on script load:
set {wyamagane.1} to 100
set {wymagane.2} to 250
set {wymagane.3} to 550
set {wymagane.4} to 950
set {wymagane.5} to 1350
set {wymagane.6} to 1750
on death:
if attacker is a player:
set {_lvl} to {lvl::%attacker%}
add 1 to {_lvl}
set {_wymagane} to {wymagane.%{_lvl}%}
set {_lvl} to {lvl::%attacker%}
add 1 to {_lvl}
set {_next1} to {wymagane.%{_lvl}%}
if {exp::%attacker%} is bigger than or equal to {_wymagane}:
add 1 to {lvl::%attacker%}
set {exp::%attacker%} to 0
send "Awansowales na %{lvl::%attacker%}% poziom" to attacker
on death of creature:
if attacker is a player:
set attacker's level to {lvl::%attacker%}
set {_lvl} to {lvl::%attacker%}
add 1 to {_lvl}
set {_next1} to {lvl::%attacker%}
set {_next1} to {wymagane.%{_lvl}%}
if name of creature is "&2Slaby Mutant &aLvl. 1":
set {_exp} to 1
set {_lvl} to 1
add {_exp} to {exp::%attacker%}