musisz przy jakims wydarzeniu to zrobić: every 5 seconds: #// Co ile sekund ma sprawdzac zmienna if {czas.czas} is true: loop 100 times: broadcast " " broadcast "&7Czat zostal wyczyszczony &2pomyslnie" set {czas.czas} to false wait 20 real minutes set {czas.czas} to true
http://njol.ch/projects/skript/doc/conditions/#CondCanBuild juz mnie wkurzasz. Specjalnie zrobilem byle jaki kod! Masz to w dokumentacji i nawet nie spojrzysz. Powinny byc za to warny
on command "gildia zaloz": set {_x} to 0 if player cannot build 40 meters at news: add 1 to {_x} if player can build 40 meters at east: add 1 to {_x} if player can build 40 meters at west: add 1 to {_x} if player can build 40 meters at south: add 1 to {_x} if {_x} is bigger than 0: cancel event send "&cW poblizu jest inna gildia!
on command "gildia zaloz": set {_x} to 0 if player cannot build 40 meters news: add 1 to {_x} if player can build 40 meters east: add 1 to {_x} if player can build 40 meters west: add 1 to {_x} if player can build 40 meters south: add 1 to {_x} if {_x} is bigger than 0: cancel event send "&cW poblizu jest inna gildia!~nie testowane