Łap: http://pastebin.com/raw.php?i=3b8sV6Sk Pisz ew. błędy. Pierwszy raz bawię się z if difference between now and {dban.%player%} is more or equal to 0:
on death of a zombie: drop 1 Gold Nugget at zombie's position chance of 30%: loop 3 times: spawn zombie at event-locationJest 30% szans na spawn 3 zombie @up szybszy
if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6� &fWykonaj &a&l180'tke &6�" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6� &a&lWykonano! &6�" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6� &fWykonaj &a&lpodwojna 180'tke &6�" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6� &a&lWykonano! &6�" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6� &fWykonaj &a&lpotrojna 180'tke &6�" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6� &a&lWykonano! &6�" be unstealable format slot 8 of arg 3 with 1 of arrow named "&6� &4&lPowrot &6�" with lore "&6&lKliknij by powrocic" to run "gui start %player%"
Na moje oko wszystko jest OK. Ale czy kolejne 180'tki mają się pokazywać po przejścu wcześniejszej?
np
zrobiłem pierwszą 180, to dopiero pokazuje się 2?