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Shooterowy

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    999
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  • Wygrane w rankingu

    23

Treść opublikowana przez Shooterowy

  1. Dodaj "to be unstealable" na końcu linijek zaczynajacych sie od "format".
  2. Shooterowy

    odliczanie EXP

    on join: set {_lvl} to player's level set {_prog} to player's level progress set {_lvl} to 15 set {_prg} to 0 loop 15 times: wait a second remove 1 from player's level set player's level to {_lvl} set player's level progress to {_prog}
  3. Shooterowy

    EQ

    @KCPR Nie wiem co bierzesz, ale bierz połowę. @TakinTu command /odbierz: trigger: if size of {itemy::%player%::*} is not 0: loop {itemy::%player%::*}: if player has enough space for loop-value parsed as item: add loop-value parsed as item to player else: drop loop-value parsed as item at player clear {itemy::%player%::*} else: send "&cBrak zapisanych przedmiotow!" on quit: loop items in player's inventory: add "%loop-item%" to {itemy::%player%::*} remove loop-item from player's inventory
  4. Tak, u mnie działało (z player's tool)
  5. on death of player: if attacker is a player: add 1 to attacker's level if attacker's level is more than or equal to 10: add a diamond to attacker set attacker's level to 0
  6. set {_zmienna} to item parsed as text set {_tablica::*} to {_zmienna} split at " " set {_ilosc} to {_tablica::1} parsed as number if {_ilosc} is not set: set {_ilosc} to 1
  7. http://pastebin.com/raw.php?i=XCvZx8Xq
  8. on death of zombie: clear drops add gold block to drops
  9. Shooterowy

    Itemy na gildie

    command /itemy: trigger: open chest with 1 rows named "&6Itemy na gildie" to player format slot 0 of player with 64 of diamond block with lore "&2Gracz: &c64||&2Vip: &c32" to close format slot 1 of player with 64 of bedrock with lore "&2Gracz: &c42||&2Vip: &c32" to close //I tak dalej
  10. Shooterowy

    Pisanie

    on chat: if number of all players is more than or equal to 10: if difference between {chat::%player%} and now is smaller than 4 seconds: cancel event send "&cNa czacie mozesz pisac co 4 sekundy!" stop set {chat::%player%} to now
  11. Coś takiego ? on mine of stone: if location of event-block is location of block under the player: if rounded down y-coordinate of location of event-block is 62: wait a tick set block at location of event-block to sponge //dalszy kod
  12. format slot 0 of player with 1 of light green wool named "&5Magiczny swiat!" to close then run [execute player command "warp magiczny"]
  13. Shooterowy

    My name is Piter

    Witaj imienniku.
  14. on rightclick: if the player is holding an apple named "Krowa": heal the player by 4 hearts remove an apple from the player
  15. on place of tnt: if name of the player's tool is "&cSpleef": add location of event-block to {spleef:: *} (Usun spacje przed *) every 1 tick: loop {spleef::*}: set block at loop-value to glass
  16. Shooterowy

    Nowe Craftingi

    Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  17. on spawn: if event-entity is a zombie: if {counter} is not set: set {counter} to 0 add 1 to {counter} if {counter} is 5: set name of event-entity to "Potezny zombie" set max health of event-entity to 20 heal event-entity clear {counter}
  18. Shooterowy

    Set Damage błąd

    Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  19. Shooterowy

    Set Damage błąd

    on damage: if attacker is a player: if {Combo.%attacker%} is more than or equal to 50: set damage to damage * 1.25
  20. on place: loop all blocks in radius 3 around event-location: if {placed::%loop-block%} is name of player: cancel event send "&cBloki mozesz klasc co trzy kratki!" stop set {placed::%loop-block%} to name of player
  21. Shooterowy

    DUEL'e

    on rightclick on player holding stick: if {duel::%player%} is not set: set {duel::%player%} to name of clicked entity send "&2Wyzwales gracza &3%clicked entity% &2do duelu." to player send "&2Gracz &3%player% &2wyzwal Cie do duelu." to clicked entity if {duel::%clicked entity%} is name of player: broadcast "&6[DUEL] %clicked entity% &cvs &3%player%&6." on death of player: if {duel::%attacker%} is name of victim: set death message to "" broadcast "&6[DUEL] &3%attacker% &6wygral duel z &3%victim%&6." clear {duel::%attacker%} clear {duel::%victim%} Sprawdź, czy działa.
  22. Spróbuj inną ścieżkę. Z tego co wiem ścieżka zaczyna się od folderu, w którym mamy silnik.
  23. Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  24. Shooterowy

    Problem z mobami

    Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
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