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WooMBO - CooMBO

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Treść opublikowana przez WooMBO - CooMBO

  1. to daj wait 2 ticks :D albo wgl skróć kod bo może jest za dużo to wykonania na raz....
  2. polecam PW :D jak znajdę kod [bo mam dużo sk... i bałagan wgl] to podeslę ci na pw co i jak się robi :D
  3. errory by się przydały bo by było tak: Edit: Ale o co chodzi? pisze że co niby nie tak? Tresć PS>Nie mogę ś
  4. spoko :D ale jesli robisz jakąs większą minigre to polecam w YML zrobić... Inaczej możesz się nie połapać która zmienna do czego oraz bd lagi [dużo zmiennych-duży czas ich wczytywania z pliku variables a tak to czasowe się tworzy [{_zmienna}] odczytując bardzo prosto z pliku :D I w tedy np są 2 pliki. areny.yml i gracze.yml w areny robisz np teamy, gracze i ch*j wie co jeszcze. W tedy to jest bardzo łatwe. Polecam :D Napisałem tak 2 minigry które wgl sie nie tną a kod każdej minigry z 400-600linijek [dużo funkcji aby skrócić ale i tak tyle linijek]
  5. on right click on sign: if line 1 of clicked-entity is "Arena": if line 2 of clicked-entity is set: if line 3 of clicked-entity is "Oczekiwanie": execute player command "jakasminigra dolacz %uncolored line 2%" else: send "&eTa arena juz trwa!" to player every 2 seconds: loop all players: loop all blocks in radius 5 around loop-player: if loop-block is sign: if line 1 is "Arena: if line 2 is set: if (size of {gracze::%uncolored line 2%::*}) >= 10: set line 3 of loop-block to "W trakcie" else: set line 3 of loop-block to "Oczekiwanie" i tu już trzeba w kod patrzeć do dołączania : if arg 1 is "dolacz": if arg 2 is set: add player to {gracze::%arg 2%: :*} if (size of {gracze::%arg 2%: :*}) >= 10: loop {gracze::%arg 2%: :*}: set {_g} to loop-value set {_g} to {_g} parsed as player send "&eStart areny za 10s!" to {_g} wait 5 seconds send "&eStart za 5s!" to {_g} wait 2 seconds send "&eStart za 3s!" to {_g} wait 1 second send "&eStart za 2s!" to {_g} wait 1 second send "&eStart za 1s!" to {_g} wait 1 second teleport {_g} to {spawn::%arg 2%} a więc jakąs komenda ustaw spawny w zmiennej {spawn: :*} czyli np set {spawn::%arg 2%} to location of player i ten kod po if arg 1 is "dolacz" dolącz/zastąp swój kod. A signy to: 1 linijka: Arena 2 linijka: nazwa_areny
  6. jak masz: format ..... format ... format ... itd to daj np 4x format... a potem: wait tick czyli np command /administracja: trigger: open chest with 4 rows named "&8[&6*&8] &3Administracja &8[&6*&8]" to player wait 2 tick format slot 0 of player with 1 of orange glass to be unstealable format slot 1 of player with 1 of orange glass to be unstealable format slot 2 of player with 1 of orange glass to be unstealable format slot 3 of player with 1 of orange glass to be unstealable format slot 4 of player with 1 of orange glass to be unstealable wait tick format slot 5 of player with 1 of orange glass to be unstealable format slot 6 of player with 1 of orange glass to be unstealable format slot 7 of player with 1 of orange glass to be unstealable format slot 8 of player with 1 of orange glass to be unstealable wait tick format slot 9 of player with 1 of orange glass to be unstealable format slot 10 of player with 1 of COAL named "&4HeadAdmin" with lore "&3brak" to be unstealable format slot 11 of player with 1 of iron ingot named "&7&lOpiekun" with lore "&3ZolniezPolski,KapturekXD" to be unstealable format slot 12 of player with 1 of gold ingot named "&6&lElite" with lore "&3Dzienny" to be unstealable format slot 13 of player with 1 of diamond named "&7ChatMod" with lore "&3_MagisterFrugo_,ola231" to be unstealable format slot 14 of player with 1 of emerald named "&2Moderator" with lore "&3Wirus2001" to be unstealable format slot 15 of player with 1 of redstone named "&4Admin" with lore "&3Brak" to be unstealable format slot 16 of player with 1 of lapis lazuli named "&6Wlasciciel" with lore "&3Wirus2001" to be unstealable wait tick format slot 17 of player with 1 of orange glass to be unstealable format slot 18 of player with 1 of orange glass to be unstealable format slot 19 of player with 1 of orange glass to be unstealable format slot 20 of player with 1 of orange glass to be unstealable format slot 21 of player with 1 of orange glass to be unstealable wait tick format slot 22 of player with 1 of orange glass to be unstealable format slot 23 of player with 1 of orange glass to be unstealable format slot 24 of player with 1 of orange glass to be unstealable format slot 25 of player with 1 of orange glass to be unstealable format slot 26 of player with 1 of orange glass to be unstealable format slot 27 of player with 1 of orange glass to be unstealable wait tick format slot 28 of player with 1 of orange glass to be unstealable format slot 29 of player with 1 of orange glass to be unstealable format slot 30 of player with 1 of orange glass to be unstealable format slot 31 of player with 1 of orange glass to be unstealable wait tick format slot 32 of player with 1 of orange glass to be unstealable format slot 33 of player with 1 of orange glass to be unstealable format slot 34 of player with 1 of orange glass to be unstealable format slot 35 of player with 1 of orange glass to be unstealable
  7. Po np 4-6 formatach daj wait tick..
  8. Lubię pomagać ale przy większych projektach [i to pisanych w 1 osobę] potrzeba motywacji... [$.$]

  9. WooMBO - CooMBO

    BNrak ruchu

    on right click with [jakis item ktorym bd sie spawnic mob]: spawn 1 zombie at event-location #albo event-block lub location of player set name of last spawned entity to "&aZOMBIE" apply slowness 99 to spawned entity for 9999 days set {l::%last spawned entitiy%} to location of last spawned entity on any move: if {l::%entity%} is set: teleport entity to {l::%entity%} every second: loop all entities in world "world": if {l::%loop-value%} is set: teleport loop-value to {l::%loop-value%} Nie Testowane :D
  10. @up on join: if {member.%player%} is not 4: set {member.%player%} to 4 set prefix of player to "" send "&8> &cPrzelogowales sie! Twoja ranga zostala &6stracona&c!" Więc tak ma być
  11. on place block of diamond: if {jakas::zmienna::ktora.zawiera.czy.gracz.ma.rg} is false: #Mozna to ominąć cancel event run player command "//pos 1" as op run player command "//pos 2" as op wait tick run player command "//expand 100 100 up" as op run player command "rg define rg%player%" as op wait tick send "&eStworzyles rg [100x100]" on place block of redstone: if {jakas::zmienna::ktora.zawiera.czy.gracz.ma.rg} is true: #Mozna to ominąć. Ale to sprawdza czy ma juz rg. cancel event run player command "rg remove rg%player%" as op run player command "//pos 1" as op run player command "//pos 2" as op wait tick run player command "//expand 125 125 up" as op run player command "rg define rg%player%" as op wait tick send "&eStworzyles rg [100x100]"
  12. skript umożliwia to samo z dodatkiem SkRayFall. Kod: command /hi: trigger: send player title "&9HEY!" with subtitle "&7You rule!" for 10 seconds link: http://www.skunity.com/effects?filter=SkRayFall#SendTitle na ss widać Title Czyli ten na środku ekranu napis i subtitle gdzie jest Odek. Ps. Nie ma za co ;}
  13. Źle... Set {prefix::%player%}? A nie arg 1?
  14. set action bar of player to "Hi" wymagane skrayfall a tu link do przykladu odliczania z hypixela i/lub mineplexa [mają podobne odliczanie]. To nie holo a action bar [napisy nad paskiem eq,zyciem]. Link: http://dev.bukkit.org/bukkit-plugins/skript/forum/scripts/81120-action-bar-countdown-1-8/ http://www.skunity.com/search?search=action
  15. to jest na wersji 1.8? [to nie hologramy zaraz dam EDIT i dam linka do tego]
  16. On Vehicle Destroy: clear drops
  17. on left click: if clicked-entity is minecard: #to jest minecard? wagonik? nie gram w mc wiec :D cancel event on vehicle exit: delete entity te 5 linijek razem albo tylko on vehicle damage: cancel event
  18. no więc uaktualnij go tym :D - Każdy gracz ma swojego npc, który za nim chodzi, jakies inne npc też.
  19. to da mu slowa... Ale bd mógł się poruszyć- zostać poruszonym przez gracza więc jak spawnisz go to daj np: set {loc::%last-spawned-entity%} to location of last spawned entity a potem on any move: if {loc::%entity%} is set: teleport entity to {loc::%entity%}
  20. nie lepiej zrobićaby te npc chodziły za danym graczem itp? Z kodu na pety weź kod i po części ci pomagałem XD ja w nich jestem: Pomoc Anemonex i wielu innych
  21. może i jest sens tego sk... Na serwery RPG spoko ale tak na innych serwerach raczej nie znajdzie zastosowania. Zastosowanie 10/10 Kod 9/10 [można skrócić odrobinkę]
  22. przerabiałes cos? bo raz uzyte są taby a raz spacje
  23. usun send "%victim's health%" to attacker
  24. WooMBO - CooMBO

    Wstęp Od Poziomu ...

    on region enter: wait tick if "%region at player%" is "nazwarg": if player's level is 15: # albo if player level is 15 stop else: cancel event
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