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Znaleziono 190 wyników

  1. Hej, dopiero się uczę pisać pluginy i potrzebuję pomocy ponieważ chcę zadać obrażenia mobom w pętli ale nie do końca wiem jak. To jest mój kod : @Override public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) { Player p = (Player) sender; Location loc = p.getLocation(); for (Entity e : loc.getWorld().getEntities()) { if (e.getLocation().distance(loc) < 10) { if (!e.equals(p)) { e.getDamage(10, p); } } } return true; } Przeczytałem na jakimś forum że to tak powinno mniej więcej wyglądać "damage(double amount, Entity source)" chyba, jak już mówiłem dopiero zacząłem się uczyć więc dałem "e.damage(10, p);" ale to nie działa error: The method damage(int, Player) is undefined for the type Entity próbowałem dać "e.setFireTicks(20*5);" i wtedy wszystko działa bardzo dobrze Z góry dziękuje za każdą próbę udzielenia pomocy
  2. Siemka, mam problem. Wziąłem skrypt z tej strony lecz bardzo dużo innych ma ten sam problem w przypadku mnie. Wpisuje taki skrypt : options: czas: 5 tag: &8» &4UWAGA &8« command /title [<text>]: permission: title.wiadomosc permission message: &8» &cNie posiadasz wymaganego węzła uprawnień! trigger: if arg 1 is set: send player title "{@tag}" with subtitle "&7%arg1%" for {@czas} seconds else: send "&8» &cPoprawne użycie : &7/title <tekst>" i wyskakuje mi błąd, który brzmi : [19:41:18 ERROR]: 'player title "&8» &4UWAGA &8«" with subtitle "&7%arg1%" for 5 seconds' is not a text (wszystko.sk, line 89: send player title "{@tag}" with subtitle "&7%arg1%" for {@czas} seconds') Powiecie "CZYTANIE ZE ZROZUMIENIEM" lecz ja tego nie rozumiem jak może to nie być tekst. edit#1 : jestem kompletnym rakiem co do skryptów
  3. Szukam osoby która by mi mogła sprawdzić pliki przez ftp Ponieważ już wczoraj napisałem o tym posta.Powtórzę się, kupiłem serwer na craftserve i za nic nie chcą mi działaś skrypty. Jedynym skryptem który mi działa jest ten od czyszczenia chatu.Jest on bardzo podstawowy. Silnik zmieniłem na spigota, ale to nic nie daje. wersja 1.8 Proszę o szybką pomoc
  4. Witam.Mam problem ze skryptami.Otóż postawiłem serwer na craftserve i byłem z tego hostingu zadowolony, do czasu aż nie zacząłem się bawić w skrypty.Okazało się, że jedynym skryptem który działa jest ten na czyszczenie czatu. Próbowałem zainstalować sdDrop ale przy wpisywaniu /skript reload all Pojawia się error i nie chce działać.Serwer jest na wersji 1.8 W konsoli pokazuje się taki błąd 21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! [Skript] Severe Error: [21:21:48 ERROR]: #!#! Could not load drop.sk [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! If you're developing an add-on for Skript this likely means that you have done something wrong. [21:21:48 ERROR]: #!#! If you're a server admin however please go to http://dev.bukkit.org/server-mods/skript/tickets/ [21:21:48 ERROR]: #!#! and check whether this error has already been reported. [21:21:48 ERROR]: #!#! If not please create a new ticket with a meaningful title, copy & paste this whole error into it, [21:21:48 ERROR]: #!#! and describe what you did before it happened and/or what you think caused the error. [21:21:48 ERROR]: #!#! If you think that it's a trigger that's causing the error please post the trigger as well. [21:21:48 ERROR]: #!#! By following this guide fixing the error should be easy and done fast. [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! Stack trace: [21:21:48 ERROR]: #!#! ch.njol.skript.SkriptAPIException: The class 'enchantment' does not provide a default expression. Either allow null (with %-enchantment%) or make it mandatory [pattern: [the] (%enchantment% level|level of [[the] enchantent]] %enchantment%) o(f|n) %itemtypes%] [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:220) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:164) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseSingleExpr(SkriptParser.java:509) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseExpression(SkriptParser.java:294) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse_i(SkriptParser.java:990) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:209) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:164) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseSingleExpr(SkriptParser.java:509) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseObjectExpression(SkriptParser.java:380) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parseExpression(SkriptParser.java:286) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse_i(SkriptParser.java:990) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse_i(SkriptParser.java:981) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:209) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.SkriptParser.parse(SkriptParser.java:164) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.Statement.parse(Statement.java:42) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:615) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:55) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:701) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.TriggerSection.<init>(TriggerSection.java:55) [21:21:48 ERROR]: #!#! at ch.njol.skript.lang.Conditional.<init>(Conditional.java:44) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadItems(ScriptLoader.java:701) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:489) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:239) [21:21:48 ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:193) [21:21:48 ERROR]: #!#! at ch.njol.skript.Skript.reload(Skript.java:548) [21:21:48 ERROR]: #!#! at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:130) [21:21:48 ERROR]: #!#! at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [21:21:48 ERROR]: #!#! at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:140) [21:21:48 ERROR]: #!#! at org.bukkit.craftbukkit.v1_8_R1.CraftServer.dispatchCommand(CraftServer.java:625) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.PlayerConnection.handleCommand(PlayerConnection.java:1058) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.PlayerConnection.a(PlayerConnection.java:919) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.PacketPlayInChat.a(SourceFile:37) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.PacketPlayInChat.a(SourceFile:9) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.PacketHandleTask.run(SourceFile:13) [21:21:48 ERROR]: #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [21:21:48 ERROR]: #!#! at java.util.concurrent.FutureTask.run(FutureTask.java:266) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.MinecraftServer.z(MinecraftServer.java:656) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.DedicatedServer.z(DedicatedServer.java:284) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.MinecraftServer.y(MinecraftServer.java:609) [21:21:48 ERROR]: #!#! at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:517) [21:21:48 ERROR]: #!#! at java.lang.Thread.run(Thread.java:748) [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! Version Information: [21:21:48 ERROR]: #!#! Skript: 2.1.2 [21:21:48 ERROR]: #!#! Bukkit: 1.8-R0.1-SNAPSHOT [21:21:48 ERROR]: #!#! Minecraft: 1.8 [21:21:48 ERROR]: #!#! Java: 1.8.0_191 [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! Running CraftBukkit: false [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! Current node: set {_f} to level of fortune of the player's tool/50 (drop.sk, line 483) [21:21:48 ERROR]: #!#! Current item: null [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! Thread: Server thread [21:21:48 ERROR]: #!#! [21:21:48 ERROR]: #!#! End of Error. Zainstalowalem takie pluginy jak SkQuery, skUtilities czy wildskript Skript to wersja 2.1.2 Proszę o szybką pomoc Z góry dziękuje
  5. Witam Potrzebuję Szybkiej Odpowiedzi, Na Moim Serwerze Spigot 1.7 - 1.8 Nie Dzialaja Skripty Na Drop Z Mobow Chodzi Mi O Takie Nazwane W MythicMobs Spawnuje Normalnie moba 0 bledow ale nie działa! potrzbuje skriptu w ktorym bedzie dropic 1 diament za zabicie Zombie o nazwie "&4Zombie" w mythicmobs
  6. command /losujegg: trigger: set {_losujegg} random integer beetwen 1 and 20 if {_losujegg} is integer between 1 and 5: set{losujegg:%player%} to "%player%" execute console command "/pokegive {Wylosowanie:%player%} bulbasaur" if {_losujegg} is integer between 6 and 10: set{losujegg:%player%} to "%player%" execute console command "/pokegive {Wylosowanie:%player%} charmander" if {_losujegg} is integer between 11 and 20: set{losujegg:%player%} to "%player%" execute console command "/pokegive {Wylosowanie:%player%} pikachu" Chciałem zrobić by losowało jajko pokemona za pomocą /losujegg i aby dawało temu graczu co wpisał tą komendę Pomoże ktoś?
  7. Oto fragment skriptu: every second: loop all players: if {%loop-player%:zmienna} is true: if {zmienna2:%loop-player%} is online: set {_p} to {zmienna2:%loop-player%} set action bar of loop-player to "&6&lCostam &7&l>> &cPING: %{_p}'s ping% &4&l%{zmienna2:%loop-player%}%" if {zmienna2:%loop-player%} is offline: set action bar of loop-player to "&6&lCostam &7&l>> &cPING: OFFLINE &4&l%{zmienna2:%loop-player%}%" Nie wyskakują ŻADNE błędy w konsoli, jednak nie pojawia się ActionBar dla gracza który ma zmienne, wszystkie zmienne są dobrze postawione w reszcie kodu, zmienna 2 posiada 'Parsed as Player'
  8. Witam, czytałem już wiele poradników na hologramy ale dużo z nich nie wyczaiłem, a nawet jeśli to nie działały chciałbym się dowiedzieć: -jak stworzyć hologram -edytować go -oraz usunąc myśle że to mało a więc prosze o pomoc, jeśli znacie jakieś dobre, działające, czytelne poradniki to prosze o link Błagam o pomoc, bo chciałbym się nauczyć hologramów
  9. Witam, aktualnie piszę skript, jednak wyskakuje błąd. Fragment Kodu: command /MojaKomenda [<offlineplayer>]: trigger: set {_p} to arg-1 parsed as offline-player #Tutaj dalsze rzeczy, sama komende wymyslilem, jest inna, ale taka sama zasada Jednak wyskakuje blad: '1 parsed as offline-player' is not a type! Proszę o pomoc!
  10. Witam! Mam problem, troche myślałem ale nie wymyśle Jak zrespić zombie w danej lokacji z mieczem? Jak pisze: equip zombie with diamond sword to nie działa ;/ I jakby zadziałało to jak go zrespić w danych koordynatach? Prosze o pomoc!
  11. on place: if player's tool is emerald ore named "Kamien": set event-block to emerald ore wait 3 second if event-block is emerald ore: if {hp::%location of event-block%} is not set: set {hp::%location of event-block%} to 100 on mine: if event-block is emerald ore named "Kamien": remove 1 from {hp::%location of event-block%} set {blok.%player%} to 1 send "&bKamien &f- &2Zycie ( %{hp::%location of event-block%}% )" if {hp::%location of event-block%} = 99: set event-block to event-block if {hp::%location of event-block%} = 98: set event-block to event-block if {hp::%location of event-block%} = 97: set event-block to event-block if {hp::%location of event-block%} = 96: set event-block to event-block if {hp::%location of event-block%} = 95: set event-block to event-block if {hp::%location of event-block%} = 94: set event-block to event-block if {hp::%location of event-block%} = 93: set event-block to event-block if {hp::%location of event-block%} = 92: set event-block to event-block if {hp::%location of event-block%} = 91: set event-block to event-block if {hp::%location of event-block%} = 90: set event-block to event-block if {hp::%location of event-block%} = 89: set event-block to event-block if {hp::%location of event-block%} = 88: set event-block to event-block if {hp::%location of event-block%} = 87: set event-block to event-block if {hp::%location of event-block%} = 86: set event-block to event-block if {hp::%location of event-block%} = 85: set event-block to event-block if {hp::%location of event-block%} = 84: set event-block to event-block if {hp::%location of event-block%} = 83: set event-block to event-block if {hp::%location of event-block%} = 82: set event-block to event-block if {hp::%location of event-block%} = 81: set event-block to event-block if {hp::%location of event-block%} = 80: set event-block to event-block if {hp::%location of event-block%} = 79: set event-block to event-block if {hp::%location of event-block%} = 78: set event-block to event-block if {hp::%location of event-block%} = 77: set event-block to event-block if {hp::%location of event-block%} = 76: set event-block to event-block if {hp::%location of event-block%} = 75: set event-block to event-block if {hp::%location of event-block%} = 74: set event-block to event-block if {hp::%location of event-block%} = 73: set event-block to event-block if {hp::%location of event-block%} = 72: set event-block to event-block if {hp::%location of event-block%} = 71: set event-block to event-block if {hp::%location of event-block%} = 70: set event-block to event-block if {hp::%location of event-block%} = 69: set event-block to event-block if {hp::%location of event-block%} = 68: set event-block to event-block if {hp::%location of event-block%} = 67: set event-block to event-block if {hp::%location of event-block%} = 66: set event-block to event-block if {hp::%location of event-block%} = 65: set event-block to event-block if {hp::%location of event-block%} = 64: set event-block to event-block if {hp::%location of event-block%} = 63: set event-block to event-block if {hp::%location of event-block%} = 62: set event-block to event-block if {hp::%location of event-block%} = 61: set event-block to event-block if {hp::%location of event-block%} = 60: set event-block to event-block if {hp::%location of event-block%} = 59: set event-block to event-block if {hp::%location of event-block%} = 58: set event-block to event-block if {hp::%location of event-block%} = 57: set event-block to event-block if {hp::%location of event-block%} = 56: set event-block to event-block if {hp::%location of event-block%} = 55: set event-block to event-block if {hp::%location of event-block%} = 54: set event-block to event-block if {hp::%location of event-block%} = 53: set event-block to event-block if {hp::%location of event-block%} = 52: set event-block to event-block if {hp::%location of event-block%} = 51: set event-block to event-block if {hp::%location of event-block%} = 50: set event-block to event-block if {hp::%location of event-block%} = 49: set event-block to event-block if {hp::%location of event-block%} = 48: set event-block to event-block if {hp::%location of event-block%} = 47: set event-block to event-block if {hp::%location of event-block%} = 46: set event-block to event-block if {hp::%location of event-block%} = 45: set event-block to event-block if {hp::%location of event-block%} = 44: set event-block to event-block if {hp::%location of event-block%} = 43: set event-block to event-block if {hp::%location of event-block%} = 42: set event-block to event-block if {hp::%location of event-block%} = 41: set event-block to event-block if {hp::%location of event-block%} = 40: set event-block to event-block if {hp::%location of event-block%} = 39: set event-block to event-block if {hp::%location of event-block%} = 38: set event-block to event-block if {hp::%location of event-block%} = 37: set event-block to event-block if {hp::%location of event-block%} = 36: set event-block to event-block if {hp::%location of event-block%} = 35: set event-block to event-block if {hp::%location of event-block%} = 34: set event-block to event-block if {hp::%location of event-block%} = 33: set event-block to event-block if {hp::%location of event-block%} = 32: set event-block to event-block if {hp::%location of event-block%} = 31: set event-block to event-block if {hp::%location of event-block%} = 30: set event-block to event-block if {hp::%location of event-block%} = 29: set event-block to event-block if {hp::%location of event-block%} = 28: set event-block to event-block if {hp::%location of event-block%} = 27: set event-block to event-block if {hp::%location of event-block%} = 26: set event-block to event-block if {hp::%location of event-block%} = 25: set event-block to event-block if {hp::%location of event-block%} = 24: set event-block to event-block if {hp::%location of event-block%} = 23: set event-block to event-block if {hp::%location of event-block%} = 22: set event-block to event-block if {hp::%location of event-block%} = 21: set event-block to event-block if {hp::%location of event-block%} = 20: set event-block to event-block if {hp::%location of event-block%} = 19: set event-block to event-block if {hp::%location of event-block%} = 18: set event-block to event-block if {hp::%location of event-block%} = 17: set event-block to event-block if {hp::%location of event-block%} = 16: set event-block to event-block if {hp::%location of event-block%} = 15: set event-block to event-block if {hp::%location of event-block%} = 14: set event-block to event-block if {hp::%location of event-block%} = 13: set event-block to event-block if {hp::%location of event-block%} = 12: set event-block to event-block if {hp::%location of event-block%} = 11: set event-block to event-block if {hp::%location of event-block%} = 10: set event-block to event-block if {hp::%location of event-block%} = 9: set event-block to event-block if {hp::%location of event-block%} = 8: set event-block to event-block if {hp::%location of event-block%} = 7: set event-block to event-block if {hp::%location of event-block%} = 6: set event-block to event-block if {hp::%location of event-block%} = 5: set event-block to event-block if {hp::%location of event-block%} = 4: set event-block to event-block if {hp::%location of event-block%} = 3: set event-block to event-block if {hp::%location of event-block%} = 2: set event-block to event-block if {hp::%location of event-block%} = 1: set event-block to event-block if {hp::%location of event-block%} = 0: send "Rozwaliles magiczny kamien" drop 1 diamond at event-block drop 1 emerald at event-block drop 1 coal at event-block set {hp::%location of event-block%} to 100 Skrypt ten polega na tym, że w tym przypadku emerald ore ma 100 hp gdy rozwalimy ten blok 100 razy wtedy zniknie i wypadnie diament , emerald i wegiel. Tak wiem , może dało się kod skrócić ale ja inaczej nie umiem tego zrobić 1.Skrypt sie buguje i wykrywa i emerald z nazwa i bez nazwwy. Tylko że emerald z nazwą ma 100 hp czyli tyle ile ma być a zwykły bez nazwy 2hp. Umie ktoś zrobić żeby to działało tylko na ten nazwany blok? 2.Po zniszczeniu bloku hp powinno wracać do 100 , w tym przypadku po postawieniu ma 100 hp , rozwalam go ,wszystko śmiga.Postawiam drugi i hp spada do 2. Dopiero po resecie skryptu komendą hp emeraldu wraca do 100. Może ktoś pomoże :)?
  12. Siemka potrzebuje skryptu na broń i najlepiej zeby było też pozwolenie na nią które np. kupujesz u NPC za 2,5k, Jesli jest taki plugin to mozecie podac nazwe/link z góry dzięki byczki
  13. HEJ, NIE MAM BUNGEE CORDA A CHCIAŁBYM ABY GRACZE PO WEJŚCIU ZOSTALI TELEPORTOWANI DO LOBBY NAPISZE KTOŚ Z WAS SKRYPT? KOMENDA NA LOBBY TO /teleportnalobby
  14. Witam, mam problem z skryptem do kitów w oknie. Pomoże ktoś naprawić bo nie ogarniam
  15. Siemaneczko ,otóż problem jest w tym ,że potrzebuję skrypt na to ,że jak się ubierze buty z nazwą taką która jest w skrypcie to da szybkość 6 ,a jak się uderzy kogoś patykiem z nazwą ze skryptu to zatruwa tą osobę którą się zaatakowało ,i jeszcze czy mógłby ktoś znaleźć błąd ? bo pisze ,że jest 1 błąd ,napisałbym co pisze w konsolce ale ten skrypt za duży jest i mi go nie wyświetla całego
  16. Witajcie. Od jakiego czasu napotkałem okropny problem! Nie działają skrypty (Działają tylko te łatwe naprzyklad na pomoc itp.) Po przeładowaniu skryptów pokazuje 0 błędów i pokazuje, że załadowało tylko 3 skrypty To już się dzieje na 2 serwerze więc postanowiłem, że może którys z ustkownikow skript.pl mi pomoze Jak czego wam potrzeba to piszcie //Zmniejszam formatowanie @JPablo
  17. Jak aktualizowac pluginy ponieważ mam problem z jednym pluginem gdyż autor zrobił 2 wersje i go nie aktualizuje
  18. Siemaneczko wie ktoś może czemu na moim tab nie ma wszystkich gildii i gildia z małym rankiem ma top 1 a powinna mieć 4 miejsce jak wpisuję /info i jej nazwę. Oto config:
  19. Witam , ostatnio chciałem zrobić TabListę W Skript Oczywiście po zainstalowaniu najnowszego dodatku WildSkript Lecz moim oczom pod Tabem , nie ukazała się ładna tablista a w konsoli spam z błędami , jeśli ktoś moze pomoc to w spoilerach jest wszystko BŁĘDY: Uprzedzam pytania , Nie , nie ma błędów podczas reloadu
  20. Hej. Kilka dni temu zaczęłam pisać skrypt na drop (chcę razem z kolegą zrobić serwer na najnowszej wersji). Lecz, niestety nie wiem co zrobiłam źle, że wyłączanie/włączanie dropu danego surowca nie działa. Jak widać, dziewczyny też mogą pisać skrypty Ps. Jest to tylko część skryptu, w której jest coś źle zrobione. Chodzi mi oto, aby po kliknieciu na dany surowiec drop wyłączałby się lub włączał. Liczę, na pomoc osób bardziej doświadczonych command /rundropcmd [<player>] [<text>]: permission: run.command trigger: if arg 1 is set: if arg 2 is set: run arg 1 command "drop" as op run arg 1 command "%arg 2%" as op command /drop [<text>]: trigger: wait 3 tick open chest with 6 rows named "&8※ &eDROP QCRAFT.PL &8※" to player wait 3 tick format slot 0 of player with 1 of black glass named "&4&l" to be unstealable format slot 1 of player with 1 of black glass named "&4&l" to be unstealable format slot 2 of player with 1 of black glass named "&4&l" to be unstealable format slot 3 of player with 1 of black glass named "&4&l" to be unstealable format slot 4 of player with 1 of black glass named "&4&l" to be unstealable format slot 5 of player with 1 of black glass named "&4&l" to be unstealable format slot 6 of player with 1 of black glass named "&4&l" to be unstealable format slot 7 of player with 1 of black glass named "&4&l" to be unstealable format slot 8 of player with 1 of black glass named "&4&l" to be unstealable format slot 9 of player with 1 of black glass named "&4&l" to be unstealable format slot 19 of player with 1 of black glass named "&4&l" to be unstealable format slot 17 of player with 1 of black glass named "&4&l" to be unstealable format slot 18 of player with 1 of black glass named "&4&l" to be unstealable format slot 22 of player with 1 of black glass named "&4&l" to be unstealable format slot 25 of player with 1 of black glass named "&4&l" to be unstealable format slot 26 of player with 1 of black glass named "&4&l" to be unstealable format slot 27 of player with 1 of black glass named "&4&l" to be unstealable format slot 28 of player with 1 of black glass named "&4&l" to be unstealable format slot 29 of player with 1 of black glass named "&4&l" to be unstealable format slot 30 of player with 1 of black glass named "&4&l" to be unstealable format slot 31 of player with 1 of black glass named "&4&l" to be unstealable format slot 32 of player with 1 of black glass named "&4&l" to be unstealable format slot 33 of player with 1 of black glass named "&4&l" to be unstealable format slot 34 of player with 1 of black glass named "&4&l" to be unstealable format slot 35 of player with 1 of black glass named "&4&l" to be unstealable format slot 36 of player with 1 of black glass named "&4&l" to be unstealable format slot 41 of player with 1 of black glass named "&4&l" to be unstealable format slot 42 of player with 1 of black glass named "&4&l" to be unstealable format slot 44 of player with 1 of black glass named "&4&l" to be unstealable format slot 45 of player with 1 of black glass named "&4&l" to be unstealable format slot 46 of player with 1 of black glass named "&4&l" to be unstealable format slot 47 of player with 1 of black glass named "&4&l" to be unstealable format slot 48 of player with 1 of black glass named "&4&l" to be unstealable format slot 49 of player with 1 of black glass named "&4&l" to be unstealable format slot 50 of player with 1 of black glass named "&4&l" to be unstealable format slot 51 of player with 1 of black glass named "&4&l" to be unstealable format slot 52 of player with 1 of black glass named "&4&l" to be unstealable format slot 53 of player with 1 of black glass named "&4&l" to be unstealable format slot 38 of player with 1 of black glass named "&4&l" to be unstealable format slot 39 of player with 1 of black glass named "&4&l" to be unstealable if {Diament::Drop::%player%} is true: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /diament" else: format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /diament" if {Szmaragd::Drop::%player%} is true: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /szmaragd" else: format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /szmaragd" if {Zloto::Drop::%player%} is true: format slot 12 of player with 1 of golden ingot named "&6&lBLOCK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zloto" else: format slot 12 of player with 1 of golden ingot named "&6&lBLOK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zloto" if {Zelazo::Drop::%player%} is true: format slot 13 of player with 1 of iron ingot named "&7&lBLOCK ZELAZA" with lore " &8> &4Szansa&8:&3 5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zelazo" else: format slot 13 of player with 1 of iron ingot named "&7&lBLOK ZELAZA" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zelazo" if {Wegiel::Drop::%player%} is true: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /wegiel" else: format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /wegiel" if {redstone::Drop::%player%} is true: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /redstone" else: format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /redstone" if {TnT::Drop::%player%} is true: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &ATAK" to run "rundropcmd %player% /TnT2" else: format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &4&lNIE" to run "rundropcmd %player% /TnT2" if {Obsidian::Drop::%player%} is true: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Obsidian" else: format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Obsidian" if {Biblioteczka::Drop::%player%} is true: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Biblioteczka" else: format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Biblioteczka" if {Jabko::Drop::%player%} is true: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Jabko" else: format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Jabko" if {Perla::Drop::%player%} is true: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Perla" else: format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Perla" format slot 37 of player with 1 of stone named "&eWykopany Kamien" with lore " &8※ &eIlosc&8: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /drop" if {Turbo::Drop::%player%} is set: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /drop" else: format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /drop" if {Tryb::CB::%player%} is true: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /cobble" else: format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /cobble" command /turbodrop [<player>]: permission message: &8 > &8Nie masz uprawnien do tej komedy! permission: turbodrop.wlacz trigger: if arg 1 is set: set {Turbo::Drop::%player%} to "on" send "&6TurboDrop &ezostal &6AKTYWOWANY&e!" to player broadcast "&6%player% &eZakupil Sobie &6TurboDropa &ena &615 Min" wait 900 second send "&6TurboDrop &8| &eDobiegl konca!" to player delete {Turbo::Drop::player} on Load: loop all players: delete {Turbo::Drop::%%loop-player%%} command /diament [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Tnt2 [<text>]: permission message: &8 » &8Nieznana komeda! permission: drop.* trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Szmaragd [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /redstone [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {redstone::Drop::%player%} is true: set {redstone::Drop::%player%} to false else: set {redstone::Drop::%player%} to true command /Lapis [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Lapis::Drop::%player%} is true: set {Lapis::Drop::%player%} to false else: set {Lapis::Drop::%player%} to true command /Obsidian [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Obsidian::Drop::%player%} is true: set {Obsidian::Drop::%player%} to false else: set {Obsidian::Drop::%player%} to true command /Kosc [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Kosc::Drop::%player%} is true: set {Kosc::Drop::%player%} to false else: set {Kosc::Drop::%player%} to true command /Strzala [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Strzala::Drop::%player%} is true: set {Strzala::Drop::%player%} to false else: set {Strzala::Drop::%player%} to true command /Nic [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Nic::Drop::%player%} is true: set {Nic::Drop::%player%} to false else: set {Nic::Drop::%player%} to true command /Jabko [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Perla [<text>]: permission message: &8 > &8Nieznana komeda! permission: drop.* trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {redstone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 199: stop else: cancel event send "&eAby pisac na chacie musisz przekopac &6200 &ekamienia! [%{Ilosc::%player%}%/200]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0
  21. Em. No wiem że to nie jest nic o skrypt ale mam problem I nie ma lepszego forum niż ten. Mam problem na spawnie. Chcę aby gracze mogli kopać na stowniarkach lecz nie mogą. zrobiłem cuboid na spawnie i potem jak gracze kopią nie działa im (na stowniarkach) Chodzi mi o to żeby gracze nie mogli budować,rozwalać ale chcem żeby w wybranym miejscu mogli kopać na stowniarkach Jeśli znacie sposób pisać jak to zrobic:D Liczę na was ;D
  22. Szukam antybot do serwer minecraft 1.8, przejrzałam już mnóstwo stron i znaleźć nie mogę niczego co działa ;/, może wy coś macie?
  23. Siemka Mam skrypt na premium case tylko mam prosbe moglby mi ktos je przerobic zeby byla tez komenda /case all ,a nie tylko /case (nick) (ilosc). Dzieki z gory kod nizej options: tag: &8&l[ &c&lPremiumCase &8&l] &6&l-> &f&l on place: if player's tool is chest: if name of player's tool is "&8[ &c&lPremium Case&8 ]": cancel event on right click: if player's tool is chest: if name of player's tool is "&8[ &c&lPremium Case&8 ]": broadcast "&8&l&m-----&8&l<&c*&8&l>&m-----" broadcast "&8[ &c%player% &8] &6Otworzyl &c&lPremium Case &6I wydropil&8:" chance of 25%: drop 1 313 of protection 4 and unbreaking 3 broadcast "&6&l-> &b&lButki &8[ &c4/3 &8]" chance of 25%: drop 1 311 of protection 4 and unbreaking 3 broadcast "&6&l-> &b&lKlata &8[ &c4/3 &8]" chance of 30%: drop 32 emerald broadcast "&6&l-> &2&lEmeraldy &8[ &c32 &8]" chance of 25%: drop 1 310 of protection 4 and unbreaking 3 broadcast "&6&l-> &6&lBania &8[ &c4/3 &8]" chance of 18%: drop 6 322:1 broadcast "&6&l-> &e&lKoxy &8[ &c6 &8]" chance of 20%: drop 1 312 of protection 4 and unbreaking 3 broadcast "&6&l-> &6&lSpodnie &8[ &c4/3 &8]" chance of 35%: drop 4 322:0 broadcast "&6&l-> &e&lRefile &8[ &c4 &8]" chance of 25%: drop 1 276 of sharpness 5 and fire aspect 2 broadcast "&6&l-> &b&lMiecz &8[ &c5/2 &8]" chance of 6%: drop 16 133 broadcast "&6&l-> &a&lEmerald Bloki &8[ &c16 &8]" chance of 22%: drop 2 322:1 broadcast "&6&l-> &e&lKoxy &8[ &c2 &8]" chance of 1%: drop 1 beacon of lure 10 named "&c&lB&a&lE&6&lA&f&lC&d&lO&9&lN" broadcast "&6&l-> &4&lBEACON&c&l! &8[ &cGZ! &8]" chance of 22%: drop 1 278 of efficiency 6 and unbreaking 3 and fortune 3 broadcast "&6&l-> &b&lKilof &8[ &c6/3/3 &8]" broadcast "&8| &c&lPremium Case &8Zakupisz na &8[ &cWWW &8]" broadcast "&8| &c&lPremium Case &8Zakupisz na &8[ &cWWW &8]" broadcast "&8&l&m-----&8&l<&c*&8&l>&m-----" remove 1 chest named "&8[_&c&lPremium_Case&8_]" from player's inventory command /case [<player>] [<text>]: permission: vipeq.premiumcase permission message: Nie masz dostepu do rozdawania case! trigger: if arg 1 is not set: if arg 2 is not set: send "{@tag} &6&l/&e&lcase &8&l[ &cNICK &8&l] [ &cILOSC &8&l]" if arg 1 is set: if arg 2 is set: execute console command "give %arg 1% chest %arg 2% name:&8[_&c&lPremium_Case&8_]" send "{@tag} &a&lOtrzymales &c&lPremium Case &c&l%arg 2% &a&l!" to player-arg #--------------------------------------------------------------# # Pozwalam tylko na edycję: -----------------------------------# # 1. DROPU ----------------------------------------------------# # 2. WWW ------------------------------------------------------# # 3. TAG ------------------------------------------------------# #--------------------------------------------------------------#
  24. Proszę was!!!! napiszcie mi linijkę skryptu aby przy strzelaniu za pomocą "Ataku zniszczenia" który strzela czaszkami withera abym się nimi nie mógł uderzyć bo ja stoję, strzelam i rozwala się to na mnie
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