15 of player with 1 of 5 named "&8» &3Drewno" with lore "&8» &6Szansa&8: &613%%||&6Drop &8» %{drop::drewno::%player%}%" to close then run [execute player command "dropp drewno"] format slot 16 of player with 1 of apple named "&8» &4Jablko" with lore "&8» &6Szansa&8: &627%%||&6Drop &8» %{drop::jablko::%player%}%" to close then run [execute player command "dropp jablko"] format slot 26 of player with 1 of 384 named "&8» &7Exp&8: &6100" with lore "&8» &6Szansa&8: &6200%%" to be unstealable format slot 34 of player with 1 of 35:14 named "&8» &cWylacz Wszystko" to close then run [execute player command "dropp wszystkooff"] format slot 35 of player with 1 of 35:5 named "&8» &aWlacz Wszystko" to close then run [execute player command "dropp wszystkoon"] command /dropp [<text>]: trigger: if arg is "wszystkooff" or "wszystkoon": if arg is "wszystkooff": set {drop::szmaragd::%player%} to "&cWylaczony" set {drop::zloto::%player%} to "&cWylaczony" set {drop::diament::%player%} to "&cWylaczony" set {drop::zelazo::%player%} to "&cWylaczony" set {drop::obsydian::%player%} to "&cWylaczony" set {drop::perla::%player%} to "&cWylaczony" set {drop::ksiazka::%player%} to "&cWylaczony" set {drop::tnt::%player%} to "&cWylaczony" set {drop::piasek::%player%} to "&cWylaczony" set {drop::proch::%player%} to "&cWylaczony" set {drop::redstone::%player%} to "&cWylaczony" set {drop::refil::%player%} to "&cWylaczony" set {drop::wegiel::%player%} to "&cWylaczony" set {drop::nic::%player%} to "&cWylaczony" set {drop::slimeball::%player%} to "&cWylaczony" set {drop::drewno::%player%} to "&cWylaczony" set {drop::jablko::%player%} to "&cWylaczony" stop if arg is "wszystkoon": set {drop::szmaragd::%player%} to "&aWlaczony" set {drop::zloto::%player%} to "&aWlaczony" set {drop::diament::%player%} to "&aWlaczony" set {drop::zelazo::%player%} to "&aWlaczony" set {drop::obsydian::%player%} to "&aWlaczony" set {drop::perla::%player%} to "&aWlaczony" set {drop::ksiazka::%player%} to "&aWlaczony" set {drop::tnt::%player%} to "&aWlaczony" set {drop::piasek::%player%} to "&aWlaczony" set {drop::proch::%player%} to "&aWlaczony" set {drop::redstone::%player%} to "&aWlaczony" set {drop::refil::%player%} to "&aWlaczony" set {drop::wegiel::%player%} to "&aWlaczony" set {drop::nic::%player%} to "&aWlaczony" set {drop::slimeball::%player%} to "&aWlaczony" set {drop::drewno::%player%} to "&aWlaczony" set {drop::jablko::%player%} to "&aWlaczony" stop else: if {drop::%arg%::%player%} is set: if {drop::%arg%::%player%} is "&aWlaczony": set {drop::%arg%::%player%} to "&cWylaczony" send "&cWylaczono drop" stop if {drop::%arg%::%player%} is "&cWylaczony": set {drop::%arg%::%player%} to "&aWlaczony" send "&aWlaczono drop" stop on mine of iron ore: cancel event set block to air on mine of gold ore: cancel event set block to air on mine of emerald ore: cancel event set block to air on mine of diamond ore: cancel event set block to air on mine of coal ore: cancel event set block to air on mine of redstone ore: cancel event set block to air Źle wytabowałem
  13. variables: {disco::%player%} = "off" {l::%player%} = 0 command /discozbroja: trigger: if player has permission "disco.zbroja": if {disco::%player%} is "off: set {disco::%player%} to "on" send "&aWlaczono disco zbroje!" else: set {disco::%player%} to "off" send "&cWylaczono disco zbroje!" set helmet of player to air set chestplate of player to air set leggings of player to air set boots of player to air every 1 ticks: loop all players: if {disco::%loop-player%} is "on": if {l::%loop-player%} is 0: set helmet of loop-player to diamond helmet set chestplate of loop-player to diamond chestplate set leggings of loop-player to diamond leggings set boots of loop-player to diamond boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 1: set helmet of loop-player to iron helmet set chestplate of loop-player to iron chestplate set leggings of loop-player to iron leggings set boots of loop-player to iron boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 2: set helmet of loop-player to gold helmet set chestplate of loop-player to gold chestplate set leggings of loop-player to gold leggings set boots of loop-player to gold boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 3: set helmet of loop-player to leather helmet set chestplate of loop-player to leather chestplate set leggings of loop-player to leather leggings set boots of loop-player to leather boots set {l::%loop-player%} to 0 stop Teraz powinno zabierać, na przyszłość, zamiast "zrób...", to "czy mógłbyś zrobić..." Za nie pogardzę like
  14. kubastion

    Zedytuje mi to ktoś?

    variables: {drop::zelazo::%player%} = "&aWlaczony" {drop::zloto::%player%} = "&aWlaczony" {drop::diament::%player%} = "&aWlaczony" {drop::szmaragd::%player%} = "&aWlaczony" {drop::obsydian::%player%} = "&aWlaczony" {drop::perla::%player%} = "&aWlaczony" {drop::ksiazka::%player%} = "&aWlaczony" {drop::tnt::%player%} = "&aWlaczony" {drop::piasek::%player%} = "&aWlaczony" {drop::proch::%player%} = "&aWlaczony" {drop::redstone::%player%} = "&aWlaczony" {drop::drewno::%player%} = "&aWlaczony" {drop::refil::%player%} = "&aWlaczony" {drop::wegiel::%player%} = "&aWlaczony" {drop::nic::%player%} = "&aWlaczony" {drop::slimeball::%player%} = "&aWlaczony" {drop::jablko::%player%} = "&aWlaczony" on mine of stone: if {drop::zelazo::%player%} is "&aWlaczony": chance of 23%: give 1 iron block to the player if {drop::zloto::%player%} is "&aWlaczony": chance of 10%: give 1 gold block to the player if {drop::diament::%player%} is "&aWlaczony": chance of 24%: give 1 diamond block to the player if {drop::szmaragd::%player%} is "&aWlaczony": chance of 1%: give 1 emerald block to the player if {drop::obsydian::%player%} is "&aWlaczony": chance of 18%: give 1 obsidian to the player if {drop::perla::%player%} is "&aWlaczony": chance of 10%: give 1 ender pearl to the player if {drop::ksiazka::%player%} is "&aWlaczony": chance of 11%: give 1 bookshelf to the player if {drop::tnt::%player%} is "&aWlaczony": chance of 19%: give 1 tnt to the player if {drop::piasek::%player%} is "&aWlaczony": chance of 18%: give 1 sand to the player if {drop::proch::%player%} is "&aWlaczony": chance of 17%: give 1 gunpowder to the player if {drop::redstone::%player%} is "&aWlaczony": chance of 25%: give 1 redstone block to the player if {drop::drewno::%player%} is "&aWlaczony": chance of 13%: give 1 17:0 to the player if {drop::refil::%player%} is "&aWlaczony": chance of 1%: give 1 322:0 to the player if {drop::wegiel::%player%} is "&aWlaczony": chance of 28%: give 1 coal block to the player if {drop::nic::%player%} is "&aWlaczony": chance of 14%: give 1 string to the player if {drop::slimeball::%player%} is "&aWlaczony": chance of 15%: give 1 slimeball to the player if {drop::jablko::%player%} is "&aWlaczony": chance of 27%: give 1 apple to the player chance of 200%: give 100 exp to the player command /drop: trigger: open chest with 4 rows named "&8» &6Drop" to player wait 2 tick format slot 0 of player with 1 of emerald block named "&8» &aSzmaragd" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::szmaragd::%player%}%" to close then run [execute player command "dropp szmaragd"] format slot 1 of player with 1 of gold block named "&8» &eZloto" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::zloto::%player%}%" to close then run [execute player command "dropp zloto"] format slot 2 of player with 1 of diamond block named "&8» &bDiament" with lore "&8» &6Szansa&8: &624%%||&6Drop &8» %{drop::diament::%player%}%" to close then run [execute player command "dropp diament"] format slot 3 of player with 1 of iron block named "&8» &fZelazo" with lore "&8» &6Szansa&8: &623%%||&6Drop &8» %{drop::zelazo::%player%}%" to close then run [execute player command "dropp zelazo"] format slot 4 of player with 1 of obsidian named "&8» &7Obsydian" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::obsydian::%player%}%" to close then run [execute player command "dropp obsydian"] format slot 5 of player with 1 of 368 named "&8» &5Ender Perla" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::perla::%player%}%" to close then run [execute player command "dropp perla"] format slot 6 of player with 1 of bookshelf named "&8» &6Biblioteczki" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::ksiazka::%player%}%" to close then run [execute player command "dropp ksiazka"] format slot 7 of player with 1 of tnt named "&8» &cTNT" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::tnt::%player%}%" to close then run [execute player command "dropp tnt"] format slot 8 of player with 1 of sand named "&8» &fPiasek" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::piasek::%player%}%" to close then run [execute player command "dropp piasek"] format slot 9 of player with 1 of gunpowder named "&8» &7Proch" with lore "&8» &6Szansa&8: &617%%||&6Drop &8» %{drop::proch::%player%}%" to close then run [execute player command "dropp proch"] format slot 10 of player with 1 of redstone block named "&8» &4Redstone" with lore "&8» &6Szansa&8: &625%%||&6Drop &8» %{drop::redstone::%player%}%" to close then run [execute player command "dropp redstone"] format slot 11 of player with 1 of 322:0 named "&8» &eReffy" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::refil::%player%}%" to close then run [execute player command "dropp refil"] format slot 12 of player with 1 of coal block named "&8» &0Wegiel" with lore "&8» &6Szansa&8: &628%%||&6Drop &8» %{drop::wegiel::%player%}%" to close then run [execute player command "dropp wegiel"] format slot 13 of player with 1 of string named "&8» &fNici" with lore "&8» &6Szansa&8: &614%%||&6Drop &8» %{drop::nic::%player%}%" to close then run [execute player command "dropp nic"] format slot 14 of player with 1 of slimeball named "&8» &aSlimeball" with lore "&8» &6Szansa&8: &615%%||&6Drop &8» %{drop::slimeball::%player%}%" to close then run [execute player command "dropp slimeball"] format slot 15 of player with 1 of 5 named "&8» &3Drewno" with lore "&8» &6Szansa&8: &613%%||&6Drop &8» %{drop::drewno::%player%}%" to close then run [execute player command "dropp drewno"] format slot 16 of player with 1 of apple named "&8» &4Jablko" with lore "&8» &6Szansa&8: &627%%||&6Drop &8» %{drop::jablko::%player%}%" to close then run [execute player command "dropp jablko"] format slot 26 of player with 1 of 384 named "&8» &7Exp&8: &6100" with lore "&8» &6Szansa&8: &6200%%" to be unstealable format slot 34 of player with 1 of 35:14 named "&8» &cWylacz Wszystko" to close then run [execute player command "dropp wszystkooff"] format slot 35 of player with 1 of 35:5 named "&8» &aWlacz Wszystko" to close then run [execute player command "dropp wszystkoon"] command /dropp [<text>]: trigger: if arg is "wszystkooff" or "wszystkoon": if arg is "wszystkooff": set {drop::szmaragd::%player%} to "&cWylaczony" set {drop::zloto::%player%} to "&cWylaczony" set {drop::diament::%player%} to "&cWylaczony" set {drop::zelazo::%player%} to "&cWylaczony" set {drop::obsydian::%player%} to "&cWylaczony" set {drop::perla::%player%} to "&cWylaczony" set {drop::ksiazka::%player%} to "&cWylaczony" set {drop::tnt::%player%} to "&cWylaczony" set {drop::piasek::%player%} to "&cWylaczony" set {drop::proch::%player%} to "&cWylaczony" set {drop::redstone::%player%} to "&cWylaczony" set {drop::refil::%player%} to "&cWylaczony" set {drop::wegiel::%player%} to "&cWylaczony" set {drop::nic::%player%} to "&cWylaczony" set {drop::slimeball::%player%} to "&cWylaczony" set {drop::drewno::%player%} to "&cWylaczony" set {drop::jablko::%player%} to "&cWylaczony" stop if arg is "wszystkoon": set {drop::szmaragd::%player%} to "&aWlaczony" set {drop::zloto::%player%} to "&aWlaczony" set {drop::diament::%player%} to "&aWlaczony" set {drop::zelazo::%player%} to "&aWlaczony" set {drop::obsydian::%player%} to "&aWlaczony" set {drop::perla::%player%} to "&aWlaczony" set {drop::ksiazka::%player%} to "&aWlaczony" set {drop::tnt::%player%} to "&aWlaczony" set {drop::piasek::%player%} to "&aWlaczony" set {drop::proch::%player%} to "&aWlaczony" set {drop::redstone::%player%} to "&aWlaczony" set {drop::refil::%player%} to "&aWlaczony" set {drop::wegiel::%player%} to "&aWlaczony" set {drop::nic::%player%} to "&aWlaczony" set {drop::slimeball::%player%} to "&aWlaczony" set {drop::drewno::%player%} to "&aWlaczony" set {drop::jablko::%player%} to "&aWlaczony" stop else: if {drop::%arg%::%player%} is set: if {drop::%arg%::%player%} is "&aWlaczony": set {drop::%arg%::%player%} to "&cWylaczony" send "&cWylaczono drop" stop if {drop::%arg%::%player%} is "&cWylaczony": set {drop::%arg%::%player%} to "&aWlaczony" send "&aWlaczono drop" stop on mine of iron ore: cancel event set block to air on mine of gold ore: cancel event set block to air on mine of emerald ore: cancel event set block to air on mine of diamond ore: cancel event set block to air on mine of coal ore: cancel event set block to air on mine of redstone ore: cancel event set block to air Powinno działać, like nie pogardzę
  15. kubastion

    Zedytuje mi to ktoś?

    variables: {drop::zelazo::%player%} = "&aWlaczony" {drop::zloto::%player%} = "&aWlaczony" {drop::diament::%player%} = "&aWlaczony" {drop::szmaragd::%player%} = "&aWlaczony" {drop::obsydian::%player%} = "&aWlaczony" {drop::perla::%player%} = "&aWlaczony" {drop::ksiazka::%player%} = "&aWlaczony" {drop::tnt::%player%} = "&aWlaczony" {drop::piasek::%player%} = "&aWlaczony" {drop::proch::%player%} = "&aWlaczony" {drop::redstone::%player%} = "&aWlaczony" {drop::drewno::%player%} = "&aWlaczony" {drop::refil::%player%} = "&aWlaczony" {drop::wegiel::%player%} = "&aWlaczony" {drop::nic::%player%} = "&aWlaczony" {drop::slimeball::%player%} = "&aWlaczony" {drop::jablko::%player%} = "&aWlaczony" on mine of stone: if {drop::zelazo::%player%} is "&aWlaczony": chance of 23%: give 1 iron block to the player if {drop::zloto::%player%} is "&aWlaczony": chance of 10%: give 1 gold block to the player if {drop::diament::%player%} is "&aWlaczony": chance of 24%: give 1 diamond block to the player if {drop::szmaragd::%player%} is "&aWlaczony": chance of 1%: give 1 emerald block to the player if {drop::obsydian::%player%} is "&aWlaczony": chance of 18%: give 1 obsidian to the player if {drop::perla::%player%} is "&aWlaczony": chance of 10%: give 1 ender pearl to the player if {drop::ksiazka::%player%} is "&aWlaczony": chance of 11%: give 1 bookshelf to the player if {drop::tnt::%player%} is "&aWlaczony": chance of 19%: give 1 tnt to the player if {drop::piasek::%player%} is "&aWlaczony": chance of 18%: give 1 sand to the player if {drop::proch::%player%} is "&aWlaczony": chance of 17%: give 1 gunpowder to the player if {drop::redstone::%player%} is "&aWlaczony": chance of 25%: give 1 redstone block to the player if {drop::drewno::%player%} is "&aWlaczony": chance of 13%: give 1 17:0 to the player if {drop::refil::%player%} is "&aWlaczony": chance of 1%: give 1 322:0 to the player if {drop::wegiel::%player%} is "&aWlaczony": chance of 28%: give 1 coal block to the player if {drop::nic::%player%} is "&aWlaczony": chance of 14%: give 1 string to the player if {drop::slimeball::%player%} is "&aWlaczony": chance of 15%: give 1 slimeball to the player if {drop::jablko::%player%} is "&aWlaczony": chance of 27%: give 1 apple to the player chance of 200%: give 100 exp to the player command /drop: trigger: open chest with 4 rows named "&8» &6Drop" to player wait 2 tick format slot 0 of player with 1 of emerald block named "&8» &aSzmaragd" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::szmaragd::%player%}%" to close then run [execute player command "dropp szmaragd"] format slot 1 of player with 1 of gold block named "&8» &eZloto" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::zloto::%player%}%" to close then run [execute player command "dropp zloto"] format slot 2 of player with 1 of diamond block named "&8» &bDiament" with lore "&8» &6Szansa&8: &624%%||&6Drop &8» %{drop::diament::%player%}%" to close then run [execute player command "dropp diament"] format slot 3 of player with 1 of iron block named "&8» &fZelazo" with lore "&8» &6Szansa&8: &623%%||&6Drop &8» %{drop::zelazo::%player%}%" to close then run [execute player command "dropp zelazo"] format slot 4 of player with 1 of obsidian named "&8» &7Obsydian" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::obsydian::%player%}%" to close then run [execute player command "dropp obsydian"] format slot 5 of player with 1 of 368 named "&8» &5Ender Perla" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::perla::%player%}%" to close then run [execute player command "dropp perla"] format slot 6 of player with 1 of bookshelf named "&8» &6Biblioteczki" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::ksiazka::%player%}%" to close then run [execute player command "dropp ksiazka"] format slot 7 of player with 1 of tnt named "&8» &cTNT" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::tnt::%player%}%" to close then run [execute player command "dropp tnt"] format slot 8 of player with 1 of sand named "&8» &fPiasek" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::piasek::%player%}%" to close then run [execute player command "dropp piasek"] format slot 9 of player with 1 of gunpowder named "&8» &7Proch" with lore "&8» &6Szansa&8: &617%%||&6Drop &8» %{drop::proch::%player%}%" to close then run [execute player command "dropp proch"] format slot 10 of player with 1 of redstone block named "&8» &4Redstone" with lore "&8» &6Szansa&8: &625%%||&6Drop &8» %{drop::redstone::%player%}%" to close then run [execute player command "dropp redstone"] format slot 11 of player with 1 of 322:0 named "&8» &eReffy" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::refil::%player%}%" to close then run [execute player command "dropp refil"] format slot 12 of player with 1 of coal block named "&8» &0Wegiel" with lore "&8» &6Szansa&8: &628%%||&6Drop &8» %{drop::wegiel::%player%}%" to close then run [execute player command "dropp wegiel"] format slot 13 of player with 1 of string named "&8» &fNici" with lore "&8» &6Szansa&8: &614%%||&6Drop &8» %{drop::nic::%player%}%" to close then run [execute player command "dropp nic"] format slot 14 of player with 1 of slimeball named "&8» &aSlimeball" with lore "&8» &6Szansa&8: &615%%||&6Drop &8» %{drop::slimeball::%player%}%" to close then run [execute player command "dropp slimeball"] format slot 15 of player with 1 of 5 named "&8» &3Drewno" with lore "&8» &6Szansa&8: &613%%||&6Drop &8» %{drop::drewno::%player%}%" to close then run [execute player command "dropp drewno"] format slot 16 of player with 1 of apple named "&8» &4Jablko" with lore "&8» &6Szansa&8: &627%%||&6Drop &8» %{drop::jablko::%player%}%" to close then run [execute player command "dropp jablko"] format slot 26 of player with 1 of 384 named "&8» &7Exp&8: &6100" with lore "&8» &6Szansa&8: &6200%%" to be unstealable format slot 34 of player with 1 of 35:14 named "&8» &cWylacz Wszystko" to close then run [execute player command "dropp wszystkooff"] format slot 35 of player with 1 of 35:5 named "&8» &aWlacz Wszystko" to close then run [execute player command "dropp wszystkoon"] command /dropp [<text>]: trigger: if arg is "wszystkooff" or "wszystkoon": if arg is "wszystkooff": set {drop::szmaragd::%player%} to "&cWylaczony" set {drop::zloto::%player%} to "&cWylaczony" set {drop::diament::%player%} to "&cWylaczony" set {drop::zelazo::%player%} to "&cWylaczony" set {drop::obsydian::%player%} to "&cWylaczony" set {drop::perla::%player%} to "&cWylaczony" set {drop::ksiazka::%player%} to "&cWylaczony" set {drop::tnt::%player%} to "&cWylaczony" set {drop::piasek::%player%} to "&cWylaczony" set {drop::proch::%player%} to "&cWylaczony" set {drop::redstone::%player%} to "&cWylaczony" set {drop::refil::%player%} to "&cWylaczony" set {drop::wegiel::%player%} to "&cWylaczony" set {drop::nic::%player%} to "&cWylaczony" set {drop::slimeball::%player%} to "&cWylaczony" set {drop::drewno::%player%} to "&cWylaczony" set {drop::jablko::%player%} to "&cWylaczony" if arg is "wszystkoon": set {drop::szmaragd::%player%} to "&aWlaczony" set {drop::zloto::%player%} to "&aWlaczony" set {drop::diament::%player%} to "&aWlaczony" set {drop::zelazo::%player%} to "&aWlaczony" set {drop::obsydian::%player%} to "&aWlaczony" set {drop::perla::%player%} to "&aWlaczony" set {drop::ksiazka::%player%} to "&aWlaczony" set {drop::tnt::%player%} to "&aWlaczony" set {drop::piasek::%player%} to "&aWlaczony" set {drop::proch::%player%} to "&aWlaczony" set {drop::redstone::%player%} to "&aWlaczony" set {drop::refil::%player%} to "&aWlaczony" set {drop::wegiel::%player%} to "&aWlaczony" set {drop::nic::%player%} to "&aWlaczony" set {drop::slimeball::%player%} to "&aWlaczony" set {drop::drewno::%player%} to "&aWlaczony" set {drop::jablko::%player%} to "&aWlaczony" else: if {drop::%arg%::%player%} is set: if {drop::%arg%::%player%} is "&aWlaczony": set {drop::%arg%::%player%} to "&cWylaczony" send "&cWylaczono drop" if {drop::%arg%::%player%} is "&cWylaczony": set {drop::%arg%::%player%} to "&aWlaczony" send "&aWlaczono drop" on mine of iron ore: cancel event set block to air on mine of gold ore: cancel event set block to air on mine of emerald ore: cancel event set block to air on mine of diamond ore: cancel event set block to air on mine of coal ore: cancel event set block to air on mine of redstone ore: cancel event set block to air Podeślij teraz. Przypuszczam, że obecnym jedyny błędem będą problemy ze spacją, tak to jest jak edytuje się skrypt który był "pisany spacją", a samemu od miesięcy używa się tabu ;v
  16. variables: {disco::%player%} = "off" {l::%player%} = 0 command /discozbroja: trigger: if player has permission "disco.zbroja": if {disco::%player%} is "off: set {disco::%player%} to "on" send "&aWlaczono disco zbroje!" set {l::%player%} to 0 else: set {disco::%player%} to "off" send "&cWylaczono disco zbroje!" every 1 ticks: loop all players: if {disco::%loop-player%} is "on": if {l::%loop-player%} is 0: set helmet of loop-player to diamond helmet set chestplate of loop-player to diamond chestplate set leggings of loop-player to diamond leggings set boots of loop-player to diamond boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 1: set helmet of loop-player to iron helmet set chestplate of loop-player to iron chestplate set leggings of loop-player to iron leggings set boots of loop-player to iron boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 2: set helmet of loop-player to gold helmet set chestplate of loop-player to gold chestplate set leggings of loop-player to gold leggings set boots of loop-player to gold boots add 1 to {l::%loop-player%} stop if {l::%loop-player%} is 3: set helmet of loop-player to leather helmet set chestplate of loop-player to leather chestplate set leggings of loop-player to leather leggings set boots of loop-player to leather boots set {l::%loop-player%} to 0 stop Komenda to /discozbroja, gracz potrzebuję uprawnień "disco.zbroja" aby użyć tej komendy. Nie testowane także w razie błędów, pisz
  17. kubastion

    Zedytuje mi to ktoś?

    variables: {drop::zelazo::%player%} = "&aWlaczony" {drop::zloto::%player%} = "&aWlaczony" {drop::diament::%player%} = "&aWlaczony" {drop::szmaragd::%player%} = "&aWlaczony" {drop::obsydian::%player%} = "&aWlaczony" {drop::perla::%player%} = "&aWlaczony" {drop::ksiazka::%player%} = "&aWlaczony" {drop::tnt::%player%} = "&aWlaczony" {drop::piasek::%player%} = "&aWlaczony" {drop::proch::%player%} = "&aWlaczony" {drop::redstone::%player%} = "&aWlaczony" {drop::drewno::%player%} = "&aWlaczony" {drop::refil::%player%} = "&aWlaczony" {drop::wegiel::%player%} = "&aWlaczony" {drop::nic::%player%} = "&aWlaczony" {drop::slimeball::%player%} = "&aWlaczony" {drop::jablko::%player%} = "&aWlaczony" on mine of stone: if {drop::zelazo::%player%} is "&aWlaczony" chance of 23%: give 1 iron block to the player if {drop::zloto::%player%} is "&aWlaczony" chance of 10%: give 1 gold block to the player if {drop::diament::%player%} is "&aWlaczony" chance of 24%: give 1 diamond block to the player if {drop::szmaragd::%player%} is "&aWlaczony" chance of 1%: give 1 emerald block to the player if {drop::obsydian::%player%} is "&aWlaczony" chance of 18%: give 1 obsidian to the player if {drop::perla::%player%} is "&aWlaczony" chance of 10%: give 1 ender pearl to the player if {drop::ksiazka::%player%} is "&aWlaczony" chance of 11%: give 1 bookshelf to the player if {drop::tnt::%player%} is "&aWlaczony" chance of 19%: give 1 tnt to the player if {drop::piasek::%player%} is "&aWlaczony" chance of 18%: give 1 sand to the player if {drop::proch::%player%} is "&aWlaczony" chance of 17%: give 1 gunpowder to the player if {drop::redstone::%player%} is "&aWlaczony" chance of 25%: give 1 redstone block to the player if {drop::drewno::%player%} is "&aWlaczony" chance of 13%: give 1 17:0 to the player if {drop::refil::%player%} is "&aWlaczony" chance of 1%: give 1 322:0 to the player if {drop::wegiel::%player%} is "&aWlaczony" chance of 28%: give 1 coal block to the player if {drop::nic::%player%} is "&aWlaczony" chance of 14%: give 1 string to the player if {drop::slimeball::%player%} is "&aWlaczony" chance of 15%: give 1 slimeball to the player if {drop::jablko::%player%} is "&aWlaczony" chance of 27%: give 1 apple to the player chance of 200%: give 100 exp to the player command /drop: trigger: open chest with 4 rows named "&8» &6Drop" to player wait 2 tick format slot 0 of player with 1 of emerald block named "&8» &aSzmaragd" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::szmaragd::%player%}%" to close then run [execute player command "dropp szmaragd"] format slot 1 of player with 1 of gold block named "&8» &eZloto" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::zloto::%player%}%" to close then run [execute player command "dropp zloto"] format slot 2 of player with 1 of diamond block named "&8» &bDiament" with lore "&8» &6Szansa&8: &624%%||&6Drop &8» %{drop::diament::%player%}%" to close then run [execute player command "dropp diament"] format slot 3 of player with 1 of iron block named "&8» &fZelazo" with lore "&8» &6Szansa&8: &623%%||&6Drop &8» %{drop::zelazo::%player%}%" to close then run [execute player command "dropp zelazo"] format slot 4 of player with 1 of obsidian named "&8» &7Obsydian" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::obsydian::%player%}%" to close then run [execute player command "dropp obsydian"] format slot 5 of player with 1 of 368 named "&8» &5Ender Perla" with lore "&8» &6Szansa&8: &610%%||&6Drop &8» %{drop::perla::%player%}%" to close then run [execute player command "dropp perla"] format slot 6 of player with 1 of bookshelf named "&8» &6Biblioteczki" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::ksiazka::%player%}%" to close then run [execute player command "dropp ksiazka"] format slot 7 of player with 1 of tnt named "&8» &cTNT" with lore "&8» &6Szansa&8: &619%%||&6Drop &8» %{drop::tnt::%player%}%" to close then run [execute player command "dropp tnt"] format slot 8 of player with 1 of sand named "&8» &fPiasek" with lore "&8» &6Szansa&8: &618%%||&6Drop &8» %{drop::piasek::%player%}%" to close then run [execute player command "dropp piasek"] format slot 9 of player with 1 of gunpowder named "&8» &7Proch" with lore "&8» &6Szansa&8: &617%%||&6Drop &8» %{drop::proch::%player%}%" to close then run [execute player command "dropp proch"] format slot 10 of player with 1 of redstone block named "&8» &4Redstone" with lore "&8» &6Szansa&8: &625%%||&6Drop &8» %{drop::redstone::%player%}%" to close then run [execute player command "dropp redstone"] format slot 11 of player with 1 of 322:0 named "&8» &eReffy" with lore "&8» &6Szansa&8: &61%%||&6Drop &8» %{drop::refil::%player%}%" to close then run [execute player command "dropp refil"] format slot 12 of player with 1 of coal block named "&8» &0Wegiel" with lore "&8» &6Szansa&8: &628%%||&6Drop &8» %{drop::wegiel::%player%}%" to close then run [execute player command "dropp wegiel"] format slot 13 of player with 1 of string named "&8» &fNici" with lore "&8» &6Szansa&8: &614%%||&6Drop &8» %{drop::nic::%player%}%" to close then run [execute player command "dropp nic"] format slot 14 of player with 1 of slimeball named "&8» &aSlimeball" with lore "&8» &6Szansa&8: &615%%||&6Drop &8» %{drop::slimeball::%player%}%" to close then run [execute player command "dropp slimeball"] format slot 15 of player with 1 of 5 named "&8» &3Drewno" with lore "&8» &6Szansa&8: &613%%||&6Drop &8» %{drop::drewno::%player%}%" to close then run [execute player command "dropp drewno"] format slot 16 of player with 1 of apple named "&8» &4Jablko" with lore "&8» &6Szansa&8: &627%%||&6Drop &8» %{drop::jablko::%player%}%" to close then run [execute player command "dropp jablko"] format slot 26 of player with 1 of 384 named "&8» &7Exp&8: &6100" with lore "&8» &6Szansa&8: &6200%%" to be unstealable format slot 34 of player with 1 of 35:14 named "&8» &cWylacz Wszystko" to close then run [execute player command "dropp wszystkooff"] format slot 35 of player with 1 of 35:5 named "&8» &aWlacz Wszystko" to close then run [execute player command "dropp wszystkoon"] command /dropp [<text>]: trigger: if arg is "wszystkooff" or "wszystkoon": if arg is "wszystkooff": set {drop::szmaragd::%player%} to "&cWylaczony" set {drop::zloto::%player%} to "&cWylaczony" set {drop::diament::%player%} to "&cWylaczony" set {drop::zelazo::%player%} to "&cWylaczony" set {drop::obsydian::%player%} to "&cWylaczony" set {drop::perla::%player%} to "&cWylaczony" set {drop::ksiazka::%player%} to "&cWylaczony" set {drop::tnt::%player%} to "&cWylaczony" set {drop::piasek::%player%} to "&cWylaczony" set {drop::proch::%player%} to "&cWylaczony" set {drop::redstone::%player%} to "&cWylaczony" set {drop::refil::%player%} to "&cWylaczony" set {drop::wegiel::%player%} to "&cWylaczony" set {drop::nic::%player%} to "&cWylaczony" set {drop::slimeball::%player%} to "&cWylaczony" set {drop::drewno::%player%} to "&cWylaczony" set {drop::jablko::%player%} to "&cWylaczony" if arg is "wszystkoon": set {drop::szmaragd::%player%} to "&aWlaczony" set {drop::zloto::%player%} to "&aWlaczony" set {drop::diament::%player%} to "&aWlaczony" set {drop::zelazo::%player%} to "&aWlaczony" set {drop::obsydian::%player%} to "&aWlaczony" set {drop::perla::%player%} to "&aWlaczony" set {drop::ksiazka::%player%} to "&aWlaczony" set {drop::tnt::%player%} to "&aWlaczony" set {drop::piasek::%player%} to "&aWlaczony" set {drop::proch::%player%} to "&aWlaczony" set {drop::redstone::%player%} to "&aWlaczony" set {drop::refil::%player%} to "&aWlaczony" set {drop::wegiel::%player%} to "&aWlaczony" set {drop::nic::%player%} to "&aWlaczony" set {drop::slimeball::%player%} to "&aWlaczony" set {drop::drewno::%player%} to "&aWlaczony" set {drop::jablko::%player%} to "&aWlaczony" else: if {drop::%arg%::%player%} is set: if {drop::%arg%::%player%} is "&aWlaczony": set {drop::%arg%::%player%} to "&cWylaczony" send "&cWylaczono drop" if {drop::%arg%::%player%} is "&cWylaczony": set {drop::%arg%::%player%} to "&aWlaczony" send "&aWlaczono drop" on mine of iron ore: cancel event set block to air on mine of gold ore: cancel event set block to air on mine of emerald ore: cancel event set block to air on mine of diamond ore: cancel event set block to air on mine of coal ore: cancel event set block to air on mine of redstone ore: cancel event set block to air Prosz //Nie testowane
  18. Błędów nie powinno być, chyba że gdzieś zrobiłem jakąś literówkę. Zapomniałem dopisać, potrzebujesz dodatku "SkQuery"
  19. Tak jak wyżej, "bc" zmień na "broadcast"
  20. options: nazwa: nazwa_Twojego_serwera every 1 second: loop all players: display board named "&a{@nazwa} " to loop-player make score "%display name of player%" in board of loop-player to 15 make score "&eKasa:" in board of loop-player to 14 make score "&2%loop-player's balance%" in board of loop-player to 13 make score "&eGraczy Online:" in board of loop-player to 12 make score "&e%number of all players%" in board of loop-player to 11 move display of loop-player to sidebar Tam gdzie masz "nazwa" daj nazwę swojego serwera, chyba że sam potrafisz zmienić, to usuń całe "options" włącznie z "nazwa: ..." i "&a{@nazwa}" zmien na nazwe Twojego serwera
  21. on crafting click in slot 4: on crafting click in slot 4: execute player command "help" Potrzebny dodatek: SkRayFall
  22. kubastion

    Scoreboard

    options: ip: NAZWA SERWERA on first join: loop all players: add 0 to {playtime::minutes::%loop-player%} every 10 ticks: set {_los} to random integer between 1 and 9 loop all players: if {_los} is 1: display board named "&a{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 2: display board named "&b{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 3: display board named "&c{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 4: display board named "&d{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 5: display board named "{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 6: display board named "&1{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 7: display board named "&2{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 8: display board named "&3{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar if {_los} is 9: display board named "&5{@ip} " to loop-player make score "&f" in board of loop-player to 11 make score "&eOnline&8:" in board of loop-player to 10 make score "&f%number of all players%" in board of loop-player to 9 make score "&5" in board of loop-player to 8 make score "&eGrasz&8:" in board of loop-player to 7 make score "&f%{playtime::minutes::%loop-player%}% minut" in board of loop-player to 6 make score "&a&lPieniadze: &7&l%loop-player's balance%" in board of loop-player to 5 make score "&a" in board of loop-player to 4 make score "&eIP&8:" in board of loop-player to 3 make score "{@ip}" in board of loop-player to 2 move display of loop-player to sidebar every 60 seconds: loop all players: add 1 to {playtime::minutes::%loop-player%} on join: if {playtime::minutes::%player%} is not set: set {playtime::minutes::%player%} to 0 Prosz
  23. Na to są pluginy. Chociażby: - Auction House (płatny) - Global Market - AuctionGUI+ (płatny) - Auction Room - General Market (płatny)
  24. on damage: if victim is zombie: if name of victim is "&6KOX": cancel event command /zespawnujzombie: trigger: if player has permission "zespawnujzombie.sk": spawn 1 zombie named "&6KOX" at location of player apply fire resistance 1 to the last spawned entity for 9999 days else: send "&cNie masz dostepu do tej komendy!" Aby użyć komendy /zespawnujzombie potrzebujesz uprawnienia "zespawnujzombie.sk"
  25. Może lepiej będzie, jeśli napiszesz jak te bronie mają działać?
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