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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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ping_passthrough: false w configu bungeecorda daj na ping_passthrough: true
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set {_i} to red wool set name of {_i} to "&6TEST" set line 1 of lore of {_i} to "ln 1" set line 2 of lore of {_i} to "ln 2" set line 3 of lore of {_i} to "ln 3"
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with lore "linijka 1||linijka 2||linijka 3" with lore "linijka 1%nl%linijka 2%nl%linijka 3"
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nauka Brak błędów, jednakże nie działa tak jak powinien
xAxee odpowiedział(a) na HaszKu pytanie w Pytania i problemy
If executor is op: If executor is console: -
options: Max: 2 Min: 1 on death of villager: set {_i} to "%random integer between {@Max} and {@Min}%" drop ("%{_i}% chicken" parsed as item) named "Frytki" at victim
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Usuń [<Text>] z execute command i dodaj player Execute player command "k"
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Zmieniasz tylko to options: Max: 2 Min: 1 Szansa: 100%
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On death of villager: If attacker is player: Chance of 45%: Drop cooked chicken named "frytki" at victim
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A te moby się respia w tym miejscu?
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restricted chyba w bungeecordzie. (zmień ta reakcje xd)
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Add {@item} to player Command /kp: Trigger: Add {@item} to player
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Command /TP [<player>]: Trigger: Teleport arg to location at (0, 5, 0) While arg is online: If distance between (location of arg) and (location at (0, 5, 0)) >= 30: Teleport arg to location at (0, 5, 0) Wait 1 second
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To się w bungeecordzie ustawia. (chyba missclickiem pomyliłeś reakcje xd)
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Pomysł ok wykonanie też ok ale można skrócić(o dość sporo kodu) Dodaj że nikt nie może bic tych zwierzaków a nie tylko właściciel. Mam nadzieję że będziesz aktualizować
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on join: while player is online: set player's fly mode to false wait 1 second
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options: item: compass named "&cGraj" on click: if player's tool is {@item}: open chest with 3 rows named "&6Wybierz tryb" to player loop 27 times: set player's current inventory's slot ((loop-number)-1) to gray glass pane named "&7_" set player's current inventory's slot 14 to diamond block named "&6TRYB X" on inventory click: if inventory name of current inventory of player is "&6Wybierz tryb": if clicked slot is 14: bungeecord connect player to "TRYB X"
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Niestety skrypt nie wyczyta itemu z moda
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dlatego ze kolorki ci sie nie podobały to napisałeś na forum że skrypt nie działa OK tak też można.... command /. [<text>]: permission: chatadmin.use permission message: &4Nie masz uprawnien! trigger: loop all players: if loop-player has permission "chatadmin.use": if player has permission "Wlasciciel": send "&7> &4%player% &e%arg%" to loop-player if player has permission "Admin": send "&7> &c%player% &e%arg%" to loop-player if player has permission "Helper": send "&7> &b%player% &e%arg%" to loop-player
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ahh przecież jest że co 2 sekundy wyświetla actionbar... nie ma sensu robic every second i loop all players...
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on command: if command is "v" or "vanish": if arguments is not set: if {V::%player%} is true: set {V::%player%} to false set action bar of player to "you are....1" else: set {V::%player%} to true set action bar of player to "you are....2" while {V::%player%} is true: set action bar of player to "you are....2" wait 2 second else: if arguments is "on": set {V::%player%} to true set action bar of player to "you are....3" while {V::%player%} is true: set action bar of player to "you are....3" wait 2 second if arguments is "off": set {V::%player%} to false set action bar of player to "you are....4" co do tego vanisha xd
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No to podaj błędy lub coś bo to działa... command /. [<text>]: permission: chatadmin.use permission message: &4Nie masz uprawnien! trigger: loop all players: if loop-player has permission "chatadmin.use": send "&7> %player% &3%arg%" to loop-player
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options: Zasieg: 30 item: paper INFO: &c&l[NARRATOR] Postac {NAME} zostala powalona on death of player: if {CZAS::%victim%} > 0: if victim's health <= 0.5: heal victim apply weakness 5 to victim for 180 second apply slowness 50 to victim for 180 second send "&7Zostales powalony! przez: %attacker%" to victim send "&7Powalasz %victim%" to attacker set {CZAS::%victim%} to 180 set {BAND::%player%} to 0 loop all players in radius {@Zasieg} of the victim: set {_m} to "{@INFO}" replace all "{NAME}" with "%name of victim%" in {_m} send "%colored {_m}%" to loop-player while {CZAS::%victim%} > 0: remove 1 from {CZAS::%victim%} wait 1 second if {CZAS::%victim%} is 120 or 60 or 20: send "&7Zostalo %{CZAS::%victim%}% sekund!" if {BAND::%victim%} is 5: remove weakness from player remove slowness from player set {CZAS::%victim%} to 0 if {CZAS::%victim%} is 1: loop all items in victim's inventory: drop loop-item at victim teleport player to {SPAWN} else: loop all items in victim's inventory: drop loop-item at victim teleport player to {SPAWN} command /setspawn [<text>]: trigger: set {SPAWN} to location of player on jump: if {CZAS::%player%} > 0: cancel event on click: if {CZAS::%player%} > 0: cancel event on right click: if player's tool is {@item}: if clicked entity is player: if {CZAS::%clicked entity%} > 0: if {BAND::%clicked entity%} < 5: add 1 to {BAND::%clicked entity%} send "&7bandaz %{BAND::%clicked entity%}%/5" else: set {BAND::%clicked entity%} to 1 set {CZAS::%clicked entity%} to 180 send "&7Obandazowales %clicked entity%"
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Powinno wszysko działać... Masz jakieś tam podstawowe dodatki? xD
