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Ilość zawartości
2190 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
3
Treść opublikowana przez KrejzolekPRO
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send title "xxx" with sub title "dsada" for 3 seconds to player
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command /addkapsle [<integer>] [<player>]: trigger: if executor is not console: send "&cTa komenda moze byc wykonana tylko w konsoli." else: if arg 1 is set: if arg 2 is set: loop arg 1 times: add 1 to {kapsle::%arg 2%} broadcast "&aGracz %arg 2% zakupil &6%arg 1% kapsli!" command /sklep [<text>]: trigger: if arg 1 is not set: open chest with 3 rows named "hehe" to player wait a tick format slot 2 of player with 1 of diamond sword named "&6Kup vipa!" with lore "&aKoszt: &61000 kapsli!" to close then run [execute player command "sklep vip"] format slot 5 of player with 1 of gold sword named "&6Kup Svipa!" with lore "&aKoszt: &61500 kapsli!" to close then run [execute player command "sklep svip"] format slot 7 of player with 1 of 384 named "&6Kup 64 buteli expem!" with lore "&aKoszt: &6500 kapsli!" to close then run [execute player command "sklep butle"] if arg 1 is "vip": if {kapsle::%player%} >= 1000: execute console command "pex user %player% group set vip" broadcast "&aGracz %player% kupil vipa!" else: send "&cNie masz tyle monet! (1000)" if arg 1 is "svip": if {kapsle::%player%} >= 1500: execute console command "pex user %player% group set svip" broadcast "&aGracz %player% kupil svipa!" else: send "&cNie masz tyle monet! (1500)" if arg 1 is "butle": if {kapsle::%player%} >= 500: loop 64 times: give player 384 broadcast "&aGracz %player% kupil 64 butelki z expem" else: send "&cNie masz tyle monet! (500)" Teraz.
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set {_x} to random integer between 10 and 50 remove {_x} from ...
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Wystraczy, że kogoś nie ma na serwerze. Wejdzie i tab będzie miał. on join: delete all id tabs for player
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Set name of player's tool to ""
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Pan do gory podeslal ci skrypt, tylko musisz wgrac MundoSK
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To niestety musisz ingerować w kod clienta, gdyż za pomocą skryptu, czy nawet pluginu nie jest to możliwe. Można jedynie "zresetować" wszystkie id tak, aby były puste.
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Znalazłem taki event: EntityShootBowEvent
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To nie ma zbytnio znaczenia
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Możesz zapisać czas do zmiennej i przy jakimś evencie, np. every x seconds, sprawdzać czy diffrence beetwen (rożnica pomiędzy zmienna and now) jest większa niż 1 seconds. Jeżeli tak to przywracasz blok.
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[Szukam] Mody i pluginy
KrejzolekPRO odpowiedział(a) na Polski Sześcian pytanie w Pytania i problemy
Wydaję mi się, że błędy wynikają z zainstalowanej javy 7. Zainstaluj 8. -
[Szukam] Mody i pluginy
KrejzolekPRO odpowiedział(a) na Polski Sześcian pytanie w Pytania i problemy
https://minecraft.curseforge.com/projects/voltz-engine/files -
php? Takie rzeczy robi się raczej w javascript'cie.
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Polecam pluginy USkyBlock lub IslandWorld. No chyba, że chcesz skrypt to z chęcią napiszę za pieniądze.
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command /addkapsle [<integer>] [<player>]: trigger: if executor is not console: send "&cTa komenda moze byc wykonana tylko w konsoli." else: if arg 1 is set: if arg 2 is set: loop arg 1 times: add 1 to {kapsle::%arg 2%} broadcast "&aGracz %arg 2% zakupil &6%arg 1% kapsli!" command /sklep [<text>]: trigger: if arg 1 is not set: format slot 2 of player with 1 of diamond sword named "&6Kup vipa!" with lore "&aKoszt: &61000 kapsli!" to close then run [execute player command "sklep vip"] format slot 5 of player with 1 of gold sword named "&6Kup Svipa!" with lore "&aKoszt: &61500 kapsli!" to close then run [execute player command "sklep svip"] format slot 7 of player with 1 of 384 named "&6Kup 64 buteli expem!" with lore "&aKoszt: &6500 kapsli!" to close then run [execute player command "sklep butle"] if arg 1 is "vip": if {kapsle::%player%} >= 1000: execute console command "pex user %player% group set vip" broadcast "&aGracz %player% kupil vipa!" else: send "&cNie masz tyle monet! (1000)" if arg 1 is "svip": if {kapsle::%player%} >= 1500: execute console command "pex user %player% group set svip" broadcast "&aGracz %player% kupil svipa!" else: send "&cNie masz tyle monet! (1500)" if arg 1 is "butle": if {kapsle::%player%} >= 500: loop 64 times: give player 384 broadcast "&aGracz %player% kupil 64 butelki z expem" else: send "&cNie masz tyle monet! (500)"
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różne PremiumAPI - dodatek sprawdzający status konta gracza
KrejzolekPRO odpowiedział(a) na KrejzolekPRO temat w Skrypty
Uważam, że jest. AutoIN nie jest wspierane już dosyć długo. -
set loop-player's chestplate/legging/helmet/boots to diamond chestplate/legging/helmet/boots named "zbroja" with lore "lore"
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Ona automatycznie sie zablokuje przy parsed as text, albo możesz zrobić tak, że robisz parsed as text i sprawdzasz czy length of {_message} > 5.
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on chat: set {_message} to message parsed as text replace all " " and "$" and "#" and "!" and "@" and "%" and "^" and "&" and "*" and "(" and ")" and "-" and "=" and "+" and "." and "," and "/" and "|" and ";" and ":" and "~" with "" in {_message} if {_message} contains "ip" or "[ciach]" and "huj" and "gowno": cancel event send "&cNie uzywaj takich slow :OOOOOOOOOOO" Taki skrypt zablokuje każdy wyraz nawet jeżeli napiszę się go t4K albo T.AK itd.
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zła tabulacja. command /Drop <text>: trigger: if arg 1 is "Gracz": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla Graczy)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.3%%||&b&lSzczęscie 1 &8- &c&l0.4%%||&b&lSzczęscie 2 &8- &c&l0.5%%||&b&lSzczęscie 3 &8- &c&l0.6%%" to be unstealable format slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.5%%||&b&lSzczęscie 2 &8- &c&l0.6%%||&b&lSzczęscie 3 &8- &c&l0.7%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.4%%||&b&lSzczęscie 1 &8- &c&l0.5%%||&b&lSzczęscie 2 &8- &c&l0.6%%||&b&lSzczęscie 3 &8- &c&l0.7%%" to be unstealable format slot 3 of player with 1 of coal named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.3%%||&b&lSzczęscie 1 &8- &c&l0.4%%||&b&lSzczęscie 2 &8- &c&l0.5%%||&b&lSzczęscie 3 &8- &c&l0.6%%" to be unstealable if arg 1 is "Vip": open chest with 2 rows named "&c&l&oDrop z kamienia (Dla VIP)!" to player wait 1 tick format slot 0 of player with 1 of diamond named "&b&lDiament" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSzczęscie 1 &8- &c&l0.6%%||&b&lSzczęscie 2 &8- &c&l0.7%%||&b&lSzczęscie 3 &8- &c&l0.8%%" to be unstealable format slot 1 of player with 1 of gold ingot named "&6&lSztabka Złota" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 2 of player with 1 of iron ingot named "&7&lSztabka Żelaza" with lore "&b&lBez szczęscia &8- &c&l0.6%%||&b&lSzczęscie 1 &8- &c&l0.7%%||&b&lSzczęscie 2 &8- &c&l0.8%%||&b&lSzczęscie 3 &8- &c&l0.9%%" to be unstealable format slot 3 of player with 1 of COAL named "&7&lWęgiel" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable format slot 4 of player with 1 of redstone named "&4&lRedStone" with lore "&b&lBez szczęscia &8- &c&l0.7%%||&b&lSzczęscie 1 &8- &c&l0.8%%||&b&lSzczęscie 2 &8- &c&l0.9%%||&b&lSzczęscie 3 &8- &c&l1.0%%" to be unstealable format slot 5 of player with 1 of lapis lazuli named "&3&lLapiz Lazuli" with lore "&b&lBez szczęscia &8- &c&l0.8%%||&b&lSzczęscie 1 &8- &c&l1.0%%||&b&lSzczęscie 2 &8- &c&l1.1%%||&b&lSzczęscie 3 &8- &c&l1.2%%" to be unstealable format slot 6 of player with 1 of emerald named "&a&lSzmaragd" with lore "&b&lBez szczęscia &8- &c&l0.5%%||&b&lSz
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Szukam Skrypt na to że gdy zabijesz dowolnego gracza to otrzymujesz od niego 50$
KrejzolekPRO odpowiedział(a) na NateC pytanie w Zlecenia
on death of player: add 50 to attacker's balance send "&aOtrzymales 50 dolarkow!" to attacker -
Podaj listę skryptów - za co odpowiadają.
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set {_x} to random integer between (x-coordinates of player - 10) set {_z} to random integer between (z-coordinates of player - 10) set {_loc} to {_x}, y-coordinates of player, {_z} in world world of player To powinno dzialac.
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Proszę o przepisanie skryptu by działał
KrejzolekPRO odpowiedział(a) na mrszmi1233 pytanie w Zlecenia
on sign change: if line 4 contains "colorsk": add location of event-block to {kordy::*} set {_x} to line 1 set line 4 to {_x} every 0.5 seconds: loop {kordy::*}: add "a" and "2" and "4" and "c" to {_color} set {_x} to uncolored line 1 of event-block at loop-value set line 1 of block at loop-value to "&%{_color}%%{_x}%" set line 4 of block at loop-value to "&%{_color}%%{_x}%" on break: loop {kordy::*}: if location of event-block is loop-value: remove location of event-block from {kordy::*} Teraz masz coś takiego. Ustawiasz linie 1 na taka jaka chcesz, a w 4 dajesz colorsk, wtedy linia 4 będzie taka sama jak ta 1, a kolory będą się zmieniać. Wyskakują jakieś błędy?
