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KrejzolekPRO

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Treść opublikowana przez KrejzolekPRO

  1. send title "xxx" with sub title "dsada" for 3 seconds to player
  2. KrejzolekPRO

    Skrypt gui sklep

    command /addkapsle [<integer>] [<player>]: trigger: if executor is not console: send "&cTa komenda moze byc wykonana tylko w konsoli." else: if arg 1 is set: if arg 2 is set: loop arg 1 times: add 1 to {kapsle::%arg 2%} broadcast "&aGracz %arg 2% zakupil &6%arg 1% kapsli!" command /sklep [<text>]: trigger: if arg 1 is not set: open chest with 3 rows named "hehe" to player wait a tick format slot 2 of player with 1 of diamond sword named "&6Kup vipa!" with lore "&aKoszt: &61000 kapsli!" to close then run [execute player command "sklep vip"] format slot 5 of player with 1 of gold sword named "&6Kup Svipa!" with lore "&aKoszt: &61500 kapsli!" to close then run [execute player command "sklep svip"] format slot 7 of player with 1 of 384 named "&6Kup 64 buteli expem!" with lore "&aKoszt: &6500 kapsli!" to close then run [execute player command "sklep butle"] if arg 1 is "vip": if {kapsle::%player%} >= 1000: execute console command "pex user %player% group set vip" broadcast "&aGracz %player% kupil vipa!" else: send "&cNie masz tyle monet! (1000)" if arg 1 is "svip": if {kapsle::%player%} >= 1500: execute console command "pex user %player% group set svip" broadcast "&aGracz %player% kupil svipa!" else: send "&cNie masz tyle monet! (1500)" if arg 1 is "butle": if {kapsle::%player%} >= 500: loop 64 times: give player 384 broadcast "&aGracz %player% kupil 64 butelki z expem" else: send "&cNie masz tyle monet! (500)" Teraz.
  3. KrejzolekPRO

    Zmienna

    set {_x} to random integer between 10 and 50 remove {_x} from ...
  4. KrejzolekPRO

    Ukrycie TAB'a

    Wystraczy, że kogoś nie ma na serwerze. Wejdzie i tab będzie miał. on join: delete all id tabs for player
  5. Set name of player's tool to ""
  6. KrejzolekPRO

    Ukrycie TAB'a

    Pan do gory podeslal ci skrypt, tylko musisz wgrac MundoSK
  7. KrejzolekPRO

    Ukrycie TAB'a

    To niestety musisz ingerować w kod clienta, gdyż za pomocą skryptu, czy nawet pluginu nie jest to możliwe. Można jedynie "zresetować" wszystkie id tak, aby były puste.
  8. Znalazłem taki event: EntityShootBowEvent
  9. To nie ma zbytnio znaczenia
  10. Możesz zapisać czas do zmiennej i przy jakimś evencie, np. every x seconds, sprawdzać czy diffrence beetwen (rożnica pomiędzy zmienna and now) jest większa niż 1 seconds. Jeżeli tak to przywracasz blok.
  11. Wydaję mi się, że błędy wynikają z zainstalowanej javy 7. Zainstaluj 8.
  12. https://minecraft.curseforge.com/projects/voltz-engine/files
  13. php? Takie rzeczy robi się raczej w javascript'cie.
  14. KrejzolekPRO

    Skyblock

    czekam na pw.
  15. KrejzolekPRO

    Skyblock

    Polecam pluginy USkyBlock lub IslandWorld. No chyba, że chcesz skrypt to z chęcią napiszę za pieniądze.
  16. KrejzolekPRO

    Skrypt gui sklep

    command /addkapsle [<integer>] [<player>]: trigger: if executor is not console: send "&cTa komenda moze byc wykonana tylko w konsoli." else: if arg 1 is set: if arg 2 is set: loop arg 1 times: add 1 to {kapsle::%arg 2%} broadcast "&aGracz %arg 2% zakupil &6%arg 1% kapsli!" command /sklep [<text>]: trigger: if arg 1 is not set: format slot 2 of player with 1 of diamond sword named "&6Kup vipa!" with lore "&aKoszt: &61000 kapsli!" to close then run [execute player command "sklep vip"] format slot 5 of player with 1 of gold sword named "&6Kup Svipa!" with lore "&aKoszt: &61500 kapsli!" to close then run [execute player command "sklep svip"] format slot 7 of player with 1 of 384 named "&6Kup 64 buteli expem!" with lore "&aKoszt: &6500 kapsli!" to close then run [execute player command "sklep butle"] if arg 1 is "vip": if {kapsle::%player%} >= 1000: execute console command "pex user %player% group set vip" broadcast "&aGracz %player% kupil vipa!" else: send "&cNie masz tyle monet! (1000)" if arg 1 is "svip": if {kapsle::%player%} >= 1500: execute console command "pex user %player% group set svip" broadcast "&aGracz %player% kupil svipa!" else: send "&cNie masz tyle monet! (1500)" if arg 1 is "butle": if {kapsle::%player%} >= 500: loop 64 times: give player 384 broadcast "&aGracz %player% kupil 64 butelki z expem" else: send "&cNie masz tyle monet! (500)"
  17. Uważam, że jest. AutoIN nie jest wspierane już dosyć długo.
  18. set loop-player's chestplate/legging/helmet/boots to diamond chestplate/legging/helmet/boots named "zbroja" with lore "lore"
  19. Ona automatycznie sie zablokuje przy parsed as text, albo możesz zrobić tak, że robisz parsed as text i sprawdzasz czy length of {_message} > 5.
  20. on chat: set {_message} to message parsed as text replace all " " and "$" and "#" and "!" and "@" and "%" and "^" and "&" and "*" and "(" and ")" and "-" and "=" and "+" and "." and "," and "/" and "|" and ";" and ":" and "~" with "" in {_message} if {_message} contains "ip" or "[ciach]" and "huj" and "gowno": cancel event send "&cNie uzywaj takich slow :OOOOOOOOOOO" Taki skrypt zablokuje każdy wyraz nawet jeżeli napiszę się go t4K albo T.AK itd.
  21. zła tabulacja. command /Drop <text>: trigger: if arg 1 is "Gracz": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla Graczy)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.3%%||&b&lSzczęscie 1 &8- &c&l0.4%%||&b&lSzczęscie 2 &8- &c&l0.5%%||&b&lSzczęscie 3 &8- &c&l0.6%%" to be unstealable format slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.5%%||&b&lSzczęscie 2 &8- &c&l0.6%%||&b&lSzczęscie 3 &8- &c&l0.7%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.5%%||&b&lSzczęscie 2 &8- &c&l0.6%%||&b&lSzczęscie 3 &8- &c&l0.7%%" to be unstealable format slot 3 of player with 1 of coal named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.3%%||&b&lSzczęscie 1 &8- &c&l0.4%%||&b&lSzczęscie 2 &8- &c&l0.5%%||&b&lSzczęscie 3 &8- &c&l0.6%%" to be unstealable if arg 1 is "Vip": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla VIP)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 3 of player with 1 of COAL named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l0.8%%||&b&lSzczęscie 1 &8- &c&l1.0%%||&b&lSzczęscie 2 &8- &c&l1.1%%||&b&lSzczęscie 3 &8- &c&l1.2%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSz
  22. on death of player: add 50 to attacker's balance send "&aOtrzymales 50 dolarkow!" to attacker
  23. Podaj listę skryptów - za co odpowiadają.
  24. set {_x} to random integer between (x-coordinates of player - 10) set {_z} to random integer between (z-coordinates of player - 10) set {_loc} to {_x}, y-coordinates of player, {_z} in world world of player To powinno dzialac.
  25. on sign change: if line 4 contains "colorsk": add location of event-block to {kordy::*} set {_x} to line 1 set line 4 to {_x} every 0.5 seconds: loop {kordy::*}: add "a" and "2" and "4" and "c" to {_color} set {_x} to uncolored line 1 of event-block at loop-value set line 1 of block at loop-value to "&%{_color}%%{_x}%" set line 4 of block at loop-value to "&%{_color}%%{_x}%" on break: loop {kordy::*}: if location of event-block is loop-value: remove location of event-block from {kordy::*} Teraz masz coś takiego. Ustawiasz linie 1 na taka jaka chcesz, a w 4 dajesz colorsk, wtedy linia 4 będzie taka sama jak ta 1, a kolory będą się zmieniać. Wyskakują jakieś błędy?
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