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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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a błędy są? command /silny [<number>]: trigger: set lore of player's tool to "&7Silny na potwory: &a%arg%%%" on damage: if victim is not player: set {_l} to uncolored lore of attacker's tool if {_l} contains "Silny na potwory: ": send "&c%damage%" replace all "%%" and "Silny na potwory: " and " " with "" in {_l} set {_l} to {_l} parsed as number set {_l} to ({_l}+100)/100 set damage to damage*{_l} send "&a%damage%" pierw powinno pokazac liczbe mniejszą potem większa(na zielona) ale zobacz jeszcze ten skrypt: command /silny [<number>]: trigger: set lore of player's tool to "&7Silny na potwory: &a%arg%%%" on damage: if victim is not player: set {_l} to uncolored lore of attacker's tool if {_l} contains "Silny na potwory: ": send "&c%damage%" replace all "%%" and "Silny na potwory: " and " " with "" in {_l} set {_l} to {_l} parsed as number set {_l} to ({_l}+100)/100 set {_dmg} to damage-{_l} damage victim by {_dmg}/2
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on any move: if y-coord of player < 1: teleport player to block above player on join: clear player's inventory loop 4*9 times: set slot ((loop-number)-1) of player to feather apply invisibility to player for 999 days
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To nie pobierze nazwy pingujacego gracza i każdy ping to każdy refresh tablicy z serwerami więc by zadziałało nawet gdyby ktoś chciał wbić na inny serwer
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options: czas-h: 0 czas-m: 0 czas-s: 20 command /odlicz [<text>]: trigger: set {_t} to 0 second add {@czas-h} hours to {_t} add {@czas-m} minute to {_t} add {@czas-s} second to {_t} while {_t} > 0 second: remove 1 second from {_t} set action bar of player to "&c[odliczanie] &7Zostalo: &a%{_t}%" wait 1 second jeżeli nie chcesz tych seconds itp to zaraz napisze
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command /silny [<number>]: trigger: set lore of player's tool to "&7Silny na potwory: &a%arg%%%" on damage: if victim is not player: set {_l} to uncolored lore of attacker's tool if {_l} contains "Silny na potwory: ": replace all "%%" and "Silny na potwory: " and " " with "" in {_l} set {_l} to {_l} parsed as number set {_l} to ({_l}+100)/100 set damage to damage*{_l}
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command /buyguild [<text>]: trigger: if arg-1 is "kilof": set {_onlines::*} to player guild online members amount if {guildmoney::%player guild tag%} is more or equal to 30000: give 1 diamond pickaxe of unbreaking 10 and efficiency 10 named "&bFajny Kilof" to {_onlines::*} remove 30000 from {guildmoney::%player guild tag%} send "&f&lTER&2&LXAN &6Twoja Gildia kupila &7Kilof 10/10 &6dla kazdego" to player else: send "&4Blad!: &cTwoja gildia ma za malo coinsow" to player jeżeli nie to to: (pamiętaj osoby online w gildii to lista) command /buyguild [<text>]: trigger: if arg-1 is "kilof": set {_onlines::*} to player guild online members amount if {guildmoney::%player guild tag%} is more or equal to 30000: loop {_onlines::*}: add diamond pickaxe of unbreaking 10 and efficiency 10 named "&bFajny Kilof" to loop-value remove 30000 from {guildmoney::%player guild tag%} send "&f&lTER&2&LXAN &6Twoja Gildia kupila &7Kilof 10/10 &6dla kazdego" to player else: send "&4Blad!: &cTwoja gildia ma za malo coinsow" to player
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options: Wymagany: 5 on join: if {stone::%player%} is not set: set {stone::%player%} to 0 on break: if event-block is stone or cobblestone: add 1 to {stone::%player%} if {stone::%player%} is {@Wymagany}: send "&7Odblokowales pisanie na czacie, mozesz juz pisac na czacie!" on chat: if {stone::%player%} < {@Wymagany}: cancel event send "&7Musisz wykopac {@Wymagany} stone, aktualnie wykopales %{stone::%player%}%/{@Wymagany} &a(%{stone::%player%}/{@Wymagany}*100%%%)"
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nie xd
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raczej nie ma. Taka opcje ma AuthMe (chyba)
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on connect
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w 2 przypadkach? masz skQuery? (ew WildSkript)
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if arg 1 is "stworz": if {status.%player%} is "1": if {nazwa.%arg 2%} is "1": set {status.%player%} to "2" set {lider.%arg 2%.%player%} to "2" set {nazwa.%arg 2%} to "2" add player to {bezpvp.%arg 2%} add player to {lista::%arg 2%::*} send "&3Stworzyles grupe o nazwie &e%arg 2%" stop else if {nazwa.%arg 2%} is "2": send "&cIstnieje grupa o takiej nazwie" stop else if {status.%player%} is "2": send "&cJestes juz w grupie" stop
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on join: apply nausea 200 to player for 500 days apply slowness 200 to player for 500 days apply blindness 200 to player for 500 days send "&7aby normalnie zagrac akceptuj regulamin! /regulamin a nastepnie /akceptuje!" set {reg::%player%} to true command /regulamin [<text>]: trigger: send "1" command /akceptuje [<text>]: trigger: if {reg::%player%} is true: set {reg::%player%} to false remove nausea from player remove slowness from player remove blindness from player else: send "&7Juz zaakceptowales regulamin!"
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Problem z użyciem "spawn a <monster>"
xAxee odpowiedział(a) na AlienTvPL pytanie w Pytania i problemy
niby drobiazg ale usuń "a" spawn {mob::type::%loop-index%} at {mob::location::%loop-index%} -
jeżeli jest Zaktualizowano to znaczy że plik gdzieś jest zobacz jeszcze w folderze plugins
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folder musiał sie zrobić... przeładuj skrypt i zobacz w consoli czy wyświetlił sie napis "&aZaktualizowano cenzure" lub "&aStworzono config cenzury"
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po przeladowaniu skryptu są błędy?
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tam gdzie jest skrypt czyli scripts
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command /wyznacz [<text>]: trigger: set {l::%player%} to location of player send "&7wyznaczyles miejsce" command /smok [<text>]: trigger: spawn chicken at location of player make player ride last spawned entity set {_e} to last spawned entity set {e::%player%} to {_e} while player is online: if player's vehicle is {e::%player%}: push {e::%player%} (direction from location of player to {l::%player%}) at speed 2 if distance between location of {_e} and {l::%player%} <= 10: send "&7Dotarles na miejsce!" wait 1 second else: add gold ingot to player send "&7Zsiadles z smoka!" teleport {e::%player%} to location at (0, -100, 0) clear {e::%player%} stop masz tu małego smoka(kurczaka) bo na zwykłym nie działało xD
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dokładnie tak jest tylko folder sie tworzy tam gdzie jest skrypt.
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on load: if yaml value "Znaki" from file "Cenzura/SLowa.yml" is set: set {SLOWA::*} to yaml list "Slowa" from file "Cenzura/SLowa.yml" set {ZNAK} to yaml value "Znaki" from file "Cenzura/SLowa.yml" send "&aZaktualizowano cenzure" to console else: add "kurwa" to yaml list "Slowa" from file "Cenzura/SLowa.yml" set yaml value "Znaki" from file "Cenzura/SLowa.yml" to "&c*****&7" send "&aStworzono config cenzury" to console execute console command "cenzura" command /cenzura [<text>]: permission: * trigger: if arg 1 is "rl" or "reload": set {SLOWA::*} to yaml list "Slowa" from file "Cenzura/SLowa.yml" set {ZNAK} to yaml value "Znaki" from file "Cenzura/SLowa.yml" on chat: loop {SLOWA::*}: replace all "%loop-value%" with "%colored {ZNAK}%" in message
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on damage: if damage was caused by void: cancel event execute victim command "is go" damage victim by 2
