@KCPR Nie wiem co bierzesz, ale bierz połowę.
@TakinTu
command /odbierz:
trigger:
if size of {itemy::%player%::*} is not 0:
loop {itemy::%player%::*}:
if player has enough space for loop-value parsed as item:
add loop-value parsed as item to player
else:
drop loop-value parsed as item at player
clear {itemy::%player%::*}
else:
send "&cBrak zapisanych przedmiotow!"
on quit:
loop items in player's inventory:
add "%loop-item%" to {itemy::%player%::*}
remove loop-item from player's inventory