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kerpson

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Treść opublikowana przez kerpson

  1. Ok sory, mam downa rakotworczego. Zaraz zmienie Gitara Siema, Dziala. Ja spadam na silke. Pa i dziekuje
  2. jeszcze dam lates.log. https://code.skript.pl/nAC3JeM0/
  3. Ok, sory mam raka https://code.skript.pl/8Oqdy3Aj/
  4. [09:54:37 INFO]: [Essentials] Enabling Essentials v2.0.1-b488 [09:54:37 WARN]: [Essentials] ?4Version mismatch! Please update EssentialsProtect to the same version. [09:54:37 WARN]: [Essentials] ?4Version mismatch! Please update EssentialsChat to the same version. [09:54:37 WARN]: [Essentials] ?4Version mismatch! Please update EssentialsSpawn to the same version. [09:54:37 INFO]: [Essentials] Using 1.8.3+ BlockStateMeta provider as mob spawner provider. [09:54:37 INFO]: [Essentials] Using legacy item data provider as spawn egg provider. [09:54:37 INFO]: [Essentials] Using legacy potion meta provider as potion meta provider. [09:54:37 INFO]: Using locale pl [09:54:37 INFO]: [Essentials] Starting Metrics. Opt-out using the global bStats config. [09:54:37 INFO]: [Vault][Economy] Essentials Economy hooked. [09:54:37 INFO]: [Essentials] Using Vault based permissions (PermissionsEx) [09:54:37 INFO]: [EssentialsProtect] Enabling EssentialsProtect vTeamCity [09:54:37 WARN]: [09:54:37 INFO]: [EssentialsChat] Enabling EssentialsChat vTeamCity [09:54:37 WARN]: [09:54:37 INFO]: [EssentialsSpawn] Enabling EssentialsSpawn vTeamCity [09:54:37 WARN]: [09:54:37 INFO]: [WorldGuard] Enabling WorldGuard v6.1.3-SNAPSHOT;c904242 [09:54:37 INFO]: [WorldGuard] (world) TNT ignition is PERMITTED. [09:54:37 INFO]: [WorldGuard] (world) Lighters are PERMITTED. [09:54:37 INFO]: [WorldGuard] (world) Lava fire is blocked. [09:54:37 INFO]: [WorldGuard] (world) Fire spread is UNRESTRICTED. [09:54:37 INFO]: [WorldGuard] Loaded configuration for world 'world' [09:54:37 INFO]: [WorldGuard] (world_the_end) TNT ignition is PERMITTED. [09:54:37 INFO]: [WorldGuard] (world_the_end) Lighters are PERMITTED. [09:54:37 INFO]: [WorldGuard] (world_the_end) Lava fire is blocked. [09:54:37 INFO]: [WorldGuard] (world_the_end) Fire spread is UNRESTRICTED. [09:54:37 INFO]: [WorldGuard] Loaded configuration for world 'world_the_end' [09:54:37 INFO]: [WorldGuard] Loading region data... [09:54:37 INFO]: Server permissions file permissions.yml is empty, ignoring it [09:54:38 INFO]: siema123: Reload complete. [09:54:38 INFO]: [Skript] Checking for the latest version of Skript... [09:54:38 INFO]: [FunnyGuilds][Updater] > [09:54:38 INFO]: [FunnyGuilds][Updater] > A new version of FunnyGuilds is available! [09:54:38 INFO]: [FunnyGuilds][Updater] > Current: 4.0.1.1 Tribute [09:54:38 INFO]: [FunnyGuilds][Updater] > Latest: 4.1.1 Tribute [09:54:38 INFO]: [FunnyGuilds][Updater] > [09:54:38 INFO]: [Skript] You're currently running the latest stable version of Skript. [09:54:42 INFO]: [Skript] All scripts loaded without errors. [09:54:42 INFO]: [Skript] Loaded 1 script with a total of 4 triggers and 1 command in 4.21 seconds [09:54:42 INFO]: [Skript] Finished loading. [09:54:42 INFO]: [Vault] Checking for Updates ... [09:54:42 INFO]: [Vault] No new version available Podam informacje o serwerze: Wersja: Spigot 1.8.8 (Java 8). Plugin: Java 8, Bukkit, CraftBukkit 1.8.8
  5. @up Jak zawsze jestem ci wdzieczny. Dziekuje ci bardzo, zaraz sprawdze czy dziala xd Dalej nie dziala :D! Przy komendzie /plugins on sie wgl nie pokazuje...
  6. Witam, mam problem. Gdy zrobilem plugin, jest on pod Java8 (mój serwer też java 8). Ale komenda jakby nie jest zarejestrowana.. Probowalem na javie 7ale dalej to samo. package pl.hotangel2k17; import java.util.ArrayList; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.event.Listener; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.plugin.java.JavaPlugin; public class Main extends JavaPlugin{ Inventory inv; @Override public void onEnable(){ System.out.println("Wlaczanie..."); } @Override public void onDisable(){ System.out.println("Wylaczanie..."); } @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { Player p = (Player) sender; if(command.getName().equalsIgnoreCase("zestawy")){ createMenu(p); } return false; } public void createMenu(Player p){ Inventory inv = Bukkit.getServer().createInventory(null,9,"§6§lKity"); ItemStack gracz = new ItemStack(Material.STONE_SWORD, 1); ItemMeta graczim = gracz.getItemMeta(); ArrayList<String> graczlore = new ArrayList<String>(); graczlore.add("§8» §7Kliknij aby otrzymac zestaw gracz"); graczlore.add(" §a§lKAZDY MOZE OTRZYMAC ZESTAW GRACZ"); graczim.setDisplayName("§7Zestaw §8Gracz"); graczim.setLore(graczlore); gracz.setItemMeta(graczim); inv.setItem(0, gracz); p.openInventory(inv); } } plugin.yml: name: VHCKity version: 1.0 main: pl.hotangel2k17.Main author: HotAngel2K17 commands: zestawy:
  7. Zalezy od twojej maszyny. Ten skrypt jedt calkiem maly i nie powinno byc lagow
  8. kerpson

    Skrzynki

    Jezeli wiem ze jestes wlascicielem sieci serwerow napisze ci to za 20zl psc.
  9. A ty czytales o co graczowi chodzi? On mowi o czasowym bugu... A ty nic do tego nie wnosisz
  10. To nic nie zmienia do dzialania kodu...
  11. To jest to samo co on napisal...
  12. kerpson

    packetwrapper

    Pisalem od kamilkime kod na motd. No i nie dziala Jak bedzie widac na screenshocie mam zaimportowany protocol lib. pomoze ktos? https://scr.hu/q6Law2
  13. Nie dziala
  14. set {_x} to random integer between {@diament-min} and {@diament-max} give player {_x} diamonds Blad przy give player x diamonds....
  15. Serwer nawet spoko
  16. Generalnie serwer: - Administracja poniżej norm. Chwalicie sie na chacie ze "macie 32pluginy." - Piszecie sobie na chacie glownym jak gracze. - Kolejny easyhc - Wszystko z neta, serwer wystartowal na szybko. - Administracja nie odróżnia skryptow od pluginow - Fajne bany - https://scr.hu/JmWodq Serwer oceniam na: 0.5/10. Administracja poniżej 12roku życia. Serwer wystartowal na szybko. Spawn z neta. Pluginy z neta. Nie polecam tam grac.
  17. Dziekuje @yooniks
  18. Mam pytanie. Pokaze wam 2zapisy (nie sa moje). 1. Zapis on break of stone: if player's tool is any pickaxe: if {qd::%player%::cobble} is "NIE": cancel event set event-block to air set {_1::*} to configuration section "drops" get of "plugins/QDrop/drops.yml" loop {_1::*}: set {_d::item::%loop-value%} to single value "drops.%loop-value%.item" get of "plugins/QDrop/drops.yml" parsed as item set {_d::sz::%loop-value%} to single value "drops.%loop-value%.szanse" get of "plugins/QDrop/drops.yml" parsed as number set {_d::xp::%loop-value%} to single value "drops.%loop-value%.xp" get of "plugins/QDrop/drops.yml" parsed as number set {_d::n::%loop-value%} to single value "drops.%loop-value%.nazwa" get of "plugins/QDrop/drops.yml" set {_d::for::%loop-value%} to single value "drops.%loop-value%.fortuna" get of "plugins/QDrop/drops.yml" set {_d::en::%loop-value%} to single value "drops.%loop-value%.enderchest" get of "plugins/QDrop/drops.yml" set {_d::wiad::%loop-value%} to colored single value "drops.%loop-value%.wiadomosc" get of "plugins/QDrop/drops.yml" parsed as text set {_d::imin::%loop-value%} to single value "drops.%loop-value%.ilosc.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::imax::%loop-value%} to single value "drops.%loop-value%.ilosc.max" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmin::%loop-value%} to single value "drops.%loop-value%.poziom.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmax::%loop-value%} to single value "drops.%loop-value%.poziom.max" get of "plugins/QDrop/drops.yml" parsed as number set {_xp} to single value "xp" get of "plugins/QDrop/drops.yml" parsed as number loop {_xp} times: give 1 xp to player if {_d::for::%loop-value%} is "tak": set {_f} to level of fortune of the player's tool/50 else: set {_f} to 0 if {qd::%player%::%loop-value%} is not "NIE": if y-coordinate of player is bigger or equal to {_d::pmin::%loop-value%}: if y-coordinate of player is less or equal to {_d::pmax::%loop-value%}: chance of {_d::sz::%loop-value%} +{_f}: set {_i} to random integer between {_d::imin::%loop-value%} and {_d::imax::%loop-value%} if player can hold {_i} of {_d::item::%loop-value%}: give player {_i} of {_d::item::%loop-value%} else: if {_d::en::%loop-value%} is "tak": if player's ender chest can hold {_i} of {_d::item::%loop-value%}: add {_i} of {_d::item::%loop-value%} to player's ender chest else: drop {_i} of {_d::item::%loop-value%} at event-block else: drop {_i} of {_d::item::%loop-value%} at event-block loop {_d::xp::%loop-value%} times: give 1 xp to player if {_d::wiad::%loop-value%} is not "": replace all "ILOSC" in {_d::wiad::%loop-value%} with "%{_i}%" send "%{_d::wiad::%loop-value%}%" 2. Zapis if {diament.%player%.name} is "{@wlaczony}": if block's y-coordinate is smaller than {@diament-y}: if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: chance of {@diament-szansa} + {fortune} + {vip}: if player can hold 1 diamond: give 1 diamond to player's inventory add 1 to {diament.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &3diament &f1szt. &8(&b+%{xp}%xp&8)" if {zelazo.%player%.name} is "{@wlaczony}": if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: if block's y-coordinate is smaller than {@zelazo-y}: chance of {@zelazo-szansa}: if player can hold 1 iron ingot: give 1 iron ingot to player's inventory add 1 to {zelazo.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &fzelazo 1szt. &8(&b+%{xp}%xp&8)" 1zapis jest w configu. Czy jezeli w configu doda sie zapis diamentow i zelaza to bedzie to dzialalo jak zapis 2. Ktory zapis jest lepszy?
  19. Mam pytanie. Pokaze wam 2zapisy (nie sa moje). 1. Zapis on break of stone: if player's tool is any pickaxe: if {qd::%player%::cobble} is "NIE": cancel event set event-block to air set {_1::*} to configuration section "drops" get of "plugins/QDrop/drops.yml" loop {_1::*}: set {_d::item::%loop-value%} to single value "drops.%loop-value%.item" get of "plugins/QDrop/drops.yml" parsed as item set {_d::sz::%loop-value%} to single value "drops.%loop-value%.szanse" get of "plugins/QDrop/drops.yml" parsed as number set {_d::xp::%loop-value%} to single value "drops.%loop-value%.xp" get of "plugins/QDrop/drops.yml" parsed as number set {_d::n::%loop-value%} to single value "drops.%loop-value%.nazwa" get of "plugins/QDrop/drops.yml" set {_d::for::%loop-value%} to single value "drops.%loop-value%.fortuna" get of "plugins/QDrop/drops.yml" set {_d::en::%loop-value%} to single value "drops.%loop-value%.enderchest" get of "plugins/QDrop/drops.yml" set {_d::wiad::%loop-value%} to colored single value "drops.%loop-value%.wiadomosc" get of "plugins/QDrop/drops.yml" parsed as text set {_d::imin::%loop-value%} to single value "drops.%loop-value%.ilosc.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::imax::%loop-value%} to single value "drops.%loop-value%.ilosc.max" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmin::%loop-value%} to single value "drops.%loop-value%.poziom.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmax::%loop-value%} to single value "drops.%loop-value%.poziom.max" get of "plugins/QDrop/drops.yml" parsed as number set {_xp} to single value "xp" get of "plugins/QDrop/drops.yml" parsed as number loop {_xp} times: give 1 xp to player if {_d::for::%loop-value%} is "tak": set {_f} to level of fortune of the player's tool/50 else: set {_f} to 0 if {qd::%player%::%loop-value%} is not "NIE": if y-coordinate of player is bigger or equal to {_d::pmin::%loop-value%}: if y-coordinate of player is less or equal to {_d::pmax::%loop-value%}: chance of {_d::sz::%loop-value%} +{_f}: set {_i} to random integer between {_d::imin::%loop-value%} and {_d::imax::%loop-value%} if player can hold {_i} of {_d::item::%loop-value%}: give player {_i} of {_d::item::%loop-value%} else: if {_d::en::%loop-value%} is "tak": if player's ender chest can hold {_i} of {_d::item::%loop-value%}: add {_i} of {_d::item::%loop-value%} to player's ender chest else: drop {_i} of {_d::item::%loop-value%} at event-block else: drop {_i} of {_d::item::%loop-value%} at event-block loop {_d::xp::%loop-value%} times: give 1 xp to player if {_d::wiad::%loop-value%} is not "": replace all "ILOSC" in {_d::wiad::%loop-value%} with "%{_i}%" send "%{_d::wiad::%loop-value%}%" 2. Zapis if {diament.%player%.name} is "{@wlaczony}": if block's y-coordinate is smaller than {@diament-y}: if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: chance of {@diament-szansa} + {fortune} + {vip}: if player can hold 1 diamond: give 1 diamond to player's inventory add 1 to {diament.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &3diament &f1szt. &8(&b+%{xp}%xp&8)" if {zelazo.%player%.name} is "{@wlaczony}": if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: if block's y-coordinate is smaller than {@zelazo-y}: chance of {@zelazo-szansa}: if player can hold 1 iron ingot: give 1 iron ingot to player's inventory add 1 to {zelazo.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &fzelazo 1szt. &8(&b+%{xp}%xp&8)" 1zapis jest w configu. Czy jezeli w configu doda sie zapis diamentow i zelaza to bedzie to dzialalo jak zapis 2. Ktory zapis jest lepszy?
  20. Dziekuje ci bardzo. Temat do zamkniecia
  21. Hej, w pluginie dodaje config do itemMeta. Mam blad przy setDisplayName <--- To sie swieci na czerwono, (zaznaczone jest). Ta czesc kodu jest napisana w innej klasie clearlore.addAll(Main.getPlugin(Main.class).getConfig().getStringList("chat.gui.clear-lore")); clearim.setDisplayName(Main.getPlugin(Main.class).getConfig().getStringList("chat.gui.clear-name")); I pytanie numer 2. Jak zrobic inventory w np. klasie main i zrobic tak zeby mozna bylo go uzywac w klasie np. DrugaKlasa
  22. kerpson

    Co jest źle?

    on join: add 1 to {gracze::*} every 4 tinutes in world "world": loop {gracze::*}: remove 1 from {woda.%loop-player%} lub every 4 minutes in world "world": loop all players: remove 1 from {woda.%loop-player%}
  23. nikt z was nie zna eventu on inventory click???
  24. Po co cancel ecent....
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