on place of ancient debris:
player's tool is ancient debris of unbreaking 10 named "&4&lSummon Boss1"
summon 1 stray at location of block
set {a::%player%} to last spawned stray
set name of {a::%player%} to "&4&lBoss1"
set {player::%player%} to player
set the target of {a::%player%} to {player::%player%}
on death of player:
if player is {player::%player%}:
kill {a::%player%}
delete {a::%player%}
on player move:
if distance between player and {a::%player%} > 100:
kill {a::%player%}
delete {a::%player%}
on death:
if victim is stray:
if colored name of victim is "&4&lHantu":
send "&cWypedziles Boss1" to attacker
else if colored name of victim is "&4&lBoss1":
clear drops
chance of 100%:
set drops to 3 iron nugget
Poprawić prosze w razie błędów i napisać
Jak coś serwer/skrypt aby bossy sie zapisywały musi być odpalony 24/7
skrypt powiem że bardzo rozbudowany i ciekawy. Jedyna rzecz jest tylko taka, że po co pisać taki skrypt skoro sam essentials ma więcej opcji?
Ale jeśli mowa o samym kodzie i działaniu, ocena EPICKA.
9/10