command /napraw:
trigger:
if {napraw.%player%} is false:
tu dajesz co ma robić
set {napraw.%player%} to true
wait 180 seconds
set {napraw.%player%} to false
else:
send "mozesz tego uzywac co 3 minuty!"
stop
every 5 second:loop all players:if loop-player is in {na::pk::*}:display board named " {@k2}%{mapa::%loop-player%::*}% " to loop-playermake score "{@k1}1. " in board of loop-player to 5make score "{@k1}2. " in board of loop-player to 4make score "{@k1}3. " in board of loop-player to 3make score "{@k1}4. " in board of loop-player to 2make score "{@k1}5. " in board of loop-player to 1move display of loop-player to sidebarMam taki kod Ale nie wyświetla się dla graczy ze zmiennej ;c
ref
Powie ktoś doświadczony ? //EDIT Poradziłem sobie.... set {_exp} to {lvl::%player%} set {_exp1} to {lvl::%player%}+{_exp} set {_exp2} to {_exp1}*20 set {_result} to {_exp1}*{_exp2} if {exp.%player%} is greater than {_result}-1: add 1 to {lvl::%player%} send " " send "{@k3}>>> {@k2}Awansowales na &3%{lvl::%player%}% {@k2}LvL {@k3}<<<" if {lvl::%player%} is greater than {@wiadomosci_lvl}-1: broadcast "{@k3}>>> {@k1}Gracz {@k2}%name of player% {@k1}Awansowal na {@k2}%{lvl::%player%}% &3LvL" stop
on rightclick on sign: if line 1 of clicked block is "&3&lKopalnia": if line 2 of fclicked block is "&4&lCena:": if line 3 of clicked block is "&6&l5000$": if player's balance is greater than or equal to 5000: remove 5000 from player's balance send "&2» &6Wykupiles licence na kopalnie!" set {mozliwosckopania.%player%} to 2 execute player command "/kop" else: send "&2» &cNie masz wystarczajaco duzo pieniedzy!"every 1 minute: loop all players: if {mozliwosckopania.%loop-player%} is smaller than 1: clear {mozliwosckopania.%loop-player%} teleport loop-player to {spawn} send "Skonczyla sie licencja!" to loop-player remove 1 from {mozliwosckopania.%loop-player%}on entering region "kopalnia": if {mozliwosckopania.%player%} is not set: teleport player to {spawn}command /ustawspawn: trigger: set {spawn} to location of playercommand /reset: trigger: loop all players: clear {mozliwosckopania.%loop-player%} send "&2Zresetowałes cos " stop