method "damage" {cel, damage and message}: set {_cek} to arg{1}; set {_damage} to arg{2}; set {_msg} to arg{3}; damage {_cel} by {_damage} send "%{_msg}%" to {_entity} on rightclick holding a stick: function "damage" {victim, "2" and "XD"}; Polecam jednak WS. :) Dobry kod pod wildskripta