every second:
loop all players in world "X":
if distance between loop-player and (antylag::Spawn::a1} >= 225:
if {antylag::Spawn::warn::%player%} is false:
set {antylag::Spawn::warn::%player%} to true
send "kappa" to loop-player
else:
if {antylag::Spawn::warn::%player%} is true:
set {antylag::Spawn::warn::%player%} to false
send "lul" to loop-player
Coś w tym stylu?