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Ilość zawartości
3064 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
4
Treść opublikowana przez PoweredDragon
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every 10 ticks: loop all players: set {_x} to location of loop-player loop {lokacje::*}: if {_x} > loop-value: cancel event send "&cBariera!" exit loop
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on block form of cobblestone: chance of 4%: set block to emerald ore stop chance of 5%: set block to diamond ore stop chance of 8%: set block to gold ore stop chance of 12%: set block to iron ore stop chance of 24%: set block to coal ore stop
- 5 odpowiedzi
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on place: player's tool is sponge of unbreaking 1 named "Bariera": cancel event set {_x} to location of event-block loop {lokacje::*}: if {_x} contains loop-value: remove {_x} from {lokacje::*} send "&cUsunales bariere z: &4%{_x}%" else: add {_x} to {lokacje::*} send "&aDodales bariere: &2%{_x}%" every 10 ticks: loop all players: set {_x} to location of loop-player loop {lokacje::*}: if {_x} > loop-value: cancel event send "&cBariera!" exit loop command /bariera: trigger: give sponge of unbreaking 1 named "Bariera" to player
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on place of sponge: cancel event set {_x} to location of event-block loop {lokacje::*}: if {_x} contains loop-value: remove {_x} from {lokacje::*} send "&cUsunales bariere z: &4%{_x}%" else: add {_x} to {lokacje::*} send "&aDodales bariere: &2%{_x}%" on any move: set {_x} to location of player loop {lokacje::*}: if {_x} > loop-value: cancel event send "&cBariera!" exit loop
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on first join: set {dmg::%player%} to 0 options: cena: 100 command /dmg: trigger: open chest with 1 row named "&6Bonusowe Obrazenia" to player format slot 2 of player with stick named "&eDMG +1" with lore "&eKoszt: &6{@cena}" to close then run "dmgadd %player% 1" format slot 3 of player with wooden sword named "&eDMG +5" with lore "&eKoszt: &6%5*{@cena}%" to close then run "dmgadd %player% 5" format slot 4 of player with stone sword named "&eDMG +10" with lore "&eKoszt: &6%10*{@cena}%" to close then run "dmgadd %player% 10" format slot 5 of player with gold sword named "&eDMG +25" with lore "&eKoszt: &6%25*{@cena}%" to close then run "dmgadd %player% 25" format slot 6 of player with iron sword named "&eDMG +50" with lore "&eKoszt: &6%50*{@cena}%" to close then run "dmgadd %player% 50" format slot 7 of player with diamond sword named "&eDMG +100" with lore "&eKoszt: &6%100*{@cena}%" to close then run "dmgadd %player% 100" command /dmgadd <offlineplayer> <number>: trigger: set {_p} to offlineplayer-arg set {_n} to number-arg player or console has permission "dmg.add": {dmg::%{_p}%}+{_n} < 1000: set {_b} to balance of {_p} {_b} > {_n}*{@cena}: add {_n} to {dmg::%{_p}%} remove {_n}*100 from balance of {_p} {_n} > 10: send "&aDziekujemy za zakup DMG %{_n}%+" else: send "&cNie masz funduszy!" to {_p} else: send "&cOsiagnieto maksymalne obrazenia!" to {_p} on damage: attacker is player: set damage to damage+{dmg::%attacker%}
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on projectile hit: projectile is egg: create spider web at location of projectile
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set {cena} to line 2 parsed as number Ale pod warunkiem, że w drugiej linijce będzie tylko numer
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remove {_n}*100 from balance of {_p} {_n} > 10: send "&aDziekujemy za zakup DMG %{_n}%+" zamień na remove {_n}*100 from balance of {_p} send "&aDziekujemy za zakup DMG %{_n}%+" to {_p}
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options: cena: 100 command /dmg: trigger: open chest with 1 row named "&6Bonusowe Obrazenia" to player format slot 2 of player with stick named "&eDMG +1" with lore "&eKoszt: &6{@cena}" to close then run "dmgadd %player% 1" format slot 3 of player with wooden sword named "&eDMG +5" with lore "&eKoszt: &6%5*{@cena}%" to close then run "dmgadd %player% 5" format slot 4 of player with stone sword named "&eDMG +10" with lore "&eKoszt: &6%10*{@cena}%" to close then run "dmgadd %player% 10" format slot 5 of player with gold sword named "&eDMG +25" with lore "&eKoszt: &6%25*{@cena}%" to close then run "dmgadd %player% 25" format slot 6 of player with iron sword named "&eDMG +50" with lore "&eKoszt: &6%50*{@cena}%" to close then run "dmgadd %player% 50" format slot 7 of player with diamond sword named "&eDMG +100" with lore "&eKoszt: &6%100*{@cena}%" to close then run "dmgadd %player% 100" command /dmgadd <offlineplayer> <number>: trigger: set {_p} to offlineplayer-arg set {_n} to number-arg player or console has permission "dmg.add": {dmg::%{_p}%}+{_n} < 1000: set {_b} to balance of {_p} {_b} > {_n}*{@cena}: add {_n} to {dmg::%{_p}%} remove {_n}*100 from balance of {_p} {_n} > 10: send "&aDziekujemy za zakup DMG %{_n}%+" else: send "&cNie masz funduszy!" to {_p} else: send "&cOsiagnieto maksymalne obrazenia!" to {_p} Powinno działać
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command /dmg: trigger: open chest with 1 row named "&6Bonusowe Obrazenia" to player format slot 2 of player with stick named "&eDMG +1" with lore "&eKoszt: &6100" to close then run "dmg %player% 1" format slot 3 of player with wooden sword named "&eDMG +5" with lore "&eKoszt: &6500" to close then run "dmg %player% 5" format slot 4 of player with stone sword named "&eDMG +10" with lore "&eKoszt: &61000" to close then run "dmg %player% 10" format slot 5 of player with gold sword named "&eDMG +25" with lore "&eKoszt: &62500" to close then run "dmg %player% 25" format slot 6 of player with iron sword named "&eDMG +50" with lore "&eKoszt: &65000" to close then run "dmg %player% 50" format slot 7 of player with diamond sword named "&eDMG +100" with lore "&eKoszt: &610000" to close then run "dmg %player% 100" command /dmg <offline player> <number>: trigger: set {_p} to offline player-arg set {_n} to number-arg player or console has permission "dmg.add": {dmg::%{_p}%}+{_n} < 1000: {_p}'s balance > {_n}*100: add {_n} to {dmg::%{_p}%} remove {_n}*100 from {_n} > 10: send "&aDziekujemy za zakup DMG 10+" else: send "&cNie masz funduszy!" to {_p} else: send "&cOsiagnieto maksymalne obrazenia!" to {_p}
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command /dmg <offline-player> <number>: zamień na command /dmg <offlineplayer> <number>: a w 9 linijce usuń 1 spację między diamond i sword
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on deeath: attacker is player: victim is player: drop 5 sunflower of unbreaking 3 named "Moneta" chance of 80%: drop 4 sunflower of unbreaking 3 named "Moneta" chance of 60%: drop 3 sunflower of unbreaking 3 named "Moneta" chance of 40%: drop 2 sunflower of unbreaking 3 named "Moneta" chance of 20%: drop 1 sunflower of unbreaking 3 named "Moneta" command /shop: trigger: open chest with 3 rows named "&aSklep" to player format slot 0 of player with dirt named "Ziemia" with lore "Opis1" to close then run "takefor dirt %player%" format slot 1 of player with dirt named "Kamien" with lore "Opis2" to close then run "takefor stone %player%" format slot 2 of player with dirt named "Patyk" with lore "Opis3" to close then run "takefor stick %player%" command /takefor <text> <offline-player>: trigger: set {_p} to offline-player-arg arg is "dirt": {_p} contain 1 sunflower of unbreaking 3 namd "Moneta": remove 1 sunflower of unbreaking 3 namd "Moneta" from {_p} give 1 dirt to {_p} arg is "stone": {_p} contain 3 sunflower of unbreaking 3 namd "Moneta": remove 3 sunflower of unbreaking 3 namd "Moneta" from {_p} give 1 stone to {_p} arg is "stick": {_p} contain 5 sunflower of unbreaking 3 namd "Moneta": remove 5 sunflower of unbreaking 3 namd "Moneta" from {_p} give 1 stick to {_p} send "&aZakupy przebiegly pomyslnie" to {_p}
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command /dmg: trigger: open chest with 1 row named "&6Bonusowe Obrazenia" to player format slot 2 of player with stick named "&eDMG +1" with lore "&eKoszt: &6100" to close then run "dmg %player% 1" format slot 3 of player with wooden sword named "&eDMG +5" with lore "&eKoszt: &6500" to close then run "dmg %player% 5" format slot 4 of player with stone sword named "&eDMG +10" with lore "&eKoszt: &61000" to close then run "dmg %player% 10" format slot 5 of player with gold sword named "&eDMG +25" with lore "&eKoszt: &62500" to close then run "dmg %player% 25" format slot 6 of player with iron sword named "&eDMG +50" with lore "&eKoszt: &65000" to close then run "dmg %player% 50" format slot 7 of player with diamond sword named "&eDMG +100" with lore "&eKoszt: &610000" to close then run "dmg %player% 100" command /dmg <offline-player> <number>: trigger: set {_p} to offline-player-arg set {_n} to number-arg player or console has permission "dmg.add": {dmg::%{_p}%}+{_n} < 1000: {_p}'s balance > {_n}*100: add {_n} to {dmg::%{_p}%} remove {_n}*100 from else: send "&cNie masz funduszy!" to {_p} else: send "&cOsiagnieto maksymalne obrazenia!" to {_p} Wartości maks obr., obrażeń i cen w sklepie sobie ustawisz, nie?
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on left click: player has permission "player.mag": player's tool is <broń>: distance between player and targeted player is greater than 4: distance between player and targeted player is smaller than <limit bicia>: damage targeted player by <obr. zależne od broni> Ale tutaj trzeba by każdą broń z osobna wrzucać. Ew. poszukać gdzieś wartości ataku w dokumentacji
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Pewnie. Jestem za. Dodajmy też order złotej łopaty za najlepszy odkop :D. Strasznie denerwują mnie, nie moderatora, tematy stare, które są odkopywane np. po 2,5 roku (chyba nie muszę mówić kiedy taka sytuacja miała miejsce) i zaczyna się w nich robić spam. Łe bo odkop, łe bo opinia, łe bo stare, łe bo odkop. Dodaj ankietę, jestem na tak
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Polecenie z którego korzystasz nie działa, zgodnie z dokumentacją, na SkQuery. Pobierz najnowszą wersję Umbaska i zmień je na 1.8 spawn 5 of particle cloud:1 offset by 0.3, 0.3, 0.3 at player I powinno działać.
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Nie działa, bo jest źle zrobiony. Tu masz poprawioną wersję (błędów nie ma, ale nie testowałem) https://code.skript.pl/QtrGNvZk/
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Zgodnie z SkUnity od 1.8 w górę spawn particles z skq nie działa, zaś działa z Umbaska. Tak samo, tylko dopisujesz 1.8 przed całością
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różne Jak połączyć Essentials z Skriptem
PoweredDragon odpowiedział(a) na ExtremeDavid pytanie w Pytania i problemy
A jaki to plugin na gildie? Może jest wspierany przez dodatki do skripta i będzie tak można zrobić? -
Ok. Masz, przelicz: Potrzebuję 97356 Lamp, 82321 Pistonów Tyle samo dozowników i Dropperów Ok. 43219 redstone blocków(uwzględnij błąd +/- 100) I jakieś 63 tys. TNT dla szpanu (+/- 867 :V) A no i ile potrzeba mi żelaza na 54378 torów A i trapped chesty 32532 sztuki Już widzę to mnożenie i dzielenie na kartce A tak na poważnie: To nie przyda się każdemu, ale mnie by się przydało. Jak pisałem - teraz robię redstołnowe (hehe) powalone rzeczy na survivalu. Siedzę w kopalni i muszę wiedzieć ile RS mi potrzeba. Kalkulator mi to ułatwia; nie muszę szukać po recepturach, itp. Obstawiam, że nie jestem jedyną taką osobą
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Jakieś błędy wyskakują? Cokolwiek?
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every 10 seconds: set {_y} to 256 loop 256 times: block at -10, {_y}, 10 is not air: stop loop set {_y} to {_y}-1 loop entities in radius 20 of (-10, {_y}+1, 10): loop-entity is angry wolf: name of loop-entity is "Wyglodnialy Wilk": add 1 to {_entities} spawn 10-{_entities} angry wolf named "Wyglodnialy Wilk" at (-10, {_y}+1, 10)
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http://skunity.com/search?search=disguise Efekt Disguise, pierwszy na liście, z Umbaska
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command /rozdzkasetspawn: permission: rozdzka.spawn trigger: set {rozdzka::spawn} to location of player send "Pomyslnie ustawiono miejsce teleportacji!" command /rozdzkaprzywolaj: permission: rozdzka.przywolaj trigger: give blaze rod of thorns 10 named "&fRozdzka Teleportacji" to player on rightclick: player's tool is blaze rod of thorns 10 named "&fRozdzka Teleportacji": {rozdzka::spawn} is set: set {_l} to location of player loop 15 times: wait 1 second loop-number is not 15: send "Nie ruszaj sie! Zostaniesz przeteleportowany za %15-loop-number% sekund!" else: send "Przeteleportowano!" set {_dif} to distance between {_l} and player {_dif} is greater than 0.5: send "&cPoruszyles sie! Teleportacja anulowana!" exit all sections teleport player to {rozdzka::spawn} else: send "Miejsce teleportacji nie zostalo ustawione" Siedziałem nad tym godzinę, ale mam. PROSZĘ!
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To było takie spontaniczne. Norbi pokazał mi Libterowy kalkulator i ja takie "O ludzie. Ja teraz siedzę w redstone. To się przeca przyda", a Norbi "napisać ci takie coś?". I tak się zaczęło. On pisał, ja nadzorowałem, testowałem, proponowałem, wnosiłem o zmiany, słowem: rządziłem Ogólnie działa gitnie. Polecam
