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Shooterowy

Użytkownik
  • Ilość zawartości

    999
  • Rejestracja

  • Ostatnia wizyta

  • Wygrane w rankingu

    23

Treść opublikowana przez Shooterowy

  1. command /staff: trigger: set {_inv} to chest inventory with 5 rows named "&c&lAdministracja" loop all players: if player has permission "staff.admin": add loop-player to {_Staff::Admins::*} else if player has permission "staff.dev": add loop-player to {_Staff::Devs::*} else if player has permission "staff.supp": add loop-player to {_Staff::Supps::*} set {_s} to 0 loop {_Staff::Admins::*}: set slot {_s} of {_inv} to ("%loop-value%" parsed as offline player)'s skull named "&c%loop-value%" with lore "&cZarząd" add 1 to {_s} loop {_Staff::Devs::*}: set slot {_s} of {_inv} to ("%loop-value%" parsed as offline player)'s skull named "&6%loop-value%" with lore "&eDeveloper" add 1 to {_s} loop {_Staff::Supps::*}: set slot {_s} of {_inv} to ("%loop-value%" parsed as offline player)'s skull named "&1%loop-value%" with lore "&9Supporter" add 1 to {_s} open {_inv} to player on inventory click: if name of event-inventory is "&c&lAdministracja": cancel event
  2. add diamond do arg 2 parsed as player
  3. command /me [<text>]: trigger: if arg-1 is set: loop players in radius 20 around player: send "&d&l*&7 &a%player% &7%arg-1% &d&l* " to loop-player and player else: send "&aPoprawne użycie &7/me [akcja]"
  4. command /ustawblok: trigger: if targeted block is diamond block: if {blok::%location of targeted block%} is not set: set {blok::%location of targeted block%} to location of targeted block on rightclick on diamond block: if {blok::%event-location%} is set: send "Wiadomość"
  5. dodałbym jeszcze do tego on quit: clear {num::%{number::%player%}%} clear {number::%player%}
  6. command /skarb: trigger: if targeted block is chest: if {skarb::%location of targeted block%} is not set: set {skarb::%location of targeted block%} to location of targeted block on rightclick on chest: if {skarb::%event-location%} is set: send "Znalazłeś skarb"
  7. daj send "%event-location%" i zobacz jakie koordynaty wyświetla
  8. on rightclick on chest: set {_loc} to location at (-0.5, 68.5, -0.5) in "world" if event-location is {_loc}: send "Znalazłeś skarb"
  9. command /xp: trigger: send "Twój poziom: %player's level%" set {_xp1} to calcExperience("%player's level%" parsed as integer) set {_xp2} to calcExperience("%player's level+1%" parsed as integer) set {_xp} to {_xp2} - {_xp1} set {_xp} to rounded {_xp}*player's level progress add {_xp} to {_xp1} set {_xptonextlevel} to {_xp2} - {_xp1} send "Twoje punkty doświadczenia: %{_xp1}%" send "Punktów do następnego poziomu: %{_xptonextlevel}%"
  10. Shooterowy

    Telefon-sms

    No to ustaw cenę na 0, co za problem
  11. Shooterowy

    POMOC

    e every 1 minute: loop all players: add 1 to {poziom.%loop-player%}
  12. Spróbuj push victim in direction of attacker with force 2
  13. Shooterowy

    set item

    Wymyśliłem coś takiego on pickup: if type of event-item is lapis lazuli: if name of event-item is not set: cancel event set {_a} to item amount of event-item delete event-entity add {_a} of lapis lazuli named "&9Szafir" to player //Edit Tutaj wersja, gdzie przedmiot zamienia się na ziemi zamiast od razu trafiać do ekwipunku gracza on pickup: if type of event-item is lapis lazuli: if name of event-item is not set: cancel event set {_a} to item amount of event-item delete event-entity drop {_a} of lapis lazuli named "&9Szafir" at event-location without velocity
  14. command /test1: trigger: add stone and dirt and log to {_itemy::*} set {_random} to random element out of {_itemy::*} send "%{_random}%" give 1 of {_random} to player
  15. Zacząłbym od sprawdzenia dodatków do Skripta. Jeśli często używałeś komendy /reload to mogłeś również uszkodzić plik Skript.jar. Spróbuj usunąć plugin i pobrać go od nowa.
  16. on place of tnt: if player is sneaking: cancel event
  17. if arg 1 parsed as number is set:
  18. on break of dirt: cancel event make player see event-block as air
  19. on gamemode change: if player's gamemode is survival: loop items in player's inventory: if name of loop-item is "nazwa": remove loop-item from player's inventory
  20. f arg 1 parsed as number is bigger than or equal to 2:
  21. a kod gdzie?
  22. Spróbuj zamknąć ekwipunek gracza przed otworzeniem nastepnego.
  23. shoot an arrow from {@lokalizacja} with speed 0 set shooter of shot projectile to player
  24. Shooterowy

    Zbroja z efektami

    command /zbroja: trigger: set {_i} to leather chestplate dye {_i} green add {_i} with lore "&aJumpboost" to player dye {_i} red add {_i} with lore "&cStrength" to player dye {_i} blue add {_i} with lore "&9Speed" to player on inventory click: if type of clicked inventory is player inventory: if lore of clicked slot is "&aJumpboost" or "&cStrength" or "&9Speed": wait a tick remove Jump boost from player remove Strength from player remove speed from player if lore of player's chestplate is "&aJumpboost": apply jump boost to player for 999 days else if lore of player's chestplate is "&cStrength": apply Strength to player for 999 days else if lore of player's chestplate is "&9Speed": apply Speed to player for 999 days on rightclick: if lore of player's tool is "&aJumpboost" or "&cStrength" or "&9Speed": wait a tick remove Jump boost from player remove Strength from player remove speed from player if lore of player's chestplate is "&aJumpboost": apply jump boost to player for 999 days else if lore of player's chestplate is "&cStrength": apply Strength to player for 999 days else if lore of player's chestplate is "&9Speed": apply Speed to player for 999 days
  25. on inventory click: if name of player's current inventory is "&c&lCrafts&a&lMC&f&l.pl &8| &6&lSKLEP": if type of clicked inventory is chest inventory: if clicked slot is 13: open chest inventory named "&c&lCrafts&a&lMC&f&l.pl &8| &6&lPLONY" with 3 rows to player wait 2 tick set slot 0,1,2,3,4,5,6,7,8,9,17,18,19,20,21,22,23,24,25,26 and 27 of player's current inventory to red stained glass pane named "" with lore "" #RED GLASS OUTSIDE GUI set slot 10,13 and 16 of player's current inventory to lime stained glass pane named "" with lore "" #LIME GLASS INSIDE GUI set slot 11 of player's current inventory to wheat seeds named "{@plon}" with lore "&7Zakup &6X1 {@plon}" and "" and "&c» &aCena &c{@plonCena1}&2$" and "{@kup}" set slot 12 of player's current inventory to wheat seeds named "{@plon}" with lore "&7Zakup &6X8 {@plon}" and "" and "&c» &aCena &c{@plonCena8}&2$" and "{@kup}" set slot 13 of player's current inventory to wheat seeds named "{@plon}" with lore "&7Zakup &6X16 {@plon}" and "" and "&c» &aCena &c{@plonCena16}&2$" and "{@kup}" set slot 14 of player's current inventory to wheat seeds named "{@plon}" with lore "&7Zakup &6X32 {@plon}" and "" and "&c» &aCena &c{@plonCena32}&2$" and "{@kup}" set slot 15 of player's current inventory to wheat seeds named "{@plon}" with lore "&7Zakup &6X64 {@plon}" and "" and "&c» &aCena &c{@plonCena64}&2$" and "{@kup}" Polecam dodawać itemy do gui przed pokazaniem go graczowi. command /gui: trigger: set {_gui} to chest with 3 rows named "Test" set slot 4 of {_gui} to diamond open {_gui} to player
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