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Wakal

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O Wakal

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  1. Wakal

    Głosowanie

    Wiadomo że więkoszość zagłosuje na koxy, bo to typowe dzieci albo gimbusy z auto-clickerami, ale starsi, bardziej zaawansowani gracze pewnie zagłosują na poty.
  2. Wakal

    Java android sdk menager jak to pobrac?

    @GotoFinal sry, 4 h dzisiaj to robilem... i nie zrobiłem ;C, a teraz jeszcze sie dowiedzialem że android studio lepsze xD.
  3. Wakal

    kKits - zaawansowany system zestawów.

    Dobre na serwery easy HC, 3/10.
  4. jw. kiedy pobieram to instaluje sie android studio ide... a w eclipsie pisze mi ze nie mam android sdk...
  5. Jest jakiś? Żeby można było w nim programować w javie na androida, jestem w tym nowy ale potrzebuje najlepiej jakiegoś programu, kompilator nie starczy.
  6. Wakal

    Ilosc

    if loop-player's is in world
  7. Witam. Nie będę się zbyt rozpisywać, moje pytanie brzmi jak mogę poprawić swoje umiejętności programowania w javie, teraz zajmuje się programowaniem GUI. Podstawy już znam, ale jak ogarnę gui, to co polecacie? Ps... możecie napisać jak sprawdzać na który przycisk nacisnąłem? Np. nacisne "w", dzieje się to, nacisne "s", dzieje się to.
  8. Wakal

    Zmienna int, boolean dla danego gracza.

    @GotoFinalA jakis zamiennik dla thread.sleep?
  9. Wakal

    Zmienna int, boolean dla danego gracza.

    @GoblicPL A jak chce dodac do zmiennej int gracza który wpisał daną komende?
  10. Tak jak w temacie, w sk jest nazwa.%player%, nazwa.%attacker%, chce wiedziec jak to zrobic, jezeli robi sie je w int i boolean jakos inaczej to porszę napisać. Dziękuje za wszystkie odpowiedzi.
  11. Wakal

    Sklep gui

    command /targ [<text>]: aliases: /rynek, /bazar trigger: set {_temp} to 0 open chest with 6 rows named "Targi Graczy:" to player wait 3 tick loop all players: if loop-player have permission "core.premium": if (size of {targ.itemy.%loop-player%::*}) > 0: set player's current inventory's slot {_temp} to player head of unbreaking 10 named "&9&lSklep: &6&l%loop-player%" add 1 to {_temp} loop all players: if loop-player don't have permission "core.premium": if (size of {targ.itemy.%loop-player%::*}) > 0: set player's current inventory's slot {_temp} to player head named "&9&l: &6&l%loop-player%" add 1 to {_temp} command /sprawdz [<offlineplayer>]: trigger: if arg-1 is online: if (size of {targ.itemy.%arg-1%::*}) = 0: send "&cTen gracz nie ma wystawionych zadnych przedmiotow." stop set {name.%Player%} to "%arg-1%" loop 53 times: if {targ.itemy.%{name.%player%}%::%loop-number%} is not set: if {targ.itemy.%{name.%player%}%::%loop-number +1%} is set: set {targ.itemy.%{name.%player%}%::%loop-number%} to {targ.itemy.%{name.%player%}%::%loop-number +1%} delete {targ.itemy.%{name.%player%}%::%loop-number +1%} set {targ.koszty.%{name.%player%}%::%loop-number%} to {targ.koszty.%{name.%player%}%::%loop-number +1%} delete {targ.koszty.%{name.%player%}%::%loop-number +1%} open chest with 6 rows named "Targ: %{name.%player%}%" to player wait 1 tick set player's current inventory's slot 53 to arrow named "&cPowrot" loop 53 times: set player's current inventory's slot loop-number -1 to {targ.itemy.%{name.%player%}%::%loop-number%} with lore "%lore of {targ.itemy.%{name.%player%}%::%loop-number%}%|| &7Koszt:&6 %{targ.koszty.%{name.%player%}%::%loop-number%}%" else: send "&7Uzycie: &6/sprawdz <nick>" on inventory click: if "%Inventory name of player's current inventory%" contains "Targ:": cancel event if "%slot%" is "53": close player's inventory make player execute command "targ" stop if "%Inventory name of player's current inventory%" is "Targi Graczy:": cancel event if player's current inventory's slot slot is player head: set {_targetz} to "%uncoloured name of player's current inventory's slot slot%" replace all "Sklep: " with "" in {_targetz} close player's inventory make player execute command "sprawdz %{_targetz}%" stop if "%uncoloured inventory name of player's current inventory%" contains "Targ: %player%": cancel event log "%player% usunal przedmiot %{targ.itemy.%{name.%player%}%::%slot+1%}% ze swojego targu." to "targ/usun.log" give player {targ.itemy.%player%::%slot+1%} delete {targ.itemy.%player%::%slot+1%} delete {targ.koszty.%player%::%slot+1%} close player's inventory send "&aUsunieto przedmiot z targu!" loop 53 times: if {targ.itemy.%player%::%loop-number%} is not set: if {targ.itemy.%player%::%loop-number +1%} is set: set {targ.itemy.%player%::%loop-number%} to {targ.itemy.%player%::%loop-number +1%} delete {targ.itemy.%player%::%loop-number +1%} set {targ.koszty.%player%::%loop-number%} to {targ.koszty.%player%::%loop-number +1%} delete {targ.koszty.%player%::%loop-number +1%} loop all players: if "%inventory name of loop-player's current inventory%" is "Targ: %player%": loop 53 times: set loop-player's current inventory's slot loop-number -1 to air loop 53 times: set loop-player's current inventory's slot loop-number -1 to {targ.itemy.%player%::%loop-number%} with lore "%lore of {targ.itemy.%player%::%loop-number%}%|| &7&oKoszt:&6 %{targ.koszty.%player%::%loop-number%}%" make player execute command "sprawdz %player%" stop if "%inventory name of player's current inventory%" is "Targ: %{name.%player%}%": if {name.%Player%} is not "%player%": cancel event set {targ.koszty.%{name.%player%}%::%slot+1%} to {targ.koszty.%{name.%player%}%::%slot+1%} parsed as integer set {name.%Player%} to {name.%player%} parsed as player if player's balance is bigger than or equal to {targ.koszty.%{name.%player%}%::%slot+1%}: set {name.%player%} to {name.%player%} parsed as player log "%player% zakupil %{targ.itemy.%{name.%player%}%::%slot+1%}% od gracza %{name.%player%}% za cene %{targ.koszty.%{name.%player%}%::%slot+1%}%." to "targ/wystaw.log" remove {targ.koszty.%{name.%player%}%::%slot+1%} from player's account if {name.%player%} have permission "core.premium": set {_chajs} to {targ.koszty.%{name.%player%}%::%slot+1%} * 97 / 100 else: set {_chajs} to {targ.koszty.%{name.%player%}%::%slot+1%} * 95 / 100 add {_chajs} to player's account give player {targ.itemy.%{name.%player%}%::%slot+1%} send "&aPomyslnie zakupiles przedmiot." if {name.%player%} have permission "core.premium": send "&aPrzedmiot z twojego targu zostal wlasnie zakupiony." to {name.%player%} else: send "&aPrzedmiot z twojego targu zostal wlasnie zakupiony." to {name.%player%} delete {targ.koszty.%{name.%player%}%::%slot+1%} delete {targ.itemy.%{name.%player%}%::%slot+1%} close player's inventory loop 53 times: if {targ.itemy.%{name.%player%}%::%loop-number%} is not set: if {targ.itemy.%{name.%player%}%::%loop-number +1%} is set: set {targ.itemy.%{name.%player%}%::%loop-number%} to {targ.itemy.%{name.%player%}%::%loop-number +1%} delete {targ.itemy.%{name.%player%}%::%loop-number +1%} set {targ.koszty.%{name.%player%}%::%loop-number%} to {targ.koszty.%{name.%player%}%::%loop-number +1%} delete {targ.koszty.%{name.%player%}%::%loop-number +1%} loop all players: if "%inventory name of loop-player's current inventory%" is "Targ: %{name.%player%}%": loop 53 times: set loop-player's current inventory's slot loop-number -1 to air loop 53 times: set loop-player's current inventory's slot loop-number -1 to {targ.itemy.%{name.%player%}%::%loop-number%} with lore "%lore of {targ.itemy.%{name.%player%}%::%loop-number%}%||&7Koszt:&6 %{targ.koszty.%{name.%player%}%::%loop-number%}%" command /wystaw [<integer>]: trigger: if "%uncoloured lore of player's tool%" contains "ZBUGOWANY" or "Koszt:": send "&4Ten przedmiot jest zbugowany, wyrzuc go do kosza!" stop if player's tool is not air or potion: if arg-1 is set: set {_cena} to arg-1 if {_cena} >= 0: set {_sia} to size of {targ.itemy.%player%::*} if {_sia} is less than 53: if {_cena} is less than 100000000: add player's tool to {targ.itemy.%player%::*} add "%arg-1%" to {targ.koszty.%player%::*} delete player's tool if player don't have permission "core.premium": send "&2Pomyslnie wystawiles przedmiot na targ!" else: send "&2Pomyslnie wystawiles przedmiot na targ!" loop all players: if "%inventory name of loop-player's current inventory%" is "Targ: %player%": loop 53 times: set loop-player's current inventory's slot loop-number -1 to air loop 53 times: set loop-player's current inventory's slot loop-number -1 to {targ.itemy.%player%::%loop-number%} with lore "%lore of {targ.itemy.%player%::%loop-number%}%||&7Koszt:&6 %{targ.koszty.%player%::%loop-number%}%" stop else: send "&7Maksymalna cena to &c&l100 000 000!" else: send "&4Twoj targ jest pelny." else: send "&7Uzycie: &6/wystaw <cena>." else: send "&7Uzycie: &6/wystaw <cena>." else: send "&4Nie mozesz tego wystawic." on click: if "%lore of player's tool%" contains "|| &7&oKoszt:&6 ": delete player's tool stop Nie moje, nigdzie indziej tego nie znajdziesz.
  12. Wakal

    Permisja do komendy

    if player has permission "PERMISJA": If player don't have permission "PERMISJA":
  13. Wakal

    Fake-Sektory

    Czemu dodajesz liczbe ujemną do zmiennej? xD
  14. Wakal

    Przeliczacz

    variables: {zabicia.%player%} = 0 {zgony.%player%} = 0 {kobel.%player%} = 0 on mine of stone: add 1 to {kobel.%player%} stop on death: if victim is player: add 1 to {zgony.%victim%} if victim is player or creature: add 1 to {zabicia.%attacker%} stop command /statystyki: trigger: open chest with 1 rows named "&8&lStatystyki:" to player set slot 0 of player's current inventory to 1 glass named "Zabojstwa" with lore "Masz %{zabicia.%player%}% zabic" set slot 1 of player's current inventory to 1 glass named "Zgony" with lore "Masz %{zgony.%player%}% zgonow" set slot 2 of player's current inventory to 1 glass named "Kobel" with lore "Masz %{kobel.%player%}% wykopanego kobla" stop
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