Pisałem ci już że taki sposób będzie się bugował, powinno być tak: options: czas: 2 # moze wymagac wiecej, w zaleznosci od mocy serwera; podawane w tickach command /menu [<player>] [<integer>]: executable by: console trigger: if arg 1 is 1: wait {@czas} ticks open chest with 1 rows named "Menu (1/2)" to player-arg wait 1 tick format slot 0 of player-arg with 1 of stone named "Kamien" with lore "To jest kamien" to be unstealable format slot 8 of player-arg with 1 of nether star named "Strona: 1" with lore "Kliknij, aby przejsc na 2 strone." to run "menu %player-arg% 2" if arg 1 is 2: wait {@czas} ticks open chest with 1 rows named "Menu (2/2)" to player-arg wait 1 tick format slot 1 of player-arg with 1 of dirt named "Ziemia" with lore "To jest ziemia" to be unstealable format slot 8 of player-arg with 2 of nether star named "Strona: 2" with lore "Kliknij, aby przejsc na 1 strone." to run "menu %player-arg% 1"Tyle ode mnie.