on load:
clear {worlds::*}
add "easych" and "chestpvp" to {worlds::*}
set {world::easyhc::slot} to 1
set {world::easych::item} to grass named "&6EasyHc"
set {world::easych::opis} to "&&COS"
set {world::easych::spawn} to location(0, 50, 0, "EasyHc")
set {world::chestpvp::slot} to 3
set {world::chestpvp::item} to grass named "&6ChestPvP"
set {world::chestpvp::opis} to "&&COS"
set {world::chestpvp::spawn} to location(0, 50, 0, "ChestPvp")
on join:
set slot 4 of player to compass named "&6Wybierz"
on rightclick:
if name of player's tool is "&6Wybierz":
cancel event
open chest with 1 rows named "&6Wybierz" to player
loop {worlds::*}:
set player's current inventory's slot {world::%loop-value%::slot} to {world::%loop-value%::item} with lore "%{world::%loop-value%::opis}%|| &7Ilosc graczy: %size of all players in world loop-value%"
on inventory click:
if inventory name of current inventory of player is "&6Wybierz":
cancel event
loop {worlds::*}:
if {world::%loop-value%::slot} is clicked slot:
teleport player to {world::%loop-value%::spawn}