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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    Join

    on join: if player has permission "admin": send "&4 Admin...." to all players stop if player has permission "gracz": send "&7gracz...."to all players stop
  2. https://skript.pl/temat/24361-chat-w-gui-vestiii/
  3. xAxee

    AutoRespawn

    On death of player: event.getEntity().spigot().respawn() Skript-mirror
  4. Niby tak, ale można bić dalej, oczywiście muszą być odpowiednie warunki ale mi się kiedyś udało uderzyć z odległością 5.99
  5. with lore ("text||text" split at "|| Ale ogólnie trzeba zapisać jako liste czyli with lore "ln1" and "ln2", "ln3"
  6. xAxee

    AutoRespawn

    No to przecież napisał to...
  7. xAxee

    Logowanie

    No nie zadziała
  8. Tak na logikę zastanów się jak my to mamy niby sprawdzić kto zagłosował? Przrciez w niektórych nawet nicku sie nie podaje... A jakieś api to juz wgl...
  9. xAxee

    [Zlecenie] Teleport

    on chat: if message contain "wiadomosc": if distance between player's location and location at 10, 20, 30: teleport player to location at 90, 80, 30
  10. xAxee

    Logowanie

    on connect: if all players contain player: cancel event Ale ogólnie authme to zablokuje
  11. xAxee

    Skrypt na [item]

    on chat: replace all "[eq]" with "[%player's tool% ""%name of player's tool%"" with lore ""%lore of player's tool%""]" in message
  12. xAxee

    Skrypt na [item]

    on chat: replace all "[eq]" with "%player's tool%" in message
  13. wagonik ma pod sobą tory? Jak tak to usuń i zobacz czy działa
  14. every 5 second: loop {odss::*}: set {_s} to {ods::%loop-value%} replace all " B " with " %{zmienna}% " in {_s} set line 2 of block at loop-value to {_s} on sign change: replace all " A " with " &aA " in line 1 of event-block if line 2 of event-block contain " B ": add location of event-block to {odss::*} set {ods::%location of event-block%} to line 2 of event-block replace all " B " with " %{zmienna}% " in line 2 of event-block on break of sign: remove event-location from {odss::*} clear {ods::%event-location%} Zostaw like i najlepszą odpowiedź
  15. every 5 second: loop {odss::*}: set {_s} to {ods::%loop-value%} replace all " B " with " %{zmienna}% " in {_s} set line 1 of block at loop-value to {_s} on sign change: replace all " A " with " &aA " in line 1 of event-block if line 1 of event-block contain " B ": add location of event-block to {odss::*} set {ods::%location of event-block%} to line 1 of event-block replace all " B " with " %{zmienna}% " in line 1 of event-block on break of sign: remove event-location from {odss::*} clear {ods::%event-location%}
  16. function rd2(n: number) :: number: return (round down ({_n}*100))/100 function setYamlLoc(l: location, value: string, file: string): set yaml value "%{_value}%.x" from file "%{_file}%" to rd2(x-coord of {_l}) set yaml value "%{_value}%.y" from file "%{_file}%" to rd2(y-coord of {_l}) set yaml value "%{_value}%.z" from file "%{_file}%" to rd2(z-coord of {_l}) set yaml value "%{_value}%.world" from file "%{_file}%" to "%world of {_l}%" function getYamlLoc(value: string, file: string) :: location: set {_x} to yaml value "%{_value}%.x" from file "%{_file}%" set {_y} to yaml value "%{_value}%.y" from file "%{_file}%" set {_z} to yaml value "%{_value}%.z" from file "%{_file}%" set {_world} to yaml value "%{_value}%.world" from file "%{_file}%" return location({_x}, {_y}, {_z}, world({_world})) command /save: trigger: setYamlLoc(player's location, "nie", "cos.yml") command /get: trigger: teleport player to getYamlLoc("nie", "cos.yml")
  17. no zapisujesz set {Target.%arg%} to location of player's target block wytłumacz dokładniej o co ci chodzi
  18. options: limit: 20 on spawn: loop all entities in radius 30 around event-entity: if chunk at loop-entity is chunk at event-entity: add 1 to {_entities} if {_entities} >= {@limit}: cancel event
  19. on sign change: replace all " A " with " &aA " in line 1 of event-block replace all " B " with " %{zmienna}% " in line 1 of event-block
  20. on region enter: if "%region%" contain "spawn": if player has permission "svip": execute console command "fly %player% on" on region exit: if "%region%" contain "spawn": execute console command "fly %player% off"
  21. xAxee

    Teleport odliczanie title

    Zamień difference na distance
  22. on item damage: cancel event Nic się nie niszczy options: unbr: diamond helmet or diamond chestplate or diamond leggings or diamond boots on item damage: if event-item is {@unbr}: cancel event Nie niszczy wybranych itemow
  23. xAxee

    Teleport odliczanie title

    command /tpaccept [<text>]: trigger: if {tpa::%player%::sendAsk} is set: set {_p} to {tpa::%player%::sendAsk} parsed as player set {_loc} to player's location set {_loc2} to {_p}'s location clear {tpa::%{_p}%::toTeleport} clear {tpa::%player%::toTeleport} clear {tpa::%{_p}%::sendAsk} clear {tpa::%player%::sendAsk} send {_p} title "&2&lTELEPORTACJA" with subtitle "&7Teleportacja nastapi za: &c5 &7sekund" for 1 seconds send "&8» &6%player% &7zaakceptowal twoja teleportacje" to {_p} send "&8» &7Teleportacja za &610&7 sekund nie, ruszaj sie" to {_p} send "&8» &7Zaakceptowales prosbe o teleportacje od &6%{_p}%" set {_time} to 5 while difference between {_p}'s location and {_loc2} =< 0.2: if {_time} > 0: send {_p} title "&2&lTeleportacja" with subtitle "&a%{_time}% &6sekund" for 1 seconds remove 1 from {_time} wait 1 second else: teleport {_p} to {_loc} send player title "&2&lTeleportaja" with subtitle "&7Teleportacja przebiegla pomyslnie" for 1 seconds stop send {_p} title "&2&lTeleportacja" with subtitle "&7Teleport przerwany" for 1 seconds stop
  24. xAxee

    on break

    No to podaj to coś
  25. xAxee

    gracze online na spawn

    nie ma, gracz musi być na regionie "spawn"
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