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3meraldK

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Treść opublikowana przez 3meraldK

  1. spawn armor stand 0.5 meters above player set {_armor} to last spawned entity {_armor}.setVisible(false) {_armor}.setGravity(false) {_armor}.setVulnerable(true) set {_armor}'s custom name to {number::%player%} wymaga dodatku https://github.com/TPGamesNL/skript-reflect/suites/3187134022/artifacts/73537539
  2. Nikt ci nie będzie tłumaczyć configów bo to jest forum od Skripta
  3. masz to wytłumaczyć w detalach bo ja i dużo osób z tego środowiska nie oglądały "kwadratowej masakry", a po drugie obejrzałem filmik i zrobiłem jak tam było. to twoim zadaniem jest usunąć bedrock ze 128Y, generatorem świata
  4. w drugim on inventory click musisz ustawić {_item} do itemu, który chcesz naprawić, bo nie jest ustawiona ta zmienna set {_item} to slot 12 of event-inventory
  5. 3meraldK

    Punkty i historia.

    command apunkty <text> <text> <text> <text>: trigger: if arg-1 is "dodaj": add arg-3 parsed as number to {punkty::%arg-2%} send "Dodałem %arg-3% punktów graczowi %arg-2%, powód: %arg-4%" add "%now%:::%arg-3%:::%arg-4%:::%player%:::%{punkty::%arg-2%}%" to {punkty::%player%::*} else: send "Użycie: /apunkty dodaj <gracz> <ilość> <powód>" command historia: trigger: send "HISTORIA" send "<data> | <ilość> | <powód> | <admin>" and "" loop {punkty::%player%::*}: set {_historia::*} to split loop-value at ":::" set {_data} to {_historia::1} set {_zmiana} to {_historia::2} set {_punkty} to {_historia::5} set {_powód} to {_historia::3} set {_admin} to {_historia::4} send "%{_data}% | %{_punkty}% (+%{_zmiana}%) | %{_powód}% | %{_admin}%"
  6. musisz skorzystać z kodu Essentials, więc potrzebujesz dodatku skript o nazwie skript-reflect import: net.ess3.api.events.teleport.TeleportEvent on TeleportEvent: set {_gracz} to event.getTeleportee().getName() parsed as player apply nausea to {_gracz} for 15 seconds apply blindness to {_gracz} for 15 seconds https://github.com/TPGamesNL/skript-reflect/suites/3187134022/artifacts/73537539 <-- dodatek do Skript, pobierz
  7. 3meraldK

    skrypt na...

    On Kill Points Change: send title "&e✩&cZabiles Gracza &4%victim% &cDostajesz za to &a+%change%&e✩" to attacker send title "&e✩&czabił cie &4%attacker% &codebrał ci &c-%change%&e✩" to victim potrzebujesz FunnySkAddon - Plugin wspierający funnyguilds w skripcie!
  8. on chat: set {_ranga} to "[GRACZ]" if player has permission "group.helper": set {_ranga} to "[HELPER]" if player has permission "group.mod": set {_ranga} to "[MOD]" if player has permission "group.admin": set {_ranga} to "[ADMIN]" set {_string} to "[%{Gildie.Player.%player%.Gildia}%] %{_ranga}% %player%: " set chat format to {_string} on join: set player's tab list name to "[%{Gildie.Player.%player%.Gildia}%] %player%"
  9. command message <text>: trigger: spawn armor stand 0.5 meter above player set {_e} to last spawned entity {_e}.setVisible(false) {_e}.setGravity(false) set {_e}'s custom name to "&b%player%&7: &f%arg-1%" loop 100 times: wait 1 tick teleport {_e} 0.5 meter above player {_e}.remove() wymagany skript-reflect (link do pobrania: https://github.com/TPGamesNL/skript-reflect/suites/3187134022/artifacts/73537539)
  10. poszukaj albo w bukkit.yml lub spigot.yml. Można edytować tę wiadomość
  11. on damage: cancel event if damage cause is void set {_oldLoc} to location(victim's x-coord, -3, victim's z-coord, world "world") teleport victim to location(victim's x-coord, 150, victim's z-coord, world "world_nether") apply slow falling 20 to victim for 10 seconds wait 10 seconds apply levitation 30 to victim for 12 seconds wait 2 seconds teleport victim to {_oldLoc}
  12. według mnie, to musisz albo poczekać na aktualizację naprawiającą aliasy, lub użyć skript-mirror set {_i} to new ItemStack(Material.STONE_SLAB)
  13. to niestety nie jest możliwe
  14. on place: player's gamemode = survival wait 3 seconds give event-block to player set event-block to air
  15. 3meraldK

    Repair all za pieniadze

    command repair <text>: trigger: arg-1 is "all" player's balance >= 100 repair items of player remove 100 from player's balance
  16. 3meraldK

    2 skrypty

    command tnt <text>: trigger: if arg-1 is "off": set {tntAllowed} to false send "Wyłączono TNT" else if arg-1 is "on": delete {tntAllowed} send "Włączono TNT" else: send "/tnt off/on" command diax <text>: trigger: if arg-1 is "off": set {diaxAllowed} to false send "Wyłączono diamentowe craftingi" else if arg-1 is "on": delete {diaxAllowed} send "Włączono diamentowe craftingi" else: send "/tnt off/on" on explosion prime: event-entity is tnt cancel event if {tntAllowed} is false on craft: "%event-item%" contains "diamond" cancel event if {diaxAllowed} is false
  17. 3meraldK

    Skrypt na fajerwerk

    on join: wait 2 seconds launch ball large coloured red, blue, yellow and green fading to light green and black at player's location with duration 2
  18. 3meraldK

    Skrypt na fajerwerk

    on join: launch ball large coloured red, blue, yellow and green fading to light green and black at player's location with duration 2 https://skripthub.net/docs/?id=3731 Dokumentacja fajerwerek w Skript
  19. 3meraldK

    Skrypt na sklep

    variables: {drewno::%player%} = 0 on mine of any log: set {drewno::%player%} to {drewno::%player%} + 1 if {drewno::%player%} < 1000 execute console command "komenda zeby przyznac permisje graczowi" if {drewno::%player%} >= 1000 command gui: trigger: set {_gui} to chest inventory with 1 row named "GUI" set {_msg} to "&aJuż odblokowałeś crafting!" if {drewno::%player%} >= 1000 set {_msg} to "&8Wykopane drewno: &7%{drewno::%player%}%/1000" if {drewno::%player%} < 1000 set {_gui}'s slot 4 to crafting table named "&eCRAFTING" with lore "%{_msg}%" and "" open {_gui} to player on inventory click: event-inventory's name = "GUI" cancel event event-slot = 4 if player's balance >= 20000: set {drewno::%player%} to 1000 remove 20000 from player's balance execute player command "gui" send "&aKupiłeś permisję do crafting table!" execute console command "komenda zeby przyznac permisje graczowi" else: send "&cNie masz 20000 aby wykupić permisję"
  20. on death of player: "%attacker's type%" = "player" set {_serca} to "" loop (rounded up health of attacker) times: set {_serca} to "%{_serca}%♥" send title "&fZabil cie: &c%attacker%" with subtitle "&7Na tylu sercach: &c%{_serca}%" to victim
  21. przedmówca użył złego zdarzenia import: org.bukkit.event.player.PlayerMoveEvent on PlayerMoveEvent: event.hasChangedOrientation() is true "%event.getPlayer().getTargetEntity(16)%" is "player" send "&6Patrzysz się na gracza" to event.getPlayer() użyj addonu skript-reflect
  22. 3meraldK

    drop 1.16.1

    function drop(drop: item, player: player, block: block): chance of 2 / (level of fortune of {_player}'s tool + 2): drop {_drop} at {_block} else: set {_count} to random integer between 2 and 1 + level of fortune of {_player}'s tool drop {_count} of {_drop} at {_block} on mine of stone: chance of 5%: drop(emerald, player, event-block) chance of 3%: drop(diamond, player, event-block) chance of 1%: drop(beacon, player, event-block)
  23. 3meraldK

    Skrypt na krófalówkę

    command rad <text> [<text>]: trigger: if player has brick named "Radio": if arg-1 is "ustaw": if arg-2 parsed as number >= 90: if arg-2 parsed as number <= 100: set {radioczestotliwosc::%player%} to round(arg-2 parsed as number * 10) / 10 send "Ustawiono czestotliwosc radia do %round(arg-2 parsed as number * 10) / 10%Hz" else: send "Uzycie: /rad ustaw <90.0-100.0>" else: send "Uzycie: /rad ustaw <90.0-100.0>" else: if {radioczestotliwosc::%player%} is set: if arg-2 is set: set {_tekst} to "%arg-1% %arg-2%" else: set {_tekst} to arg-1 loop all players in radius 10 of player: send "[Radio] %player%: %{_tekst}%" to loop-player loop all players: loop-player has brick named "Radio" {radioczestotliwosc::%loop-player%} = {radioczestotliwosc::%player%} distance between loop-player and player > 10 send "[Radio] %player%: %{_tekst}%" to loop-player else: send "Ustaw najpierw czestotliwosc /rad ustaw <90.0-100.0>" else: send "Nie masz radia w ekwipunku!"
  24. 3meraldK

    skrypt na drop

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