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Znaleziono 93 wyników

  1. Witam czy umialby ktos napisac skrypt na wymiane jak z villagerem tylko na komende? Ja itemki sam powstawiam
  2. Czy umialby ktos napsac Ulepszanie Enchantow w gui? Na unbreaking oraz protection w przypadku setow oraz sharpness, unbreaking, knockback w przypadku mieczy?
  3. Prosze o pomoc mam skrypt na score board na ktorym mi mega zalezy. Moglby ktos poprawic kod zeby nie mrugal? Kod ponizej. #Ustaw sobie co chcesz options: name: &f &2&lSCORE&7&lBOARD &f on join: if {000.%player%} is not set: set {000.%player%} to 1 set {kille::%player%} to 0 set {dedy::%player%} to 0 set {mobs::%player%} to 0 set {mstone::%player%} to 0 set {mkoxy::%player%} to 0 on death of player: add 1 to {kille::%attacker%} add 1 to {dedy::%victim%} on mine stone: add 1 to {mstone::%player%} every 1 tick: loop all players: set {online} to loop-players set {hour} to now add 1 second to {hour} on eat golden apple:1: add 1 to {mkoxy::%player%} every 15 tick: loop all players: execute loop-players command "score-11" command /score-11: trigger: display board named "[email protected]}" to player make score "&f" in board of player to -16 make score "&6 %{mkoxy::%player%}%" in board of player to -15 make score "&7Zj. koxy:" in board of player to -14 make score "&6 %{mstone::%player%}%" in board of player to -13 make score "&7Wyk. kamien:" in board of player to -12 make score "&6 %{kille::%player%}% / %{dedy::%player%}%" in board of player to -11 make score "&7Kille & Dedy:" in board of player to -10 make score "&6 %hour%:%minute%:%second%" in board of player to -9 make score "&7Godzina:" in board of player to -8 make score "&6 %number of all players%" in board of player to -7 make score "&7Online:" in board of player to -6 make score "&6 %player's ping%ms" in board of player to -5 make score "&7Ping:" in board of player to -4 make score "&6 %player%" in board of player to -3 make score "&7Nick:" in board of player to -2 make score "&f" in board of player to -1 move display of player to sidebar
  4. Czy moglby ktos mi dac przyklad skryptu na efekty w ktorym kupuje sie efekty za exp? Tylko przyklad reszte sam dokoncze
  5. Zna ktoś może jakiś skrypt na Vouchery ? który współgra z skryptem na Pandory i naprawi ten bo jak wpisuje komende /pandora give to wyskakuje mi że dostałeś pandore ale nie mam jej a jak wpisuje /give (nick) dragon_egg to dstaje jajo smoka i jak je postawie to wszystko jest git oprócz diamnetowych nogawic i voucherów Skrypt na Pandory: options: pierog: dragon egg nazwa: "&bPierozek" sk: Pierog version: 1.9 command /pandora [<text>] [<player>]: trigger: if arg 1 is not set: send "&cPoprawne uzycie: /&6pandora &c<&6all&c/&6give&c>" if arg 1 is "all": give 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" to all players send "Dales pierozka wszystkim graczom" if arg 1 is "give": give 1 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie !" to player-arg send "Dales pierozka graczowi %player%" on place of [email protected]}: wait 1 tick set block to air loop 2 times: create a fake explosion set {los} to a random integer between 1 and 13 {los} is 1: drop 1 diamond leggings of protection 4, unbreaking 3 broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Spodnie 4/3 &c&l&m--- " {los} is 2: drop 5 bookshelf broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l 5 Biblioteczek &c&l&m---" {los} is 3: spawn 1 zombie at the player equip the last spawned entity with all diamond armour of protection 4 set the last spawned entity's max health to 100 set name of spawned entity to "&dPedalek" broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Pedalka &c&l&m---" {los} is 4: drop 8 golden apple broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l 8 Reflili&c&l&m---" {los} is 5: drop 1 enchanted golden apple broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Koxa &c&l&m---" {los} is 6: drop 3 dragon egg of knockback 1 named "&bPierozek" with lore "&6Moga wyleciec negatywne i pozytywne rzeczy !||&6Postaw mnie !||&5Postaw mnie !||&2Postaw mnie &c&l&m---" broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l 3 Kolejne pandory &c&l&m---" {los} is 7: spawn 1 creeper at the player set the last spawned entity's max health to 100 set name of spawned entity to "&2Ogoreeek" broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Ogorkaa &c&l&m---" {los} is 8: drop 1 paper named "&6Voucher VIP" with lore "&cKliknij PPM||&cAby uzyskac VIPa!||&cNa okres 1 dnia &c&l&m---" broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Voucher na VIPa &c&l&m---" {los} is 9: drop 1 diamond sword of sharpness 5, fire aspect 2 broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Miecz 5/2 &c&l&m---" {los} is 10: drop 1 diamond chestplate of protection 4, unbreaking 3 broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Klate 4/3 &c&l&m---" {los} is 11: drop 1 diamond boots of protection 4, unbreaking 3 broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Buty 4/3 &c&l&m---" {los} is 12: drop 1 diamond helmet of protection 4, unbreaking 3 broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Helm 4/3 &c&l&m---" {los} is 13: drop 1 paper named "&2Kolorowy Nick" with lore "&cKliknij PPM||&cAby uzyskac Kolorowy nick!||&cNa okres I Edycji!" broadcast "&c&l&m--- &3&l%player% &b&lotworzyl Pierozka i wylosowal:&6&l Kolorowy Nick &c&l&m---"
  6. Variables: {stone::%player%} = 0 {diamond::%player%} = 0 {iron::%player%} = 0 {emerald::%player%} = 0 {gold::%player%} = 0 on break: if event-block is stone: add 1 to {stone::%player%} if event-block is diamond ore: add 1 to {diamond::%player%} if event-block is iron ore: add 1 to {iron::%player%} if event-block is emerald ore: add 1 to {emerald::%player%} if event-block is gold ore: add 1 to {gold::%player%} command /ekonomia: aliases: eko trigger: send "&a======&4EKONOMIA&a======" send "&a[&5Ekonomia&a] &bWykopales juz &4&l%{iron::%player%}% &7zelaza" send "&a[&5Ekonomia&a] &bWykopales juz &4&l%{gold::%player%}% &6Zlota" send "&a[&5Ekonomia&a] &bWykopales juz &4&l%{emerald::%player%}% &aszmaragdow" send "&a[&5Ekonomia&a] &bWykopales juz &4&l%{diamond::%player%}% &diamentow" send "&a[&5Ekonomia&a] &bWykopales juz &4&l%{stone::%player%}% &bkamienia" command /eco [<text>] [<text>]: permission: ekonomia.sk permission message: &fUnknown command, type /help for help. trigger: if arg 1 is "reset": if arg 2 is player: set player's {stone::%player%} to 0: #jak to napisać if arg 2 is "all": loop all players: set loop-player's {stone::%player%} to 0 # oraz to mam problem gdyz nie wiem co napisac aby komenda zmieniala zmienną gracza na 0. prosze o szybką odpowiedź. mysle ze to nie powinno zajac duzo czasu.
  7. Witam Napisze mi ktoś skrypt na robienie włąsnych itemów ? nie w stylu patyk czy jakiś item którego przeznaczeniem nie jest kopanie, bicie, itp tylko np żeby miecz miał ostrość 7 lub 8 a nie tylko 5 a kilof wydajność 10 a nie 4 A i jeszcze skrypt na npc coś w stylu VillagerShop Z Góry wielkie wielkie dzięki tworze server i potzebuje właśnie tych możliwości
  8. Witam mam pytanie napisze mi ktoś skrypt na to żeby np Vip mógł wchodzić na strefe vip i strefe gracza a svip na wszystkie strefy? z Góry Dzieki ps jeszcze jakby można było na to aby itemy np wykpane z cobla typu diamenty itd leciały odrazu do eq
  9. Mam pytanie co do funkcji skryptu oraz ich dodatków Czy jest możliwość tworzenia napisów w powietrzu Oczywiście część z was odpowie że jest plugin HologramDisplay Ale ja chce aby przy zadanym DMG pokazywał się taki 'dymek' z ilością zadanego HP
  10. Witam. Proszę napisać skript, gdy gracz wpisze komende /zglos <nazwa> wtedy zapisuje się wszystkie zgłoszenia do zgloszenia.sk szkic logow w zgloszenia.sk <GRACZ> wpisal: [ zglos <gracz> ]
  11. DMG

    Krótko zwięźle Mam sk na serwer rpg Na własny dmg do broni Ale nie działa , a powinien Linijka opisu wygląda o tak "&4&oAtak&7:&c&o [Zadawany dmg]" A skrypt macie tu on damage: set {_int} to uncoloured lore of attacker's tool replace all "Atak: " in {_int} with "" set {_int} to {_int} parsed as integer set damage to {_int} //Formatowanie ~Myszak
  12. Siemka Mam skrypt na premium case tylko mam prosbe moglby mi ktos je przerobic zeby byla tez komenda /case all ,a nie tylko /case (nick) (ilosc). Dzieki z gory kod nizej options: tag: &8&l[ &c&lPremiumCase &8&l] &6&l-> &f&l on place: if player's tool is chest: if name of player's tool is "&8[ &c&lPremium Case&8 ]": cancel event on right click: if player's tool is chest: if name of player's tool is "&8[ &c&lPremium Case&8 ]": broadcast "&8&l&m-----&8&l<&c*&8&l>&m-----" broadcast "&8[ &c%player% &8] &6Otworzyl &c&lPremium Case &6I wydropil&8:" chance of 25%: drop 1 313 of protection 4 and unbreaking 3 broadcast "&6&l-> &b&lButki &8[ &c4/3 &8]" chance of 25%: drop 1 311 of protection 4 and unbreaking 3 broadcast "&6&l-> &b&lKlata &8[ &c4/3 &8]" chance of 30%: drop 32 emerald broadcast "&6&l-> &2&lEmeraldy &8[ &c32 &8]" chance of 25%: drop 1 310 of protection 4 and unbreaking 3 broadcast "&6&l-> &6&lBania &8[ &c4/3 &8]" chance of 18%: drop 6 322:1 broadcast "&6&l-> &e&lKoxy &8[ &c6 &8]" chance of 20%: drop 1 312 of protection 4 and unbreaking 3 broadcast "&6&l-> &6&lSpodnie &8[ &c4/3 &8]" chance of 35%: drop 4 322:0 broadcast "&6&l-> &e&lRefile &8[ &c4 &8]" chance of 25%: drop 1 276 of sharpness 5 and fire aspect 2 broadcast "&6&l-> &b&lMiecz &8[ &c5/2 &8]" chance of 6%: drop 16 133 broadcast "&6&l-> &a&lEmerald Bloki &8[ &c16 &8]" chance of 22%: drop 2 322:1 broadcast "&6&l-> &e&lKoxy &8[ &c2 &8]" chance of 1%: drop 1 beacon of lure 10 named "&c&lB&a&lE&6&lA&f&lC&d&lO&9&lN" broadcast "&6&l-> &4&lBEACON&c&l! &8[ &cGZ! &8]" chance of 22%: drop 1 278 of efficiency 6 and unbreaking 3 and fortune 3 broadcast "&6&l-> &b&lKilof &8[ &c6/3/3 &8]" broadcast "&8| &c&lPremium Case &8Zakupisz na &8[ &cWWW &8]" broadcast "&8| &c&lPremium Case &8Zakupisz na &8[ &cWWW &8]" broadcast "&8&l&m-----&8&l<&c*&8&l>&m-----" remove 1 chest named "&8[_&c&lPremium_Case&8_]" from player's inventory command /case [<player>] [<text>]: permission: vipeq.premiumcase permission message: Nie masz dostepu do rozdawania case! trigger: if arg 1 is not set: if arg 2 is not set: send "[email protected]} &6&l/&e&lcase &8&l[ &cNICK &8&l] [ &cILOSC &8&l]" if arg 1 is set: if arg 2 is set: execute console command "give %arg 1% chest %arg 2% name:&8[_&c&lPremium_Case&8_]" send "[email protected]} &a&lOtrzymales &c&lPremium Case &c&l%arg 2% &a&l!" to player-arg #--------------------------------------------------------------# # Pozwalam tylko na edycję: -----------------------------------# # 1. DROPU ----------------------------------------------------# # 2. WWW ------------------------------------------------------# # 3. TAG ------------------------------------------------------# #--------------------------------------------------------------#
  13. Da się zrobić coś takiego po złapaniu jakiejkolwiek ryby anulowało ten event i wysyłało np "SYFIAŚCIE ZŁAPAŁEŚ MORSKIEGO POTWORA" czy coś XD
  14. Em. No wiem że to nie jest nic o skrypt ale mam problem I nie ma lepszego forum niż ten. Mam problem na spawnie. Chcę aby gracze mogli kopać na stowniarkach lecz nie mogą. zrobiłem cuboid na spawnie i potem jak gracze kopią nie działa im (na stowniarkach) Chodzi mi o to żeby gracze nie mogli budować,rozwalać ale chcem żeby w wybranym miejscu mogli kopać na stowniarkach Jeśli znacie sposób pisać jak to zrobic:D Liczę na was ;D
  15. Witam! Posiada ktoś plugin na enderchest? Nie zwykły tylko ze slotami . Np Jeśli gracz otworzy enderchest'a lub wpisze /enderchest, /ec otworzy mu się duży enderchest. Na samym dole some np. wiadra i jeśli klikniesz drugie wiadro to otworzy mu się enderchest nr2. potem jak kliknie trzecie to otworzy mu się enderchest nr3, a jeśli gracz posiada permisje enderchestslots.vip.6 może otwierać 6 slotów a jeśli SVIP ma permisje "......" to otworzy mu się 9 slotow! Liczę że mi pomożecie!
  16. Witam, potrzebuję waszej pomocy! Możecie mi napisać skrypt, na "Anty gamemode" , w danym świecie o danej komendzie? Czyli gdy wpisze naprzykład /gm 1 w świecie o nazwie MOJSWIAT to nie będe mógł jej wpisać, a gdy będe w świecie WORLD będe mógł tą komende wpisać. Pozdrawiam! Nieestetyczne formatowanie //xVendrome
  17. Oto skrypt: command /tryby: trigger: open chest with 1 rows named "&2Tryby" to player format slot 4 of player with 1 of diamond boots named "&fParkour" with lore "&4Beta Testy!" to close and run "parkour" command /parkour: trigger: run command: "mv tp parkour" A oto errory: Proszę O Pomoc
  18. Więc tak: Dzisiaj napisałem na szybko skrypt na gui: aliases: puste = 160:7 command /klasa: trigger: if player has permission "gymwar.klasa": open chest with 3 rows named "&b&lKlasy" to player wait 1 tick format slot 1 with 1 of puste named "" to be unsteable format slot 2 with 1 of puste named "" to be unsteable format slot 3 with 1 of puste named "" to be unsteable format slot 4 with 1 of puste named "" to be unsteable format slot 5 with 1 of puste named "" to be unsteable format slot 6 with 1 of puste named "" to be unsteable format slot 7 with 1 of puste named "" to be unsteable format slot 8 with 1 of puste named "" to be unsteable format slot 9 with 1 of puste named "" to be unsteable format slot 10 with 1 of puste named "" to be unsteable format slot 11 with 1 of puste named "" to be unsteable format slot 12 with 1 of puste named "" to be unsteable format slot 13 with 1 of minecraft:bow named "&a&lKlasa: &bLucznik %nl% %nl% &6&lCena: &c&l5000$ %nl% &6&lOpis: &8Lucznik posiada luk. %nl% &8Potrafi strzelac. %nl% &8Ma kolcze eq, lecz nie posiada miecza. %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuplucznik %player%] format slot 14 with 1 of minecraft:diamond_sword named "&a&lKlasa: &bRycerz %nl% %nl% &6&lCena: &c&l7000$ %nl% &6&lOpis: &8Rycerz posiada zlote eq. %nl% Jego miecz ma czar zakletego ognia, ale jest drewniany. %nl% Lepiej mu nie podskakuj! %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuprycerz %player%] format slot 15 with 1 of minecraft:fire_charge named "&a&lKlasa: &bMag ognia %nl% %nl% &6&lCena: &c&l6000$ %nl% &6&lOpis: &8Mag ognia posiada wyjątkową zdolnosc %nl% miotania kulami ognia. %nl% Prócz tego ma żelazny miecz %nl% oraz żelazne eq. %nl% Lepiej uważaj na niego, bo jak Cie strzeli... %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kupmag %player%] format slot 16 with 1 of puste named "" to be unsteable format slot 17 with 1 of puste named "" to be unsteable format slot 18 with 1 of puste named "" to be unsteable format slot 19 with 1 of puste named "" to be unsteable format slot 20 with 1 of puste named "" to be unsteable format slot 21 with 1 of puste named "" to be unsteable format slot 22 with 1 of puste named "" to be unsteable format slot 23 with 1 of puste named "" to be unsteable format slot 24 with 1 of puste named "" to be unsteable format slot 25 with 1 of puste named "" to be unsteable format slot 26 with 1 of puste named "" to be unsteable format slot 27 with 1 of puste named "" to be unsteable else: send "&c> &7Nie masz dostepu do tej komendy!" -------------------------------------- Nie działa mam SkQuery i takie błędy wyskakują: -------------------------------------- [16:11:52] [Server thread/ERROR]: [Skript] 'format slot 1 with 1' is not a number (klasy.sk, line 9: format slot 1 with 1 of puste named ""') [16:11:52] [Server thread/ERROR]: [Skript] 'format slot 2 with 1' is not a number (klasy.sk, line 10: format slot 2 with 1 of puste named ""') [16:11:52] [Server thread/ERROR]: [Skript] 'format slot 3 with 1' is not a number (klasy.sk, line 11: format slot 3 with 1 of puste named ""') [16:11:52] [Server thread/ERROR]: [Skript] 'format slot 4 with 1' is not a number (klasy.sk, line 12: format slot 4 with 1 of puste named ""') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 13: format slot 5 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 14: format slot 6 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 15: format slot 7 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 16: format slot 8 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 17: format slot 9 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 18: format slot 10 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 19: format slot 11 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 20: format slot 12 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"&a&lKlasa: &bLucznik %nl% %nl% &6&lCena: &c&l5000$ %nl% &6&lOpis: &8Lucznik posiada luk. %nl% &8Potrafi strzelac. %nl% &8Ma kolcze eq, lecz nie posiada miecza. %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuplucznik %player%]' is not a text (klasy.sk, line 21: format slot 13 with 1 of minecraft:bow named "&a&lKlasa: &bLucznik %nl% %nl% &6&lCena: &c&l5000$ %nl% &6&lOpis: &8Lucznik posiada luk. %nl% &8Potrafi strzelac. %nl% &8Ma kolcze eq, lecz nie posiada miecza. %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuplucznik %player%]') [16:11:52] [Server thread/ERROR]: [Skript] '"&a&lKlasa: &bRycerz %nl% %nl% &6&lCena: &c&l7000$ %nl% &6&lOpis: &8Rycerz posiada zlote eq. %nl% Jego miecz ma czar zakletego ognia, ale jest drewniany. %nl% Lepiej mu nie podskakuj! %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuprycerz %player%]' is not a text (klasy.sk, line 22: format slot 14 with 1 of minecraft:diamond_sword named "&a&lKlasa: &bRycerz %nl% %nl% &6&lCena: &c&l7000$ %nl% &6&lOpis: &8Rycerz posiada zlote eq. %nl% Jego miecz ma czar zakletego ognia, ale jest drewniany. %nl% Lepiej mu nie podskakuj! %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kuprycerz %player%]') [16:11:52] [Server thread/ERROR]: [Skript] '"&a&lKlasa: &bMag ognia %nl% %nl% &6&lCena: &c&l6000$ %nl% &6&lOpis: &8Mag ognia posiada wyjątkową zdolnosc %nl% miotania kulami ognia. %nl% Prócz tego ma żelazny miecz %nl% oraz żelazne eq. %nl% Lepiej uważaj na niego, bo jak Cie strzeli... %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kupmag %player%]' is not a text (klasy.sk, line 23: format slot 15 with 1 of minecraft:fire_charge named "&a&lKlasa: &bMag ognia %nl% %nl% &6&lCena: &c&l6000$ %nl% &6&lOpis: &8Mag ognia posiada wyjątkową zdolnosc %nl% miotania kulami ognia. %nl% Prócz tego ma żelazny miecz %nl% oraz żelazne eq. %nl% Lepiej uważaj na niego, bo jak Cie strzeli... %nl% %nl% &c> &7Kliknij aby kupic!" to close then run [kupmag %player%]') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 24: format slot 16 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 25: format slot 17 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 26: format slot 18 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 27: format slot 19 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 28: format slot 20 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 29: format slot 21 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 30: format slot 22 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 31: format slot 23 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 32: format slot 24 with 1 of puste named "" to be unsteable') [16:11:52] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 33: format slot 25 with 1 of puste named "" to be unsteable') [16:11:53] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 34: format slot 26 with 1 of puste named "" to be unsteable') [16:11:53] [Server thread/ERROR]: [Skript] '"" to be unsteable' is not a text (klasy.sk, line 35: format slot 27 with 1 of puste named "" to be unsteable') =================== POMÓŻCIE!!! HELP!!!! PLS!!!
  19. Szukam antybot do serwer minecraft 1.8, przejrzałam już mnóstwo stron i znaleźć nie mogę niczego co działa ;/, może wy coś macie?
  20. Witam Potrzebuje pomocy w permisjach opa o co dokładnie chodzi? o to żeby op miał ustawione permisje np. essentials.gamemode oczywiście chcę żeby ktoś mi zrobił taki skrypt po co mi taki skrypt? otóż chcę żeby op był bez przypisanych w server.proprients permisji tylko takich jak np. w skrypcie na helpop ↓↓↓ send "&8&l(&7Zgloszenie od: &e%player%&8&l) &7%arg 1%" to all ops do administracji: jeśli mój post złamał jakiś punkt regulaminu przepraszam ale go nie przeczytałem Nieestetyczne formatowanie //xVendrome
  21. Siema, mam takie pytanie czy da się zrobić w skrypcie tak aby nad danym blokiem pisało ile czasu zostało do jego regeneracji. Jeżeli tak to czy mógłby ktoś napisać jak to zrobić. Wiem, że jest także plugin specjalnie do robienia hologramów ale, nie wiem czy da się tam taką opcję ustawić. Z góry dzięki za pomoc.
  22. Witam, robi serwer i nie wiem jak napisac jeden skrypt , co 1 sekunde jesli grasz ma permisje "HeadAdmin" to daje mu taki tag "H@" przed nickiem nad graczem.
  23. Hej. Kilka dni temu zaczęłam pisać skrypt na drop (chcę razem z kolegą zrobić serwer na najnowszej wersji). Lecz, niestety nie wiem co zrobiłam źle, że wyłączanie/włączanie dropu danego surowca nie działa. Jak widać, dziewczyny też mogą pisać skrypty Ps. Jest to tylko część skryptu, w której jest coś źle zrobione. Chodzi mi oto, aby po kliknieciu na dany surowiec drop wyłączałby się lub włączał. Liczę, na pomoc osób bardziej doświadczonych command /rundropcmd [<player>] [<text>]: permission: run.command trigger: if arg 1 is set: if arg 2 is set: run arg 1 command "drop" as op run arg 1 command "%arg 2%" as op command /drop [<text>]: trigger: wait 3 tick open chest with 6 rows named "&8※ &eDROP QCRAFT.PL &8※" to player wait 3 tick format slot 0 of player with 1 of black glass named "&4&l" to be unstealable format slot 1 of player with 1 of black glass named "&4&l" to be unstealable format slot 2 of player with 1 of black glass named "&4&l" to be unstealable format slot 3 of player with 1 of black glass named "&4&l" to be unstealable format slot 4 of player with 1 of black glass named "&4&l" to be unstealable format slot 5 of player with 1 of black glass named "&4&l" to be unstealable format slot 6 of player with 1 of black glass named "&4&l" to be unstealable format slot 7 of player with 1 of black glass named "&4&l" to be unstealable format slot 8 of player with 1 of black glass named "&4&l" to be unstealable format slot 9 of player with 1 of black glass named "&4&l" to be unstealable format slot 19 of player with 1 of black glass named "&4&l" to be unstealable format slot 17 of player with 1 of black glass named "&4&l" to be unstealable format slot 18 of player with 1 of black glass named "&4&l" to be unstealable format slot 22 of player with 1 of black glass named "&4&l" to be unstealable format slot 25 of player with 1 of black glass named "&4&l" to be unstealable format slot 26 of player with 1 of black glass named "&4&l" to be unstealable format slot 27 of player with 1 of black glass named "&4&l" to be unstealable format slot 28 of player with 1 of black glass named "&4&l" to be unstealable format slot 29 of player with 1 of black glass named "&4&l" to be unstealable format slot 30 of player with 1 of black glass named "&4&l" to be unstealable format slot 31 of player with 1 of black glass named "&4&l" to be unstealable format slot 32 of player with 1 of black glass named "&4&l" to be unstealable format slot 33 of player with 1 of black glass named "&4&l" to be unstealable format slot 34 of player with 1 of black glass named "&4&l" to be unstealable format slot 35 of player with 1 of black glass named "&4&l" to be unstealable format slot 36 of player with 1 of black glass named "&4&l" to be unstealable format slot 41 of player with 1 of black glass named "&4&l" to be unstealable format slot 42 of player with 1 of black glass named "&4&l" to be unstealable format slot 44 of player with 1 of black glass named "&4&l" to be unstealable format slot 45 of player with 1 of black glass named "&4&l" to be unstealable format slot 46 of player with 1 of black glass named "&4&l" to be unstealable format slot 47 of player with 1 of black glass named "&4&l" to be unstealable format slot 48 of player with 1 of black glass named "&4&l" to be unstealable format slot 49 of player with 1 of black glass named "&4&l" to be unstealable format slot 50 of player with 1 of black glass named "&4&l" to be unstealable format slot 51 of player with 1 of black glass named "&4&l" to be unstealable format slot 52 of player with 1 of black glass named "&4&l" to be unstealable format slot 53 of player with 1 of black glass named "&4&l" to be unstealable format slot 38 of player with 1 of black glass named "&4&l" to be unstealable format slot 39 of player with 1 of black glass named "&4&l" to be unstealable if {Diament::Drop::%player%} is true: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /diament" else: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /diament" if {Szmaragd::Drop::%player%} is true: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /szmaragd" else: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /szmaragd" if {Zloto::Drop::%player%} is true: format slot 12 of player with 1 of golden ingot named "&6&lBLOCK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zloto" else: format slot 12 of player with 1 of golden ingot named "&6&lBLOK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zloto" if {Zelazo::Drop::%player%} is true: format slot 13 of player with 1 of iron ingot named "&7&lBLOCK ZELAZA" with lore " &8> &4Szansa&8:&3 5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zelazo" else: format slot 13 of player with 1 of iron ingot named "&7&lBLOK ZELAZA" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zelazo" if {Wegiel::Drop::%player%} is true: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /wegiel" else: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /wegiel" if {redstone::Drop::%player%} is true: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /redstone" else: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /redstone" if {TnT::Drop::%player%} is true: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &ATAK" to run "rundropcmd %player% /TnT2" else: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &4&lNIE" to run "rundropcmd %player% /TnT2" if {Obsidian::Drop::%player%} is true: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Obsidian" else: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Obsidian" if {Biblioteczka::Drop::%player%} is true: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Biblioteczka" else: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Biblioteczka" if {Jabko::Drop::%player%} is true: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Jabko" else: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Jabko" if {Perla::Drop::%player%} is true: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Perla" else: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Perla" format slot 37 of player with 1 of stone named "&eWykopany Kamien" with lore " &8※ &eIlosc&8: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /drop" if {Turbo::Drop::%player%} is set: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /drop" else: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /drop" if {Tryb::CB::%player%} is true: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /cobble" else: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /cobble" command /turbodrop [<player>]: permission message: &8 > &8Nie masz uprawnien do tej komedy! permission: turbodrop.wlacz trigger: if arg 1 is set: set {Turbo::Drop::%player%} to "on" send "&6TurboDrop &ezostal &6AKTYWOWANY&e!" to player broadcast "&6%player% &eZakupil Sobie &6TurboDropa &ena &615 Min" wait 900 second send "&6TurboDrop &8| &eDobiegl konca!" to player delete {Turbo::Drop::player} on Load: loop all players: delete {Turbo::Drop::%%loop-player%%} command /diament [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Tnt2 [<text>]: permission message: &8 » &8Nieznana komeda! permission: drop.* trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Szmaragd [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /redstone [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {redstone::Drop::%player%} is true: set {redstone::Drop::%player%} to false else: set {redstone::Drop::%player%} to true command /Lapis [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Lapis::Drop::%player%} is true: set {Lapis::Drop::%player%} to false else: set {Lapis::Drop::%player%} to true command /Obsidian [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Obsidian::Drop::%player%} is true: set {Obsidian::Drop::%player%} to false else: set {Obsidian::Drop::%player%} to true command /Kosc [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Kosc::Drop::%player%} is true: set {Kosc::Drop::%player%} to false else: set {Kosc::Drop::%player%} to true command /Strzala [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Strzala::Drop::%player%} is true: set {Strzala::Drop::%player%} to false else: set {Strzala::Drop::%player%} to true command /Nic [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Nic::Drop::%player%} is true: set {Nic::Drop::%player%} to false else: set {Nic::Drop::%player%} to true command /Jabko [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Perla [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {redstone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 199: stop else: cancel event send "&eAby pisac na chacie musisz przekopac &6200 &ekamienia! [%{Ilosc::%player%}%/200]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0
  24. Czemu wywala mi tu 4 errory? command /smswojex [<text>]: permission: lh.bffdfdfffr description: Pisze globalna wiadomosc. trigger: broadcast "&8***************************************************" broadcast "&8*" broadcast "&8* &7Gracz &3%player-arg% &7Zakupil Range &3WojownikExtra (7 Dni)" broadcast "&8* &bNasz sklep SMS &3www.speedhard.pl" broadcast "&8*" broadcast "&8***************************************************" pex user %player-arg% group set WojEx command /smskowaex [<text>]: permission: lh.bffdfdfffr description: Pisze globalna wiadomosc. trigger: broadcast "&8***************************************************" broadcast "&8*" broadcast "&8* &7Gracz &3%player-arg% &7Zakupil Range &3sKowalExtra (7 Dni)" broadcast "&8* &bNasz sklep SMS &3www.speedhard.pl" broadcast "&8*" broadcast "&8***************************************************" pex user %player-arg% group set KowEx
  25. Czy ktoś umie napisać mi skypt na taki sklep shopkeeper ale u obojętnie jakiego moba? Zeby działało to na tej samej zasadzie ale np był to nie groźny blaze,szkielet czy cos.. #Edit 1 - zapomniałem dodać aby szło tego sprzedawce nazwać na kolorowo np "&c&lSprzedawca"