od razu powiem iż nie mogę określić zmiennych drugi raz :/
logi:
[16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 15: command/ra [<text>] [<player>]:') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 16: trigger:') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 17: if arg1 is 'info':') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 18: if arg2 is not set:') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 20: if arg1 is 'use':') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 21: if arg2 is set:') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 22: is {puls.%arg2%} is not 0:') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 23: if player hold redstone named '&1krew':') [16:46:19] [server thread/WARN]: [skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (reanime.sk, line 27: if arg1 is 'kup':') [16:46:19] [server thread/ERROR]: [skript] '%player%' is not an entity type (reanime.sk, line 5: send 'na tym serwerze dziala skrypt Reanime, dodajacy mozliwosc reanimowania gracza. Więcej informacji pod /ra info' to %player%') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'command/ra [<text>] [<player>]' (reanime.sk, line 15: command/ra [<text>] [<player>]:') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'trigger' (reanime.sk, line 16: trigger:') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if arg1 is 'info'' (reanime.sk, line 17: if arg1 is 'info':') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if arg2 is not set' (reanime.sk, line 18: if arg2 is not set:') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 19: send 'Reanime to skrypt pozwalajacy na reanimacje gracza za pomocą krwi (przedmiotu) do 5 sekund od smierci gracza. Reanimowany gracz zostaje teleportowany do miejsca smierci.' to %player%') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if arg1 is 'use'' (reanime.sk, line 20: if arg1 is 'use':') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if arg2 is set' (reanime.sk, line 21: if arg2 is set:') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'is {puls.%arg2%} is not 0' (reanime.sk, line 22: is {puls.%arg2%} is not 0:') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if player hold redstone named '&1krew'' (reanime.sk, line 23: if player hold redstone named '&1krew':') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 24: set {reanime.%arg2%} to true') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 25: remowe 1 redstone named '&1krew' from player inventory') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 26: send 'reanomowaA?eA? gracza!'') [16:46:19] [server thread/ERROR]: [skript] can't understand this event: 'if arg1 is 'kup'' (reanime.sk, line 27: if arg1 is 'kup':') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 28: give 1 redstone named '&1krew' to player') [16:46:19] [server thread/ERROR]: [skript] invalid line - all code has to be put into triggers (reanime.sk, line 29: remove 5 from player account')
Pytanie
#Aperture 278
witam,
mam problem. otóż mam:
później mam event:
później jeszcze jeden. i tu zaczynają się schody.
nie chce w instrukcjach sczytywać zmiennych.
od razu powiem iż nie mogę określić zmiennych drugi raz :/
logi:
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