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Shooterowy

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    23

Treść opublikowana przez Shooterowy

  1. Na 99% żegnaj. Powiem Ci, uśmiałem się.

  2. Shooterowy

    Enchanting

    set {_elvl} to level of thorns of helmet of player if {_elvl} is more than or equal to 3:
  3. Ustaw w configu Essentials (u mnie linia 300) per-warp-permission: true i dodaj graczom uprawnienie - -essentials.warps.vip
  4. Jeżeli chodzi Ci o to jak dodać znak # do tekstu, to znaki specjalne trzeba pisać podwójnie. send "##"
  5. Shooterowy

    Podmiana komendy

    command /kasa: trigger: send "Masz %player's money% kasy."
  6. Shooterowy

    Kit i loop

    set {_e} to "sharpness 5" parsed as enchantment type enchant the player's tool with {_e}
  7. Po prostu zmień set loop-block to obsidian na set loop-block to air albo delete loop-block
  8. set "dom.x" to "%x-coordinate of {iwodsh.home.%player%}%" in yaml file "plugins/IwOdSh/players/%player%.yml" set "dom.y" to "%y-coordinate of {iwodsh.home.%player%}%" in yaml file "plugins/IwOdSh/players/%player%.yml" set "dom.z" to "%z-coordinate of {iwodsh.home.%player%}%" in yaml file "plugins/IwOdSh/players/%player%.yml" set {_x} to single value "dom.x" get of "plugins/IwOdSh/player/%player%.yml" set {_y} to single value "dom.y" get of "plugins/IwOdSh/player/%player%.yml" set {_z} to single value "dom.z" get of "plugins/IwOdSh/player/%player%.yml" set {_loc} to location at ({_x}, {_y}, {_z}) teleport player to {_loc}
  9. Znalazłem takie coś w Kitach w configu Essentials 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1 401 1 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1 Czyli np. execute console command "give %player% 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1"
  10. if player's level is between x and y:
  11. if size of {team1:: *} is smaller than or equal to size of {team2:: *}: add player to {team1:: *} else: add player to {team2:: *}
  12. Po prostu sprawdz przy wyjsciu gracza czy jest on zalogowany. Jeżeli tak zapisz jego lokalizacje.
  13. Zmień typy argumentów w komendzie z text na number
  14. Dodawać każdego nowego gracza do zmiennej grupowej i zapętlać tę zmienną.
  15. Shooterowy

    Na online

    command /sprawdz [<text>]: trigger: if arg parsed as player is online: send "&aONLINE" else: send "&cOFFLINE"
  16. A niszczy? Nie powinno.
  17. on load: register new shaped recipe for blaze rod named "&6Niszczyciel" using stone, stone, stone, stone, stone, stone, stone, stone, stone on click: if player's tool is blaze rod named "&6Niszczyciel": if event-block is not bedrock: remove 1 blaze rod named "&6Niszczyciel" from player delete event-block
  18. command /y: trigger: spawn storage minecart at player make player ride spawned entity wait 1 second dismount any passenger of spawned entity delete spawned entity command /y: trigger: spawn storage minecart at player set {v::%player%} to true make player ride spawned entity wait 1 second dismount any passenger of spawned entity on vehicle exit: if {v::%event-entity%} is true: delete all minecarts in radius 0.35 around event-location clear {v::%event-entity%}
  19. Kup drugi i ustaw jako Repeater
  20. Spróbuj odpalić na innej wersji serwera. //Edit: @down Przepraszam, mój błąd, nie zauważyłem.
  21. make {_player1} see lines of {_block} as "A", "", "", "" make {_player2} see lines of {_block} as "B", "", "", ""
  22. on join: wait 5 ticks if {stone::%player%} is not set: set {stone::%player%} to 0 set {chat::%player%} to false send "&8&m-------------------------------------------------" send "&aZeby napisac cos na czacie musisz wykopac 500 stone" send "&a Wykopales &c%{stone::%player%}%/500" send "&8&m-------------------------------------------------" stop on chat: if {chat::%player%} is false: cancel event send "&8&m-------------------------------------------------" send "&aZeby napisac cos na czacie musisz wykopac 500 stone" send "&a Wykopales &c%{stone::%player%}%/500" send "&8&m-------------------------------------------------" stop on mine stone: add 1 to {stone::%player%} if {stone::%player%} is 500: if {chat::%player%} is false: send "&c&m---------------------------------------------------" send "&aOdblokowales mozliwosc pisania na czacie. Gratulacje!" to player send "&c&m---------------------------------------------------" set {chat::%player%} to true stop command /staty: trigger: send "&c&m-------------------" send "&aWykopany Stone" send "&a %{stone::%player%}% " send "&c&m-------------------" command /odblokuj [<text>]: trigger: if player doesn't have permission "odblokuj.chat": send "&cNie masz uprawnien do tej komendy." stop if arg is not set: send "&cPoprawne uzycie: &7/odblokuj <gracz>" stop if {stone::%arg%} is not set: send "&cNie ma takiego gracza." stop if {chat::%arg%} is true: send "&cTen gracz ma juz odblokowany chat." stop set {chat::%arg%} to true send "&7Odblokowales chat graczowi &6%arg%." stop
  23. ćwiek
  24. Shooterowy

    Sadzenie Drzew

    on place of oak sapling: set event-block to air grow oak tree at event-location
  25. set {_} to result of connect to "https://www.google.com/"
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