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Treść opublikowana przez vanillah
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Co ma robić ten skrypt?
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enchanted book of sharpness 3
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@herhor67 Popraw linki gdyż odsyłają na stronę główną. Przynajmniej mnie :C
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@offtop Gratuluję sk miesiąca :) Naprawdę dobra robota ^^
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Jakieś błędy? @EDIT if damage is cause by fall: if {falldmg.%victim%} is true: cancel event Mój błąd, spróbuj to.
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Próbowałem i nie mam pomysłów jak to zrobić. Niestety Ci nie pomogę :C
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variables: {falldmg.%player%} = false On LeftClick: if player is holding Stick named "&dVortex": if difference between {Sura1::%player%::lastuse} and now is smaller than 3 seconds: send "&cStrzelać Kulą Ognia Możesz Co 3 Sekundy" stop set {Sura1::%player%::lastuse} to now shoot a fireball from player On RightClick with stick: if name of player's tool is "&dVortex": if difference between {Sura2::%player%::lastuse} and now is smaller than 5 seconds: send "&cLatać Możesz Co 5 Sekund" stop set {Sura2::%player%::lastuse} to now push the player upwards at velocity 3 push the player horizontally forward at speed 15 # TUTAJ WLACZA SIE OCHRONA OD UPADKU set {falldmg.%player%} to true wait 6 seconds set {falldmg.%player%} to false on damage: name of attacker's tool is "&dVortex": increase damage by 10 # TUTAJ SPRAWDZA CZY OBRAZENIA SA ZADANE PRZEZ UPADEK if damage cause is fall: if {falldmg.%victim%} is true: cancel event Powinno działać :)
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variables: {ax} = true on mine of diamond ore: log "[Anty-Xray] %player% wykopal rude diamentu na kordach %location of block%" to "minelog.log" loop all players: if loop-player has permission "minelog.chat": if {ax} is true: send "[Anty-Xray] %player% wykopal rude diamentu na kordach %location of block%" to loop-player on mine of emerald ore: log "[Anty-Xray] %player% wykopal rude szmaragdu na kordach %location of block%" to "minelog.log" loop all players: if loop-player has permission "minelog.chat": if {ax} is true: send "[Anty-Xray] %player% wykopal szmaragdu zlota na kordach %location of block%" to loop-player on mine of gold ore: log "[Anty-Xray] %player% wykopal rude zlota na kordach %location of block%" to "minelog.log" loop all players: if loop-player has permission "minelog.chat": if {ax} is true: send "[Anty-Xray] %player% wykopal rude zlota na kordach %location of block%" to loop-player command /ax [<text>]: trigger: if player has permission "minelog.use": if arg 1 is not "on" or "off": send "Wpisz: /ax <on/off>!" else: if arg 1 is "on": if {ax} is false: set {ax} to true send "Wlaczyles MineLog na chacie!" else: send "Ta opcja jest juz wlaczona!" if arg 1 is "off": if {ax} is true: set {ax} to false send "Wylaczyles MineLog na chacie!" else: send "Ta opcja jest juz wylaczona!" else: send "Nie masz do tego uprawnien!" Nie testowane :)
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Ja identycznie tak jak @up :)
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Cieszy mnie to ^^ Jeśli możesz to daj łapke :)
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variables: {lvl.%player%} = 1 {xp.%player%} = 0 command /lvl: trigger: send "&aTwoj lvl: &f%{lvl.%player%}&a, twoje doswiadczenie: &f%{xp.%player%}%&a." on death of zombie: if attacker is a player: add 1 to {xp.%attacker%} if {xp.%attacker%} is 10: add 1 to {lvl.%attacker%} send "&aOsiagnales &f2 lvl&a!" if {xp.%attacker%} is 30: add 1 to {lvl.%attacker%} send "&aOsiagnales &f3 lvl&a!" if {xp.%attacker%} is 80: add 1 to {lvl.%attacker%} send "&aOsiagnales &f4 lvl&a!" if {xp.%attacker%} is 160: add 1 to {lvl.%attacker%} send "&aOsiagnales &f5 lvl&a!" if {xp.%attacker%} is 260: add 1 to {lvl.%attacker%} send "&aOsiagnales &f6 lvl&a!" if {xp.%attacker%} is 380: add 1 to {lvl.%attacker%} send "&aOsiagnales &f7 lvl&a!" if {xp.%attacker%} is 420: add 1 to {lvl.%attacker%} send "&aOsiagnales &f8 lvl&a!" if {xp.%attacker%} is 580: add 1 to {lvl.%attacker%} send "&aOsiagnales &f9 lvl&a!" if {xp.%attacker%} is 760: add 1 to {lvl.%attacker%} send "&aOsiagnales &f10 lvl&a!" To powinno działać :)
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variables: {lvl.%player%} = 1 {xp.%player%} = 0 command /lvl: trigger: send "&aTwoj lvl: &f%{lvl.%player%}&a, twoje doswiadczenie: &f%{xp.%player%}%&a." on mine of stone: add 1 to {xp.%player%} if {xp.%player%} is 10: add 1 to {lvl.%player%} send "&aOsiagnales &f2 lvl&a!" if {xp.%player%} is 30: add 1 to {lvl.%player%} send "&aOsiagnales &f3 lvl&a!" if {xp.%player%} is 80: add 1 to {lvl.%player%} send "&aOsiagnales &f4 lvl&a!" if {xp.%player%} is 160: add 1 to {lvl.%player%} send "&aOsiagnales &f5 lvl&a!" if {xp.%player%} is 260: add 1 to {lvl.%player%} send "&aOsiagnales &f6 lvl&a!" if {xp.%player%} is 380: add 1 to {lvl.%player%} send "&aOsiagnales &f7 lvl&a!" if {xp.%player%} is 420: add 1 to {lvl.%player%} send "&aOsiagnales &f8 lvl&a!" if {xp.%player%} is 580: add 1 to {lvl.%player%} send "&aOsiagnales &f9 lvl&a!" if {xp.%player%} is 760: add 1 to {lvl.%player%} send "&aOsiagnales &f10 lvl&a!" W tym skrypcie doświadczenie otrzymuje się za kopanie kamienia. Aby to zmienić zmień linię "on mine of stone" na np "on jump" lub "on death" itd :)
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on damage: if {red::%attacker%} is true: if {red::%victim%} is true: cancel event send "&eNie atakuj swoich!" to attacker if {blue::%attacker%} is true: if {blue::%victim%} is true: cancel event send "&eNie atakuj swoich!" to attacker Więc gotowy kod powinien wyglądać tak :)
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set event-block to chest add 1728 obsidian to event-block Tak to chyba było :)
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[Malutki Problemik z [OG�OSZENIE] <-3 PROSTY !
vanillah odpowiedział(a) na nOpe7331 pytanie w Pytania i problemy
command /is [<text>]: trigger: if player has permission "is.bc": if arg 1 is set: broadcast "&8[&fItemShop&8] &a%arg 1%" else: send "&cPodaj tresc ogloszenia!" else: send "&cNie masz do tego uprawnien!" Gdybyś potrzebował :) -
# ZMIENNE variables: {daytimer.%player%} = false {suntimer.%player%} = false # DZIEN command /dzien: trigger: if player has permission "skript.dzien": if {daytimer.%player%} is false: set time to 6:00 send "&aZmieniles pore dnia na dzien!" set {daytimer.%player%} to true wait 300 seconds set {daytimer.%player%} to false else: send "&cTej komendy mozesz uzywac co 5 minut! Nie spamuj :)" else: send "&cNie masz do tego uprawnien!" # SLONCE command /slonce: trigger: if player has permission "skript.slonce": if {suntimer.%player%} is false: set weather to clear send "&aZmieniles pogode na sloneczna!" set {suntimer.%player%} to true wait 300 seconds set {suntimer.%player%} to false else: send "&cTej komendy mozesz uzywac co 5 minut! Nie spamuj :)" else: send "&cNie masz do tego uprawnien!" Proszę :)
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Poprawiłem, bo wywalało błędy i tak nie działa, itemy po zginięciu leża na ziemi, zombie ma na sobie zbroje gracza a po zabiciu go, nie wypadają itemy. on death: if victim is player: # jak nie zadziala usun "a" spawn 1 zombie at location of victim loop all items in victim's inventory: add loop-item to {items::%spawned zombie%::*} equip spawned zombie with victim's tool equip the spawned zombie with victim's chestplate equip the spawned zombie with victim's leggings equip the spawned zombie with victim's boots equip the spawned zombie with victim's helmet set name of spawned zombie to "%victim%" if victim is zombie: # jak nie zadziala usun "a" if {items::%spawned zombie%::*} is set: loop {items::%spawned zombie%::*}: set {_item} to loop-value parsed as item type drop {_item} at location of victim
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Witam, potrzebuję skryptu na zombie po zginięciu. Mianowicie: Gdy gracz umrze pojawia się zombie z jego nickiem, uzbrojeniem i ekwipunkiem, a gdy zabije się tego zombie to wypadają itemy, które wymieniony wcześniej gracz posiadał. Mam nadzieję, że jasno to opisałem :)
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Takich skryptów jest mnóstwo, nie ma sensu publikować nowych :)
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@up Przed nazwą tego tematu umieszczasz "[NP]" i piszesz post według szablonu w TYM temacie.
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command /report [<player>] [<text>]: trigger: if arg 1 is not set: send "&cPodaj nick gracza!" else: if arg 2 is not set: send "&cPodaj tresc skargi!" else: send "&8[&4REPORT&8] &e%player% &7-> &c%arg 1%&7, &f%arg 2%" to all ops send "&aTwoja skarga zostala wyslana." to playerNie testowane.
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TablistYML autorstwa Edgarsza. / kliknij tutaj.
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Witam, mam pytanko. Spolszczyłby mi ktoś ten config? Chodzi oczywiście tylko o wiadomości. Z góry dziękuję. command: research: item_no_exists: '&4That item isn''t researchable.' arguments: '&4Usage: /setresearch <addreward [point cost]/add [point value]/remove>' added: '&ePlayers can now do research with %s for %s research points.' item: '&eYou must be holding the item you wish to add/remove from research.' reward: added: '&ePlayers can now research %s with %s research points.' removed: '&ePlayers can no longer research %s.' item_exists: '&4That item is already researchable.' spawn: unable_to_spawn: '&4Unable to spawn there. Please try again shortly.' requires_rank: '&4This is a donator-only feature. Donate today for the ability to spawn near your friends!' too_far_from_lobby: '&4You are too far from the lobby.' friend: non_exist: '&4%s has never played before.' requires_name: '&4You must specify a name to friend.' empty: '&4You have no friends.' stats: kills_header: ==== &eKILLS&r ==== footer: See complete stats at http://my-z.org#statistics time: 'Total: &e%s minutes&r This life: &e%s minutes' header: ==== Statistics for &e%s&r ==== time_header: ==== &eTIME SURVIVED&r ==== kills: 'Zombie: &e%s&r Pigman: &e%s&r Giant: &e%s&r Player: &e%s' saverank: saved: '&eThe chat prefix for rank number %s has been set to %s.' requires_number: '&4You must specify a rank number to save for.' requires_prefix: '&4You must specify a prefix to set.' block: destroy: remove: help: '&eNow break the block you want blacklist with the item that you can currently break with.' fail: '&ePlayers cannot destroy %s blocks with %ss.' summary: '&ePlayers can no longer destroy %s blocks with %ss.' add: summary: '&ePlayers can now destroy %s blocks with %ss.' fail: '&ePlayers can already break %s blocks with %ss.' help: '&eNow break the block you want to whitelist with the item you want to allow breaking with.' arguments: '&4Usage: /blockallow destroy <add [seconds until respawn]/remove>' place: remove: help: '&eNow place the block you would like to blacklist.' summary: '&ePlayers can no longer place %s blocks.' fail: '&ePlayers cannot place %s blocks.' add: help: '&eNow place the block you would like to whitelist.' summary: '&ePlayers can now place %s blocks.' fail: '&ePlayers can already place %s blocks.' arguments: '&4Usage: /blockallow place <add [seconds until despawn]/remove>' arguments: '&4Usage: /blockallow <place/destroy>' setlobby: updated: '&2The lobby region has been updated.' requires_cuboid: '&4You must make a &ocuboid&r&4 selection with WorldEdit.' setrank: success: '&eYou have successfully updated the player''s rank.' failure: '&4You must specify the name of a player that has played before and a rank value greater or equal to 0.' addspawn: added: '&eYour location has been added to the spawnpoints.' already_exists: '&4This location is already a spawnpoint.' removespawn: requires_number: '&4You must specify a spawnpoint number to remove. See numbers using /spawnpoints.' unable_to_remove: '&4The number you specified is out of range.' removed: '&eThe spawnpoint has been removed.' base: help: === MyZ Help === savekit: saved: '&eThe starting kit for rank %s has been saved as your current inventory contents.' requires_number: '&4You must specify a rank number to save for.' clan: in: You are in '&e%s&r' (%s online / %s total). not_in: You are not in a clan. leave: You are no longer in a clan. allowed: breakable: '&eYou can break:' placeable: '&eYou can place:'damage: headshot: '&eHeadshot! 2x damage.' leg_break: '&4Oof! That was a far fall!' leg_fix: That's more like it. poison_end: Ah, much better! bleed_end: That ought to stop the bleeding. poison_begin: '&5Wh&ko&r&da, &5&kI &1d&kon&r&3''t &kF&r&afeel &4so &kg&r&6oo&cd...' bleed_begin: '&4Ouch! I think I''m bleeding.'research: success-short: '&e+%s research points!' fail: '&eThe Science Gods refuse your offering.' success: '&eYou gain a better understanding of the disease and %s research points.' rank: '&eThe Science Gods will not hear you. You must be ranked on this server to do research.'clan: notjoined: '&4You cannot join clans.' name: too_long: '&4Clan names must be less than 20 characters.' joined: Your join request to '&e%s&r' was accepted. joining: Sent request to join clan.loot: set: arguments: '&4Please specify the name of the lootset.' percent: Enter the spawn chance percent (0-100) info: '&ePlace ONE item (with proper stack size) into the inventory that opens above. Once you close the inventory, enter the percent chance of spawning the item. Type anything to continue.'friend: added: '&e%s &9has been added to your friends list.' removed: '&e%s &9has been removed from your friends list.'gui: purchased: You now have &e%s&r points. cost: '%s Research Points' previous_page: Previous Page next_page: Next Page afford: You don't know enough to use that.zombie: kill_amount: '&eZombie down. %s this life.'murdered: '&4MURDERED'safe_logout: cancelled: '&4Safe logout cancelled due to movement.' beginning: '&2Safe logout will occur in:'chest: set: typeis: '&eThat chest now has the loot table: %s' begin: '&eStarting MyZ Chest Log. This will cause some lag and take awhile.' click: '&eRight-click the chest you want to set.' initialize: '&eInitializing a scan on the selected area. Run another scan concurrently at your own peril.' coordinate2: '&eRight-click the other corner of the area you want scanned.' coordinate1: '&eRight-click one corner of the area you want scanned.' nonchest: '&4That isn''t a chest.' get: typeis: '&eThat chest has the loot table: %s' nonchest: '&4That isn''t a chest.' click: '&eRight-click the chest you want to get.'private: to_prefix: '&7To %s:' no_player: '&4The player could not be found.' many_players: '&4More than one player was found.' from_prefix: '&7From %s:' clan_prefix: '&8Clan chat:'giant: kill_amount: '&eGiant down. %s this life.'special: giant_summon_permission: '&4This is a donator-only feature. Donate today for the ability to spawn the fabled boss mobs.' giant_could_not_summon: '&eThere is not enough space here to summon a giant.' giant_summoned: '&eYou hear the ground shake. A giant is about to be summoned.'heal: wait: Please wait %s seconds before healing another player again. waste: '&eWell that was a waste.' amount: '&ePlayer &2healed&e. You now have %s heals this life.'pigman: kill_amount: '&ePigman down. %s this life.'kick: safe_logout: '&eYou have been safely logged out.' come_back: '&4Grab a drink. Come back in %s seconds.'bandit: amount: '&ePlayer &4killed&e. You now have %s kills this life.'ranks: spawnmessage: '0': You have spawned in the world, find food and water.player_npc_killed: '&e%s has been killed while combat logging.'player_was_killed_npc: '&eYou were killed while combat logging.'spawn: zombie: You are &2infected&r! As a zombie, you aren't targetted by other zombies. You never get thirsty or bleed but don't start with a spawn kit and are hunted by the living.
