on first join:
set {_x} to random integer from -2000 to 2000 #KORDY X
set {_z} to random integer from -2000 to 2000 #KORDY Z
set {_xyz} to the location at {_x}, 256, {_z}
teleport player to {_xyz}
wait 1 tick
loop 256 times:
if block under player is air:
teleport player under player
else:
send "&ePrzeteleportowano na kordy &6%location of player%"
stop