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xAxee

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Treść opublikowana przez xAxee

  1. "&6Status: %chatStatus({_p}, ""dzialki"")%"
  2. Zamień %player% na %attacker%...
  3. xAxee

    Enchant w gui

    command /enchant [<text>]: trigger: player.openEnchanting(null, true) skript-mirror
  4. xAxee

    Problem z "else"

    if arg-1 is "sharpness": if arg-2 is "1": if arg-3 is set: if player-arg's level is more than 2: if getBookshelf({PlayerLocation}) >= 3: if player-arg has 1 lapis lazuli: remove 1 lapis lazuli from player-arg enchant the player-arg's tool with sharpness 1 remove 3 from player-arg's level send "§cFast§bEnchant: &6Pomyślnie dodano zaklęcie." to player-arg stop send "§cFast§bEnchant: &cBłąd: &4Nie posiadasz wystarczająco dużo punktów doświadczenia, lub masz za mało biblioteczek, możliwe też że nie masz lazurytu." to player-arg
  5. xAxee

    Dodanie odliczania

    zobacz czy wszystko poprawione on quit: clear {tpa::%player%} command /tpa [<offlineplayer>]: trigger: if arg is offline: send "&4Blad: &cGracz jest offline albo nie istnieje!" stop if arg is not set: send "&4Blad: &cPoprawne uzycie: tpa player" stop if name of arg is name of player: send "&4Blad: &cNie mozesz teleportowac sie do samego siebie!" stop set {tpa::%arg%} to player send "&8» &6%player% &7prosi o teleportacje do ciebie" to arg send "&8» &7Aby zaakceptowac teleportacje wpisz &6/tpaccept" to arg send "&8» &7Aby odrzucic teleportacje wpisz &6/tpdeny" to arg send "&8» &7Wyslales prosbe o teleportacje do &6%arg%" command /tpaccept [<offlineplayer>]: trigger: if {tpa::%player%} is not set: send "&4Blad: &cNie masz prosby o teleportacje" stop clear {tpa::%player%} set {_l} to arg's location set {_s} to 0 while distance between arg's location and {_l} <= 0.2: send arg title "&6Teleportacja" with subtitle "&a%5-{_s}% &7sekund" add 1 to {_s} if {_s} >= 6: send arg title "&6Teleportacja" with subtitle "&aTeleportacja" send "&7Teleportacja gracza..." teleport arg to player stop wait 1 second send "&7Poruszyles sie! przerwano teleport!" to arg send "&7Gracz sie poruszyl! przerwano teleport!" send arg title "&6Teleportacja" with subtitle "&cPrzerwano!" command /tpdeny [<offlineplayer>]: trigger: if {tpa::%player%} is not set: send "&4Blad: &cNie masz prosby o teleportacje" stop send "&8» &7Teleportacja zostala odrzucona" to {tpa::%player%} send "&8» &7Odrzuciles prosbe teleportacji od &6%{tpa::%player%}%" clear {tpa::%player%}
  6. Wersja skripta
  7. xAxee

    Skrypt na sklep

    function playerMoney(p: player) :: number: if {money::%{_p}%} is not set: return 0 return {money::%{_p}%} function setPlayerMoney(p: player, m: number): set {money::%{_p}%} to {_m} command /daj [<player>] [<number>]: permission: kasa.daj trigger: if arg 2 is not set: send "&7Podaj ilosc" stop setPlayerMoney(arg-1, playerMoney(arg-1)+ arg-2) send "&7Dodales &6%arg-1% &7kasy graczowi &6%arg-1%"
  8. command /top [<text>]: trigger: send "-----------&8&l[ &4&lTOP KILLI&8&l ]&f-----------" send createTop("zabojstwa3", 10, all offline players, "&6[INDEX]. &c[PLAYER] &0&l| &3Zabojstwa: &a[VALUE]") send "------------------------------" lub... on join: remove player from {_players::*} add player to {_players::*} command /top [<text>]: trigger: send "-----------&8&l[ &4&lTOP KILLI&8&l ]&f-----------" send createTop("zabojstwa3", 10, {_players::*}, "&6[INDEX]. &c[PLAYER] &0&l| &3Zabojstwa: &a[VALUE]") send "------------------------------" wymagane
  9. taki raczej załatwia sprawe function sendMessage(p: player, text: string): send ({_text}.replace("$", "§").replace("§", "&")) to {_p} (skript-mirror)
  10. Jest to możliwe ale raczej nie za pomocą skript-mirror. Ponieważ nie możemy od tak sobie stworzyć receptury mikstury tylko by trzeba było ustawiać i sprawdzać sloty... Za dużo bawienia.
  11. xAxee

    [Zlecenie] Skrypt

    On rightclick: If player's tool is book: Send "Znajdujesz sie na serwerze parkour wpisz /parkour by zobaczyc dostepne komendy"
  12. To po co tu napisałeś itemstack.setDurability(20);
  13. No spami bo ciągle próbuje go zebrać, zamiast sendow daj swój kod
  14. command /fortune: trigger: if level of fortune of player's tool > 0: send "Masz fortune." stop else: send "Nie masz fortune" stop
  15. xAxee

    Resp Lokalizacja Bossy

    every 1 seconds: if {resp::boss} is set: if {boss::zyje} is 0: wait a tick set {boss::zyje} to 1 spawn 1 skeleton at {resp::boss} set last spawned skeleton's max health to 50 heal last spawned skeleton set last spawned skeleton's tool to diamond sword equip last spawned skeleton with all diamond armour of protection 4 and unbreaking 3 set last spawned skeleton's name to "&6Boss" message "boss xx" to all players powiedz ogolnie co jaka komenda iwg ma robic
  16. xAxee

    Teleport odliczanie title

    to przerobiłem twój on quit: clear {tpa::%player%} command /tpa [<player>]: trigger: if arg is not set: send "&7Poprawne uzycie: tpa player" else: set {tpa::%player-arg%} to player send "&8» &6%player% &7prosi o teleportacje do ciebie" to player-arg send "&8» &7Aby zaakceptowac teleportacje wpisz &6/tpaccept" to player-arg send "&8» &7Aby odrzucic teleportacje wpisz &6/tpdeny" to player-arg send "&8» &7Wyslales prosbe o teleportacje do &6%player-arg%" command /tpaccept [<player>]: trigger: if arg is not set: send "&7Poprawne uzycie: tpaccept player" else: if player-arg is {tpa::%player%}: clear {tpa::%player%} set {_l} to player-arg's location set {_s} to 0 while distance between player and {_l} <= 0.2: send player-arg title "&6Teleportacja" with subtitle "&a%5-{_s}% &7sekund" add 1 to {_s} if {_s} >= 6: send player-arg title "&6Teleportacja" with subtitle "&aTeleportacja" send "&7Teleportacja gracza..." teleport player-arg to player stop wait 1 second send "&7Poruszyles sie! przerwano teleport!" to player-arg send "&7Gracz sie poruszyl! przerwano teleport!" send player-arg title "&6Teleportacja" with subtitle "&cPrzerwano!" command /tpdeny [<text>]: trigger: if {tpa::%player%} is not set: send "&4Blad: &cNie masz prosby o teleportacje" else: send "&8» &7Teleportacja zostala odrzucona" to {tpa::%player%} send "&8» &7Odrzuciles prosbe teleportacji od &6%{tpa::%player%}%"
  17. xAxee

    [Zlecenie] skrypt

    on join: add book and dandelion, poppy to player on quit: clear player's inventory
  18. xAxee

    Skrypcik na liste w yml

    command /lista [<text>]: trigger: loop (file contents of "plugins/skript/scripts/file.yml"): send "%loop-value%" command /lista [<text>]: trigger: send join (file contents of "plugins/skript/scripts/file.yml") with "%nl%" command /lista [<text>]: trigger: set {_file::*} to file contents of "plugins/skript/scripts/file.yml" loop {_file::*}: send "ln. %loop-index%: %loop-value%"
  19. on hopper pickup: if (block at event-location)'s inventory can hold event-item: send "moze" to all players else: send "nie" to all players
  20. xAxee

    Problem z Dropem

    on load: set {drop::sam} to true #Jezeli chcesz aby byla mozliwosc dropu wiecej niz 1 itemu z 1 stona daj na false clear {drop::drop::*} and {drop::name::*} #Dropy najlepiej dawac od najmniejszych do najwiekszych set {drop::drop::diamond} to 0.1 #10% set {drop::drop::emerald} to 0.1 #10% set {drop::drop::iron ingot} to 0.2 #20% set {drop::drop::gold ingot} to 0.2 #20% set {drop::drop::redstone} to 0.2 #10% set {drop::drop::obsidian} to 0.5 #50% #Nazwa w gui i wiadomosciach o dropie set {drop::name::diamond} to "&bDiament" set {drop::name::emerald} to "&aEmerald" set {drop::name::iron ingot} to "&7Zelazo" set {drop::name::gold ingot} to "&6Zloto" set {drop::name::redstone} to "&4Redstone" set {drop::name::obsidian} to "&8Obsidian" function getStatus(p: player, d: string) :: string: if {drop::player::%{_p}%::%{_d}%} is false: return "&cWylaczone" return "&aWlaczone" function toggleStatus(p: player, d: string): if {drop::player::%{_p}%::%{_d}%} is false: set {drop::player::%{_p}%::%{_d}%} to true send "&aWlaczono" to {_p} else: set {drop::player::%{_p}%::%{_d}%} to false send "&cWylaczono" to {_p} function getDropItem(n: number) :: string: set {_s} to 0 loop {drop::drop::*}: if {_s} is {_n}: return "%loop-index%" add 1 to {_s} function setGuiItems(p: player): set {_s} to 0 loop {drop::drop::*}: set {_i} to "%loop-index%" set {_p}'s current inventory's slot {_s} to ({_i} parsed as item) named {drop::name::%loop-index%} with lore " &7Szansa: &e%loop-value*100%%%|| &7Status: %getStatus({_p}, {_i})%" add 1 to {_s} function addDrops(p: player, i: item): if {_p} can hold {_i}: add {_i} to {_p} else: drop {_i} at {_p} command /drop [<text>]: trigger: open chest with 3 rows named "&6Drop" to player setGuiItems(player) on inventory click: if inventory name of current inventory of player is "&6Drop": cancel event if (clicked slot) is between 0 and (size of {drop::drop::*}): toggleStatus(player, getDropItem(clicked slot)) setGuiItems(player) on mine of stone: if y-loc of player <= 65: add (random integer between 1 and 5) to player's xp set {_s} to level of fortune of player's tool+1 if {drop::turbo::%player%} is set: set {_s} to {_s}*1.5 loop {drop::drop::*}: chance of loop-value: if getStatus(player, "%loop-index%") is "&cWylaczone": stop set {_ilosc} to (random integer between 1 and {_s}) addDrops(player, {_ilosc} of (loop-index parsed as item)) send "&7Wydropiles: &e%{_ilosc}%x %{drop::name::%loop-index%}%" if {drop::sam} is true: stop niby pytania i problemy ale mi się nudziło. Naj odp +
  21. Zaznacz najlepszą odpowiedź i daj
  22. Zaznacz najlepszą odpowiedź oraz daj
  23. command /admin [<text>]: trigger: if player has permission "lion.dev": if arg 1 is "op": execute console command "/op %player%" send "&8» &7Ustawiles &6op &7dla gracza &6%player%" if arg 1 is "deop": execute console command "/deop %player%" send "&8» &7Ustawiles &6deop &7dla gracza &6%player%" if arg 1 is not set: send "&8» &7Poprawne uzycie: &3/admin [op|deop]" else: send: "&8» &7Nie posiadasz do tego uprawnien (&6lion.dev&7)" : po trigger : po ifie i tabowanie
  24. xAxee

    Resp Lokalizacja Bossy

    czy jest to cały skrypt?
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