-
Ilość zawartości
6123 -
Rejestracja
-
Ostatnia wizyta
-
Wygrane w rankingu
232
Treść opublikowana przez xAxee
-
to raczej jakieś mody a nie skrypty
-
Automatyczne zrobienie czegos o danej godzinie
xAxee odpowiedział(a) na pandzio pytanie w Pytania i problemy
every 1 minute: set {_h} to "%hour%" if {_h} is "14": set {zmienna} to "wlaczone" if {_h} is "22": set {zmienna} to "wylaczone" -
every 2 minutes: play sound "ui.toast.challenge_complete ambient" with volume 0.5 to all players
-
z gui? set {_name} to inventory name of current inventory of player
-
options: maxCraft: 3 on craft: event-item is iron shovel if event.isShiftClick(): cancel event stop if {craftItem::%player%} >= {@maxCraft}: cancel event send "&7Juz nie mozesz tego scraftowac!" stop add 1 to {craftItem::%player%} send "&7Mozesz ten item scraftowac jeszcze: &6%{@maxCraft}-{craftItem::%player%}% &7razy" command /resetCraft [<player>]: trigger: clear {craftItem::%player arg%} skript-mirror
-
options: item: chest named "&6PremiumCase" command /case [<offline player>] [<integer=1>]: permission: case trigger: if arg 1 is "all" or "*": add arg 2 of {@item} to all players send "&7Caly serwer otrzymal: &6%arg 2% &7case!" to all players else: set {_p} to "%arg 1%" parsed as player add arg 2 of {@item} to {_p} send "&7Otrzymales case! &6%arg 2%" to {_p} send "&7Dales case: &6%{_p}%" on right click: if name of player's tool is name of {@item}: cancel event remove 1 of player's tool from player's tool if (random integer between 1 and 2) is 1: add beacon to player else: add diamond pickaxe of unbreaking 3 and efficiency 6 and fortune 3 named "&4Kilof Kopaczov" to player
-
spoko, to zaznacz najlepszą odpowiedź i daj serduszko
-
with lore "ln 1 %nl% ln 2" with lore "ln 1 || ln 2" with lore "ln 1" and "ln 2" set line 1 of lore of %item% to "ln 1" tak można ustawiać lub jeżeli nie chcesz tej nowej metody (to jako lista co sie ustawia) function lore(t: text) :: texts: return {_t} split at "||" %item% with lore lore("ln 1||ln 2") @Tymekd działa?
-
wait %timespan%
-
command /item: trigger: add feather named "&6Fly 5min" to player on right click: if name of player's tool is "&6Fly 5min": remove 1 of player's tool from player's tool if {fly::%player%} is not set: add 5 minutes to {fly::%player%} while {fly::%player%} > 0 second: allow flight to player remove 2 second from {fly::%player%} wait 2 second clear {fly::%player%} disable flight to player else: allow flight to player add 5 minutes to {fly::%player%}
-
command /deaf [<player>]: permission: deaf trigger: if arg is not set: send "&7Podaj gracza!" stop if {antychat::*} contain arg: remove arg from {antychat::*} send "&7Wlaczono chat dla &a%arg%" stop add arg to {antychat::*} send "&7Wylaczono chat dla &a%arg%" on chat: loop {antychat::*}: event.getRecipients().remove(loop-value) prosz skript-mirror
-
command /EnergyCore [<text>]: permission: energycore permission message: Nie masz uprawnien! trigger: send "&4&l[ALARM!] &6&l[Energy&e&lCore] &6&lZostal Aktywowany przez: &e&l%player%" to all players wait 3 second send "&4&l[ALARM!] &6&l[Energy&e&lCore] &6&lOstateczny Wybuch Nastapi Za 30 Sekund" to all players loop 30 times: send "&4&l[ALARM!] &6&l[Energy&e&lCore] &6&l%31-loop-number%" to all players wait 1 second send "&4&l[ALARM!] &6&l[Energy&e&lCore] &6&lNastapil Ostateczny Wybuch" to all players apply nausea 2 to all players for 5 second troche ogarnąłem ci to
-
import: org.bukkit.event.enchantment.EnchantItemEvent on EnchantItemEvent: if event.getEnchantsToAdd().containsKey(fortune): event.getEnchantsToAdd().remove(fortune) event.getEnchanter().sendMessage("&6Trafiles na fortune! Enchant zostal zabrany!") event.getEnchanter().sendMessage(" &7Jezeli enchant sie zbugowal zenchantuj inny item")
-
function getPlayersWithPermission(perm: string) :: players: loop all players: if loop-player has permission {_perm}: add loop-player to {_return::*} return {_return::*} on chat: if player has permission "Cenzura.sk": stop else: set {_message} to message message contains "Kurwa" or "japierdole": cancel event send "&b&l Gracz&f %player%" to getPlayersWithPermission("Cenzura.sk") send "&b&l Napisal:&f %message%" to getPlayersWithPermission("Cenzura.sk") execute console command "tempmute %player% 10 m slowa -s" send "&7->&c Zostales zmutowany na &610min" send "&7->&c Za napisanie:&6 %message%" send "&7->&c Jezeli sie z tym nie zgadzasz" send "&7->&c skontaktuj sie z administracja &6(/helpop)"
-
Przypisz gracza do zmiennej
-
Wait %timespan%
-
{abc::%player%} jest coś takiego jak zmienna lokalna / tymczasowa (np {_x})
-
https://skript.pl/temat/33169-axshop-zaawansowany-skrypt-na-sklep-full-config/
-
on death: if player is victim: if player is attacker: add 1 to {zabicia.%player%} Po tym dodawaniu daj tego które ci i tak bie zadziala... Kto ci taki syf napisał przeciez tu nic nie bedzie działać
-
No to nie możesz tu tego sprawdzac tylko musisz to sprawdzac tam gdzie dodajesz te zabicia
-
No bo dostanie raka za nic jest jeszcze bardziej rakowe niż dostanie za coś No to 0.5 per rak No to jeżeli rak nie przejdzie to wszystko inne co daje 0 już powinno Np kappa, napisze się coś śmiesznego lub coś i co? Nie dostaniesz repki
-
every 1 second: if {zabicia.%player%} = 6: add 3 to {gwiazda.%player%} send "&c&lDODANO" to player Ale rak xD every 1 second: loop all players: if {zabicia.%loop-player%} = 6: add 3 to {gwiazda.%loop-player%} send "&c&lDODANO" to loop-player Tylko musisz coś odjąć lub coś bo to będzie Ci sekundę spamic
-
no ale tu właśnie chodzi o on inv... click gdyż w 1.13 sie zmieniło i nie można tak pobrać nazwy inventory. Dokłanie chodzi o taką linijke if inventory name of current inventory of player is "<nazwa inv>"
-
command /test: permission: AdminMenu permission message: &4&lNie Masz Dostępu Do Tej Komendy! trigger: open chest with 1 row named "&6&lAdmin&4&lMenu &8&rv0.1" to player if gamemode of player is survival: format slot 0 of player with blaze rod named "&4&lWlacz Gamemode" to close then run "gamemode 1 %player%" if gamemode of player is creative: format slot 0 of player with blaze rod named "&4&lWylacz Gamemode" to close then run "gamemode 0 %player%" format slot 1 of player with Redstone named "&4&lKick" to close then run [execute player command "adminkick"] command /adminkick: trigger: set {chatce::%player%} to true send "&7Napisz Nick Gracza Na Chacie" send "&7Napisz leave aby wyjsc" on chat: {chatce::%player%} is true cancel event if message is "leave": set {chatce::%player%} to false send "&7Opuszczono" stop kick ("%message%" parsed as player) due to "adminpanel KICK %nl%%player%" send "&7Kick player: %(message parsed as player)%" set {chatce::%player%} to false send "&7Gracz zostal wyrzucony"
-
nie zmienia pozycji ringa?
