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xAxee

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  • Ilość zawartości

    6123
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  • Ostatnia wizyta

  • Wygrane w rankingu

    232

Treść opublikowana przez xAxee

  1. xAxee

    Komenda /nazwij

    command /name [<text>]: trigger: if arg is set: set name of player's tool to colored arg stop send "podaj nazwe" command /lore [<text>]: trigger: if arg is set: set lore of player's tool to colored arg stop send "podaj opis" command /nazwij [<text>] [<text>]: trigger: set {_name} to arg 1 set {_lore} to arg 2 if {_name} is not "" or " " or "_": replace all "_" with " " in {_name} set name of player's tool to colored {_name} send "nazwales przedmiot" if {_lore} is not "" or " " or "_": replace all "_" with " " in {_lore} set lore of player's tool to colored {_lore} send "Opisales przedmiot" jeżeli nie chcesz nazwy do daj _ i dałem też 2 dodatkowe komendy /name i /lore
  2. command /daj <text> <text> <text> <number> <player>: trigger: if player has permission "SuperScript.Daj": set {_item} to arg 1 set {_nazwa} to formatted arg 2 set {_lore} to formatted arg 3 replace all "_" with " " in {_nazwa} replace all "_" with " " in {_lore} replace all "_" with " " in {_item} set {_item} to {_item} parsed as item set {_ilosc} to arg 4 set {_Gracz} to arg 5 give {_ilosc} of {_item} named "%{_nazwa}%" with lore "%{_lore}%" to {_Gracz} musi byc parsed as item bo tak to jest jakbyś chciał dodać text do gracza
  3. xAxee

    Problem z topką!

    command /casedrop [<text>]: trigger: open chest with 5 rows named "Case" to player set player's current inventory's slot 2 to chest named "Najwiecej otworzyli:" set player's current inventory's slot 3 to chest named "Twoje statystyki: || Otworzone: %{OtworzoneCase::%player%}%|| W tym %{DropCaseBeacon::%player%}% beaconow!" set {_top10::*} to createTop("OtworzoneCase", 10, all offline players) set {_lore} to join {_top10::*} with "||" set lore of player's current inventory's slot 2 to colored {_lore} Wymagane
  4. xAxee

    Wilk

    Problem został rozwiązany.
  5. command /check [<text>]: trigger: set {_check} to 0 if type of player's helmet is diamond helmet: add 1 to {_check} if type of player's chestplate is diamond chestplate: add 1 to {_check} if type of player's leggings is diamond leggings: add 1 to {_check} if type of player's boots is diamond boots: add 1 to {_check} if {_check} is 4: send "&7masz zalozona cala zbroje diamentowa" else: send "&7Masz zalozone %{_check}% czesci diamentowych"
  6. co rozumiesz przez wypłać wszystko wszystkie limity czy cała zawartość schowka
  7. xAxee

    /premium

    Albo AutoIn + LogIt
  8. a działa wgl ta niewidzialność? Można po np nazwie
  9. Zobacz apply invisible to last spawned fireball for 10 second
  10. Problem został rozwiązany.
  11. command /ping [<player>]: trigger: if arg is set: if player has permission "ping": send "&7Ping gracza: &6%arg% &7wynosi: &a%arg's ping%" stop send "&7Twoj ping wynosi: &6%player's ping%"
  12. xAxee

    Wilk

    on rightclick on entity: if type of clicked entity is wolf: if player's tool is not bone: cancel event
  13. hmm mocy raczej się nie da ustawić, możesz ustawić szybkość
  14. Ten temat został przeniesiony.
  15. xAxee

    Wersja Skript

    Problem został rozwiązany.
  16. on death of player: if attacker is player: add 1 to {kill::%attacker%} if {kill::%attacker%} >= 5: add 2 to {gw.%attacker%} set {kill::%attacker%} to 0 send "&7Zdobyles dwie gwiazdki:
  17. Ten temat został przeniesiony.
  18. xAxee

    Co to za błąd?

    Problem został rozwiązany.
  19. xAxee

    loop

    on place: if event-block is birch wood fence gate or eastward birch wood fence gate or northward birch wood fence gate or westward birch wood fence gate: set {drzwi::%location of event-block%::owner} to player on rightclick: if clicked block is birch wood fence gate: if {drzwi::%location of event-block%::members::*} contain event-player: set block above event-block to air send "otwiera" else: cancel event send "&6Nie jestes dodany do drzwi %{drzwi::%location of event-block%::owner}%" if clicked block is open southward birch wood fence gate: set block above event-block to oak fence send "zamyka" command /dodaj [<player>]: trigger: if arg is set: if targeted block of player is a birch wood fence gate or eastward birch wood fence gate or northward birch wood fence gate or westward birch wood fence gate: if {drzwi::%location of event-block%::*} contain arg: send "&6Ten gracz jest dodany, jesli masz problem zglos sie na centrum pomocy" else: add arg to {drzwi::%location of targeted block%::members::*} send "%{drzwi::%location of targeted block%::members::*}%" else: send "&6Musisz patrzec na dolna czesc drzwi" else: send "&6Podaj gracza online!"
  20. command /voucherget [<text>]: permission: voucher trigger: set {_kod} to "" loop 5 times: set {_s} to 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or "a" or "A" or "b" or "B" or "c" or "C" or "d" or "D" or "e" or "E" or "f" or "F" or "g" or "G" or "h" or "H" or "k" or "K" or "l" or "L" or "m" or "M" or "n" or "N" or "o" or "O" or "p" or "P" or "q" or "Q" or "r" or "R" or "s" or "S" or "t" or "T" or "u" or "U" or "v" or "V" or "w" or "W" or "x" or "X" or "y" or "Y" or "z" or "Z" set {_kod} to "%{_kod}%%{_s}%" if {kody::*} contain {_kod}: send "&7Wylosowany kod juz istnieje! Wpisz komende kolejny raz!" stop send "{@l} &7Voucher na VIPa wygenerowany! Kod: &e%{_kod}%" add {_kod} to {kody::*} set {kods::%{_kod}%} to false command /voucher [<text>]: trigger: if {kody::*} contain arg: if {kods::%arg%} is false: set {kods::%arg%} to true broadcast "{@l} &7Gracz &c%player% &7wykorzystal voucher: &e%{konkurs.kod}% &7i otrzymal range &6&lVIP &7na &c7 dni." execute console command "pex user %player% group set vip" set {konkurs} to 0 wait 604800 seconds execute console command "pex user %player% group set default" else: send "&7ten kod juz nie jest aktywny!" else: send "&7Nie ma takiego kodu!"
  21. xAxee

    Pliki serwerowe

    Ten temat został przeniesiony.
  22. Ten temat został przeniesiony.
  23. Problem został rozwiązany.
  24. command /daj <text> <text> <text> <number> <player>: trigger: if player has permission "SuperScript.Daj": set {_item} to arg 1 set {_nazwa} to formatted arg 2 set {_lore} to formatted arg 3 replace all "_" with " " in {_nazwa} replace all "_" with " " in {_lore} replace all "_" with " " in {_item} set {_item} to {_item} parsed as item set {_ilosc} to arg 4 set {_Gracz} to arg 5 give {_ilosc} of {_item} named "%{_nazwa}%" with lore "%{_lore}%" to {_Gracz} spacja = _
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