on right click on commpas:
open chest with 3 rows named "&7Wybor areny:" to player
open(player)
function open(p: player):
set slot 13 of {_p}'s current inventory to diamond chestplate named "&6ARENA HARD"
on inventory click:
if inventory name of player's current inventory is "&7Wybor areny:":
if clicked slot is 13:
close player's inventory
teleport player to {arenahard}
send "&7Zostales przetelportowany na arene: &6HARD&7!"
command /sethard [<text>]:
trigger:
set {arenahard} to location of player
variables:
{s.diamond} = 5
{s.emerald} = 10
{w.diamond} = 25
{w.emerlad} = 30
on break of stone:
loop {itemy::*}:
if chance of {s.%loop-value%}%:
if y-coordinates of event-block < {w.%loop-value%}:
set {_f} to level of fortune of the player's tool+1
set {_x} to random integer between 1 and {_f}
if player can't hold loop-value:
drop {_x} of loop-value
else:
give player {_x} of loop-value
send "&7Znalazles: &6%{_x}% %loop-value%&7! Gratulacje!"
on load:
if {itemy::*} is not set:
add diamond and emerald to {itemy::*}
Musisz wytabować.
on right click of bow:
if {x::%player%} is not set:
set {x::%player%} to 5
loop 5 times:
wait 1 seconds
remove 1 from {x::%player%}
clear {x::%player%}
else:
send "&7Musisz poczekac jeszcze: &6%{x::%player%}% sek."
on join:
clear {x::%player%}