On place of furnace:
Set {Zycie::%location of event-block%} to 10
On break of furnace:
If {Zycie::%location of event-block%} is set:
Remove 1 from {Zycie::%location of event-block%}
If {Zycie::%location of event-block%} is 0:
Set event-block to air
Clear {Zycie::%location of event-block%}
@LuckyPotato xDD
on sharpsk armor equip:
if "%event-item%" contain "diamond":
cancel event
send "&6Diamentowe rzeczy sa zablokowane!"
on damage:
if "%attacker's tool%" contain "diamond":
set damage to 0
send "&6Diamentowe rzeczy sa zablokowane! &4dmg = 0!" to attacker
W komendzie po wysłaniu wiadomości włączone daj to a every 2 tick iwg usun
While {snowball::%player%} is true:
Ta twoja komenda na particlesy
Wait 1 tick #zalecam dać wieksze
command /plecak [<text>]:
trigger:
if {plecak::%player%} is not set:
set {plecak::%player%} to chest with 3 rows named "&6Plecak"
open {plecak::%player%} to player
on block physics:
If event-block is anvil:
If block under event-block is any glass:
Set block under event-block to air
Tylko ten event jest chyba wykonywany gdy blok zacznie spadać a nie gdy spadnie