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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    /skull - Dawanie Glowy

    command /skull [<offlineplayer>]: trigger: add arg's skull to player send player title "&6&lSkull" with subtitle "&7Otrzymales glowe %arg%" for 1 second
  2. xAxee

    Broadcast

    function getCenterText(t: text) :: texts: set {_spaces} to "" loop (rounded down ((80 - (1.4 * (length of {_t})))/2)) times: set {_spaces} to "%{_spaces}% " return "%{_spaces}%%{_t}%" on death: if attacker is a player: if victim is wither: broadcast getCenterText("&c%attacker% &6zabil withera!") aa juz maruda podał xD
  3. xAxee

    Skript na homy

    function getHomes(p: player) :: integer: if {_p} has permission "vip+": return 3 return 1 command /sethome [<text>]: trigger: if (size of {homes::%player%::*})+1 > getHomes(player): send "&7Nie mozesz ustawiac wiecej homow!" stop if arg is not set: send "&7Podaj nazwe domu" stop set {homes::%player%::%arg%} to location of player send "&7Dodano dom: &6%arg%" command /home [<text>]: trigger: if {homes::%player%::%arg%} is not set: send "&7Nie masz takiego domu" stop set {_time} to 5 set {_loc} to location of player while {_time} > 0: if distance between (location of player) and {_loc} >= 0.25: send "&cPrzerwano" stop send player title "&eHome" with subtitle "&7Pozostalo: &6%{_time}%" for 1 second remove 1 from {_time} wait 1 second teleport player to {homes::%player%::%arg%}
  4. set {_x} to rounded down {_x}
  5. xAxee

    Broadcast

    function sendCenterText(p: player, t: text): set {_spaces} to "" loop (rounded down ((80 - (1.4 * (length of {_t})))/2)) times: set {_spaces} to "%{_spaces}% " send "%{_spaces}%%{_t}%" to {_p} command /ce [<text="test">]: trigger: sendCenterText(executor, arg) jedynie mozna dac spacje przed zdanie
  6. xAxee

    Poprawa skryptu na czaszki

    command /czaszki [<text>]: trigger: loop {czaszki::*}: send "&aGracz &6%loop-index% &ama czaszke przez &c%loop-value% &cminut" on death of player: "%all players%" contain "%attacker%" if {czaszki::%victim%} is set: add 100 to attacker's balance send "&aGracz &a%attacker% &azabil &agresywnego &gracza &a%victim% &a- &anagroda &a100$" to all players clear {czaszki::%victim%} else: set {czaszki::%attacker%} to 24*60 remove 100 from attacker's balance send "&cGracz &c%attacker% &czabil &cpokojowego &cgracza &c%victim% &c- &ckara &c100$ &ci &cczaszka" to all players every minute: loop {czaszki::*}: remove 1 from {czaszki::%loop-index%} if {czaszki::%loop-index%} is 0: clear {czaszki::%loop-index%}
  7. Jeżeli działa zaznacz najlepszą odpowiedź i daj
  8. command /zresp1moby: trigger: if executor has permission "spawn.moby": spawn 1 zombie at {tak} command /test: trigger: execute console command "zresp1moby" ew command /zresp1moby: trigger: if executor is console: spawn 1 zombie at {tak} stop if player has permission "spawn.moby": spawn 1 zombie at {tak} command /test: trigger: execute console command "zresp1moby"
  9. xAxee

    Poprawa skryptu na czaszki

    command /czaszki [<text>]: trigger: loop {czaszki::*}: send "&aGracz &6%loop-index% &ama czaszke przez &c%loop-value% &cminut" on death of player: attacker is player if {czaszki::%victim%} is set: add 100 to attacker's balance send "&aGracz &a%attacker% &azabil &agresywnego &gracza &a%victim% &a- &anagroda &a100$" to all players clear {czaszki::%victim%} else: set {czaszki::%attacker%} to 24*60 remove 100 from attacker's balance send "&cGracz &c%attacker% &czabil &cpokojowego &cgracza &c%victim% &c- &ckara &c100$ &ci &cczaszka" to all players every minute: loop {czaszki::*}: remove 1 from {czaszki::%loop-index%} if {czaszki::%loop-index%} is 0: clear {czaszki::%loop-index%}
  10. zamien remove of player's tool from player na remove 1 of player's tool from player
  11. on rightclick: if player's tool's name is paper named "&6&lPRZEPUSTKA": remove of player's tool from player send "&6&lGothic&e&lMc &7Wykorzystales przepustke, mozesz teraz wejsc do miasta khorinis." to player execute console command "lp user %player% permission set wejscie.khorinis"
  12. on join: if {kills::%player%} is not set: set {kills::%player%} to 0 command /staty [<text>]: trigger: send "&7Zabiles: &6%{kills::%player%}%" command /top [<text>]: trigger: loop {kills::*}: add loop-index to {_indexs::*} send createTop("kills", 10, {_indexs::*}, "&6[INDEX]. &e[PLAYER] &7Zabil: &e[VALUE] &7graczy") on death of player: if attacker is player: add 1 to {kills::%attacker%} Wymagane
  13. on rightclick: if player's tool name is paper named "&6&lPRZEPUSTKA": remove of player's tool from player send "&6&lGothic&e&lMc &7Wykorzystales przepustke, mozesz teraz wejsc do miasta khorinis." to player execute console command "lp user %player% permission set wejscie.khorinis"
  14. xAxee

    Zamrożenie graczy

    command /zamrozony [<text>]: permission: * trigger: if {zamrozony} is false: set {zamrozony} to true stop set {zamrozony} to false on any move: if {zamrozony} is not true: cancel event send player title "" with subtitle "&7Poczekaj na start serwera!"
  15. jedynie za pomocą clienta gracza. Np BlazingPack cos takiego oferuje
  16. xAxee

    /tplock

    command /tplock [<text>]: trigger: if {tplock::%player%} is false: set {tplock::%player%} to true send "&7Wylaczono" stop set {tplock::%player%} to false send "&7Wlaczono" on command: if "%command%" contain "tp": set {_arg} to "%arguments%" set {_args::*} to {_arg} split at " " if {_args::2} is not set: if ({_args::1} parsed as player) is offline: stop if {tplock::%{_args::1}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!" else: if ({_args::2} parsed as player) is offline: stop if {_args::2} is name of player: stop if {tplock::%{_args::2}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!" hmm zobacz tak
  17. do tego chyba wymagane jest skUtilties posiadasz je?
  18. on damage: if attacker is player: if player's tool is any sword: if lore of player's tool contains "&aObrazenia:": set {_lore} to ("%uncoloured lore of player's tool%".replace("Obrazenia: +", "") parsed as integer) set {_currentDamage} to (damage + {_lore}) set damage to {_currentDamage}
  19. on place of 49: if player's tool is 49 named "&6BOYFARMER": loop blocks under event-block: if loop-block is bedrock: stop set block at loop-block to obsidian
  20. xAxee

    Skrypt potrzebny

    24 godzinach * Jutro jak będę w domu, zrobię
  21. on mine: if player don't have permission "kopanie.rudy": if event-block is diamond ore: send "&6&lGothic&e&lMc &cNie masz umiejetnosci wydobywania rudy!" cancel event on mine: if player don't have permission "Farmer.plony": if event-block is fully grown carrot plant: send "&6&lGothic&e&lMc &cNie masz umiejetnosci farmerskich, nauczysz sie ich u lobarta!" cancel event
  22. Pokaż jaki kod zrobiłeś.
  23. To jest plugin czyli do folderu plugins
  24. on break: if event-block is any ore: loop all players: if loop-player has permission "ore": send "gracz %player% wykopal %event-block% na lokalizacji %event-block's location%" to loop-player
  25. xAxee

    Zlecenie na /tplock

    command /tplock [<text>]: trigger: if {tplock::%player%} is false: set {tplock::%player%} to true send "&7Wlaczono" stop set {tplock::%player%} to false send "&7Wylaczono" on command: if "%command%" contain "tp": set {_arg} to "%arguments%" set {_args::*} to {_arg} split at " " if {_args::2} is not set: if {tplock::%{_args::1}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!" else: if {_args::2} is name of player: stop if {tplock::%{_args::2}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!"
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