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mati770ka

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Treść opublikowana przez mati770ka

  1. http://pastebin.com/2XTQZCtX
  2. {jakaszmienna.%player%}
  3. command /kordy [<player&gt]: trigger: if arg is set: if arg is online: send "Kordy Gracza %player-arg% X:%x-coordinate of player-arg%, Y:%y-coordinate of player-arg%, Z:%z-coordinate of player-arg%" else: send "Podany gracz nie jest online" else: send "Podaj nick"
  4. a jak to robisz hmm kod?
  5. set {zmienna} to player's tool
  6. mati770ka

    Forumowy OX

    mati770ka
  7. albo: send "&b%player% &e%message%" to all players
  8. Pobierz tą wersje SkQuery http://www.skquery.net/artifacts/ba5a69c/SkQuery.jar
  9. masz wildskript najnowszą wersje SkQuery dev chyba
  10. jaka motyka z nazwą bez drewniana czy jaka :?
  11. on damage: projectile is a snowball victim is a player damage victim by 3
  12. on projectile hit
  13. Dzięki głupi ja ! Do zamknięcia
  14. Mam tutaj o to taki kod: command /cziter [<text&gt] [<player&gt]: trigger: if player is OP: if arg 1 is not set: send "&cPrawidlowe uzycie &a/cziter ban <nick>" if arg 1 is "ban": if arg 2 is set: if player-arg is online: kill player-arg send "" send "&c&lGracz &a&l%arg 2% &c&lokazal sie cziterem" to all players send "&c&lJego itemy zostaly przeniesione do skrzynki" to all players send "" loop items in player-arg's inventory: add loop-item to {itemy::*} clear player's inventory set block at location of {lokacjaskrzynki} to chest add {itemy::*} to block at location of {lokacjaskrzynki} delete {itemy::*} if arg 1 is "skrzynka": set {lokacjaskrzynki} to player's location send "&cPoprawnie ustawiles: &aSkrzynke" Chciałbym aby itemy player-arg leciały do skrzynki bo w tym kodzie to nie działa
  15. on rightclick using clock of unbreaking 1: if name of player's tool is "&6&lUkrywanie graczy &2&k|,|&4&lOFF&2&k|,|": send "&6Gracze ukryci" loop all players: hide loop-player from player set name of player's tool to "&6&lUkrywanie graczy &2&k|,|&a&lON&2&k|,|" stop if name of player's tool is "&6&lUkrywanie graczy &2&k|,|&a&lON&2&k|,|": send "&6Gracze pokazani" loop all players: reveal loop-player to player set name of player's tool to "&6&lUkrywanie graczy &2&k|,|&4&lOFF&2&k|,|" stop
  16. every 100 ticks: loop all players: if {wykopane.%loop-player%} is bigger than 500: #dalszy kod
  17. if {wykopane.%player%} is bigger than 500:
  18. on death of zombie: name of event-entity is "nazwa": set drops to 1 diamondprzykład
  19. every 1 seconds: loop blocks: loop-block is a sponge: set block 1 block up loop-block to tnt
  20. http://pastebin.com/YxxF3dGB
  21. mati770ka

    Mikołajki

    nic :<
  22. command /test [<number&gt]: trigger: apply slowness 1 to player for number-arg seconds
  23. Przykład na zbroje o kolorze czerwonym: command /zbroja: trigger: give 1 leather cap to player give 1 leather tunic to player give 1 leather pants to player give 1 leather boots to player loop items in player's inventory: loop-item is leather helmet or leather chestplate or leather leggings or leather boots: dye loop-item red # tu wpisz kolor np green itp
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