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Shooterowy

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Treść opublikowana przez Shooterowy

  1. Shooterowy

    Problem z mobami

    loop all players: loop-player loop all entities: loop-entity loop all blocks: loop-block loop all items: loop-item I tak dalej...
  2. Shooterowy

    Problem z mobami

    Loop all entities: if loop-entity is a zombie: delete loop-entity
  3. Shooterowy

    różdżka ognia

    Automatycznie wygenerowana wiadomość. Ten temat został przeniesiony z "Skript → Pytania i problemy" do "Skrypty → Propozycje i zlecenia".
  4. Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  5. Shooterowy

    Co wolisz?

    GTA Kret czy wydra?
  6. Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  7. on click: repair all items in player's inventory
  8. Shooterowy

    wł/wył cobbla

    variables: {cobble::%player%} = true command /drop: trigger: wait 3 ticks open chest with 1 rows named "&aDrop" to player if {cobble::%player%} is true: format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &aWlaczony" to run [execute player command "cobble"] else: format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &cWylaczony" to run [execute player command "cobble"] command /cobble: trigger: if {cobble::%player%} is true: set {cobble::%player%} to false send "&cDrop cobblestone zostal wylaczony." format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &cWylaczony" to run [execute player command "cobble"] else: set {cobble::%player%} to true send "&aDrop cobblestone zostal wlaczony." format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &aWlaczony" to run [execute player command "cobble"] on mine of stone: cancel event set event-block to air if {cobble::%player%} is true: drop cobblestone at event-block
  9. Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  10. Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
  11. set max health of spawned entity to 50 heal spawned entity
  12. on spawn: if event-entity is a zombie: cancel event loop 5 times: spawn a zombie at event-location set name of spawned entity to "&4Walker"
  13. Shooterowy

    Skript AntyReklama

    Chyba chodzi o wiadomośc JSON. https://skript.pl/short/json-english-tutorial/ on chat: if message contains "serwer" or "ench" or ".pl" or "ip": cancel event loop all players: if loop-player has permission "reklama.*": send json of "%player's displayname%&7: &r%message%" tooltip "&cKliknij aby zbanować tego użytkownika" run "/ban %player%" to loop-player else: send "%player's displayname%&7: &r%message%" to loop-player Chyba coś takiego, jeśli nie działa to podaj błędy.
  14. to be unstealable - Nieruchomy, nic nie wykonujacy slot to close - Zamyka GUI po kliknieciu to run - wykonuje cos po kliknieciu (mozna uzywac lambd np. [execute player command "komenda"]) to close then run - zamyka GUI i wykonuje cos po kliknieciu format slot 0 of player with compass named "&6Expowiska" with lore "siemka" to close then run [execute player command "komenda"]
  15. Shooterowy

    Gui

    http://pastebin.com/51UHuqwd
  16. Shooterowy

    Ban Za Smierc

    Automatycznie wygenerowana wiadomość. Ten temat został przeniesiony z "Skrypty → Lista skryptów" do "Skrypty → Propozycje i zlecenia".
  17. command /ustawkosz: trigger: if targeted block is chest block: set {kosz} to location of targeted block send "&aUstawiles kosz!" else: send "&cMusisz patrzec na skrzynie!" command /kosz: trigger: if {kosz} is set: open inventory of block at {kosz} to player else: send "&cKosz nie zostal ustawiony!"
  18. on click: if player is holding nether star: execute player command "sklep"
  19. command /sklep [<text>] [<text>]: trigger: if arg 1 is not set: open chest with 6 rows named "&6Sklep" to player format slot 0 of player with 64 of diamond with lore "&6Cena: &c$1000" to close then run [execute player command "sklep 1000 64 diamond"] format slot 1 of player with 32 of iron ingot with lore "&6Cena: &c$350" to close then run [execute player command "sklep 350 32 iron ingot"] else: if arg 1 parsed as number is set: if {hasjhash.%player%} is more than or equal to arg 1 parsed as number: if arg 2 parsed as item is set: remove arg 1 parsed as number from {hasjhash.%player%} add arg 2 parsed as item to player send "&7Kupiles &6%arg 2% &7za &c$%arg 1%&7." else: send "&cNie masz tyle pieniedzy!"
  20. Skrypt ma działać z normalną walutą czy z wartością ze zmiennej?
  21. command /sklep: trigger: if {hajkoks.%player%} is more than or equal to 200: remove 200 from {hajkoks.%player%} give apple to player else: send "Nie masz hajsu."
  22. Spróbuj tak: set {_item} to diamondset lore of {_item} to "lore"add {_item} to player
  23. Shooterowy

    Drop głów

    on death of player: if attacker is a player: add victim's skull to drops
  24. every 30 minutes: set {kod} to "%random letter%%random letter%%random letter%%random letter%%random letter%" broadcast "&6Kod to: &c%{kod}%" command /los [<text>]: trigger: if {kod} is set: if arg is {kod}: broadcast "&6%player% &ajako pierwszy przepisal kod!" add diamond named "Nagroda" to player clear {kod} else: send "&cKod nieprawidlowy" else: send "&cPoczekaj na nowy kod!"
  25. Shooterowy

    Kontrola graczy

    on join: if folder "plugins/Skript/scripts/ControlPlayer/%player%" isn't exists: create folder "plugins/Skript/scripts/ControlPlayer/%player%" create file "plugins/Skript/scripts/ControlPlayer/%player%/chat.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/command.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/drop.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/pickup.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/break.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/place.txt" on chat: wf "[%now%] %message%" to "plugins/Skript/scripts/ControlPlayer/%player%/chat.txt" on command: wf "[%now%] %full command%" to "plugins/Skript/scripts/ControlPlayer/%player%/command.txt" on drop: wf "[%now%] %event-item% (%x-coordinate of player%, %y-coordinate of player%, %z-coordinate of player%)" to "plugins/Skript/scripts/ControlPlayer/%player%/drop.txt" on pickup: wf "[%now%] %event-item% (%x-coordinate of player%, %y-coordinate of player%, %z-coordinate of player%)" to "plugins/Skript/scripts/ControlPlayer/%player%/pickup.txt" on break: if event-block is not stone or cobblestone: wf "[%now%] %event-block% (%x-coordinate of event-block%, %y-coordinate of event-block%, %z-coordinate of event-block%)" to "plugins/Skript/scripts/ControlPlayer/%player%/break.txt" on place: wf "[%now%] %event-block% (%x-coordinate of event-block%, %y-coordinate of event-block%, %z-coordinate of event-block%)" to "plugins/Skript/scripts/ControlPlayer/%player%/place.txt" - Chat - Komendy - Wyrzucanie - Podnoszenie - Niszczenie - Kładzenie
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