Mi to działa...
on any move:
if player has 21 enchanted golden apple:
remove 1 enchanted golden apple from player's inventory
add 1 enchanted golden apple to player's enderchest
send "&4Nie mozesz posiadac wiecej niz 20 koxow!"
send "&7Twoj &6kox/y &7zostal odlozony do enderchesta"
on damage:
if attacker is a player:
if {umiejetnosci.atak.%attacker%} is not set:
stop
else:
set {_} to {umiejetnosci.atak.%attacker%} parsed as number
increase the damage by {_}