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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    skrypt na amulety

    options: amulet-szybkosci: diamond nmaed "&6Amulet szybkosci" on join: while player is online: if player has {@amulet-szybkosci}: apply speed 2 to player for 6 second else: remove speed 2 form player wait 5 second
  2. if arg 1 is "jeb_": if {coins.%player%} < 1: execute player command "gui open nohajs" send "&a&l> SKLEP: &7Nie posiadasz kwoty: &61 KawCoins" stop if {coins.%player%} >= 1: remove 1 from {coins.%player%} add (name tag named "jeb_") to player send "&a&l> SKLEP: &7Zakupiono NameTag &6&ljeb_" stop tylko nw czy tak name tag sie nazywa w skrypcie
  3. xAxee

    skrypt na chat

    command /chat [<text>]: permission: chat permission message: &7Nie masz dostepu do tej komendy! trigger: if arg 1 is "on" or "wlacz": set {CHAT} to true send "&7Chat zostal wlaczony przez: &a%executor%" to all players stop if arg 1 is "off" or "wylacz": set {CHAT} to false send "&7Chat zostal wylaczony przez: &a%executor%" to all players stop if arg 1 is "c" or "clear" or "cc": loop 100 times: send "" to all players send "&7Chat zostal wylaczony przez: &a%executor%" to all players stop send "&8------- { &6CHAT &8} -------" send "&8/chat &aon &7- Wlaczanie chatu" send "&8/chat &coff &7- Wylaczanie chatu" send "&8/chat &bc &7- Czyszczenie chatu" command /bc [<text>] [<text="&7Test">]: permission: chat permission message: &7Nie masz dostepu do tej komendy! trigger: if arg 1 is "chat": send "&4 [UWAGA] &8%arg 2%" to all players send "&7[&achat&7] Wyslales wiadomosc do kazdego gracza!" stop if arg 1 is "title": send all players title "&4[UWAGA]" with subtitle "&8%arg 2%" for 3 seconds send "&7[&atitle&7] Wyslales wiadomosc do kazdego gracza!" stop if arg 1 is "ac" or "actionbar": set action bar of all players to "&4[UWAGA] &8%arg 2%" send "&7[&aactionbar&7] Wyslales wiadomosc do kazdego gracza!" stop send "&8------- { &6BroadCast &8} -------" send "&8/bc &achat &7- Wysylanie wiadomosci na chacie" send "&8/bc &atitle &7- Wysylanie wiadomosci na title" send "&8/bc &aactionbar &7- Wysylanie wiadomosci na actionbarze" stop command /emotka [<text>] [<text>]: permission: chat permission message: &7Nie masz dostepu do tej komendy! trigger: if arg 2 is set: set {emotka::%arg 1%} to arg 2 send "&7Poprawnie dodales nowa emotke: &7%arg 1% -> %arg 2%" send "&&Poprawne uzycie: &6/emotka <co> <na co>" on chat: loop {emotka::*}: replace all "%loop-index%" with "%loop-value%" in message set message to clear accented chars from message if player has permission "chat.color" or "chat": set message to colored message if player has permission "chat.un" or "chat": stop if {CHAT} is true: if ((number of uppercase chars in message)/(length of message)*100) >= 35: set message to (convert string message to lowercase) stop cancel event send "&7Chat obecnie jest wylaczony" Kiedyś się bawiłem. (aby dodać emotke / autokorekte / antyreklame wpisujesz /emotka <jaki tekst ma sie zamieniac> <na jaki tekst>) do tego czegoś że znaki nie mogą byc duże iwg to trzeba dodatek skUtilities.
  4. function getTimeOfSecond(second: integer) :: time span: set {_return} to 0 second loop {_second} times: add 1 second to {_return} return {_return} on every seconds: loop all players: if {turbo::%loop-player%} > 0: set action bar of loop-player to "&7( &3&lObecnie trwa: &6&lTurboDrop &e&l%getTimeOfSecond({turbo::%loop-player%})%&7 )" remove 1 from {turbo::%loop-player%} if "%inventory name of loop-player's current inventory%" is "&2&lDrop z kamienia!": set loop-player's current inventory's slot 34 to diamond pickaxe named "&8» &6&lTurbo&e&lDrop &8«" with lore "&8» &7Status: &2Wlaczony||&8» &7Zakonczy sie za: &c%{turbo::%loop-player%}% sekund" wait 1 seconds if {turbo::%loop-player%} = 0: stop
  5. every minute: set {_time} to "%hour%" if {_time} is "14": set {tnt1} to "&aWlaczone" if {_time} is "22": set {tnt1} to "&cWylaczone"
  6. on death of player: set death message to "&7Gracz: &a%victim% &7zostal zabity przez: &c%attacker%"
  7. xAxee

    yml

    on quit: set {_z} to 0 loop all items in the player's inventory: add 1 to {_z} set yaml value "%player%.lasteq.%{_z}%" from file "yml/players.yml" to "%loop-item%"
  8. xAxee

    loop

    command /ochrona [<text>]: trigger: loop all entities in radius 10 around player: if type of loop-entity is creeper or zombie or skeleton or spider: push loop-entity backwards with speed 2
  9. add name_tag named "_jeb" to player
  10. to dużo lepsze, popieram
  11. xAxee

    Skrypt antiXRAY

    Chyba sam spigot posiada
  12. Nie ma szans.
  13. xAxee

    Ukrycie lore

    Co?
  14. to już dawno nie działa...
  15. function giveOrDropItem(p: player, i: item): if {_p} can hold {_i}: add {_i} to {_p} else: drop {_i} at {_p} on place mossy cobblestone: if tool is {@item}: remove 1 of player's tool from player's tool cancel event wait a tick chance of 50%: giveOrDropItem(player, diamond helmet of unbreaking 2 and protection 2 and thorns 1 named "22") stop chance of 50%: giveOrDropItem(player, diamond chestplate of unbreaking 2 and protection 2 and thorns 1 named "11") stop chance of 50%: giveOrDropItem(player, diamond boots of unbreaking 2 and protection 2 and thorns 1 named "33") stop
  16. xAxee

    Skrypt na /fix

    command /fix [<text>]: Trigger: if arg is "all" or "*": repair all items in player's inventory send "&7Naprawiono wszystko" stop if player's tool is air: send "&7Nie możesz naprawić powietrza" stop if damage of player's tool is 0: send "&7Ten item jest już naprawiony" stop repair player's tool Send "Naprawiono item"
  17. on script load: load yaml "plugins/Skript/scripts/mobSystem/mobConfig.yml" as "mobConfig" #typ moba, trudnosc easy med hard command /mobspawn [<text>] [<text>]: trigger: set {_n} to yaml value "%arg 1%.%arg 2%.name" from "mobConfig" set {_mh} to yaml value "%arg 1%.%arg 2%.hp" from "mobConfig" set {_m} to arg-1 parsed as entity type spawn {_m} at player's location set the maximum health of the last spawned entity to {_mh} heal last spawned entity set {_h} to health of last spawned entity set display name of last spawned entity to "%{_n}% %{_h}%❤" #mob, ilosc easy, ilosc med, ilosc hard command /expowisko [<text>] [<number>] [<number>] [<number>]: add player's location to {mobSystem::expList::*} send "dodano" every 5 minutes: loop {mobSystem::expList::*}: set {_n} to yaml value "%arg 1%.%arg 2%.name" from "mobConfig" set {_mh} to yaml value "%arg 1%.%arg 2%.hp" from "mobConfig" set {_m} to TYP MOBA spawn {_m} at loop-value set the maximum health of the last spawned entity to {_mh} heal last spawned entity set {_h} to health of last spawned entity set display name of last spawned entity to "%{_n}% %{_h}%❤"
  18. Zmiennych
  19. Musisz jeszcze zapisać ten config mobConfig
  20. tak samo jak w tych skryptach w ktorych znajduje sie ta zmienna / funkcja.
  21. tak można.
  22. xAxee

    Skarga

    Dawał i pozytywną reputację więc co za problem? 6 raków co to jest
  23. Błędów mam rozumieć że nie ma?
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