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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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on join: if player has permission "admin": send "&4 Admin...." to all players stop if player has permission "gracz": send "&7gracz...."to all players stop
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https://skript.pl/temat/24361-chat-w-gui-vestiii/
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On death of player: event.getEntity().spigot().respawn() Skript-mirror
- 7 odpowiedzi
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Niby tak, ale można bić dalej, oczywiście muszą być odpowiednie warunki ale mi się kiedyś udało uderzyć z odległością 5.99
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with lore ("text||text" split at "|| Ale ogólnie trzeba zapisać jako liste czyli with lore "ln1" and "ln2", "ln3"
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No to przecież napisał to...
- 7 odpowiedzi
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No nie zadziała
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Tak na logikę zastanów się jak my to mamy niby sprawdzić kto zagłosował? Przrciez w niektórych nawet nicku sie nie podaje... A jakieś api to juz wgl...
- 4 odpowiedzi
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- nagrody
- glosowanie
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(i 1 więcej)
Oznaczone tagami:
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on chat: if message contain "wiadomosc": if distance between player's location and location at 10, 20, 30: teleport player to location at 90, 80, 30
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on connect: if all players contain player: cancel event Ale ogólnie authme to zablokuje
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on chat: replace all "[eq]" with "[%player's tool% ""%name of player's tool%"" with lore ""%lore of player's tool%""]" in message
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on chat: replace all "[eq]" with "%player's tool%" in message
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wagonik ma pod sobą tory? Jak tak to usuń i zobacz czy działa
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every 5 second: loop {odss::*}: set {_s} to {ods::%loop-value%} replace all " B " with " %{zmienna}% " in {_s} set line 2 of block at loop-value to {_s} on sign change: replace all " A " with " &aA " in line 1 of event-block if line 2 of event-block contain " B ": add location of event-block to {odss::*} set {ods::%location of event-block%} to line 2 of event-block replace all " B " with " %{zmienna}% " in line 2 of event-block on break of sign: remove event-location from {odss::*} clear {ods::%event-location%} Zostaw like i najlepszą odpowiedź
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every 5 second: loop {odss::*}: set {_s} to {ods::%loop-value%} replace all " B " with " %{zmienna}% " in {_s} set line 1 of block at loop-value to {_s} on sign change: replace all " A " with " &aA " in line 1 of event-block if line 1 of event-block contain " B ": add location of event-block to {odss::*} set {ods::%location of event-block%} to line 1 of event-block replace all " B " with " %{zmienna}% " in line 1 of event-block on break of sign: remove event-location from {odss::*} clear {ods::%event-location%}
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function rd2(n: number) :: number: return (round down ({_n}*100))/100 function setYamlLoc(l: location, value: string, file: string): set yaml value "%{_value}%.x" from file "%{_file}%" to rd2(x-coord of {_l}) set yaml value "%{_value}%.y" from file "%{_file}%" to rd2(y-coord of {_l}) set yaml value "%{_value}%.z" from file "%{_file}%" to rd2(z-coord of {_l}) set yaml value "%{_value}%.world" from file "%{_file}%" to "%world of {_l}%" function getYamlLoc(value: string, file: string) :: location: set {_x} to yaml value "%{_value}%.x" from file "%{_file}%" set {_y} to yaml value "%{_value}%.y" from file "%{_file}%" set {_z} to yaml value "%{_value}%.z" from file "%{_file}%" set {_world} to yaml value "%{_value}%.world" from file "%{_file}%" return location({_x}, {_y}, {_z}, world({_world})) command /save: trigger: setYamlLoc(player's location, "nie", "cos.yml") command /get: trigger: teleport player to getYamlLoc("nie", "cos.yml")
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no zapisujesz set {Target.%arg%} to location of player's target block wytłumacz dokładniej o co ci chodzi
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options: limit: 20 on spawn: loop all entities in radius 30 around event-entity: if chunk at loop-entity is chunk at event-entity: add 1 to {_entities} if {_entities} >= {@limit}: cancel event
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on sign change: replace all " A " with " &aA " in line 1 of event-block replace all " B " with " %{zmienna}% " in line 1 of event-block
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on region enter: if "%region%" contain "spawn": if player has permission "svip": execute console command "fly %player% on" on region exit: if "%region%" contain "spawn": execute console command "fly %player% off"
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Zamień difference na distance
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on item damage: cancel event Nic się nie niszczy options: unbr: diamond helmet or diamond chestplate or diamond leggings or diamond boots on item damage: if event-item is {@unbr}: cancel event Nie niszczy wybranych itemow
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command /tpaccept [<text>]: trigger: if {tpa::%player%::sendAsk} is set: set {_p} to {tpa::%player%::sendAsk} parsed as player set {_loc} to player's location set {_loc2} to {_p}'s location clear {tpa::%{_p}%::toTeleport} clear {tpa::%player%::toTeleport} clear {tpa::%{_p}%::sendAsk} clear {tpa::%player%::sendAsk} send {_p} title "&2&lTELEPORTACJA" with subtitle "&7Teleportacja nastapi za: &c5 &7sekund" for 1 seconds send "&8» &6%player% &7zaakceptowal twoja teleportacje" to {_p} send "&8» &7Teleportacja za &610&7 sekund nie, ruszaj sie" to {_p} send "&8» &7Zaakceptowales prosbe o teleportacje od &6%{_p}%" set {_time} to 5 while difference between {_p}'s location and {_loc2} =< 0.2: if {_time} > 0: send {_p} title "&2&lTeleportacja" with subtitle "&a%{_time}% &6sekund" for 1 seconds remove 1 from {_time} wait 1 second else: teleport {_p} to {_loc} send player title "&2&lTeleportaja" with subtitle "&7Teleportacja przebiegla pomyslnie" for 1 seconds stop send {_p} title "&2&lTeleportacja" with subtitle "&7Teleport przerwany" for 1 seconds stop
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nie ma, gracz musi być na regionie "spawn"
