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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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command /itemcatch: trigger: set {drop::%Player%} to true on drop: if {drop::%Player%} is true: set {drop::%Player%} to false drop event-item named "antypickup" at player cancel event remove 1 of player's tool from player on pickup: if name of event-item is "antypickup": cancel event
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bo nie masz pisac 60m tylko time span = 60 minutes
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options: lock-items: diamond pickaxe or diamond sword or enchantment table function perm(t: text) :: text: replace all " " with "." in {_t} return "lock-Items.%{_t}%" function check(p: player): loop all items in {_p}'s inventory: if type of loop-item is {@lock-items}: if {_p} has permission perm("%type of loop-item%"): else: send "&7Nie masz uprawnien do tego itemu! &6%loop-item%" to {_p} drop loop-item at {_p} remove loop-item from {_p} every 1 second: loop all players: check(loop-player) on pickup: if player has permission perm("%type of event-item%"): stop else: cancel event on right click: if player has permission perm("%type of clicked block%"): stop else: cancel event permisja dla itemu: lock-Items.<nazwa itemu spacja = .> np: lock-items.diamond.pickaxe
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command /setPKT [<number>]: permission: * trigger: set {pkt::%arg%} to location of player send "&7Ustawiono" every 10 second: loop all players: if "%region at loop-player%" contain "kopalnia": teleport loop-player to {pkt::3} send "&7Odnawianie kopalni..." to loop-player loop blocks within {pkt::1} to {pkt::2}: set loop-block to stone /setpkt 1 - Jeden róg kopalni /setpkt 2 - Drugi róg kopalni /setpkt 3 - Miejsce spawnu graczy
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on mine of stone: if player has permission "drop.vip": chance of 40%: if {trubo::%player%} is not set: drop 1 diamond else: drop 7 diamonds else: chance of 10%: if {trubo::%player%} is not set: drop 1 diamond else: drop 5 diamonds command /turbodrop [<text>] [<time span=5 minutes>]: permission: turbo.drop trigger: if arg 1 is not "all" or "wszyscy" or "*": if ("%arg 1%" parsed as offline player) is online: set {turbo::%arg 1%} to now set {turboEND::%arg 1%} to arg 2 send "Turbo wlaczone" else: send "nie ma gracza" else: loop all players: set {turbo::%loop-player%} to now set {turboEND::%loop-player%} to arg 2 send "Turbo wlaczone dla kazdego" send "Kazdy otrzymal turbo" to all players command /s: trigger: send "%{turbo::%player%}%" every 10 second: loop all players: if difference between now and {turbo::%loop-player%} >= {turboEND::%loop-player%}: delete {turbo::%loop-player%} send "koniec turbo" to loop-player
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Poprawa działania skryptu na stoniarke.
xAxee odpowiedział(a) na OneXakaGracu pytanie w Pytania i problemy
on break stone: loop {stoniarka::*}: if loop-value is location of block: if player's tool is gold pickaxe: remove location of block from {stoniarka::*} cancel event set block at location of event-block to air drop sponge named "&6&lStoniarka" Else: wait 1 second set block at location of event-block to stone -
on right click: if player's tool is brick named "&8Telefon": open chest with 6 rows named "&8Telefon" to player command /telespawn: permission: "tele.sk" permission message: "nie masz permisji" trigger: give player 1 brick named "&8Telefon"
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ale szczerze ten zmienne to syf. on join: clear {online::%player%} while player is online: wait 5 second Add 5 second to {online::%player%} Command /rangi: Trigger: open chest with 1 rows named "&6Rangi za czas" to player loop 9 times: set player's current inventory's slot (loop-number)-1 to gray glass pane set player's current inventory's slot 2 to gold ingot named "&6VIP" with lore "&7Koszt: &e3h" set player's current inventory's slot 6 to emerald named "&aSVIP" with lore "&7Koszt: &e10h" while inventory name of current inventory of player is "&6Rangi za czas": set player's current inventory's slot 4 to gold nuggets named "&eTwoj czas" with lore "&7Posiadasz: &6%{online::%player%}%" wait 3 second on inventory click: if inventory name of current inventory of player is "&6Rangi za czas": cancel event if clicked slot is 2: if {online::%player%} >= 3 hours: remove 3 hours from {online::%player%} execute console command "pex... vip" send "&7Zakupiono vipa!" stop send "&7Nie masz tyle spedzonego czasu!" if clicked slot is 6: if {online::%player%} >= 10 hours: remove 10 hours from {online::%player%} execute console command "pex... svip" send "&7Zakupiono Svipa!" stop send "&7Nie masz tyle spedzonego czasu!"
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Ciemny styl z niebieskimi elementami dla skript.pl
xAxee odpowiedział(a) na temat w Twórczość użytkowników
styl jest ładny nawet bardzo, ale można dostać jeszcze większej depresji niż na normlnym xD -
zamień na set player's current inventory's slot i daj kod to zmienie
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on join: while player is online: Add 5 second to {online::%player%} wait 5 second Command /kupvipa: Trigger: If {online::%player%} >= 24 hours: remove 24 hours from {online::%player%} Execute console command "... Vip" Send "zakupiono" Else: Send "nie masz tyle!" Pisane z tel jak będę w domu to może ogarnę resztę
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command /spawn [<text>]: trigger: if player has permission "spawn": teleport player to {SP} set action bar of player to "&aTeleportacja..." else: set {_l} to location of player set {_s} to 0 apply nausea to player for 10 second while {_s} is not 5: set action bar of player to "&aSpawn &c%5-{_s}%sek!" add 1 to {_s} wait 1 second if distance between {_l} and location of player > 0.25: set action bar of player to "&cPrzerwano!" send "&cPrzerwano" remove nausea from player stop teleport player to {SP} set action bar of player to "&aTeleportacja..." command /setspawn [<text>]: permission: spawn permission message: &7Nie masz uprawnien! trigger: set {SP} to location of player
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https://www.dropbox.com/sh/qubix8i86u216rs/AAATz1mjgYH6ySeUSr0NPYH-a?dl=0
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on right click: If player's tool is bucket: if target block of player is obsidian: set target block of player to air Add lava bucket to player remove 1 of player's tool from player's tool
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a no bo skopiowalem zmienne z tego twojego zamien {_listasklepow::*} na twoja zmienna gdzie masz wszystkie sklepy zobacz set {_name} to uncolored name of player's current inventory's slot clicked slot
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options: craft1: cobblestone craft2: cobblestone craft3: cobblestone craft4: cobblestone craft5: emerald craft6: cobblestone craft7: cobblestone craft8: cobblestone craft9: cobblestone on script load: register new shaped recipe for 1 end stone named "&6STONIARKA" using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9} on place of end stone: if name of player's tool is "&6STONIARKA": send "&8» &aUtworzono generator stone." set block at event-block to stone add location of event-block to {stoniarki::*} on break of stone: if {stoniarki::*} contain (location of event-block): if type of player's tool is gold pickaxe: remove (location of event-block) from {stoniarki::*} send "&8» &cUsunieto generator stone." if player can hold 1 end stone: give end stone named "&6STONIARKA" to player else: drop end stone named "&6STONIARKA" at player stop wait 1 second set block at event-block to stone
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no bo wsm tak zrobiłeś ten kod przy każdym graczu ustawia wszystkie głowki na tego gracza. czk zaraz ogarne command /wszystkiesklepy2: trigger: open chest with 5 rows named "&6&lSklep &8- &fGracze" to player set {_s} to 0 loop {_listasklepow::*}: set player's current inventory's slot {_s} to (skull of loop-value) named "&6Sklep&8: &f%loop-value%" add 1 to {_s} on inventory click if inventory name of current inventory of player is "&6&lSklep &8- &fGracze": cancel event set {_name} to uncolored name of player's current inventory's slot slot replace all "Sklep: " with "" in {_name} close player's inventory execute player command "/sklep %{_name}%" @kiroxtv
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options: ilosc: 5 on join: while player is online: wait 10 minutes add {@ilosc} of diamond to player send "&7Otrzymales nagrode za 10 min na serwerze!"
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Pisarz Pomocnik miesiąca (tak tylko pisze, może sie zlitujecie i dacie bo to głównie ja pomagam, a nie mam szans zdobycia tej nagrody)
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no to, jeżeli loop-value-1 zwraca dobrze gracza to problem musi być z komendą sklep
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a główka wyświetla się normalnie?
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no to pokaz to co zrobiłeś
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no to dlaczego loop-value-2 jak nick masz w loop-value-1
